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Iron_Cutlass

Iron_Cutlass

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Iron_Cutlass
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  • @Aven_Fallen said:

    Aside from Circle of Healing and MoM (which got nuked pretty fast), the last Meta-Perk released for Survivors was Dead Hard. Most Survivor-Perks released are either weak or very, very niche.

    The only reason why this does not seem as extreme on the Killers side is because every Killer plays different and some Perks can be situational, but good on specific Killers. E.g. Iron Maiden can be good on Huntress and Trickster, but thats about it.

    Both sides usually bring strong stuff, but for Killers, there is a bit more variety, because Killers play different. (Of course you can run the same 4 Slowdown-Perks on every Killer, this is also possible)

    Yes but there are still interesting and unique perk combinations for both sides, moreso for killers, but still a lot for survivors, it shouldnt be underestimated. I think people are stuck into this mindset that anything that isnt meta is inherently "bad" (applies to both sides) which isnt the case. Dont get me wrong, there are some pretty bad perks, but something being mediocre or weak doesnt automatically make it bad. There are still a lot of perks that are really worth running that people ignore or dont use, unfortunately you never really see them.

  • @Chaos999 said:

    If you are getting that many hooks with Bubba without camping and with an even spread, either you are still playing with lower skill players (Bubba is an effective newbie stomper), or you are God Bubba.

    Personally I can't consistently do well with him unless I camp.

    Good players expect a bunch of regression, maybe Bamboozle for anti-loop, but that's it, eating pallets becomes more efficient with Spirit Fury + Enduring, normally people drop pallets when they get the chance since eating pallets is a good way to waste time if all other teammates are on gens. SF+E just increases the speed at which I eat pallets, survivors are forced to either start to conserve or use all of them up and not have anything to work with. Most maps end with large deadzones and barely any pallets. On the plus side, really good for archive challenges involving breaking pallets.

  • @SilentShepherd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876765#Comment_2876765

    There is no counter to Bubba unless there's a window nearby but that makes you predictable to easy M1's. AND WINDOWS ARE NOT READILY AVAILABLE ALL OVER EVERY MAP. And pallets are worthless because apparently the Devs thought it was ALSO a good idea to let Bubba wreck pallets really fast with little downtime.

    So you see the problem. He insta downs you with no pre-requisite (stalk meter, etc). And if there's no window nearby, now what? At least vs Billy, he has to dive at you in a straight line, and you can dodge out of his path. But Bubba? The devs thought it was a good idea to allow Bubba to swing and swing and swing WHILE TURNING CORNERS EASILY LOL

    NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.

    NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.

    NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.

    NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.

    NO KILLER SHOULD BE ABLE TO INSTA-DOWN A HEALTHY SURVIVOR FROM HEALTHY TO DYING STATE WITHOUT A PRE-REQUISITE.

    For example, for Myers to insta down you, he has to stalk all the way up to Tier 3. So there is counter play there. For Ghostface to insta down you, he has to fill stalk meter on you, so there is counter play there. Billy can insta down but he has to charge at you in a straight line, so you can dodge so there is counter play there.

    BUBBA HAS NO COUNTER PLAY, HE JUST STARTS SWINGING FROM MINUTE ONE and you're only salvation is a Window. Which makes you PREDICTABLE because he starts revving his chainsaw, and he KNOWS your only salvation is that Window, so he'll fake a revv and then just M1 you at the window. Rinse and repeat.

    Oh dear, ummm, did this thread cause like some traumatic flashback or something?

  • @MissBehavingX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876080#Comment_2876080

    ahh because killers never dc'd when they got haddonfield or any other map they disliked or heard 2 boons go at once, challenge is bad for killers but survivors must endure them, i see..

    As I stated in a reply, both killer and survivor DC at an equal %, DCing is just more noticeable in survivors since there are more survivors than killers naturally.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876218#Comment_2876218

    Leatherface is doing what he's supposed to do, there's nothing wrong with him. That's just also why they don't like him. A lot of survivors build around 'Dead Hard when injured, speed boost when injured to get to the next loop' etc Sprint Burst/hiding isn't Meta and a lot of generators are in dead zones or only have ~1 or two vaults so if the pallet is gone then Bubba is going to be right behind you.

