Huge_Bush
Huge_Bush
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- Huge_Bush
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Comments
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/2952677#Comment_2952677
That seems a but much.
I only play Claudette and I constantly have to grind the blood web because of always hitting the million mark. There’s no reason to keep it as low as it is.
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No reason not to be unlimited at this point. At the minimum it should be one billion.
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I have better advice. If the game is unfun or makes you miserable, it’s better to just stop playing. This goes for both sides. It’s a video game and it’s supposed to be fun. When it’s no longer fun, it’s time to leave.
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@IlliterateGenocide said:
Bubba bad.
Bubbi Boi is best boy. You bad.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2949214#Comment_2949214
That I...
It feel very uncomfortable when my hair gets alot of oils, I have to use shampoo once per 2 days if the weather is ideal. But my country (Vietnam), we have to use helmet when traveling with motobike, in weather of 35 Cel. Just 1h trip outside would make me want to instantly use shampoo again even if I just use it few hours ago.
My cities weather is the same as yours during the summer and it's very humid here too. What works for me may not work for you, but you have to understand that changing your shampoo routine means giving your body time to adjust to it. So it may feel icky at first, but after time, it will get better. Then again, I don't know about using a helmet often, and I'd probably feel the same as you. I just know when I first transitioned to shampooing once or twice a week, my head got really dry, then it got really greasy for a while. Eventually, when I just stuck with water most of the week, my scalp got much better.
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I used to have really bad dandruff that I fixed with a baking soda scrub and apple cider vinegar soak. I got tired of it and now I just shampoo once or twice a week with Head and Shoulders Shampoo and condition mix as well as a separate conditioning with dove anti dandruff conditioner. It works well. I also rinse my hair every day. Shampooing too often strips the head of the oils it needs to condition your scalp and hair.I used to have really bad dandruff that I
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@OniWantsYourMacaroni said:
Dead by Daylight 2 announcement 😉
Just wanted to say hi! Nice to see you posting since I haven’t seen you around here in a while.
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@YOURFRIEND said:
What's this from?
A game that all the haters were hoping would kill Dbd. I think it was called Last Year. I may be wrong though.
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Claudette will get a Bush cosmetic that changes shape and color depending on the map. If it’s an indoor map, she just goes invisible when she sits in a corner.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2947412#Comment_2947412
I think that's because survivors are less whiny than killers to be honest.
lol, yea, all the camping, tunneling, nerf XXX killer threads as well as end game chat say otherwise.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2947481#Comment_2947481
Can confirm. Had to turn my gamma up for claudetites. it was getting absolutely bonkers how many people just crouch in a bush or corn if I'm Nurse. And what's worse, it was working. That fatigue makes it so easy to immerse.
Yup, and sneakily using LoS blockers helps a lot. Add Lithe into the mix and I can waste some time, though I’m bad so not much. I just make sure to run her across the map as far as possible from my teammates.
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If you can't loop a Nurse, stealth is an option. I use it reasonably well.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/322776/design-contest-petition
It will be great if we can show some of the other entries apart from the winners, i do agree.
We will not run them in the same way as we have done in the past where entries were uploaded onto the forums - we're limited by Countries and that's far easier to manage with the third party app instead of on the forums. And even when they were here, they were not chosen by the community, there's so many variables that are considered about whether or something will work in-game, fits the lore etc.
I'm a little slow and lazy at the moment, so sorry for the possible stupid question, is there a place where I can check out all the submissions? Even though they may not get selected or be amazing, I loved looking through the old thread of different designs.
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I hope someone designs a Bush cosmetic for Claudette and a skimpy red sequin dress for Jane. I would but my graphics tablet died a while ago and I'm really rusty with my art.
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/2943034#Comment_2943034
It was a peanut butter and banana sandwich on whole wheat. Your sandwich sounds really good right about now
Yours sounds good too! I have to add jam or honey though. I have a bad sweet tooth.
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@Veinslay said:
I had a squad do this to me but they used Exponential that they booned somewhere on the side of the map the library is and then kept running to the library. I just went and made a sandwich instead
What kind of sandwich? I’m currently craving a nice toasted turkey sandwich with extra sharp cheddar and sliced red onions (that are all toasted).
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@feng_min_main2003 said:
https://forum.deadbydaylight.com/en/discussion/comment/2941763#Comment_2941763
If killers didn't always play like their mother's gonna die if they don't get a 4K I wouldn't have anything to be angry with.
Idc about perks, killer or anything. It's just the players that make the game unenjoyable.
As if survivors don't play the same way.
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Claudette
All those who say otherwise are liars.
