IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3175285#Comment_3175285
I'm 100% confident they could do something like that
BHVR knows where the money is
i agree, i love the original films alot but tiffany is such a great character, i suppose they could do a legendary skin that changes the dolls to tiffany instead of good guys. like her human form and doll form. they could do glenn i guess but i dont really care about glenn
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3175264#Comment_3175264
More so like, their idea of a power for him. Like what kind of gimmick(s) would they give him?
Like in my mind - I Imagine we get Charles Lee Ray as the Killer (His human form, using Brad's likeness) and the power would be using the good guy dolls in some way. It'd be v similar to twins though so IDK if that's how they would do it but if I were BHVR that's the angle I'd start with
But a purely 'Doll' only Chucky I wonder how they'd do it and what their power would be.
as long as the dolls were both good guy dolls and tiffany dolls.
i would love chucky. but to leave out tiffany would be such a waste
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3174450#Comment_3174450
Still a "nerf" from the PTB.
🙃
to be fair ptb was 2 much
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@Brokenbones said:
Just to see how BHVR would do it
Also I just really want them to get Brad Dourif into the game. His voice is just iconic.
they allready worked around it with sadako being the shortest. so im sure they can do it with chucky. only problem is that he would have perma victor view (good or bad depending on the person)
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3175129#Comment_3175129
That… sounds pretty stupid from a company’s point of view though?
i thought one reason was that they didn’t want another Cheryl-James situation with Carlos.
mabye but cheryl turned out find other then jeryl i guess
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@Mooks said:
Kinda hope for a Moira legendary skin for Rebecca..
https://us.v-cdn.net/6030815/uploads/M75PQTUTN559/81ae477f-01ae-4c9b-b495-113b410cbaa0.jpeg
it’s weird how Jill and Leon got 2 legends each while Rebecca and Ada didn’t get some.
I assume they didnt want to make it so you had to buy new characters just to buy legendery characters
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how is using a perk abusing it?
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3173753#Comment_3173753
He did a normal hook grab on me while he had the Uroboros tendrils out.
I'm just curious if he can do what Old Doctor did and grab you with his power out.
Thats unfortunate we don't need more killers that can camp with power, especially since he can already grab at exit gates.
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i dont think you would be able to, i just assumed it would just injure you like slapping you at a pallet/vault
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we allready made looping weaker, we do not need to make stealth weaker. at least not this way. +whispers is annoying
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Face camping bubba is really cringe, but now much you can do about such a boring type of gameplay.
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New chapter
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While i dont really care for the Halloween or Nightmare on elm street films. its kinds sad that they are stuck with 0 or 1 cosmetic option, not even blighted skins
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3173404#Comment_3173404
I don t think... It is...
they why do you not like the cooldown removal?
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@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/345130/remove-windows-of-opportunity-walls
I still wonder why they remove the cooldown of that perk... Ho wait i forgot... They are survivor mains...
huh? you think its op don't you.
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Nah its on my main build, and its helpful to know if a wall is still up. never have i confused them with pallets
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3171945#Comment_3171945
he cant catch up, his saw only moves a 123% iirc, plus the speed boost from getting hit is too much, and the unhooking speed from noone left behind is about twice as fast as bubbas charge time. as i said, uncounterable
bubba camp
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@Darkwraith13 said:
After a gen is done or someone is hooked it’s hard to see auras because those previous actions have a sort of bubble effect. Is this going to be fixed anytime soon?
agreed its very annoying especially since it blocks my object of obsession
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@xni6_ said:
hope, noone left behind, bt, babysitter
unhooked people in endgame move at 124% speed. i move at 107%. free escape for both me and the unhooked player in endgame
bubba
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Alert, Object of obsession, Windows of opportunity, and fixated
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Came from a certain someone's post i assume
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pphead, twins, and freddy need some major addon changes. and i dont meant nerfs BHVR
also i disagree with "Reduce windup time for rites of judgement" it is already quite fast and i don't think it needs to be any faster even with addons
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pinhead big bad, chatterer chad
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@HugTheHag said:
Hex : Third Seal. Whether you want to slug or delay unhooks, that perk works extremely well, especially against uncoordinated teams. No guarantee that it sticks, since it's a hex, but I usually get quite a lot of value from it. It's so slept on that survivors don't tend to cleanse it.
We'll Make It. Not the best survivor perk, but everyone has it in their bloodweb, and not only does it allow for quick heals for a long period of time, but you can also get some clutch saves/escapes when pairing it with a good medkit.
I see some streamers call for well make it nerf. its honestly really good and the fact that it lasts for 90 seconds is awesome and can be used aggressively
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You know she can't see crows after a second when you start to repel them, you know that right?
And you can honestly dodge the crow depending on how far you are away
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It happens so often 2, and then you see in endgame that they had borrowed time ect.
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Sheva and Cybil , kinda regret Jonathan but I only bought em because he was leaving
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3166102#Comment_3166102
This is exactly how I play her. 'Roaming' Hag is very solid, but CI might as well be basekit.
https://forum.deadbydaylight.com/en/discussion/344501/bhvr-just-killed-hag
She's not the force of nature she once was, but that's okay - she's still 'A' tier.
I'm always surprised when I watch even good players on Hag, they're always floating like 7 traps.
Spam those out, cut the map into pieces and have one in every strong structure/high traffic area and she shreds.
