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Iron_Cutlass

Iron_Cutlass

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Iron_Cutlass
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  • I mean, to be fair they did decrease the size of Backwater Swamp a long time ago, but that was it. I do hope when the rework comes out, if it comes out, that we at least get another version of Swamp based on the concept art for it. Also I kind of want the neon signs back, there is just something about them that I like.

  • @Man_of_triangles said:

    Wraiths are way too busy camping the first hook all game to do something like this. Wish this killer would be removed.

    How does that make any sense? How does someone playing the game certain way correlate at all with wanting a killer removed? Like, if you dont like camping, people will just move onto some other killer to do it with, it literally doesnt even matter.

  • @ThiccClaud said:

    I just want Skybilly back, insta saw was not really that fun to play against or that hard to play as

    You and me both.

  • I personally dont think it is the equivalent.

    I have ADHD, so when traveling from area to area, I normally just spam the ability but every now and then. I do it with Demo's Shred, sometimes with Billy's chainsaw, but you get my point. I just do it because I like seeing the animation and stuff.

  • @Ivansanchez224 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3141093#Comment_3141093

    Lol no. Killers shouldn’t be able to throw three survivors on the same hook after they get saved and the person that saved them gets downed in the process. Killers have many ways to prevent survivors from doing literally their main and only objective. Killers can still tunnel and camp. I don’t see the issue here with putting cool down times on hooks that have been used. The hooks are already laughably close to each other so what’s the issue here. Not to mention I’m not saying to put a crazy long cool down time just something to stop killers from getting easy kills.

    • Survivors have stuff to speed-up generators (toolboxes, action speed increase perks, etc) and stuff to hinder the killer (sabotaging, flashlights, perks to help with looping, etc).
    • Killers have stuff to slow down generators (regression, slowdown, information perks to hinder repairs, etc) and stuff to hinder the survivors (chase related perks, debuffs, etc).

    It would be awful to introduce a random new mechanic to hinder a certain side when it isnt even needed. If you are having trouble saving a survivor off a hook or are at risk of being tunneled, there are perks to cover that.

    • Want to save a survivor? Try bringing a Styptic Agent, or a medkit to heal yourself and go for the save.
    • Want to protect the unhooked survivor? Try bringing Borrowed Time or Guardian.
    • Want to protect yourself after an unhook? Try bringing Decisive Strike or Off the Record.
    • OR BETTER YET... There is this perk, I think you might like it, it's called "Breakdown". It breaks the hook you were hooked on after you were unhooked, I know, shocking. You should 100% use it. Plus Jeff is an awesome character, you might end up liking them (if you dont already).

    The solutions to your problem are staring you right in the face, so why not use it? Maybe because "I dont want to use a perk to counter a playstyle?", I can empathize with that, well, surely it isnt any different from the killer's end of things... killers are forced to run regression perks otherwise they still get stomped because the basekit changes dont help protect generators that much, it isnt any different... Hmmmm.

  • @AnneBonny said:

    yeah i'm sorry but $15 cosmetics in a $20 game is absurd. legendary skins have the visual effect of owning another character but cost 3x as much and don't come with perks. didn't even come with their own voice actors or portraits until long after they were introduced.

    To be fair, it beats Triple A where you spend 30 USD for a single cosmetic in a 60 USD. Dont get me wrong, the prices are still horrible, but it could be way worse, Ive seen way worse.

  • @Veinslay said:

    Look, Nurse is a really difficult killer to be good with, especially on console. The vast majority of people playing Nurse are just casual gamers trying to have fun. It's not fair to punish them just for trying to have fun in the game. They're not the ones that are running Starstruck, Agitation, Floods of Rage, etc. Those 8k hour God Nurses are EXTREMELY rare, they're not even worth considering! If you run into of those Nurses, just take the L and move on! What we need to do is buff all the other killers up to Nurse level and then buff survivors to compensate!

    I mean, they nerfed Nurse's ranged addons on the PTB to not have the increased speed effect. So you can in fact nerf Nurse, since ya know, the devs actually did it, it is factually incorrect to say otherwise.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/3141995#Comment_3141995

    Name some killers other than Twins. Hag maybe? But good Hags don’t need to camp at all.

