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Ivaldi

Ivaldi

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Ivaldi
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  • Think of it as the Killers way of 3-genning themselves? Just manage your hooks properly and you won't have an issue... in my over 2,500 hours of gameplay, I can count on 1 hand the amount of times I couldn't hook a survivor because I couldnt reach a hook in time.

  • Or just stop complaining and play the game? 10's of thousands of killers have absolutely no problem playing against SWF groups. And 10's of thousands wouldnt keep playing DBD if we couldnt play with our friends.

  • @Customapple0 said:

    Every Survivor and killer would have a 5th locked perk.

    Said locked perk would be the weakest perk they have out of their 3 teachables to have some balance.

    Example: Meg: Quick & Quiet, Wraith: Bloodhound.

    My argument would be that it adds some variety to each survivor, but in some ways it could be unbalanced.

    By that argument though; what about people like Laurie, Dwight, Nurse, Plague ect.. where every perk is pretty strong?

  • This has been a major issue since the Chains of Hate update.. Every time you get a HUD/UI Update, everything freezes up for 1-2 seconds, but the Devs haven't even acknowledged this as a bug. @Peanits @not_Queen any idea on this?

  • @kate_best_girl said:

    What're your guys thoughts on a Rule Of Rose chapter? I think it'd be neat but I wanna get everyones opinions

    Won't happen.. Survivors and Killers have to be 18+ in order to be put into the game.

  • @konchok said:

    I feel like flip flop could just get a straight numbers buff and it'd be good.

    When in the dying State, 100 % of your recovery progression converts into wiggle progression when you are picked up by the Killer, up to a maximum of 50/65/80 % total wiggle progression.

    This.. One of the major reasons why Flip Flop is useless now is because hooks spawn so close together. Flip Flop use to be combined with saboing a hook and staying in a position that you could get that 50% wiggle progression. Now, even if you're at 50% wiggle progression, the killer can easily get you to a hook.

  • @DeeJHansen said:

    Yay. Another survivor hiding the entire game so they can say, "GG EZ."

    I mean.. the whole point of the game is to "Survive". Stealth play shouldn't be frowned upon or penalized just because you have a hard time finding them. Survivors also shouldn't depip just because they didn't interact with the killer; if anything they should gain a bonus for never getting hit.

  • "Unbreakable DS is the small PP survivor build" - You do realize these perks were put into the game specifically because of you killers right? If you didn't camp and tunnel constantly, they wouldn't have even been made.

  • @Desh said:

    Works fine for me, as it has for others. So.. there MAY be something wrong with the system. But it doesn't affect everyone.

    Been playing SWF's all night and were all rank 1-8, every single killer we've had so far today has been Rank 15-20.

  • Deliverance/D-Strike/Dead Hard/Tenacity

  • @ Antares2332 said:

    I feel you, the mmr is a big problem with new players, if you have purchased the game by steam, you can get a refund within 15 days of purchasing it.

    One major thing you're missing here.. Steam wont refund you if you've played the game for more than 2 hours.

  • @jisp3r said:

    Everyone saying it's trash after 5 matches when dev said it takes at least 10 to balance your rating... Good job!

    Yeah im not going to play a killer for 10 matches getting dominated by red ranks just to try out a new killer.

  • @PerkyPerky said:

    More survivor buff yaaaay.

    More survivor buffs? Literally when is Survivor ever buffed? We've been nerfed every single patch for the last year.

  • @Erk said:

    If someone DCs, count it as 3 hook stages (score and BP wise) unless they have been hooked before (in this case just give them the remaining hook stages, if they were hooked once give them 2 more hook stages and so on).

    If all 4 survivors DC, give the killer a Merciless with all scores and BP points.

    These 2 changes would make getting Adept challenges easier since if a survivor DCs you don't automatically lose your Adept and it would also make losing your pip for survivors DCing non-existent.

    Plague shouldn't rob Survivors of their altruism points..

    Bad killers getting destroyed shouldn't rob survivors of their safety pips either.

    But this is life..

  • @PerkyPerky said:

    I mean, hatch gives second chances for survivors who play poorly... Why shouldn't killers get a second chance too?

