IlliterateGenocide
IlliterateGenocide
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- Username
- IlliterateGenocide
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Comments
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@MeltingPenguins said:
Honestly? They should release these kinds of cosmetics as bigger packs like the Suitcase back in the day. It's much more likely that more people will buy that than them buying a single set.
Like... cross your heart, would you rather buy a dlc providing themed outfits for 5 characters for 7 bucks, or one single character for 10?
are the new "suitcase" packs the rift?
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@FancyMrB said:
Happy Sunday!
I really love the cat and dog cosmetics that came out and I am surprised to see no one else with them so far in game.
Are animal themed cosmetics not your thing? Or maybe they were for characters you don't like?
If its the latter what pet/animal would you want to see for your main?
I would love to see a bunny one for Feng or a horse one for Kate ^^ David seems like he would have a big breed dog. I could see Jeff with a bearded dragon or cute geko. So many possibilities!
I use the Curly Afro and faux bangs with Sparkling Camisole & Sturdy Jeans And waterproof Boots.
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i know wraith is technically a stealth killer, but i think since his recent speed buffs hes used more as a speed killer. tho i think ghostface is the best true stealth killer
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idk man how about trying to learn the layout like every single other map, its not that bad actually
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2430560#Comment_2430560
The difference being that Evil Dead & Army Of Darkness are actually funny, and Scary movie is a series of bad movies with bad jokes made by bad writers.
And 90% of the jokes in ######### Movie were either about weed, or sex. They were a series of weak story beats to a bad plot, which was a foil for weed jokes and 'lol, sex' jokes.
I never thought I'd say 'I'd uninstall if <x> was added' because to each their own, but I totally would if it was ######### Movie. I would not be able to stand having any of these 'characters' (They barely have personality) in my matches.
humor
is subjective
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I agree with mil0, no, pigs traps should normally not give a head pop, they should be used mainly for wasting the survivors time, with a head pop as a potential bonus
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@SquidBad said:
I was playing Hag trying to get her adept on coldwind. I placed a trap in a specific spot in shack, foreseeing a chase leading there where I would need it later. Sure enough when I chase an injured person into the shack, they step on the trap. I teleport immediately, swing, and they pressed E to make the distance to shack pallet. I cannot think of any way they did anything to deserve getting that chase extended so much. No skill, no intelligent usage... The only thing they did was equip DH and press E. I strategically placed that trap there with the specific intent of using it, minutes ahead of time. It is so frustrating to make a good play and get ######### for it.
If you think DH is fine, please explain to me what this person actually did that was smart or skillful. It certainly wasn't pressing E. It looks to me like they just get free things by merit of having DH equipped.
its a strong perk, that dosent work for its correct purpose most of the time.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2425804#Comment_2425804
Fair, it's true we're getting a lot of killers with ranged or semi-ranged powers. It'd be nice to see some new unique take, maybe even on the level of old Freddy as long as they manage to balance it properly.
yeah, i dont think any killer ever again should be as the level of nurse or spirit, but they should still be high b to a rank, and be diffrent.
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@Kebek said:
It would be nice to see something really daring and unique.
I really loved twins for how special and different their design was, hopefully this will be about as unique or more.
same i love twins, i only included them cause i consider them a semi range killer
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To me, Camping is only excusable if its 1. a meme build (like basement bubba) or 2 securing a kill after all gens are done, tunneling to me is rude when there are still 5 gens but mid to late game its fair game and ill tunnel myself.
that saying do whatever you want, just realize it can make playing the other side miserable.
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@BingBongMan said:
Please don't be a killer that can be dodged by moving slightly to the left or right.