That said:
https://forum.deadbydaylight.com/en/discussion/comment/3166097#Comment_3166097
https://forum.deadbydaylight.com/en/discussion/comment/3166101#Comment_3166101
'I don't like playing against this killer so I hope she sucks and becomes unplayable' isn't exactly fair on the people who do like playing her.
Yeah, but hag.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/3170177#Comment_3170177
Shouldn't that mean open handed shouldn't work on keys, since the key is doing it?
The perks are simply mislabeled and should be fixed. They very much seem like they should work as per description. They don't need to make it so these work together. All they need to do is put "The aura reading of this perk cannot be enhanced" and it would be fine. I personally don't like stuff like this where a player is likely going to have a match with a bad build/strategy because of something the game didn't properly tell them.
Thank you! Completely forgot about keys
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/3170211#Comment_3170211
No? It is the survivor on the hook which is reading the aura. Just read the perk description, the most telling part is, "If The Killer is within a 16 meter range of the hooked survivor". Notice how it states hooked survivor and not the hook.
Well if we are looking at perk descriptions it should still work with open-handed "open handed increases all aura-reading by..."
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@Sabraiz said:
This has been confirmed as intended.
https://us.v-cdn.net/6030815/uploads/Q42IM7EZY5U6/image.png
Edit: added screenshot.
Second Edit: For clarification the open handed perk states that "Survivors may only be affected..", considering wire tap makes the generator do the aura reading and not a survivor it makes sense. Since Open-Handed does not affect generators it does not increase the range of Wiretap.
So should we make it so it doesn't effect survivors with kindred. Since it's the hook reading the aura.
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@HugTheHag said:
She grew independent. She gives herself her own boops now.
Public boops, smh piggy do that at home
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3170029#Comment_3170029
Someone sends Nurse to her then. There are plenty of Nurses out there.
Lisa sure, but Sally has her issues with mental health both hers and her own deadly opinion on it...
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She overheard Jonah talking to Cybil apparently they think she smells like a rotting corpse. she ran away after than, haven't seen her since, she could probably use a mental health check
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i do wish they would work a little harder on bug fixes and holding back dlc if it is becoming a problem.
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@BlazePyron2 said:
literally i fail to see the gameplay use of two survivors using a flashlight on the killer in normal gameplay. it's literal only use is for bully squads to annoy the killer by instantly blinding them. why is this a mechanic. has anyone ever used two flashlights in normal gameplay.
they should buff franklin's to work with secondary powers and not just basic attacks. I'm sick of these bully squads having free reign.
look up
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depends what you are going for.
if you are going for more long ranged hits then no
but if you are going for strictly close range shots, mabye?
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@TheGentlemen said:
10 Legions in a row
Okay buddy, that has as much truth as the statement below does:
I played against a Freddy who isn't depressed
ive gotten about 7 huntress in a row. and legion is one of the most popular killers so I wouldn't be surprised.
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@deKlaw_04 said:
Basically they gave Jill 3 garbage tier perks
counterforce was useful but now I'm afraid of pentimento
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@Mazoobi said:
Agreed. BM was fine before the nerf.
I actually started running it lately but oh well time to go back to the same perks all over again.
i honestly think they are lying with this, but wanna calm people down.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3168842#Comment_3168842
But the locker "counterplay" doesn't prevent you from getting snatched and hooked, it only serfs to artificially prevent the match from ending by griefing and frustrating the killer in the hopes that he gives up. Survivors starting the match on hooks would help no one getting their achievments done, thats not the right mindset.
Being hooked and taken out of them game instantly are different things m8
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i thought the nerf was harsh but its still decent, not as great as it could of been but it does its job fairly well
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@xni6_ said:
if they buffed condemned to actually do something without needing to dedicate 2 addons and a build and your entire playstyle around it, then sadako would be in a great spot
id suggest making manifest m1s making a stack of condemn build up passively when theres no chase (like how tapes work), and make it so tvs turn off for less time from teleporting, but make taking out tapes turn tvs off for longer
i agree it needs to be buffed, but it should not be a thing you get off every game. just a threat like pighead
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yeah we know
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/344858/bring-the-5-second-stun-back-to-ds
DS stun time never should have been 5s, it was like that because of Enduring (killer perk) and than Enduring got nerfed to only effect pallets, and Nurse is also the reason why it got buffed to 5s.
2 reasons why I think the 5s stun shouldn't come back.
1. You bring back the 5s and you might as well undo 6.0 update and the game might as well be boring with a stale meta.
2. I don't like talking about this because the community is too far gone, but the game is 4v1 and not 1v1. Killers shouldn't fear a perk. They should fear survivors working together.
Yes the DS stun was changed because of Enduring but it should still be 5 seconds especially with the many powers that just make 3 (actually 2) seconds of ds worthless
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Nah, queue times would be much longer.
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@OldIronKing said:
The game having four perk slots, two add-on slots, and one offering slot regardless of what they are instead of a weighted point system is horrible for balance.
The game having its only survivor objective holding M1 on a generator forever is really boring and a major drag on the game (including balance).
A plethora of other problems.
Yea I would press the button.
weighted point systems are a drag...
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@NoirGhost said:
I mean you wouldn't be turned on at the sight of Wesker?
you mean sheva right?
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Nah, rather them do it slowly. besides ive never had a game where it was truly balanced and bug free that was fun
and im not spending hundreds of dollars just for some game changes
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I always thought of hunk as quite. but he could whisper to himself, his huff and puffing noises needs to be changed tho.
but actually before hunk gets any new voices, the other 2 legion members should get them