ThatOneBloodyBoi
ThatOneBloodyBoi
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https://youtu.be/olocnAtL2AY@BoTheBo said:
There actually is a concept video about Slenderman in DbD on YT. Search for "Slenderman dbd concept" or so.
I know.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3192000#Comment_3192000
Wow, that's a lot ! I'll read that over the weekend.
I really wouldn't mind a Slenderman chapter, as for me and I imagine a lot of players, Slenderman was the first game where I huddled with friends in a dark room and tried to pretend not to be scared while at the same time wishing my turn was over and I could give the controler to the next person, haha !
I'd be down for a nostalgic creature like him in DbD :D
Found this amazing concept video.
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@ByeByeQ said:
Slenderwho?
He was literally everywhere on the internet back in 2012.
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Here you go.
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@HugTheHag said:
Definitely something like the longer he spends within your sight, the more a gauge gets filled. When its filled, you get exposed for an amount of time. That would make games with him tense because you have to guess where he is without actually looking at him for long. Or being chased, you couldn't look behind you to predict attacks for example. Unless you're already injured, in which case you might as well.
I'd see him work with teleport as well, but between Sadako and Dredge, I'm afraid that's a trend people are getting tired of.
Well most concepts typically have him going invisible and coming out, and either not being able to move, gliding like nurse, moving slow, and/or there being a teleporting effect, similar to what spirit has, causing a static a effect either when looking at or when in a certain distance from him, tendril attack, making fake copies, something involving, and applying some sorta slender sickness. Those are some traits most commonly seen amongst the concepts I've looked at. Wanna see some that I have downloaded?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3181585#Comment_3181585
the power would probs be a "cut-off" type of thing
I have no clue what a "cut off type thing" is.
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@IlliterateGenocide said:
it would be neat if there was a killer with a second type thing "competing" (but really a killers power) against the killer sorta like tom and jerry in multiverses
https://www.youtube.com/watch?v=9tH1XxJzVuM&ab_channel=Master0fHyrule
Yes, agreed. Though how would it work?
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@HugTheHag said:
While I do love the concept of an "everyday killer", nothing fancy, just the guy that could be living in the next street over, it feels way too strong to me for the guy to always be silent. The counterplay of "not working in a place that could get you easily grabbed" is inexistent, because that removes a lot of the possible gens, especially in indoor maps or maps with gens inside houses like Haddonfield or Badham.
The reason why it works for Myers and Ghostface is that when they're silent, they lose time stalking in the survivor's pov. So survivors get a chance to counter it if they're paying attention, by revealing them/leaving. This guy could just arrive with his permanent Tinkerer and bonk people. Plus plenty of 110% killers don't have anything to help then with loops, so it wouldn't make sense for him to have vaulting pallets as base kit (for contrast, Legion has to be using their power to vault).
(Though I would love it if my Hag could vault !)
Also, like someone above said, it really sounds like the Legion the trailer was advertising (no terror radius, possible to mistake him for a survivor). Which I love, obviously ! :D
So all in all, I could imagine a killer of this concept with a smaller terror radius (that could be made even smaller with a perk like Monitor and Abuse), but no TR at all, constantly, is a big no no for me.
Wait forgot to point out that he does make footsteps. Which you can listen out for.
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@HugTheHag said:
While I do love the concept of an "everyday killer", nothing fancy, just the guy that could be living in the next street over, it feels way too strong to me for the guy to always be silent. The counterplay of "not working in a place that could get you easily grabbed" is inexistent, because that removes a lot of the possible gens, especially in indoor maps or maps with gens inside houses like Haddonfield or Badham.
The reason why it works for Myers and Ghostface is that when they're silent, they lose time stalking in the survivor's pov. So survivors get a chance to counter it if they're paying attention, by revealing them/leaving. This guy could just arrive with his permanent Tinkerer and bonk people. Plus plenty of 110% killers don't have anything to help then with loops, so it wouldn't make sense for him to have vaulting pallets as base kit (for contrast, Legion has to be using their power to vault).
(Though I would love it if my Hag could vault !)