Getting damn tired of those kinds of killers.
i think twins and nemises can deal with it since his whip lingers , but yeah against trickster its whatever, i just hate it cause the last 2 killes have been just "hit while in animation lock"
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@CornHub said:
He's gonna throw the box at survivors & they have 5s to solve it by hitting difficult skill checks, if they miss even one they're instantly downed.
instantly sucked into the cenobite realm and morid
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@Minibeasty said:
If I score higher than my opponent, I consider it a win.
thats intresting since killer usually earn about 20% 30% more point per match
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Liscensed chapters allways are worse than originals and ogs get more skins
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I don't know why people like you get mad at people for beain passionate
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ds has been 60 seconds, so if anything be glad she has done nothing for allmost that much time
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? Win conditions are decided by urself... I prefer not to have a solid awnser on a win condition, some people its a 4k some its alot of hooks, some its getting all teammates out, some its simply cleansing noed or making the other side mad... its up to you
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2424733#Comment_2424733
Top result was spirit ._.
plz no :(
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@Bwsted said:
A win is a win and a loss is a loss, even in dbd where everyone makes their own win conditions.
Best I can do is to count a game as satisfying if I had good chases, regardless of the end result. It's not my win condition, but I'll take that any day over a victory if it was a boring match.
try, sleeper matches are worse than matches that you die instantly honestly
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@VioletCrimes said:
https://forum.deadbydaylight.com/en/discussion/272646/what-do-you-count-as-a-win-even-if-you-lost
I guess not a win, but a success, if I get the killer to focus on me and the rest of the survivors got out. Or if I waste enough of their time to get that last generator done or get someone else off hook. Breaking a NOED totem, even if I don’t get out, is always good for a petty victory feeling (plus it helps keep my team safer).
yeah even if i die, i try to save everyone, also the feeling of cleansing a totem then the last gen gets done and its noed feels nice
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I'm just worried there skins are gonna be basic asf, especially with other countries laws, the major bdsm fetish style they have won't work well .
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was dead dawg disabled cause of the "accidental" door that's gone that made an infinite? or was there something else
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2418479#Comment_2418479
You are missing the point entirely.
If every FNAF thread was in one thread, I could ignore it without 40 'OMG SPRINGTRAP!' and 'It'S sPrInGtRaP!' and 'FNAF CHAPTER!' taking up every other posting on the front of the forum.
It's spammy and annoying instead of being considerate and located in one post.
Because people are passionate about things they like, you really think that's a bad thing?
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@AnneBonny said:
Pretty much the only one I can think of is Uzumaki since it's literally the only one I've ever read lol. Curious to see what else is out there and what could work in the game, ignoring visual styles and all.
Future diary i guess, um other than that deathnote but the stretching on the word "horror"
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He is very similar, tho i think trickster can down faster.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2418783#Comment_2418783
would you rather have a tiny nerf or a destroyed controller/keyboard
ive had this keyboard for 4 years of dbd, it was not a problem
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@AshInTheTallGrass said:
Anyone have any new map ideas that they wish to God Behaviour would make? I certainly do.
(I know there are problems with existing maps, but that gets talked about ad nauseam. I want to hear fun and new ideas. Stuff worth getting excited about).
an underwater research base. the deep sea is the most terrifying thing to me, who knows what is down there. plus this could be an opportunity for more unique exit gates, lets say we had a map thats like docks, where instead of opening a gate ur raising an anchor of a small boat.
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@0wl said:
It prolongs unwanted games. Remove it and return the old mechanic.
i guess its technically a nerf to survivors is what i dont like about it...but its not that bad
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well , nurse is strong enough to do this on the regular...
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@DwarvenTavern said:
Um. Yeah I'm just gonna say it.
In a heavily time managed role, breaking all the walls seems pretty... how you say... extremely awful? Especially with the new 2/2 system.
Seriously. So, for those who don't know, they changed the fun stupid pointless bedroom in Dead Dowg's saloon and created an infinite.
Yeah.
Okay, I thought the goal was to originally diverge away from infinites, because of how heavily unbalanced they were, however they're making a come back.
Why on God's green shattering earth are they making a comeback? I thought we learned our lessons about infinites.
But, you can counter this infinite by breaking walls, every wall in the saloon, the one at the killer shack and some other closer walls to avoid making the infinite.
So in other words, like 75% of walls on that map. It's a pretty big amount. In fact. A huge chunk of time wasted by breaking all the walls on that saloon. There's like 8 walls in that general vicinity, each one takes about 2.6 seconds with a normal kick. So that's 8 × 2.6, which is about 20.8 seconds. And that's without calculating how many seconds it takes our happy asses to get around to each wall and then eventually the gen. This is pretty bad decision.
