Ihatelife
Ihatelife
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- Ihatelife
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Comments
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Honestly I wouldn't balance the game first, but changed the strategies that are currently very unfun for most players: gen rush, tunneling, camping, slugging etc.
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Oh no, it's madonna with machete, everyone run!
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1270289#Comment_1270289
Not a fan of the slab of meat known as David?? ππ₯΄
Naaaaah, He's too old
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Maybe an orginal handsome white boy for once. π€ Steve and Quentin bye π
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Slowdown perks build are the most efficient for killers. Everyone laughs about dying light being useless, but with thana it's actually very strong. Especially in mid-game. Ruin and surveillance is also very strong build, doctor with this build is the overkill.
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Impossible, the lawsuit is still pending.
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I would be terrified to repair a gen in these places π
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Only if the map was inspired by silent hill 1 locations π
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1264398#Comment_1264398
Don't understand the hate over Candyman but I'm pretty certain that Candyman isn't coming this chapter but instead will be coming next chapter.
This is just my opinion. I personally don't think that Candyman will fit into the dead by daylight. He looks like Captain Hook from Peter Pan.
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*Pls be fake* *Pls be fake*
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Yikes
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They can be annoying sometimes fact. Sometimes they just don't simply rescue me on the hook and let me die, but at least they can be very effective in matches. Perhaps not every SWF play like #########.
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@Quol said:
Do gens.
+1
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I would say: as the survivor Claudette and as the killer Freddy. But I personally hate deathslinger the most.
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I will be fine with changing DS, if we're gonna have more anti-tunnel perks for solo players. Sorry but being tunneled every game is not fun to deal with it.
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Em... there is no way that you can by mistake prestige the character because:
You need to hold for 3 seconds the prestige button
After that there is an notification to confirm if you want to prestige or not.
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Honestly, the only thing he needs is the cooldown between aiming the GUN* Because this is honestly the most broken thing that he has right now.
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@Peanits said:
No, the only time it was mentioned was in this blogpost from before the changes went live: https://forum.deadbydaylight.com/en/discussion/48381/design-decisive-strike#latest
The idea of it being purely to stop tunneling came from the community.
(YuiKim beat me to it, but I figured I'd repeat it just in case.)
Is there a chance that some perks will get changed to be also an-anti tunnel perks? If not, is there any way to make a tunnel to unworthy strategy? @Peanits
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The true problem with gens are not how fast can be done with multiple survivors, but how multiple survivors SEPARATED can do gen fast. Imagine 3 survivors working on 3 gens alone and the killer is chasing an one survivor. When the killer downs the survivor, already the 3 gens can be done at this time. There is no way that any killer could apply pressure at this scenerio. If he could just leaved the chased survivor and go for other survivor, the previous survivor will just go to fix the gen, when the killer still ends up in the same scenario. It is better if survivors are working together at one gen.
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It would be cool
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@brokedownpalace said:
Avoid vaulting pallets or windows...
Ah, so the counter is to simply stop using 90% of the survivors' defenses! Why didn't we think of that?! It's genius!
No it's an absurdly powerful add on. Imagine thinking being able to instadown a survivor from across the ######### map is balanced.
I agree, It needs to be nerfed to the same requitment like deathslinger has.
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@I_am_Negan said:
You guys do know the it was all fake right
If this was fake than why do they block all these fake footage? And how hackers make these amazing 3D models and animations? π€
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Usually smoke
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@Cheers said:
Mainly because every game is a flip of the coin. It's either a great fun game wear I feel relaxed, or a hard game with no matter how well I play, I fail.
Pretty much it.
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@MyersxKate said:
Easy fix, it trumps all other addons like scarred hand does
Meh, I prefer the Peanits idea.
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@Bravo0413 I actually want to cry. They just butchered Elie and Joel. LITERALLY. And the worst one is that as the player you need to beat Elie, this is ######### up
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@Milord said:
Right on cue Camaraderie shows up. lol
Yikes
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1255181#Comment_1255181
You can find em all over youtube... search up angryjoe, thequartering, geeksandgamers
Angryjoe has a discussion video up atm about them
Thanks, I actually founded all the leaks footage thanks from someone on twitter
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@CashelP14 said:
It's definitely killer favoured but I think it's more balanced than lerys is. The loops aren't terrible and I think you have better vision to see the killer than on maps like lerys. It's definitely a good map for stealth killers but a good team should still escape.
I'd take hawkins over shelter woods or lerys any day.
It's ok. Everyone has their opinions :)
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1257542#Comment_1257542
It does, but you just told me you just want completely safe pallets with no mindgames lol.
Please read once again my thread, and you will know what map I love the most and why.
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1257231#Comment_1257231
Thanks for reply but your statement contradicts initial statement ""Honestly this update changed nothing. Devs must finally admit that there is no problem with gen effifency, but with overly with gens and how easily they can be done without any effort by a good SWF". I would say rework finally the objectives. The game will never be balanced if you guys not gonna look at the survivors objectives overly."
- If you really knew a lot of tricks as killer you would understand that to play Killer is funny.
- If you played enough hours you would understand that last update is Killer friendly...
- If you were a good "killer" you would understand that last update has removed many safe zones to reduce chase time.
if you still dont understand those points, you insist on saying that surv have ez life and this game is not balanced, you have ham in front of your eyes...... game is more balanced than ever right now. and if you are not sure about that... probably you need to change your strat (probably it's time if you are playing from 3y) in game.