    It's a matter of fact, hatch is a dumb design that should not exist. Forcing you to slug the third player or resort to other lame #########.

    Bonus: with Plunderer's Instinct you can easily find a key every trial you search all chests on.

    Why do hatches exist? Easy.. Because exit gates are RNG and can easily spawn right next to eachother, making it impossible for a survivor to escape even if his or her team didn't play poorly.

  • @OperationMintyHippo said:

    Please tell me the flashlight changes weren't meant to be changed and it's a bug. The beam is so off center now.

    That's it. I just want flashlights back to normal. Shifting my whole body left so I can hit the flashlight on the right is really awkward.

    It's already been confirmed that Flashlights are currently bugged. See McLean's stream.

  • @dugman said:

    Wraith is fine, he's pretty much in the "good enough" category that most of the killers are in (as in "good enough" to win if you play well.)

    Wraith isn't "fine"; no killer should be 100% addon reliant.. Without Add-ons, Wraith immediately drops into F tier. He has way too much counterplay; that even with his best addons makes it difficult for him to win.

  • Never really bothered with them; especially on survivor since they're just an extra object to catch the attention of a killer.

  • @ClickyClicky said:

    Legion with Thana and sloppy and slowdown perks is likely the number 1 cause of hook suicides in this game.

    He needs a rework more than any other killer. Even old Freddy wasn’t this awful and that’s saying something.

    Sloppy doesnt really work on Legion.. it only activates with Basic Attacks.

  • @Hoodied said:

    Let me name some that I have encountered through my lifetime of DBD, not just the recent patch but since 2017 hallows eve (Thats when I started)

    -DS not stunning

    -Endgame collapse timer being incorrect

    -No Hud

    -Legion being unable to vault some windows

    -survivors being unable to vault some windows

    -Flashlights having wrong angles (not blinding properly)

    -here is an oldie, flashlights not needing to aim at the killers face, but chest

    -Getting stuck in pallets

    -getting stuck in vaults

    -Literally grabs still

    -old sole survivor literally not working

    -Nurse not being able to blink through some walls

    -Nurse losing an entire blink

    -Just Nurse in general

    Some of these have been fixed, while Nurse has not been fixed

    Games buggy but its the understandable buggy

    Lets add:

    Ruin not activating after being grabbed off of a gen. - Game Breaking

    The camera bug that breaks survivor movement when being unhooked - Game Breaking

    Still getting hit after dropping pallets

    The many invisible collision boxes.

    The Oni still not being able to enter blood fury at times. - Game Breaking

    The many sound bugs that still occur. - Game Breaking

    Survivors 3rd Person camera clipping into objects that it shouldnt be able to.

    Survivors getting perma spring burst if they activate it while being struck by feral frenzy - Game Breaking

    Flashlights not lighting up hag traps - Game Breaking

    Hag traps not appearing when using Maps.

    Massive FPS drops every time you get a HUD update - Game Breaking

    Shrine of Secrets stealing your Iridescent Shards and not giving you the perk(s) you buy. - Game Breaking

    Hex Ruin's Totem doesnt spawn and remains active the entire match - Game Breaking

    https://www.twitch.tv/videos/694458679

    Offerings dont burn if you switch characters in a lobby

    Rank Update Error still occurring after matches. - Game Breaking

    Ghostface & Myers "unable to stalk" bug is back. - Game Breaking

  • @Peanits said:

    It does not reset. It's a hidden number purely used for matchmaking, it's not meant to be something you grind for each month/season. Ranks will continue to reset each month and you'll be able to focus on getting those to rank 1 if you'd like, but they won't be used for matchmaking purposes anymore.

    What's the point of the Ranking system if the MMR system overrides it?

  • @lordtomato said:

    Thanophobia is dirty on legion but almost every legion bring this perk. This is one of the reason why legion is annoying and reducing fun in this game. He is basically not a strong killer, he is a weak killer but thanaphobia made him broken. Just fix thanophobia. I don't quite know why do people think thanaphobia is a bad perk, you can just search on google and mostly people think it is broken. The way survivor to deal with all injured is to gen rush so the gen progress will be fine, be thanophobia is just annoying that can make gen almost took ages to done when you injured lots of survivor.

