IlliterateGenocide
IlliterateGenocide
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- Username
- IlliterateGenocide
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Comments
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@nigylotwitch said:
I'm sick of playing against a pig every 100 games her power is broken because it can instantly kill and takes away from the horror stealth aspect of the game. If I was to nerf her I would make it so it takes 5 seconds for her to crouch because her back Is getting old and I would make it so the hats always come off on the 1st box and I would make her a 4.4 killer and also while I'm here can we buff nurse I'm not that good with her
im more confused on what perk icon that is for ur pfp
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@Cybil said:
https://forum.deadbydaylight.com/en/discussion/comment/3193875#Comment_3193875
Thank you captain hindsight.
They are not wrong
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Good job! def captures that smug wesker look
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3193539#Comment_3193539
OP linked me to an earlier thread they made. Basically, they're talking about survivors being able to craft double barrel shotguns, similarly to how you craft flashbangs. You get one chance to hit the killer before it breaks, and if you hit them, it stuns them.
I personally don't see a need for it. It sounds too much like just a ranged DS.
if the stun was for like half a second or even less it could be useful but not 2 broken i would think
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@JoaoVanBlizzard said:
https://forum.deadbydaylight.com/en/discussion/comment/3193126#Comment_3193126
it would be nice to have an outfit for victor too xD
The fact that they don't make cosmetics for victor is just losing money
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@Steel_Eyed said:
I've been playing all the killers with their blight outfits in anticipation. Excited at what's coming up next for our Halloween event.
Hope they finish the series of Blighted Outfits for the remaining original characters!
They might be ignoring twins tell they give victor cosmetics (if ever)
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3192536#Comment_3192536
Top-scoring Cheryl very sus here.
Agreed
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I honestly think one of ur team was hacking or the killer.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3190224#Comment_3190224
I would love for him to get a buff that pushes him into B-tier levels. The question is what can they do without breaking him.
I was thinking maybe introduce a trap ability that would allow him to place two traps at any given time and when a survivor steps on it, it can either summon a lightning bolt that stuns them for X amount of time or can teleport them to the killer.
i would like iri queen to be basekit tbh.
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@OrangeBear said:
- Mori rework - should be coming as far as we know
- Twins changes it's been 8 months since we know they were planned.
- Sadako Buffs
- Artist Nerfs
- Dredge Buffs (maybe)
- Tombstone Piece and Judith's tombstone changes since moris are also being changed. Potentially this is extended to a full update for myers.
- The Nightmare update. He's been getting a lot of bug fixes over the past year so maybe he is going to be looked at.
- Archives updates - being able to select a challenge per role. It's time for this i think.
- More perk changes to underused perks like buckle up and hangman's trick
why artist nerfs?
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3189248#Comment_3189248
They did and brought it back,but at a higher rate.
thats unfortuante the killers i play the lower level addons are usually better
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@Chocolate_Cosmos said:
As both sides, I like the feel and look of the map. I don't dislike the gameplay of it either.
The only thing I sometimes bit mind is how dark the main building is or it can be bit annoying to chase someone there if they can loop it well. Some few pallets can be too close to each other. But that's it. I don't get the hate.
i like the looks of the map, the loops are good but not OP.
that house needs to be torn down tho. its awful ruins the whole map for me
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@ACleverName4Me said:
I was thinking about how the holidays are around the corner and how we get extra fragments for the rifts during those times. Getting those make the rift get done super fast and so we finish the rift really early. This means we are just doing the challenges for the charm than anything else.
I had an idea to hopefully keep people grinding for the main rift along the challenge levels until the end. What if there was a mini holiday rift? Instead of having the season charms and outfits (like the dismembowled turkey, flowers and others) we put them into a mini rift where those bonus rifts only go to those.
The mini rift wouldn't be filled with anything extra other than items and outfits, no blank spaces and always double filled. It also is faster to fill up as it is only a limited time. If you finish the holiday rift early then any bonus shards are put onto the big rift as a job well done. Also you dont pay for this rift it's just there.
Last year due to the midnight grove those extra shards got me to finish all 70 levels of the rift before I could do anything with Christmas so I was really bored and annoyed because of constantly getting free shards which I had no use for and couldn't convert them into more bp.
What do you think? I'm just rambling.
anything better than those awful community challenges
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@Cybil said:
"Prestiging noticeably increases the chances for rarer Nodes to spawn in the low-level Bloodwebs."
This is all the info I can find on the impact prestiging has on item rarity. Can anyone here confirm whether it's really worth?
i thought they got rid of that with the update. guess i haven't noticed because ive been blasting through prestige recently
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3189221#Comment_3189221
I had a game vs a camping bubba with dead lock. Team still managed a 3 man escape with some close hook trades (thankfully it wasn't a basement hook and there was a nearby window for the unhooked survivor to use). Also I was playing solo and I don't think the others were a 3 man.
