Ihatelife
Ihatelife
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- Ihatelife
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Comments
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@Szarman said:
naah. Endgame collapse starts in most cases when All Survivors can escape because they can 99% the gates. I think these perk should stay in place they are right now.
:(
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Situational, but interesting concept to be an anti-tunnel perk.
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@Lexilogo said:
A climbing Killer would open up a lot of issues with the work that'd have to go into levels to make it possible, plus the obvious issue of what exactly you do about indoor maps like Lery's or Hawkins. Such an idea would be fun and new but hardly realistic.
I think it would be possible. Especially at the indoor maps
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Doctor is pretty fun
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1219135#Comment_1219135
Do you actually play for more than 5 hours a day, lol.
Yep, because of epidemy xd
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- Yes, after playing at least 5 hours.
- Nope, I think it is better now, Now I have 60-70 ping when earlier I had 100!
- It's more situational than challenging tbh.
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It should be buffed but ok. Self care is only useful for solo, since swf only rush the gens like crazy
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It would be nice
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Ash 2.0 though
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I think the numbers should be honestly to be at 4/5/6/% for each injured survivor, but it would not affect the healing speed.
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@Doc said:
Honestly, I think prestige should just be removed and all the bloody cosmetics should be rewarded for getting your characters to level 50. This is so I can feel like a completionist without having to pIII every single character, which is very time consuming.
Honestly I think the prestiging the character should always be an option. I think prestiging is one of the mechanic in-game that keeps players in game.
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Deathslinger and Spirit are imo the most unfun killers to play against. Anyone else is fun and enjoyable <3
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No.
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Are there any plans to change/remove/ tweak bloodlust?
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Go for the unhooker instead.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1204350#Comment_1204350
Again, though, the changes do not create deadzones. If a maze tile is replaced, that does not mean that a pallet cannot spawn there, it just means that a maze tile won't spawn there. You can still have an ordinary pallet loop there instead (e.g. a truck loop, a loop made of a big rock and some trees, some debris with a pallet on it, etc.).
Is there planned a possible fix for removing dead zones?
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Also I'm looking for the job though, because I still need to pay for flat that I just rent :(
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Wearing the edgy mask, medical gloves while outside of home. And when I go back from the outdoor, I use the spray with spiritus. :)
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It's called the RNG...I know fun
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I'm honestly disappointed in this update. I thought there could be more perk reworks for both sides...
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I think they're scrapping this actually...
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Good. Once all "infinites" will be removed, the bloodlust is also gonna be gone... I guess
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@Peanits Should we expect that bloodlust will be removed soon?
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@Peanits said:
https://us.v-cdn.net/6030815/uploads/281/GHCD1URVAQ84.png
Oops, I dropped my mid-chapter screenshot. Well shucks, so much for revealing it next week. Guess we'll have to reveal some other changes instead.
It's ######### amazing π
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I laughed so hard haha
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Oh it's beatiful, can we keep this? ππ·
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Both can be nerfed at any time. I don't mind.
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I don't really have a favourite addons...
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They said that they maybe will tryna give you a tools to fight against that behaviour, but besides of that it will not be bannable.
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π· oink oink π·
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@BlueFirebilly said:
https://forum.deadbydaylight.com/en/discussion/comment/1187160#Comment_1187160
That was the purpose, to be a funny joke that people would fall for
They could just simply change the assets for pallets for something dope and everyone would be happy like big chocolate bars
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1187016#Comment_1187016
Idk if you're fooling me with a covid joke but I think yes for the lack of sense I'm bad with this stuff
I just wanna said that we have more important problems than april fools day
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@Angelicus23 said:
What is wrong about a funny event for just one day?
Well we have a pandemy that kills a people every day and no progress for medicine for covid-19, people can't go outside and many of them lost the job because of it. Also no one knows when we gonna back again to normal life....I think there is nothing wrong π·
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@Peanits said:
Just for the record so y'all don't get your hopes up too much, the perks mentioned in that Q&A are not necessarily slated for the mid-chapter, they're just a few perks that have designs that we're planning to use in the future. They'll come over time, not all at once.
I'm still happy that these perks are gonna be reworked <3 The game definitely needs more useful perks that will (maybe) change the gameplay for better for both sides :)
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I dislike all the changes. Yikes. Let's see what devs are gonna change in slippery meat, small game, vigil etc in mid-chapter patch <3
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Because breakable walls will coming soon :)
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1184955#Comment_1184955
Why would they delay the midchapter? It's programming. It can all be done, theoretically, at home over Skype calls. Or Discord, or any other calling service.
Well it can be different you know, worth asking :)
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It would be cool. But I wanna see the rift of tome 3 :D
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Nope. I don't wanna even imagine this.
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Aaaa my math skills are still working π€£
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@Peanits said:
It would be an easy win in some ways, but not so much in others. For what it's worth, there are people out there who prefer the longer cooldown. Having a loud noise go off every 8 seconds can be distracting and cause you to miss other loud noises (failed skill checks) or impair your hearing in a chase.
Pros:
- T3 would arguably be better afterwards, and it would all make sense.
Cons:
- Everyone who left it at T1 would have to get the T3 version on all of their killers.
- Anyone who does like the longer time in between can't downgrade.
That said, we are aware of Discordance. We know that there's people out there who prefer tier 1 over tier 3. But at the same time, it's a low priority since it's not really hurting anyone as is and you can choose not to level it up if you prefer the lower tiered version of it.
Is mid chapter patch gonna be delayed due the covid-19? Are we gonna get also an april developer update? <3
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1184130#Comment_1184130
You get your base BP multiplied by 1.5. So +50% bonus. And the 2x was definitely not 10k -> 30k. It was 10k -> 20k. The other people explaining the error in here are correct.
So now it is 10k -> 15k?
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@KingFrost said:
Why this is a bad idea:
You're unhooked. At the SAME TIME a survivor is being hooked by the killer. Now the killer is free to come back and tunnel.
DS is mostly fine. It doesn't have to JUST be an anti-tunnel perk. The only time it should be disabled is if you personally unhook someone.
This + also it can be abused by SWF with sabo. And VERY TERRIBLE for solo players. That's a NO from me
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I personally hate them as the survivor. Idk why, but they remind me of the shelter woods map where there is completely nothing.
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Yeah, it's actually hard to reveal him at this point. It's better to run out when you see him though.
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And Laurie π₯°
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Yes, the game needs a more perks that focus on anti-tunneling.
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Being oblivious with having OoO is like having a free wallhack in chases. It's gonna be a buff to mend tbh.
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No, report this to the bug section.
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It's true, there is no point.