    Twins mostly involves slugging, not camping. The only time I will ever use Victor near a hooked survivor (unless certain addons are in play) is when multiple survivors are already injured or to interrupt an action because it makes the most sense to do so; otherwise it's kind of a waste of time.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3142138#Comment_3142138

    It's not a complaint. Nurse is not balanced. Nobody plays her to have a competitively balanced match.

    I run meme perks on Nurse tbh.

  • @My_Aespa said:

    https://forum.deadbydaylight.com/en/discussion/comment/3141966#Comment_3141966

    I mean, if they're clearly bad perks like "Up The Ante", "Wake Up", or "No Mither", then I understand the criticism because they don't do much for you in the end.

    Im going to admit...

    I use No Mither a lot. It's fun. (I do run Dead Hard and do get to use it pretty often, so I kind of have 2 health states... I like to play risky.)

  • The closest thing to a buff Slinger got was finally being able to use Star Struck and it being moderately useful.

  • I feel pretty 50/50 on it being removed, one of the reasons being that the hitboxes for vaulting didnt match the survivor's model. When you fast vaulted a window, the hitbox would already be at the other side of the window, but the survivor's model is still vaulting the window, which leads to frustration since something that looks like it would hit doesnt actually hit.

    I feel like if they fixed the visuals for it (when it was a thing) I would have not had an issue with it as killer. That being said, Im not going to pretend like I didnt run it a lot, it felt really good to use, and was strong in the right hands, even knowing how dumb it looked and responded from the killer's end of things, I felt zero remorse using it whenever I played survivor, let's just say "I shared the BS visuals for using it love" with it.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/3141547#Comment_3141547

    Its not just about the amount, its about the only use of the account is to complain.

    That's exactly what I mentioned though.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3141554#Comment_3141554

    First of all, zoning with Shred more than actually using it? Ew

    Second of all, I never said anything about Shred's strength, I only pointed out something that was factually incorrect

    I know you didnt mention anything in regards to the strength, I was kind of just adding onto what you said. Since I feel like someone might see the 0.65 second charge up and assume it's stronger than it really is. (I mean, one of the first things the post complains about is Wraith... the only people who complain about Wraith are less experienced players who dont really understand things that well. So I responded with that mindset, keep in mind.)

    Also, what's the issue with using it as a zoning tool? I still Shred people regardless, if people take the window, I hit them with Shred, if people run away to avoid Shred, I still can hit them with Shred (suggesting I dont mess up, it happens sometimes, I am an idiot sometimes). But there are times where regardless I am a menace to society, getting long wall and shack Shred hits will never not be satisfying, almost as satisfying as curving with Billy (reason why I main Billy and Demo, but currently more Demo than Billy since Garden of Joy is everything except for joy when playing Billy).

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3141528#Comment_3141528

    Demogorgan has to fully charge their Shred to use it, Portals have a cooldown.

    Wrong, Demogorgon only has to charge it for 0.65 seconds

    It's still time to react, often Demos will charge their power at a pallet, but running to the side of the pallet can avoid the Demo's Shred. It takes time to pick up on that stuff, for both sides to learn strategies and counter strategies. Often I just use Demo's Shred as a zoning tool since most people know how to counter Shred.

  • @Mr_K said:

    Why are most threads complaining about killers, posted by new accounts?

    I made a post about that and it got deleted for "shaming the amount of posts people have" (despite it not being at all what I was doing)...

    Ive seen stuff like this happen in the Warframe community. A few years back, their was a modification you could put on melee weapons that made them deal 90% of an enemies health in damage while sliding, so people made new accounts to complain and avoid backlash since the community was too adjusted to the modification to want to get rid of it. The modification ended up getting nerfed as a result.

    Not saying all of them are alternative accounts, people come to the forums for all kinds of reasons, but I bet there are at least a few of them.