    So you're down and now your team has to rescue you. Can't use your exhaustion perk, can't borrowed time hook bomb etc. Backrevving.

    I would say that Leatherface works against the current meta so a lot of survivors are annoyed by him. The current meta is built for Blights and Nurses. Not chainsaw killers.

    Makes sense, Blight and Nurse are the best killers in the game, most meta perks give a good chance or better chance of escaping in comparison to other perks, but at the same time it also has a trickle-down effect on other killers, if you build for the strongest killers in the game, killers that are mediocre or just weak tend to get absolutely destroyed since the perks are quite strong by nature. Insta-down killers, perks, and addons will always be quite strong against meta since it does deny various meta perks, Resilience, Dead Hard, etc, but overall I have never had issues with those killers, perks, etc, since I dont run meta on either side (I think it's boring, DbD is a horror game that lacks horror, I like to bring back the horror aspect, or just play Quick Stabby-Stabby Guy #20124 TM, or just another gimmick build that never works). Though I think it would be stupid to get mad at someone for running strong perks when that same person getting mad is also running strong perks, just doesnt make sense to me, it's an awful mindset to have in the first place.

  • @Heartbound said:

    People didn't like backrev Hillbilly. Leatherface gets up on your back and backrevs you. Same thing different chainsaw.

    I mean what is the killer suppose to do? Just M1 the survivor and prolong chase? I dont think people are going to get mad over a killer using their power effectively (then again, this is the DbD community, Im probably wrong).

  • @BubbaDredge said:

    Survivors will quit at the drop of a hat. You'll see it on Bubba, Nurse, Huntress, Blight, anyone that can pose a challenge will inspire the quit in some players.

    They complain about their queue, but they'll jump back in it rather than take a chance of being "bored".

    I think both sides have people DC from a drop of a hat, you just see it more in survivors since it is an assym game, a huger ratio of survivors to killer means that you will mostly see survivors DC, but Id say it's an equal % of both sides that do it. I think some people are just too tired or annoyed with the game (on both sides), which typically happens after playing it for a long time, burnout, etc. I got burnt out of Spiral Knights back in 2011-2012 for example, and that was only after 1 year, I couldnt imagine playing DbD from 2016 all the way until now, I would have major burnout, and I would expect the same for others, it's not a matter of the game being bad, just too much stuff for too long hits pretty hard.

    However you have serious cases of things not being balanced which lead to people DCing (first things I can think about is B:CoH on launch and old Legion on launch), Bubba has been in the game for a long time but it seems like the community is pretty divided on what is strong and what isnt. I might say that B:CoH is still way too strong while someone else might disagree, someone might say that Bubba is too strong while I might disagree. 2 sides to every coin, and because of that, it makes it really hard to tell if someone is just in a sour mood or if they genuinely think something is too strong, which is why I started this entire discussion in the first place.

  • @Shaped said:

    He is strong at camping but other than that I would say he is fine.

    You can counter him pretty well by doing things you mentioned and not getting yourself outpositioned when he is close by.

    I thought so, as I stated his greatest strength is being able to confirm kills via camping, but everything else he is either decent or mediocre at, he is a good killer, maybe above average, but not too strong, like people have been telling me.

  • Im guessing that the nerfs to her affected how people play her, Spirit was an easy to pick up killer from what I can tell, and all the changes to her and other perks such as Stridor that Spirits used really made people not want to play her anymore Im guessing.

    Then again there are people (such as me) who play Legion with Circle of Healing being meta, so I dont think killer strength or how easy they are to play matters, I think it's just a matter of what is fun to play or not. I mean, look at Deathslinger, he got nerfed so hard that most people dont enjoy playing him anymore, not because he was easy but because they removed the aspects that made Deathslinger fun to most people, who is to say the same didnt happen to Spirit? Dont get me wrong, people still enjoy Spirit, just as people still enjoy Deathslinger, but all it takes is a few minor changes and the fun factor that people like can be removed.