Deadlock can only block 1 gen, we were able to get 2 gens finished with a 3rd almost finish due to deadlock since we were all split on separate gens at the start.
hm good to know i allways assumed if deadlock blocked 1 gen and another gets done in that time it would block a second
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@dugman said:
The two people already hooked are goners, your best bet is finish the remaining two gens in the two minutes before the survivor on first stage dies and open the exits so the other two can escape.
lol, true do gens tho from the looks of it the team is giving up. but wait there is more.... deadlock has joined the battle
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there is none especially on that map with the pallets down
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@JohnathanV said:
https://forum.deadbydaylight.com/en/discussion/comment/2972070#Comment_2972070
It is ridiculous people defend BHVR on this topic. While behavior is a company, it already charges base game and ridiculously priced cosmetics for ridiculously priced auric cells. Other games such as battle front, Minecraft, and many others with large audiences DONT charge 10 dollars with every update. That would be insane. Last I knew it was the companies responsibility to keep their audience engaged by providing new content without locking it behind a paywall. They shouldn’t be entitled to our money. You guys let them get away with the idea that paying for new original content was ok so of course they’re going to keep doing it and say that they need to do it to keep the game alive. Believe they make well well over what they need. It wouldn’t hurt them to release a free chapter for every 2 paid chapter.
Yeah but they are not charging for updates. You still get a map if you don't pay. And perks you can get in the shrine eventually.
And are you really comparing cosmetics to chapters?
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@TheWheelOfCheese said:
Pls give back old Coldwind, the new one is just so hard on the eyes and doesn't fit the game's theme at all.
While I sorta disagree especially since Texas chainsaw was during the day.
They should have a day and night version of coldwind.
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@ThatOneBloodyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/3182495#Comment_3182495
I have no clue what a "cut off type thing" is.
Like if there is a loop, both "killers" go around each side and try to stab each other when they meet each other.
Who knows if a survivor got in the way
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Spirit yeahhhh, we don't talk about "certain killers" tho.
So 1/2 right
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i didn't even know u could turn at all during bound
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honestly really like the "basement" that the map has.
the graphics aren't the greatest on that map but if given the Haddonfield treatment it could look fantastic
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hag is the only truly boring killer
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Both, Have a version for both on each map.
a 50% for both to be picked after a coldwind map is randomized
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They did it because he can get a perm 8% speed decrease on survivors. so they want them to have more time to hide from him. but if anything it makes it harder for survivors
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Jonah, like 12
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Vhs art style is good, but both teen and monster are extremely frustrating and downright unfun to play
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I don't believe so. I don't get many very boons in my game but a loud thunder like clap plays when one is blessed
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@ThatOneBloodyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/3179620#Comment_3179620
Yes, agreed. Though how would it work?
the power would probs be a "cut-off" type of thing
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New killer + just got a huge buff. Of course there gonna be a lot of people checking him out
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Working on a generator for a total of 50%, go into a locker and craft a "boogie bomb"
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Jonah probs he is very unique
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if there is an option to turn it off sure.
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eyes
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I think they will probably get big changes soon, onryo might be first but she will probably get more minor changes
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3179608#Comment_3179608
when am i ever serious in posts like these?
if it's not a topic of solo queue, representation, or accessibility I just mess about with people
like no offence but there is no way you saw the phrase "blessed to be a homosexual" and thought "Oh yeah this man's completely serious right now" I cannot believe that
Wow.
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it would be neat if there was a killer with a second type thing "competing" (but really a killers power) against the killer sorta like tom and jerry in multiverses
https://www.youtube.com/watch?v=9tH1XxJzVuM&ab_channel=Master0fHyrule -
@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/3179582#Comment_3179582
I don't know man, tunnelling is such a vague term, the killer using lethal at the start of the match might as well be tunneling 🙄
ur joking right?
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i mean if they do nothing for 80 seconds im okay with that
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3178842#Comment_3178842
Because apparently it isn't obvious enough from the person that spends half of the time on these forums shitposting, THIS IS A SHITPOST.
And one more time, please stop calling me Karu.
hmm
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i really like the idea of placing walls to both block off and injure survivors
it would be annoying if camping but then again they can always just make it disable near a hooked survivor
also i would buff they hex to work for like 15 or even 20 seconds, getting a hook should be rewarded.
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as "in line with other boons" you mean bad?
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Charlotte I like dudes , but I feel she is the least likely to kill me
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@GreenDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/3179391#Comment_3179391
I agree, that's why I just said Spirit xp. I honestly don't even know if it would work with how Spirit's power works, but that's what most people also list when talking about changing blink attacks into special attacks.
I don't think spirit out of phase needs to be a special attack. she cant go through walls after all, besides her power is much harder to use especially after the nerfs
that saying i think only the second blink needs to be special attack for nurse.
i would prefer both but that just cuts nurse build variety in half
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@dugman said:
Quick thing, but doesn't it seem like when a survivor uses Reassurance they should do a quick Thumbs Up emote? 🙂
maybe if you can still move while doing it
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@RpTheHotrod said:
I'm just sad they removed the hole in the wall on the 2nd floor leading to the playground area.
what? why would they do that
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@GoshJosh said:
Bloodlust tiers II and III should go. No idea why they were buffed. STBFL should also get some kind of nerf, even if just to make it maximum 40% cooldown like it was pre-6.1.0. It might honestly need more, it’s a very over-tuned perk in my opinion.
Everything else I think was fine.
agreed only things i am annoyed about.
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agreed. would be better if perk tier were gone completely but yeah
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i almost always let Cybill go away
i would Sheva but I get like 1 of her every game that its 2 much