  • @Carranza88 said:

    I’m sorry but am I only one that thinks killers are just too op now? I mean getting one hit by the bell guy is annoying. All the killers are pretty much guaranteed a win. They wanted to make this game more balanced but in all honesty they made it more for the killers. If you main survivor, good luck. Your not winning much. Killers abilities are used and abused since they have ABSOLUTELY no cool down. They can spam and re use over and over again and us as survivors just get the crap end of the stick. Used to live playing this game with my squad but we’re looking at switching to Friday the 13th. Good luck anyone that sticks through this game

    "I mean getting one hit by the bell guy is annoying" followed by "killer abilities are used and abused since they have absolutely no cool down" is the funniest thing to me.

    You do realize a lot of killers have limitations to their power right?

    • Wraith must uncloak fully to hit survivors, providing them time to react, it produces audio and leaves him open to be lightburned if a flashlight is in play.
    • Trapper takes a long time to set up.
    • Hillbilly has his overheat mechanic which puts his power on cooldown for using it too much or too long.
    • Nurse has to recharge their blinks after using them.
    • Huntress has a limited amount of hatchets and has to reload to get more hatchets.
    • Hag has a limitation to the amount of traps and still has to set them up.
    • Doctor has a cooldown for Static Blast, and Shock Therapy cannot be spammed since you do not gain distance on survivors by doing so.
    • Bubba has to regain characters after using it, and you cant hold your power for too long because you will enter a tantrum.
    • The Pig has limited Reverse Bear Traps, they can be taken off before active. Her Ambush is takes a long time to charge up, makes a noise, and is often just used to lead people away from loops from how awful it is.
    • Spirit has to recharge her ability.
    • Legion has to recharge their ability, using it while people are injured is useless in most situations.
    • Plague cannot use her Corrupt Purge unless she brings certain addons or a survivor cleanses their infection, Corrupt Purge runs on a timer and has limited usage.
    • Demogorgan has to fully charge their Shred to use it, Portals have a cooldown.
    • Oni has a duration based power and has to work for it by causing survivors to bleed.
    • Deathslinger has to reload, and his power has limitations as to how useful it is depending on the loop.
    • Blight has a token based power, you must recharge all tokens to use their power.
    • The Twins has an awful cooldown and transition between Charlotte and Victor, you can also hold Victor hostage to physically deny them their power.
    • Trickster has limited ammo and most restock their ammo at a locker when they run out.
    • Artist has a cooldown to their power depending on how many Dire Crows were used.
    • The Dredge can teleport to lockers/remnant but it runs off a token system, you must wait for tokens to recharge before you can use their power again.
    • Sadako's TVs can be disabled by survivors and has a cooldown to when they turn back on, it takes time to manifest/demanifest, giving people time to react.
    • Cenobite has a cooldown to using their power, also chains can be broken by the environment rendering his power useless at some loops.
    • Nemesis must rank up his power for it to actually be useful, survivors can physically deny Nemesis his power for the whole match if they are good enough.
    • Pyramid Head has a limitation to how much Rites of Judgement he can leave behind, you can also avoid getting tormented by crouching over the trials left behind.
    • Ghostface has a cooldown to his power, you can also reveal them to break them out of their power.
    • Clown has a limited amount of bottles and most restock their bottles to continue using them.
    • Freddy gets slowed down for using their power, also Dream Projection has a cooldown based on the amount of sleeping survivors.
    • The Shape has to work for his power by stalking survivors, you can hinder his ability to gain his power by breaking line of sight.
  • Personally, I have more issue with the awful collision. Those bushes are the bane of my existence, and are literally the reason why I have touched Billy over the past few days (people keep using map offerings).

  • @BenOfMilam said:

    If you know how to do the cosmetics glitch, it's pretty obvious why set pieces are locked together. They tend to have "seams" where you can see straight through your character model if you swap out certain bits and pieces, especially around the waist and neck. They aren't designed to be mixed and matched.

    Typically because the models arent suppose to be seen from certain angles (mainly hooded cosmetics have this as far as Im aware). But that literally comes down to them designing stuff with them being linked in mind, but in a situation where BHVR didnt take the lazy route out when modeling a character, then it would vary well be unjustifiable, since there are always exceptions to that.