Also, like someone above said, it really sounds like the Legion the trailer was advertising (no terror radius, possible to mistake him for a survivor). Which I love, obviously ! :D
So all in all, I could imagine a killer of this concept with a smaller terror radius (that could be made even smaller with a perk like Monitor and Abuse), but no TR at all, constantly, is a big no no for me.
I mean how'd you rework the power. Also, as stated before, I just gave the vault pallet ability out of fear of being too weak in chase.
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@MrDardon said:
He would be way to strong on indoor maps and way to useless on open maps.
Ever played against a Hit'n Run Ghostface on Lery's? That's be similiar to that, just stronger as he would always be Undetectable. It would be like a Scratched Mirror Myers, but with more speed, normal lunge and a ?pallet vault?
Also, Silent Night just gives the Killer Dredge's Ability now?
Fair point. As for silent night, not really. You gain nothing besides the darkness. It's just an endgame perk to help gain a comeback.
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@Sonzaishinai said:
Being afraid would be a little difficult to portray but they could make like a corrupted holy knight that sees the survivors as demon spawn
"BURN IN HOLY FIRE!"
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@Akumakaji said:
Maybe something that's turning the game concept on its head.
They have the paranoid phase were the killer gets shown via Killer instinct to the survivors and they must catch them and tap/touch the killer. On the same vein, while survivor's are 30+m away from the killer, they gain stacks of darkness or soul pain and when it's full get get injured.
By touching the killer they get rid of ends for a while,allowing then to freely be doing gens. At some time the killer will fly into a maniac rage, being a traditional M1 killer with some kind of killer instinct on far away survivors.
Sounds fun.
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@KayTwoAyy said:
Lore wise, it would be really cool to have the killer be Dr. Otto Stamper, the man who the Doctor (Herman Carter) worked under. The Doctor's lore says "Stamper was found with his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain."
I like the idea of Stamper being a victim of the Doctor, who miraculous survived a traumatic experience and was driven into madness by the Doctor. Fueled by the paranoia of his past experience, Stamper would think that everyone and everything is out to kill him, and that he needs to strike first.
Mechanically, maybe he sees survivors as super grotesque and disfigured. Similar to how Illusionary Doctors appear for survivors, Stamper would see illusionary injured survivors appear to be running from him (borrow the bot AI). For every illusionary injured survivor he downs, his paranoia-driven rage would grow and so too would his basekit power.
I like that.
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@Vampwire said:
I don't like the paranoid schizophrenic idea of a killer, because it's just a really isolating and hurtful stereotype of an already horrible mental disease.
I think something similar in concept of SCP-096 would work, though. Where the beast get's agitated by the survivor's presence. Still, it'd have a big flaw of survivors just ignoring the killer to do gens for an easy win. I don't think something like this can work.
I mean the killer could go to gens.
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@TheWheelOfCheese said:
A killer like this would require fundamentally different gameplay than DBD, because the killer gameplay loop of DBD is find survivor, chase survivor, down survivor, hook survivor. Every single killer in the game works that way. I don't see a way for this kind of idea to be implemented that doesn't turn that around, where the killer is running from the survivors, and that seems like it would require too many changes to core gameplay elements to work.
I do love the idea, though.
I mean they have a reason to try to find survivors and prevent them from escaping. To stop the "monsters" from escaping. So it doesn't have to be changed up that much.
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@Biscuits said:
You can't add exceptions in a system like DC penalties because people will abuse it.
Which is why we can't have nice things. :(
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@Crowman said:
It's why the first couple of penalties are only 5 minutes. If you happen to encounter a situation like that you only have to deal with a 5 minute timeout and those situations shouldn't occur often enough to raise your penalty.
Adding any sort of way to not get a penalty will just cause people find a way to trigger that situation to avoid a penalty as there's no way for the computer to know the intent.
This makes me sad.
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thanks, found em
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Now how to close discussion?
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@Mooks said:
The devs already stated they will not add any real person as character in the game.
and I think that’s a good choice and hope they will stick to their word on this! (Unlike no Clowns or no non-human/non-humanoids which for me it’s great they changed their view on this)
adding a real person may feel like they glorify that persons actions etc.