    I guess Plague needs a rework too? Since Thana automatically activates without her even needing to hit you.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490691#Comment_1490691

    Again, you're still relying on dickhead teammates to walk out of the gate before you. You know those teammates? The ones who want to break their ctrl key mashing it as many times as possible? Yeah those ones that you get every single game.

    Not only that; but if you get other people that also need the challenge.. then its just sitting at the exit gate playing chicken.

  • I mean its possible... highly unlikely but possible. 70 pips to go from 20 to 5, 2 pips per match, each match lasting 10 minutes.. you can do it in roughly 6 hours

  • @SailedSavage said:

    Holy crap dude. If you are downed and waiting to be healed up while others chase the killer around don't crawl UNDER pallets. Be on one side or the other. If someone needs to use the pallet they go to heal you instead OR the pallet gets dropped while they are trying to heal you and brings the killer back. For the love of my sanity guys please 😂

    Uhh what? Healing and Dropping pallets are literally 2 different buttons.. Healing is M1, dropping pallets is Spacebar,

  • @Steel_Eyed said:

    DC penalties are reenabled. Sometimes these fellas are messaging because they cannot play/killing time.

    DC penalties dont enable if you close out during the loading screen.

  • @Toybasher said:

    In other words, new anti-ruin tech discovered.

    Seriously though, hope it gets fixed. Was it always like this or only after the latest patch? (4.1.0 I think. The hillbilly and bubba reworks for any future readers)

    Been like this for the last few patches.

  • I've already reported this like 3 times. It's been occurring for a couple of months now.

  • @Punitive said:

    I always play solo survivor. No group coordination or dynamic that favour me. But when I decide to use the perk deliverance just in case, I cannot use it if all survivors have left the trial, as you know. Last week I managed to save other survivors so deliverance was ready to be used. We all reached the endgame collapse and two survivors left. When I was near the exit, Spirit downed me. A Nea was nearby with her flashlight and acting entitled. Spirit saw her and injured so she ran to the exit. I only needed that she hid somewhere waiting so if Spirit hooked me I could unhook myself using the perk. Instead, she left too and I died miserably. I was so pissed. I know when all survivors are hooked and there is no chance to escape, the entity kills you immediately. But in this case, I had %100 chance of escaping (as the perk describes) and I died anyways. How this could be a fair perk?

    You do realize that was always the case right? Even before they changed it to all survivors dying.. The last person hooked if everyone left/died automatically died on hook.

  • Yeah it was lagging a lot as killer.

  • @DetailedDetriment said:

    Flashlights are still broken

    Animations are bugged

    Auras are ass

    Still no sound bugs have been fixed

    Invisible walls that have never existed

    I've been stuck in 2 infinite loading screens

    It's just. Geez, man, come on.

    I hope tomorrow's update fixes these issues.

    Lets not forget:

    Ruin bug still exists - doesnt re-activate after pulling someone off a gen.

    The camera bug still exists after being unhooked

    When being hooked you get hooked behind it almost inside the hook post.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481951#Comment_1481951

    The problem people have isn't balance or traversal, it's the map itself. lts just a horrific slog through the most hold-W experience in DBD because there's no cutoff points and no decent loops.

    There are plenty of decent loops if you take the time to actually learn them. Additionally, Midwich is made to be a stealth map like every other indoor map.

  • I think he meant McClean

  • @Clockso said:

    Yes yes i know,, license holders like the map.. bhvr can't change it but i just wanted to get it off my chest, literally went against the most average solo team ever.. and i struggled so hard for some reason, it's not like they pulled some insane tech that outplayed me, they literally just held W without even looking behind, i couldn't get in a chase cuz i was still far behind in the hallway, they don't even need a terror radius cuz they can still see me coming down the hallway and i couldn't cut them off cuz there was nothing, this map just doesn't work with M1 killers, if it were hag or spirit they can catch up no problem, but i was playing demo and i even tried cutting them off with my portals and tried baiting with shred to force them to juke and lose distance but they called the bluff cuz i was way too far.