    All of it literally comes down to rather or not BHVR put in the effort to full model a character... I mean, look at Legion, they have a full modeled face yet you never really see it... so sometimes they put in the effort when it isnt "needed".

    (Also to be fair, a lot of characters are bugged and still have seams on them despite being plainly visible, some Nea and Jeff cosmetics have seams along their arms plainly visible.)

  • @Bardon said:

    CoH has killed the type of "spreading damage among survivors" pressure that you're referring to here.

    I run Shattered Hope fairly often, so Im big chilling.

  • You wake up when you miss a skill check, not when the generator blows up or regresses. SH: Pain Resonance does not count as a failed skill check therefore does not wake survivors up.

    If you were to miss a skill check with Technician or Bite the Bullet, the survivor will still wake up but there will be no noise notification, this is because the action of a survivor waking up is tied to the skill check itself and is not at all influenced by Noise Notifications.

    • Comparing hooks to pallets is like comparing apples to bananas. Hooks are required for the killer to progress their objective, they are like generators in a sense. Survivors need to complete generators. Killers need to hook survivors to kill them.
    • Ive seen a lot of people complaining about insanely close hook spawns, even killers, it's a bug with map generation, and is going to be fixed eventually (I think a majority of this has been solved but there are exceptions).
    • Maybe instead of creating a "us VS them", you should instead focus on playing the game, enjoying yourself, because your mind is clearly way too high in the clouds to care about actual productive thinking.
  • Or, hear me out, they could add a search bar. And let you look up certain types of perks with it. This is basic quality of life that has been in games for YEARS yet DbD still doesnt have a search bar.

  • Just burn through their batteries, nothing else you can really do other than hope that they mess up the blind timing. Also leaving them for last or trying to catch them in an awful position works.

    Also one born of light can easily deal with it, as the other replies mention.

  • @ThiccBudhha said:

    Dragon's Grip is not that bad to be honest. There are dozens of other perks that I would put well below it.

    I think the hugest issue with it is just the cooldown duration. It's super long in comparison to other perks with similar functions (Trial of Torment has like half of it's duration).

  • I mean, are people not allowed to play the game how they want? I get that you might see it as a waste of time, but the killer might not, they might be doing an archive challenge to kill survivors, or they might be trying to rank up their grades for their grade reset bloodpoints. I wouldnt really jump to conclusions or see it as something personal, people have their own reasons for doing stuff.

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3140220#Comment_3140220

    Same.

    Also power struggle. Had some one use it against me once last game and i couldnt wait for the end game chat to compliment them.

    Also one survivor in the same swf had incredibly good timing with dh. Great players.

    Had a 4-Man Flip Flop + Power Struggle go against my Twins the other day actually, was a very painful experience, but at least they made use of a build you dont really see often, I can admire that.

  • On killers like Legion, Hag, Trapper, and Twins, killers that are incredibly weak when certain Boon Totems are in play, I would recommend Shattered Hope, or effectively trying to figure out the boon user and removing them from the match before it becomes problematic.

    Hag, fortunately, can deal with Boons a bit better than the rest I mentioned just from their ability to trap high trafficked totems that get lit over and over (some might also argue that Trapper is in the same boat, but Trapper has to do more setup so ultimate he is WAY worse).

  • Anytime I see someone use Dead Hard effectively, I honestly cant help but compliment them. DH can be tricky to use, but when used right, it's really strong. It's a nice balance between skill, reward, and strength.

  • @kisfenkin said:

    Every killer that is doing this is cheating the system.

    How?

    First, you stop yourself from getting higher MMR. This makes the next group easier to kill than you deserve. Rinse and repeat.

    Second, you stop BHVR from being able to balance the game properly. They can't tell that you let the last one go. The numbers think you failed to kill the last one. BHVR proceeds with balance thinking that your killer and your build aren't capable of 4k, when in fact they are.

    Finally, now you know those two facts. You are not doing it out of kindness. They aren't benefiting from your benevolence nearly as much as you are. That's greed and selfishness, not kindness. You can SAY you are doing out of kindness, but that was before, when you were ignorant that you are actually benefiting more than the survivor.