@Clevite said:
Honestly, where do you stop if opening that door. Ted Bundy? BtK? Dahmer?
Real killers had real victims, and that is who we should remember. Not put the killer's in a video game.
@Drakon797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2666639#Comment_2666639
This exactly. They should never add a real-life serial killer; that would be horrible and an insult to the victims of those killers.
@Danyonetta said:
I understand people saying we should never add a real-life killer (I agree) but I feel like Jack the Ripper is so... different? First of all Jack The Ripper was never found / identified so you could really make them a semi-origonal killer who was known as 'Jack The Ripper'. I also feel like these happened so long ago that there is no kind of sensitive area towards the victims. While yeah very sad, it was a long long time ago and the actual lore around the killer could be adapted where the idea of the killer of london idea still remains. I think it would be interesting if they added some supernatrual element to the killer that explained their killing and ability to always escape their crimes and then the crimes suddenly stopping was because the entity took them. So... I think it's definitely possible. This has also been done before in other media where the story of Jack The Ripper has been portrayed but it's kind of adapted.
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2666851#Comment_2666851
While other media have made works with Jack the Ripper and the Ripper has went from being a serial murder case to being a full blown legend with different conspiracies there has to be a limit. Storytelling with saucy Jack functions because the reader or viewer isn't meant to be in control of Jack. Even in games where you do control someone with the moniker they are usually so far divorced from the reality of the actual crimes that it becomes just a name.
Dead By Daylight on the other hand is designed to put a horrifyingly violent experience in the hands of its players. It's the sort of game that definitely should not use real world beings as it crosses a moral boundary and once you do add an IRL killer you invite in a crowd of people who can be...unsavory. Like if you've what a lot of True-crime channels of youtube and read the comments, you will see some people who make that community really uncomfortable. They've become detached from the horror of the human condition in a bad way.
@[Deleted User] said:
Assassin’s Creed made a Ripper DLC and I don’t think anybody was seriously offended.
@SkeletalElite said:
You could very easily make a killer with a similar theme, such as killer from Victorian London, but making it entirely or too close to the real person is just kind of disrespectful to the victims and also glorifies their actions, it'd be like Dahmer or Bundy to the game, very bad taste, people really only give Jack The Ripper a pass in their mind because he's got a spooky nickname and is infamous and happened over a hundred years ago, but the reality is he was a sick individual.
To be completely honest, giving serial killers nicknames like that is a total mistake, not that they knew that back then, but those names glorify the killer and those individuals are pretty much all complete narcists as far as I'm aware so it really feeds their ego.
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2666851#Comment_2666851
He may have been an urban legend, but the people who got stabbed weren't.
frankly, if the game needs a slightly historical killer, I think maybe one inspired by residential schools. like, that's some real horror.
BHVR would have to fully commit and be emotionally grounded, but I think that could be a really powerful chapter emotionally.
they'd have to be really careful with how they handled it. I mean really careful.
@rudolph said:
The amount of not really required ethical reasoning you're making are just crazy. You're arguing about respect and memory in a game where you murder people to win. Like, are you serious?
@BubbaDredge said:
He didn't really have any powers, though, just a dude that chopped up prostitutes.
If you're talking Victorian era killers, Spring-Heeled Jack would be fun.
@JexxTron said:
I think there is a cosmetic for the blight that is very Jack.
After what happened hear, I made a new discussion similar to this but with one different detail, it's now BASED ON Jack.
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@BubbaDredge said:
He didn't really have any powers, though, just a dude that chopped up prostitutes.
If you're talking Victorian era killers, Spring-Heeled Jack would be fun.
I love that creature.
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@SkeletalElite said:
You could very easily make a killer with a similar theme, such as killer from Victorian London, but making it entirely or too close to the real person is just kind of disrespectful to the victims and also glorifies their actions, it'd be like Dahmer or Bundy to the game, very bad taste, people really only give Jack The Ripper a pass in their mind because he's got a spooky nickname and is infamous and happened over a hundred years ago, but the reality is he was a sick individual.