    The map is perfectly fine, there are 4 ways up and about 11 ways down from the 2nd floor. If you're struggling, here's a video and map of the entire structure explaining how to traverse it.

    https://www.youtube.com/watch?v=y2mP5YCV29g

  • @Chromeskull said:

    On paper it sounds like a good idea- allowing the last survivor an easier way out- but way too many times I've killed 3 survivors only for the fourth to instantly use hatch. Some of the few times I've managed to get a 4k forced me to run NOED and mori, which made me feel pretty dirty, and also forced my to camp the hatch which reduced everyone's enjoyment of the match. Maybe it should have a much easier generator which only becomes available when 3 survivor die, or the hatch can be locked by the killer before three survivors die/ escape. What do you think

    Absolutely not.. because there are certain RNG situations where its basically impossible to escape as the last survivor alive. If doors spawn right next to eachother, if the killer plays trapper, ect.

  • Doctor

    Double Calm Addons

    Sloppy/Coulrophobia/Dying Light/Distressing

  • Ultimate Slowdown - Freddy

    Swing Chains, Jump Rope

    Thana/Sloppy/Dying Light/Pop or Ruin

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470141#Comment_1470141

    That would just let people camp pallets with no risk though..therefore making her power useless

    Considering the fact that I main her; it wouldn't make her power useless. That's like saying Wraith's cloak is useless.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1470141#Comment_1470141

    I mean addons were already changed but I feel a direct tell is a bit much

    There's really no other way to fix her; and giving her an aura wont affect that much since her speed is still a lot faster than survivors.

  • Honestly, the easiest way to fix Spirit is by slowing her down. Currently using a Mother Daughter Ring and Dirty Uwabaki, she moves faster than Hillbilly; using a Mother Daughter Ring and Yakuyoke Amulet puts her just below Hillbilly but faster than Double Windstorm Wraith.

    Additionally, give her either a small dust cloud that you can see as shes walking (kind of like survivor blood) or a wraith like cloak.

  • @KnightFall28901 said:

    People who DC because of the killer's setup just need to get better at the game. PERIODT

    Yeah sorry ######### that.. If I see a Killer one hook mori or bring an iri head huntress you can guarantee i'm DC'ing

  • I didnt really see it as farming since it was utter destruction.. I saw it as being nice and allowing them to get some points since they used cakes. In my mind farming would legit be walking up and being docile, letting them pallet stun you, repeatedly hitting and letting them heal, unhook, chasing them without hitting them.. but to each their own I guess?

  • Survivors - Camaraderie, having that extra 34 seconds during struggle phase really can make a massive difference. Especially if a killer is camping? This allows ample time for the remaining survivors to heal up and strategize a plan.

    Killer - Surveillance; being able to pop a gen and then have it immediately light back up the moment someone touches it gives a ton of information.

  • So, you're mad a people for surviving in a Survival based horror game? The whole point of the game is to not get caught by the killer and escape. Killers have a multitude of perks to help them finds survivors regardless of how they play.

    Lockers? Iron Maiden..

    Everything else? BBQ, Nurses, Infectious, Spies, Whispers, Stridor, Discordance, Surveillance, Bitter Murmer, Hangman's, Retribution, I'm All Ears, Nemesis, Territorial Imperative, Thrilling Tremors.

  • @IIITweedleIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456009#Comment_1456009

    How about then they make SWF have to fix ALL Gens instead of just 5 ?

    What constitutes a SWF then? 2 people partied? 3? 4? You guys really need to stop vilifying players for playing a "Multiplayer" game, with their friends.

  • @smartemarte said:

    It's infuriating that it has been an issue for literally YEARS but the only response i've seen from the devs is to check your internet....

    i don't care how bad your internet is it shouldn't be causing these issues.

    i'm also so sick of chasing a survivor and the game freezing for a second when something happens and i end up losing the chase because of it.

    It's game breaking at times and it's starting to make me want to just delete the game the fact that it's just being ignored to pump out more skins.

    I never had this issue before.. then once the Chains of Hate DLC got released it started happening all the time.

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