    You dont lose MMR from a survivor getting hatch, nor does the survivor getting hatch give them MMR. The developers stated this when MMR was first introduced into the game. The only thing that it does is slow that rate at which you gain MMR; instead of gaining 20 rating for that match, you will instead gain 15... wow, such a huge difference... :|

    Influencing killrates... but you act like Im doing with maliciously with the intent of doing so when Im not. But what about survivors that give up at the start of the match, or let themselves go on hook purposely to give the other person hatch when the situation doesnt even call for it. Those would influence killrates as well wouldnt it? What about people cheating and ruining matches for killers? Survivors taking the match hostage until the killer DCs? There are tons of things that are already happening that do it, giving 1 person hatch every now and then isnt going to cause the system to explode.

    Im actually not doing it for my own gain, survivors still get 2500 bloodpoints for a hatch escape, I, as the killer, am rewarded 200 bloodpoints for the hook and 500 bloodpoints for the kill for a total of 700 bloodpoints. 700 BP VS 2500 BP. Id rather give someone the 2500 BP than only get 700 BP myself. So yes, it is done out of kindness, not that I am "benefiting more than the survivor" by doing so.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3138954#Comment_3138954

    I think his point is you do not need pressure to 4k against potatoes. And pressure does nothing against good players. He is correct, you are wrong. The opinion card does not apply here, redeem it elsewhere, fam.

    If you were talking about survivors bringing in good items (such as strong medkits), I would party agree. Survivor items are designed to reduce the amount of pressure the killer has, speeding up generators, providing a reliable way to heal yourself quickly, etc; Items make a huge difference in how well a team does since it limits pressure until they have been exhausted.

    But I wouldnt sit here and act like pressure is useless against good teams. Pressuring a survivor off a generator means one generator isnt being repaired minimum, but I think people forget that when you drop chase to pressure generators, the survivor you were formerly chasing still has to find a generator before they can start repairing. Fundamentally, you are putting survivors into a position where 2 people arent on generators and 2 people are, which compared to 3 survivors on separate generators, it's actually really good, you need to take any amount of slowdown you can get. Using this entirely comes down to game-sense, there is a time and place for everything, you have to be smart with how you play.

    Also, I dont think you realize this, but there are a lot of ways of pressuring survivors. You do it while playing the game without realizing it. Slugging during endgame? Pressure. Drop chase to push a generator being repaired? Pressure. Tunneling a survivor out of the game? Pressure. Even something as simple as hitting a survivor is still pressure. And these are just a few examples. Literally DbD is just a constant push and pull game between survivors and killers.

    Ive been playing DbD for years (I am an on and off player, but I still have a lot of experience), I ran perkless for 3 months straight last year, I know how things work, dont act like I dont.

  • I swear to god that everyone misses the entire point of what I was saying. But okay, pop off I guess.

  • I dont get how people keep messing up her name...

    The Ringu Girl

    The Ring

    Ringu

    The Ring Woman

    The Oreo

    The Onion

    The Onryo

    DEAR GOD JUST LOOK IT UP, GOOGLE IS RIGHT THERE.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/3138080#Comment_3138080

    So this video isn't representative for anything except botched matchmaking?

    You talk about pressure but i have botched my MMR so hard with my 8hook/0kill playstyle that even just running in big circles around the map and hitting what i find puts up enough pressure for bad survivor that they have problems even finishing their first gen.

    I often have to completely stop at 6-8 hooks for them to even get back on gens.

    Ive faced tougher players and got similar results, the main difference is between the two is one I have clipped and the other I dont, so obviously with the limitation, Im going to use what I have. Gameplay is just an example of constantly pushing against the survivors, in tougher lobbies, it's not so easy, but still is recommended, pressure is important for both sides and typically the side that plays more aggressive and pressures the most wins.

    As to rather this is a good or bad example to use however is entirely subjective. While you might disagree with it, I might agree with it, and vice versa. But that's the beauty of the internet, we all have different opinions and it quite literally doesnt matter at all.