So we lost a gen already, since it takes 80 seconds to complete by YOURSELF without any modifiers. Now you add those modifiers and see how many they can complete fast.
Or
We purposely lose that chase in particular, to chase someone else who could also potentially use that.
I don't think m1 killers should suffer for this, m1 killers whom can't slowdown a chase.
Look.. I know this seems like a lot of "whataboutism" but, I'm a believer of Murphy's Law.
"If something can go wrong. It will go wrong."
And this change seems like something that's pretty wrong.
I know I'm bitching a lot. But. Wouldn't it be better to.. I don't know... NOT make an infinite and instead focuse on reworking the map for the better on both sides instead of needing a decent perk to help get through an already bad situation? Like, a perk to deal with no decent loops, or perks to stop too many GOOD loops?
Examples being: Sacrificial Pit and Coldwind
Doesn't that at least make more sense than forcing either side to make awful plays to at least have a chance to deal with either side?
This feels like a one step forward two step back situation.
Maybe I'm wrong, who knows. Tell me in the comments, I've had a few people skim a post and just say whatever so I kind of expect it to happen again.
Here's a youtube link with a friend of mine. Apologies for my awful sounding voice, I've been getting more and more sick recently and I have no clue why.
dead dawg is the most "killer sided" map in dbd, even shack can be basically worthless cause of that dang wall... and super easy to 3 gen on that map
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@scenekiller said:
He's a lot more powerful than he used to be, and requires basically no skill.
As for hook camping, the players seem to think they're clever by hiding nearby while invisible.
he may be easy to pick up and play but he still has some skill involved, some of his addons are bs tho..
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isint every female killer in the game currently strong other than pig.
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I guess I can say the same about killers...
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silent bell isn't 'that' much of a problem the only wraith addon I have a problem with is the gen aura one...
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because if you would use it for its intended use then you would see it broken, using it for distance is the better way to use it
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if you cant handle survivors at ur skill level just say so, lord tony
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all i wish for is that traps placed around a certain distance from hook, go away
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@Bravobro said:
She nurse is difficult but good. the pig is great like Freddy.but bad is rather the twins who can do nothing at all
The twins are A rank tho
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@Hex_Llama said:
I think the Rift grind is too intense, but, as others have said, I do think it's pretty fair that you can either grind to get the whole Rift for free OR wait 6-12 months to get the one cosmetic you want from the store. It gives people options about how they want to engage, which is a good thing.
The rift grind is way better than it was months ago, I think it's really manageable rn, I can play without binging to get it done rn
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Spinechill is fine, barely anybody uses it anymore...
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There fine, tho sometimes I see my scratch marks as survivor.
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You can get multiple rift outfits with a payment of 10 dollars that you get back!!, Buying the outfits by themselves when the rerelease is about 5-10 bucks each.. I think it's fine I don't know why you care that people can get outfits that they missed.
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Honestly playing it as both sides it's a good map, the only reason I used to consider it "bad"was because I couldn't play on it so I had no opportunity to learn the layout, not that I can play on it regularly I enjoy it for what it is.
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Trickster rn is in a ok spot I guess, tho I don't know how I feel about his knife count beaing lowered
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U mean, reverse stuns?
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2412192#Comment_2412192
Meanwhile, here I am as Wraith, using bbq, surveillance, ruin, undying. Maybe I'm just not big brained enough to understand.
Otz used it once in a wraith build now I see it every once and a while
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2412038#Comment_2412038
I've never, in all the hours I've played the game, seen a single killer run dragon's grip besides myself.
It common on a dangerous wraith build
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eh hope they dont fix it, might give her some counterplay on her stand still mindgame ...
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@calem said:
https://forum.deadbydaylight.com/en/discussion/comment/2412017#Comment_2412017
Who on Earth gave you that idea? How is it exploiting anything?
its intentionally going over his set turn rate by many different means, that's an exploit, but they said they wont ban it, there still trying to fix it I believe
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yeah its a niche perk, tho it would make dragonsgrip wraith even more painful to go against, i wouldnt mind if it did