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I enjoy evading the killer for as long as possible and still giggle when they walk by my bush, unaware that I’m right there.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2940845#Comment_2940845
Hear me out
Catboy David
Mankini Pyramid Head
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@TragicSolitude said:
That's counter-productive. The worse they are as teammates, the more survivors die, the more the numbers will tell the devs that killers need bigger nerfs. Survivors are going to end up decked out in armor while killers will be left holding feather dusters. Great plan.
On a related note: If Susie gets a maid outfit and a feather duster, I will try playing Legion again.
Nah, Dwight deserves the maid outfit long before Susie does.
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I didn’t know using the Ormond offering because I’m tired of the same dark maps over and over and wanting to give my old eyes a break from the poor contrast of certain maps is considered toxic.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2939715#Comment_2939715
I am sure one day the devs will give you guys bot killers to play who will be programmed to not tunnel,
This is obvious bitterness.
Let me ask you this. In good competitive game design, such as Street Fighter, League of Legends and Call of Duty, where you have one group vs another group. Can you tell me one instance where one side has absolutely no counter to something another side can do. Something that will allow 1 side to completely remove the other side from playing.
Would it ever make sense to have one side be able to completely remove the other side from playing without counters? For example, in Street Fighter, would it make sense that Ryu couldn't block Ken's attacks unless Ryu happened to bring in "Ryu-Can-Block-Ken's-attacks Charm".
It's straight up a game design flaw that survivors are unable to counter basekit strategies that Killers have. Survivors shouldn't have an I-Win button. However, survivors also shouldn't have an I-Lose button either.
But you have base kit counters to tunneling. It’s called teamwork, windows, and pallets. You, as a single survivor are not supposed to be able to do much against the killer. You’re only supposed to be 1/4 the power of the killer. You’re not supposed to have equal power that can force the killer to play how you want them to. You’re supposed to eventually go down, not stand on par with them.
Your team is supposed to come together and persevere against them. The game provides you with temporary base kit counters such as strong loops that are right next to strong loops. You also have free exhaustion perks that can help you waste the killers time by giving you enough time to get to a loop. Your teammates can also help by taking protection hits and blocking doors/windows to hamper the killer from tunneling you.
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I just stop playing the game and do something else.
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Hes alive in your heart.
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Only if hooked survivors will teleport away from a camping killer and can then unhook themselves, even during second stage.
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Hello there fellow Claudette main. Congrats on the personal achievement.
Off topic, is it me or does Felix look like he smelled a fart in that portrait?
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Spine Chill is fine. It doesn’t let the survivor know what direction you’re coming from. If you’re good at sneaking, you can use it against them. It’s even caused me to walk into the killer at times, thinking I’m walking away.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2934591#Comment_2934591
That is simply not true. "Good" survivors won't last against a good Nurse in most maps. I'm not arguing you might have "god tier" survivors running around very good Nurses. How many of those exist? one? ten? twenty? fifty? out of thousands.
Your argument about balancing Nurse around a minority is invalid, for the simple reason that you will always get a survivor, no matter how good they are at the game, in time. Also that survivor relies on their team for objectives, while you only rely as a Nurse on yourself. It is widely known the kill rate universally is well beyond 3 kills, meaning most games end in a 3 or 4k, because 99% of the teams are just average survivors that don't know how to play optimally.
Should the game be balanced around 99% of the playerbase? Absolutely yes.
You’ve obviously never seen good survivors then. Plenty of tournament videos on YouTube, help yourself. If there are few “god-tier” survivors then I’m willing to bet there are just as many “god tier” Nurses.
Killer is always supposed to get the Survivor in time, yet, many of the M1 killers can’t with how fast gens go if the team splits up at the start of the game, especially with the amount of strong loops there are on most maps. They usually have to wait until the Survivor screws up or are out of resources, by which time the gens should be done if the team had more than two brain cells.
Game should be balanced for everyone, the potatoes, the average players and the high level players. No one should be excluded.
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@Sumnox said:
I enjoy reading the constant patting each other's shoulders "she's perfect... ", "Hell yeah man isn't she" of extremely biased groups here.
Well, Nurse is undoubtedly broken and by far the most unbalanced killer of the rooster. She ignores every game mechanic, and her trade offs are very small compared. Objectively speaking, when a player is experienced enough as her, and that doesn't take nearly as much as some people like claiming, she dominates consistently, no matter the skill of the players playing against her. Sure, I can run a Nurse for a very long time if the map is decent enough, but in equal circumstances, even if they're worse of a player than I am, she can catchup and make up for mistakes in 2 blinks in a disproportionate way.