  • @Tostapane said:

    i think that you went aganist AWFUL survivors, that's why you won so easily... honestly i envy you since for me killer is unplayable right now unless i use nurse and start camping and tunneling (not fun at all tbh). i found funny when people claim that now this game is killer side... maybe at low mmr, but not my matches since i got everytime sweaty tryharders with meta builds who also abuse of the most broken areas in the map (example: someone put an offering for the dredge map and eveytime that i start chasing someone the survivors will ABUSE of that house, which is an infinite), paired with broken tools such as brand new parts together with green toolboxes and green medkits with instaheals (both styptic agent and anti hemorrage syringe) and something that will improve the charges of the medkit...

    They werent the best, but part of it is attributed to late night matchamking just being horrible in general (MMR basically stops working late at night since there arent enough people for it to work properly), Ive had way tougher games before.

  • @Dead_Harder said:

    Im convinced this is an elaborate troll.

    My dude straight up used Viktor until 3 of the survivors were injured and then he proceeded to use Charlotte to get downs instead of Viktor.

    This is, big killer weapon energy.

    Op is a straight up Chad.

    I typically do things the other way around, but I was using a Jumpscare Victor build, survivors eventually gave up because I kept jumpscaring them.

  • Because it's fun, I can turn my brain of while playing killer and just have a fun time chasing people. Or I get a SWF together and play some survivor perk-roulette and have an absolute blast (perk-roulette in general is a blast, even for killer). Overall, things just get better when you stop caring so much about the game.

  • I just dont really enjoy playing as Trickster, I just think Huntress is more fun, but that's entirely subjective.

    But honestly, I enjoy playing against them. Trickster players just radiate this raw energy that is fun to play against, and honestly, I respect them for being able to tolerate playing that killer for more than 2 minutes.

  • @bm33 said:

    Could be survivors were just waiting for the gens to stop being infected but you kept puking on them and the survivors were hopping in lockers not to avoid crows but instead to avoid you every time you came near to puke on gens. They're avoiding getting sick because most Plagues run Thana so they're avoiding getting sick/injured so don't have to cleanse and give Plague power. They touched gens once they saw you were busy with someone else.

    The survivor I found had 2 crows on them and again, I saw them going from one locker into another, and once they saw I was coming, they hopped out and ran away. Keep in mind, 15 minutes passed before a generator was touched.

    Also Thanatophobia shouldnt be that huge of an issue for people to avoid generators when they brought in 3 Brand New Parts and 4 Commodious Toolboxes (2 people were running Built To Last). They brought generator speed-up for a reason, to counter generator slowdown. They chose to not participate in normal gameplay.

    Also in the beginning, I avoid infecting 2 generator in the back near shack (since I didnt want to chase shack), and when checking the generator progress, no one had worked on them. Past 2 minutes in, I then started to infect them because I thought I might as well get the bloodpoints, hence why I said "I infected every generator", I technically did, but not at the start. (Another thing, I spawned the furthest away from that area, so there is a very high chance survivors could have spawned near there and seen the generators, going back there later in the game, the chest was in fact searched at shack, but the generator never had progress on it for the entire duration of the match.)

    While missing a bit of context, they very much could have done generators from the very start, however not a single generator made progress. And Im not saying "they have to reveal themselves to me", they have the opportunity to complete generators without risk of infection, with generator speed-up, and still didnt do so, they instead chose the hid for 15 minutes.

  • @NerfedFreddy said:

    No, your job is to find survivors and you refused to do so by just constantly patrolling and infecting 7 gens. You used cheesy strat and you got cheesy counterplay

    I have stated this on the forums before. I literally only use those addons because of the awful last-gen Console Vile Purge validation. Im not using a "cheesy strategy" because I want to win. Im using it because the game forces my hand because BHVR refuses to fix their validation for Console.

    Also I did search the areas near generators and even checks various parts of the map. I have 110 seconds of a generator being infected, I had time to do so and went out of my way to search for survivors (how else would I have found someone then?).

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3136408#Comment_3136408

    Yeah sure towards the end of the game it makes a lot more sense and there are a lot of situations in which its 100% a great perk.