To be completely honest, giving serial killers nicknames like that is a total mistake, not that they knew that back then, but those names glorify the killer and those individuals are pretty much all complete narcists as far as I'm aware so it really feeds their ego.
Okay, but what would you suggest as a victorian themed, jack the ripper inspired, killer?
Like how do you think the killer should play? Perks? Power? Etc. I also came here asking that.
PS What do you mean feed their ego? Jack the ripper is probably long dead by now.
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@ThatOneBloodyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2667209#Comment_2667209
Okay, but what would you suggest as a victorian themed, jack the ripper inspired, killer?
Like how do you think the killer should play? Perks? Power? Etc. I also came here asking that.
Whoops responded to the wrong person.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2666851#Comment_2666851
He may have been an urban legend, but the people who got stabbed weren't.
frankly, if the game needs a slightly historical killer, I think maybe one inspired by residential schools. like, that's some real horror.
BHVR would have to fully commit and be emotionally grounded, but I think that could be a really powerful chapter emotionally.
they'd have to be really careful with how they handled it. I mean really careful.
Okay, but what would you suggest as a victorian themed, jack the ripper inspired, killer?
Like how do you think the killer should play? Perks? Power? Etc. I also came here asking that.
Edit: Whoops responded to the wrong person.
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@Clevite said:
Honestly, where do you stop if opening that door. Ted Bundy? BtK? Dahmer?
Real killers had real victims, and that is who we should remember. Not put the killer's in a video game.
Fair point, though Jack is a bit different in that not much is known about him, so you could make a fictional story based on him.
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@Product said:
The active ability is terrible and also manages to have no counterplay at the same time. Being able to see the aura of a survivor who drops a pallet on your head isn't very helpful.
Inescapable Demise will have almost no effect except for catching bm'ing survivors off guard when they tea-bag you at the exit gate and wait until they go down. You can also slug all 4 survivors and then they have literally no way to escape since the last one can't get the hatch. Rare scenario, but it would definitely be frustrating. It's structure also makes it impossible to level up.
GET OUT WHILE YOU STILL CAN is also terrible and badly designed. A lot of times the endgame collapse has no effect because the survivors will just 99% the exit gates then leave immediately when the EGC starts.
Hex: All seeing sounds like a meme perk that probably won't activate because good survivors don't cleanse dull totems, and won't cleanse hex totems until they know what hex the killer has
Bloody Foresight is worthless because you don't need to know where the killer is if he is chasing someone else. Especially if you are in a discord call.
Selfish Sight will be useless in most matches because a lot of times the killer won't have any perks to apply the exposed status effect. Also, how would this work with Myers? Wouldn't everyone be exposed at the same time. And if it isn't Myers and the killer exposes specifically you, why would he want to chase some random guy across the map?
Selfish sacrifice would either be incredibly overpowered in 4 man swf because it is just a better For The People. Or, it would be the most hated meme perk because dickheads would just gank health from their teammates, and then their teammates would never heal them again.
Also why are you asking how would it work with myers? It specifically says that it doesn't work on killer abilities or addons. Just perks. It's more to get the killer away from you, and to someone else.
Inescapable Demise and get out would definitely be useful in Endgame builds, I can tell you that.
All seeing would be useful to protect other hex totems and discouraged survivors from cleansing them.
Bloody Foresight could be used similarly to kindred.
And selfish sacrifice is there to benefit you and negatively affect others. So it is kinda a meme perk.
The counter is simple. If you feel like he's leading you somewhere, try going the opposite direction of where he is leading you. And to counter his active is to simply avoid his terror radius, and if you're in chase, create distance so by the time he catches up, his ability is on cool down and he can't take advantage of his aura reading ability. When playing as or against him it's all about thinking strategically, mind games, and predicting what your opponent is gonna do and what they're planning.
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The killer is meant to be an ######### so that's what I wanted the survivor perks to be. And the ability, the aura seeing of survivors is temporary and it does have a cooldown. This killer is designed with mind games in mind. Take advantage of your aura reading abilities to predict the survivor and lead them to areas with more hooks and less pallets.







