Ihatelife
Ihatelife
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- Ihatelife
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Comments
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@brokedownpalace said:
You know what's SUPER fun? Getting mori'd. Such a blast. Love queuing up for 5 minutes, loading into the trial for 2, getting stuck in a deadzone then camped or proxy camped by a killer absolutely fiending for that first mori. A 7+ minute wait for a 3-5 minute game.
Maybe because playing fairly now punishes you? And trust me I'm not the type of player who use mori every match, because I love ez matches etc. I want matches to last longer instead and personally I want mori to be nerfed. I don't really care about them, I use them ONLY for the daily.
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@brokedownpalace said:
I mean, I have fun and unfun matches on both sides. If you can only have fun when you get a 3 or 4k then you need to play a different game. It's not exactly fun getting ######### tunneled or camped every couple of games but you take the good with the bad.
I have fun, no matter if I win or not. But if the gens are getting popped every single minute and the match last for 5 minutes then how is it FUN and enjoyable for killers?
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@Deadman316 said:
Oh my goodness, the Devs listened to you whiny killers and you're STILL not satisfied?? Just goes to show how good killers have skill and doesn't complain, while the terribly skilled killers do all the complaining.
I play more survivor at the moment, but ok. Because I like Legion doesn't mean that makes me the killer main dude.
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@LALYTHIA said:
Imagine getting a patch pretty much dedicated to improving your game experience and then complaining to the people who gave it to you that it changed nothing. Might be time to uninstall. Join your missing Killer brethren. 👋
I can do whatever I want, thank you 🥰
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@Johnny_XMan said:
What exactly are you basing the “there is still not enough killers playing” and how do you know that it has something to do with matchmaking itself? Lately I’ve been getting a lot of VPN users, I haven’t noticed any “lack” of killers after the update.
Obviously the survivorQ takes like for me 10 minutes to load into the lobby and for the killer is instantly, around 10 seconds. This is not normal and has nothing to do with matchmaking.
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@xenofon13 said:
Imagine killers still complaining after these changes.
I play both sides and I'm on forums since the beginning 🤷♂️
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Fact. Whenever you're gonna express your opinion on some topic or other thing in game, you will get telled to git gut 🤷♂️ Alright I'm gonna fix my 3 year expierience
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You can guys think what you want, it's your opinion and I respect it, but after the ruin nerf the game went totally in wrong direction, and as for me for the person that play both sides (more now survivor, 'cause challenges) I can see that the game is literally unfun for the killers, because you can't pressure every generator. That's impossible even for the good mobile killers. AND it's not about that the killers wants an ez kills, it's about that killers wants to have a longer matches and not being under the stress of the gen pressure. But for the survivor the gameplay in general is very chill compared for what the killer needs to deal with it.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1253172#Comment_1253172
That's because a lot of killers want easy kills. The game feels pretty balanced right now. This is coming from someone that plays both sides.
It's not balanced yet, since the killer community still lowers and soloQ is the nightmare.
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@LetsPlayTogether said:
So its unfun to have high kill rates?
Sorry, but there is a problem if there is still a less killers still after this update.
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You can't force someone to play the game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1252295#Comment_1252295
We live in 2020 and DBD still doesn't have AA Setting, a V-sync option or a Resolution option to change your resolution. Or other advanced / basic graphic settings, and DBD still SUFFERS from Memory leaks... Amazing if u ask me
Glad they kept stretch res and got rid of AA... shows... how competent they are... They sure are great at pissing off the community.
I'm not a dev, so I wouldn't know what the community wants.
That's completely the truth. It's a shame that game that is live for like 4 years doesn't have an advanced video settings...
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No, because you change the screen resolution in your PC settings that doesn't affect the settings of the game. However if you would changed the resolution in game files, then EAC could ban you for that.
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@zeplore said:
https://forum.deadbydaylight.com/en/discussion/comment/1241944#Comment_1241944
He also has Trappers walking animation now. He use to bop up and down and have his own walking animation, now its the exact same as trappers...