    But more often than not, average survivors who have PT kinda tend to seek out other survivors to use it instead of splitting up like they should. And thats free pressure for the killer and a lot more manageable.

    I mean just because someone doesnt use it right doesnt make it a horrible perk to use or make it "killer-sided". It would be like saying "because (insert new player) cant use Nurse properly, it clearly is a horrible killer that gives survivors easy wins" when it's not the case. You need to look at this from the best case scenario.

    (I hope this makes sense, Ive been on a hot streak of messing up my words for a really long while.)

  • @burt0r said:

    Let me correct your title:

    "People that play DBD and take this mess of balance and rng too serious and can't let go of it will inevitably lose their minds again and again."

    Reasons why I stopped caring so much about game balance. If I find something fun, Imma talk about it, if I find something not fun, Imma talk about it, and if something seems interesting... I think you get the idea.

  • I hope you dont mind me asking, but how is Prove Thyself a "killer-sided perk"?

    Prove is really strong when used right.

    • It removes a majority of the downsides of working on generators with multiple survivors which can make the final generators (in which spreading out generators is somewhat pointless due to the lack of available generators to repair).
    • It let's survivors finish a generator close to completion a lot quicker when the killer is going to pressure the generator. It has it's utility when used right.
    • And with multiple survivors and strong toolboxes, you can immediately slam a single generator before the killer even has a chance to reach you (literally at the start of the match).

    I use it but will normally tell my teammates to go and spread generators, I only use Prove when it needs to be used.

  • @Gorgonia said:

    It's not even toxic. There is no rule that says you need to give yourself in to the killer.

    I never at all stated it was toxic. I was asking if it was reportable.

  • @AVoiceOfReason said:

    Might be your router. Every month, you SHOULD be unplugging your router and modem for 1 minute to let it wipe all the traffic from it. I was having the same issues until I did. I was also only getting 25 Mbs per second instead of the 300 that I pay for a month. Let me know if that helps you.

    I already do that. I do live in a very rural/suburban area, so it could be attributed to that a tiny bit.

  • I really hate the "but it'll just cause more toxicity in post-game chat" as an argument against it. Toxic people will always find a way to project themselves onto other people, it literally doesnt matter, if someone wants to harass someone, they always find some way to do it. Ive had people on PC leave -rep on my Steam Account despite me not having DbD on Steam, people go out of their way to do it. Plus it completely undermines any potential positive reactions. It just feels clunky to open 4 different chats to tell people GGWP on Console.

    Ive also seen people say "well it takes too long to type", and while DbD doesnt have KBM support, the way you type into a chat box on Console gives you the option to use KBM. I use a KBM to enter codes into DbD and it works perfectly fine, so I, along with anyone else, can just use KBM to chat in post-game, it's not that hard. (Please give DbD KBM support BHVR.)

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3136060#Comment_3136060

    That's what they were saying what does a Taco Bell Drink do anything to the Killers? We need more information on what your referring to a "Baja Blast" because nothing about it makes sense to how it would affect you he Killers like you said?

    It's just a general topic to discuss about, something for fun really, nothing else, based on the "giving/showing small Victorian child (insert things)" followed by "(insert reaction)".

    It kind of just started out as a joke but to be perfectly honest, I dont really know where it fits. Since it can fit in general discussions but can also be seen as off-topic.

  • @DoritoHead said:

    I agree that Plague would spontaneously explode. Her mind will collapse, unable to comprehend the Baja Blast. Oni would enter a Baja-Blast fueled rage.

    I think Trapper and Deathslinger would love it if you put some alcohol in it, I don’t think Blight would like it because the drink would mix with his yucky serum.

    It would 100% just fall out of (what remains of) his mouth, right into whatever the hell people call that glowy stuff on/in him.

  • Anything that slows down action speeds really. I just think direct slowdown feels boring and sluggish to play against (and to use). It just really interrupts the flow of the game for me more than anything else.

    (Also no, Im not talking about slowdown that is regression based, Im fine with playing against regression, even if I find it boring to use, I just have an issue with "action speed penalty" stuff.)

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