Ihatelife
Ihatelife
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- Ihatelife
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Comments
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Dead hard is also broken, AA can no longer be turned off..
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@Nova_Terra said:
Any reason this update is so obnoxiously big? Especially for a mid-chapter update
Rift
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I prefer to see more perks to be more useful for dealing with the tunnel than DS.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1238868#Comment_1238868
My mistake, it seems like the delay was actually for the Escalation Tome and not the Mid-Chapter update. One of the many inconveniences of Timezones is not knowing when something is actually posted ^^;. My apologies.
It wasn't delayed. The tome 3 was ment to come out 29th. Someone just make a mistake and that's all. π₯°
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Yay
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@Fibijean πππππ
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Idk this map has only an one safe pallet in the shack and the rest of it are pretty unsafe. The only loops that are safe are only the windows.
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1222914#Comment_1222914
You're missing the point, it's not about "good or bad". It's about the game not being balanced correctly. After next update, it likely will. Don't be thick.
I doubt that changing the strong windows will have any impact on survivors. Even though maybe slightly. I would not really rely on this update.
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I don't like the mobile version either, the steering it's so terrible and the skill check system is annoying.
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That would actually make the game more boring though.
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Facecamp has a new meaning I see XD
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Wiggling is not ment to be a free escape. It gives you a protection to not end up being hooked in the basement.
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Sure, but since there is so loud about that totem spot, I doubt that they're gonna be secret anymore ;p
Anyway it doesn't matter if we're gonna get these totem spots, everyone can just easily remember them.
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Everyone is waiting π€£
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So you wanna nerf a perk that is very useful for solo players and not for SWF... Mhm.
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Shelter woods.
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Deathslinger
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The ''stab stab, don't tunnel me'' girl
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Propably trapper, nurse at least have an unique playstyle. Trapper must go all the way to take a trap and place them in the best spots to prevent a long loops to be abused. And this is honestly boring and time consuming and also can be easily countered by SWF
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The game would be banned in many countries for killing the kids, that would be terrible expierience for dead by daylight.
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It's already weak so it doesn't change anything, at least for me π€·ββοΈ
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Oh you guys might have right. Sorry. I see now that the 3.7.0 feedback section is now in the archives.
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@ad19970 said:
I think this is actually getting improved with the upcoming patch. Not 100% sure though, but i believe vaults were better in the ptb.
It was confirmed that they were improved in PTB to be more fair. So yeah it is coming to the next patch
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That would be good change for sure
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@OperationMintyHippo I've reported that bug for you :)
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Doubt it.
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I mean when you unhook yourself
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That's the bug with the unhooking action.
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Spine Chill π₯°π₯°π₯°π±π±π±πππ
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I doubt it. But I kinda like how devs make their own voice lines for killers π₯°
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That's actually a truth. Sadly the only fastest way to learn about items is to check dbd wiki. But yeah that type of info should be added in the game.
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Oh god I remembered their old hook screams, It was so realistic and terrifying
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To give survivor a chance from getting tunneled.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222675#Comment_1222675
Exhaustion nerf actually buffed sprint burst .
Yep, it is now like a better dead hard
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Vigil was confirmed to get a change in the future. π₯°
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The problem in the grind is how long it takes to get all perks on all characters in the game. Not everyone can play 5-6 hours like me or like Ayrun or other streamers. So the best thing for this is to:
- Remove the requirment for unlocking the slots for the characters. All characters starts with the 4 slots for perks.
- All characters should start with their personal perks at tier 3 already.
- Teachable perks can be unlocked in level 20/25/30.
What do you think @Peanits
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Silent Hill chapter would be so cool, damn even the paragraph for killer or survivor.
Also I'm still waiting for the Friday the 13th chapter π
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Propably in chapter 16, When they will announce it on the 4th year anniversary.
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I forgot to mention that a lot of people suggested to add a totem HUD with number of totems that still exist on the map for both sides. I think it will also be a nice QoL change for the game.
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Oh my, I must be the only Laurie though, since i don't use DS XD
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@AvisDeene said:
Lucky Laurie, Claudette seems to be a tunnel and camp magnet. It's a shame because I really like her and never play toxic, yet I'm often tunneled.
That's because the players targeted the claudette as the most toxic sadly...but at least DS on her is very useful.
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@ChiTenshi said:
Youβre right, they will just close patrol you instead though x
Or leave you alone if you jump in the locker :x I love this when it happens
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I think only adding the icons that I suggested a while ago will help the solo players a lot. I don't think we need a voice chat in-game.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1220819#Comment_1220819
So it is that 3rd week? Ugh. Why do they do it tho,when ptb is over? They make 0 logic to me :/
To check if everything is fine (I hope so) and eventually listen to feedback and balance some changes that were maded.
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28th April I'm shooting.
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Around the end of the april.
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Because it's now a lot more frustrating though. With pre-nerf ruin you could at least have a chance, and it was worth playing to get at least some fun. Now it's just gen rush, SWF and Looooooooping
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Iron will