Do you have any video of showing this? Curious how it looks like
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To be completely fair he played on the map that is completely easy for killers. Like seriously this map is just a heaven for killers. Even on the badham killers must put more effort to the gameplay than on hawkins. Yikes map.
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I have the same problem with any survivor I play though. I sometimes have an impression that I play with bots than real people.
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I miss the old menu so much
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You've got dedicated... I feel your pain
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Self care, botany knowledge, resilience, spine chill, 15% faster vaulting on pallets and windows, faster healing, even with sloppy butcher, 9% repair speed, counter undetectable status effect and small terror radius killers like spirit or deathslinger
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The smaller maps feels just more boring than earlier tbh.
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Bad flaw design though.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1247941#Comment_1247941
No, Alert does that (against non-undetectable killers) It shows you in what direction the pallet was destroyed.
This would give you too much information. But if you don't believe me ican't change your mind.
Empathy says hello
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1247748#Comment_1247748
But still 128 meters is waaay to big and again - aura clutter.
They could get buffed to like .... 30-40 meters but even then i think it's a little too much.
It's really not. It just gives you a good information that solo players needs. Besides it would make the perks very good. And maybe it even could one of the meta perks.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1247733#Comment_1247733
I'd have to disagree. I play my fair share of both SWF and solo, and I can't say I've ever felt the need to communicate exactly which pallets are used at all times, especially those across the entire map. As a solo player, I also don't think I need to know if the pallet on the opposite end of the map has been used or not. It's not relevant to me unless I'm over there and can use it to avoid a hit.
It is, because normally without this, you can not know that the pallet was used and end up in being dead zoned.
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@Peanits said:
Now I'm a guy who uses Windows of Opportunity regularly (with Any Means Necessary to run around resetting any unbroken pallets), but I do think having 128m aura reading on any pallet or window would be far too much info. The window that's 100m away isn't important to my chase, that's across the entire map.
It would be great for solo players, that's exactly the info that solo players needs to fill the gap between them and SWF.
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Jane 2.0 <3
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You can also be stucked afer getting unhooked though.
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@PrettyFaceKate said:
It's a great learning tool. Honestly, they should just make a general perk have the same effect, so beginners could use it, and rework WoO to do something else entirely.
Zenshin also needs a rework to do something useful.
Well we can make the WOO and Zanshin to have 128 meter range of aura reading.
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Disagree. ALL The bad perks should be buffed.
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@Peanits said:
I've always found it to be important, personally. As long as the time it takes you to get hit is longer than the time it took to heal, you'll be net positive in the end.
How are you enjoying the new patch btw? Do you like it?
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Yes, especially on Ormond
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They should changed the description to: Well make effect does not multiple.
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This game needs a completely rework of the survivors objectives.
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I hate challenges like these. Like it depends from other players action and not yours to complete this.
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There is absolutely no point now to break these walls as the killer for this room though, because it's gonna only give the survivor advantage.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1242307#Comment_1242307
Any idea when it'll be ready Almo? Or is it a soonTM? :p
I bet it's gonna be in the next chapter
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He looks so dope with the new animations lol. A true HILLBILLY 👨🌾
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But it doesn't reset anymore though.
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I played like 9 hours today and I didn't honestly noticed a difference between post-patch and pre-patch
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We seriously need a HUD for the totems XD
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He flied to a better place, where he can calmly eat the cowboys 🥰🤠
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There are two problems I have with the update. AA and deadzones. Ping seems now fine so I think it's gonna be okay now. Overly without these two problems I have a quite fun with this update. I literally played 9 hours as survivor today.
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Yeah the dead zones are just gross, it would be cool if there was at least TL title
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It's only useful for SWF sadly
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It's terrible and disgusting!
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@Peanits Is the team fixing the bug with the high-ping lobby? It's literally unplayable..
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And also my FPS are falling like crazy
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It's terrible. The dedicated servers are broken, AA can no longer be turned off, hillbilly looks dope, legion vaults are broken :(