Yes, the last update is killer friendly, but it doesn't change too much, since the good survivors doesn't really care about the strong windows. Also because these windows had a less safe distance, it doesn't mean that they're bad. You can still use them as the survivor to get more distance. I didn't say survivor is easier than killers. It's definitely more chilling, but for the solo survivor it's the real nightmare, because you have no control at what your mates are doing and when it goes up to you to being chased, you can be pretty much screwed, because you can to the pallet that was already destroyed in earlier chases. But for SWF? It's definitely ez, they can communicate with each other and say what pallet was destroyed and which was not and can say to you what they're currently doing.
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@bjorksnas said:
The maps should never all be 50/50 survivor and killer sided perfectly because that means they would all be so alike the game would start to lose all interest
Look at the Badham and Lery's maps. These maps were perfectly balanced to be fair for all players and yet people love these maps.
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@bjorksnas said:
You want to hear a survivor sided map. Ez mothers dwelling.
This map will achieve the changes in the future. Same with Disturbed Ward, which is also pretty much a survivor sided map.
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@BlueFirebilly said:
I hope you know up stairs has three amazing windows, I donβt mind there being some killer sided maps and some survivor sided maps, but most should be neutral
If they want achieve the balance, none maps should be killer-sided or survivor-sided.
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@bjorksnas said:
So only the killer sided maps need a rework but not the survivor sided ones. Alright.
Also there are some safe pallets and to make pallets more useful just add them to the loop so the killer has to break them.
Most of the time its the mindset needing to be changed rather than the map.
There are great looping locations and plenty of opportunity to use balanced landing or throw down a pallet to vault it to use lithe
Also if the pallets are unsafe people should be cornering themselves at them unless they have spine chill + resilience and are amazing at prediction
Which map is for you the survivor sided? Haddonfield? The window fences were already removed.
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@BunnyTheHutt said:
The map does actually have safe pallets, but it's not like other maps like Haddonfield or Lery's where you drop it and then get a good 5 second head start. You have too mindgame the pallets too make them useful, which is why people say it's a bad survivor map.
So it doesn't have.
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He is currently (for me of course) the most unfun killer to play against. It's hillarious how broken his wind up time is and you can spam this without any consequences. Also what is also unfair about him is how he can get a free hit with a spear without even hitting a survivor. That's even more than old Legion. I honestly prefer to play against a good nurse, because she at least has a lot better skill capping and it's more fun to play against.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1257283#Comment_1257283
Peanits confirmed that if the perks were dlc and needed for tome, they put them in there
So this is not RNG π€·ββοΈ
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I wanna remind that bond, windows of toxicity and beast of prey show up in the shrine exactly in the same time when you need these perks to complete a challenges in archives.
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/149758/the-game-is-still-unfun-for-the-killers
I dont want to speak badly about anyone, not about you, this is a forum and i'm not superior to anyone but my opinion is that most % of people with those statement "The game is still unfun for the killers" have seriously problems with perks (not using correct ones, not so many perks choice, etc....), they are not using properly the killer or they dont have many hours in game ....
I understand , to play Killer can be frustrating first 10,20,30 hours but when you have a huge amount of perks (and hours) it starts to become a funny, challenging and interesting game experience.
Some notes:
- Developers did last updates thinking to people like you. I am sure you dont have so many hours in game. If you still have problems listen my advice, try to unlock as many killer perks as possible.
- Play as much as possible not only Killer, try to play Surv/Killer so you understand as many tricks as possible.
- Try to play surv with some friends, possible with more hours than you so you can improve faster your gameplay.
Have fun !
I play both sides from about 3 years frequently. I don't wanna play SWF. It's too ez and boring for me. I play only solo. And don't worry I know a lot of tricks as the killer and survivor.
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@ALostPuppy said:
No idea what people are smoking in this thread but Deathslinger is definitely one of the best killers in this game. Why learn a killer that has fair counterplay and a windup to her ranged attack when you can play one that is so fast survivors are unable to react to it, leaving virtually no counterplay? He's like spirit but requires some actual effort in that regard.
Absolutely.
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Where did you guys find that leaks?
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Sprint burst, Iron will, decisive and unbreakable. Very strong build for solo player.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1253163#Comment_1253163
I'd argue that good killers have always said they wanted fun matches. It was survivors who would say that all killers wanted easy 4ks.
Correct <3 This is what I was saying in this thread. People need learn how to read tbh.
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We all love RNG
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Well I saw that a lot of people here thinks that gens takes skill XD
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@Lily0 said:
At some point people like you are gonna have to admit just maaaaybe its your own skill thats the problem lol. Im a killer main and this patch has been really fun, except for the bugs. Stop always blaming the game and the devs
What is the skill in the game? Holding M1 for 80 seconds or actually being good at the chases? Because with the second one I don't have any problem, the first one is definitely huge problem in the game, when killers are forced to use perks that will slowdown the game. Perks should only be an addition foe the gameplay, not mandatory.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1254433#Comment_1254433
Sorry but if the gens are always popping in minutes then you're not good at the game. It's unfortunate that the devs allowed people to rely on the crutch that is Ruin for years but now it's time to adapt, as killer mains love to tell survivors.
Sorry to tell you but the gens was here for almost 4 years, so I think the objectives should also be looked at. It's like dealing with the previous strong loops. You can't balance the game around the thing that was maded in early state of the game.