  • Wow, camping and tunneling, I havent heard people complain about that a lot...

    Here is a bit of advice from a survivor main (I do play both sides, just I mostly play survivor). Just move onto the next match.

    Camping and tunneling will always be a thing in DbD rather you like it or not, so it's better to just move on from that match and focus on the next one, try to avoid getting upset, since it is a game afterall, getting stuck on the same match over and over will only make things worse. Is camping and tunneling annoying? Yes, but who cares? It's literally just a game lol.

  • @Tsukah said:

    PS4

    1. Constant frame drops and crashes
    2. Bad ping
    3. Disconnected from host errors in the middle of a match (PS4 Wi-Fi system is bad to being with)

    At the top of my head those are the 3 things wrong with the PS4 version.

    Also both Sony and the scalpers are to blame for the PS5 shortage. I'm not paying $1200 for a new video game console, that's ridiculous.

    Pretty much sums it up, yet games that have more realistic or graphic intensive stuff within it manage to run better than DbD, better FPS, better ping, etc. Part of me thinks that it just comes from the lack of optimization, but I could be wrong though, Im not denying that possibility.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2817241#Comment_2817241

    I remember the RE launch, back in my Ps4 days, those frame drops were so bad I still haven't given up on calling Dead Hard "Dead Frame"

    The funny thing is, I use to play DbD a lot way back in the day, left the game and the community due to toxic, decided to come back for the 5th Year Anniversary, the performance was so horrible, it was like I was playing a slideshow. I mean things have improved a tiny bit since then, they fix one thing but break another thing in the process; console performance gets improved then gets utterly destroyed shortly after. I don't make games myself, so I can't really say what goes on behind the scenes to cause this stuff, but part of me feels like it shouldn't be an issue to begin with. Then again, I don't think developers intend on this stuff to begin with anyways, so Idk. ¯\_(ツ)_/¯

  • @ThatOneDemoPlayer said:

    As a Ps5 user, I haven't had problems with DbD

    That is nice to hear, I heard PS5 doesnt really have many issues, I and many others are unfortunately stuck with last generation consoles, at least for the timing being, which seems to be where a lot of issues are.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2754563#Comment_2754563

    And what to do if only mistake I did was not use better resources, or didn't tunnel fast enough?

    Or how do you learn not get validated? Should I respect all pallets? Well, then they will have lot of extra loops...

    What makes that feel bad is usually not that survivors escaped, that's normal with how they want to balance. Game is created in a way that guarantees escapes, so it's pointless to care about that. Problem is always how you lost and also how other side reacted to it.

    Dealing with losing is something I address in the replies and in the original post, most people try and look at things negatively but lack the ability to acknowledge when they make a mistake, a decision you make in a game might be good, but it also might not be the best, there are a large amount of possible outcomes that cannot be accounted for. As I mentioned before, flawless play on either side is physically impossible, and losing can feel damning because you either dont know what to improve on, or maybe because the opposing side likes to take things to far and make it "more than just a game". You will have matches like that, and often with DbD, but again, there are still ways to improve on your side, and even if you feel like you got nothing from the match, Id still advise moving onto the next match, dont let anything or anyone hold you back. <3

  • @Dino7281 said:

    just reflect upon it, learn what to improve on

    Some things are just out of your control. Unless you want everyone to learn play only meta killers, perks, playstyle.

    This game is just a contest of who is using more / better resources and it feels like ######### when you lost because of something that has nothing to do with skill.

    Some things are out of your control but there are many things within a match that you can control; even if the opposing side is using better perks, items, addons, etc, there is still an opportunity to do better and improve. You are bound to make mistakes in a match, it's unavoidable, so why not learn from your mistakes, or learn to make better and more efficient plays. There is no flawless play in DbD, there are just too many factors on either side to play flawlessly. I would try to avoid looking at the match negatively, and turn each match into a way to improve and take something positive from a match.

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