She needs to have a more punishing exhaustion after missing her power, her blinks need a longer cooldown in between, and her broken addons need to be completely reworked. I'm fine with a killer being very strong if the player is very good. I'm not fine however with playing a game in which my input doesn't matter, and I just have to pray for RNG to help me. "Maybe she makes a mistake, maybe I'm lucky with the map, hopefully she's bad...". That's bad design. That's boring. I don't want pitty or luck to help me out of a situation, I want to play a game, not a spinning wheel.
Against equally skilled survivors, Nurse isn’t as strong as you claim. Yes, she’s the strongest killer, but survivors who know how to play the game can buy enough time for their teammates to rush through gens and leave. Nurses only completely dominates against average and potato survivors.
You might argue “well, the good survivors are in a minority and she should be balanced to face against the majority” and I would ask why? Why should a killer be made weaker, and more difficult to play for killer players? Why is it always “killers should just git gud” while having the game always cater towards survivors? It’s okay for killers to have a few strong options to play against the top survivors.
Finally, the way you describe how the game play is against Nurse is exactly how it felt when I used to play Killer. It was like constantly running on a spinning wheel, just waiting for the survivor to make a mistake or hoping I’d get lucky or that they’re just bad.
If we take your advice and nerf the Nurse for those reasons, then we should nerf all the strong loops in the game since they’re boring for killers.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2932548#Comment_2932548
"Where am I going, human?"
To a land where kitties get fat and spoiled.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/2932935#Comment_2932935
not necessarily being nerfed, that's not what I said. I said they need to be changed. I can't see the point of a continuous stream of mending when I play as a survivor.
If the purpose is to slow the game down, a repetitive boring action is not the right thing to do and Legion is not balanceable with the current power.
If that’s the case, looping should be removed from the game because it’s repetitive, boring and tedious for most killers.
Legion is only boring when you’re with a group who don’t know how to counter him. Had a match yesterday where my teammates didn’t know what Discordance was and kept revealing their locations. I was able to do three gens, lose him in chase multiple times cleanse three totems and deny him a chain hit several times because I’d just start running before he could make it to me (and lithe helped).
Many times, it’s really not the killer I have issues with when playing solo. It’s the idiot teammates.
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Minding my own business, working on my gen and then seeing Myers white mask staring at me from a distance still causes my spine to chill.
Bubba with tinkerer is a close second. Never have I gotten as scared as I did once on a corn map, having Bubba silently come out of the corn with his saw revved.
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New objectives for survivors will only make it easier for killers to camp and tunnel, something that this game does not need more of.
CI is fine, if you find survivors being stealthy boring, you have Doctor that you can play as or you can use Lethal Pursuer to start chases asap.
If the devs were to remove everything that players found boring, the game would be crap. When I played killer, I found it very tedious and boring getting looped around the same strong structures over and over, having to wait for survivors to make mistakes. Should they remove looping?
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I was marked by a Ghostie during endgame and was almost gonna go down. I ended up running at him while he ran through a bush and I just crouched in the bush. He completely lost me.
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@brokedownpalace said:
It's hit or miss. Most games seem to be survivors stomp or survivors get stomped. Very few of my games end with 2 kills/2 escapes.
This is the same for me except for today where my solo groups kept beating noob killers. I felt bad and letting one of them kill me in the end even though they motioned for me to leave.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2928684#Comment_2928684
Not as bad as being new killer
Just don't play killer in the evening.
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For the same reasons survivors t-bag at the gate for as long as they can, flashlight click, t-bag and point after every pallet stun or hide without progressing the match in order to punish the killer for killing their teammates.
Entitled and/or Salty players who go on a power trip while playing this game because they're pathetic and powerless in real life.
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I find Davids, Steves and Zarinas to generally be the better teammates.
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@NekoGamerX said:
why does No One Escapes Death need a change? I mean killer using 3 perk the whole match there 100% chance it wont activate.
also your idea just sounds like an end game Devour Hope but it not being a totem.
It doesn't need a change, it's just people don't want to get better at the game, admit they're bad at the game and want to be able to neuter killers so a survivor can 1 vs 1 them.
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Noed isn't broken so there is nothing to fix.
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They've should have used a Huge Bush rather than that tiny one.
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I constantly forget he is a character in this game.
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@GoodBoyKaru said:
And now we have an old character with a sexuality change against his will that can potentially be targeted with no way to defend against that.
Babes what the ######### are you even on about anymore
He probably means that killers will now target Davids and tunnel/camp them out of the match.
When I played killer, I tunneled him so I can look at him more.
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@EQWashu said:
https://forum.deadbydaylight.com/en/discussion/comment/2921965#Comment_2921965
Aww I like Luna/LuLu, that's adorable! And I guess I've been around cats/kittens long enough to accurately call out the lil stinkers of the group when I see them, he sounds as adorable as he looks!
Its definitely hard to give them up (believe me, and believe me when I say its even harder to keep them all lol), but I always feel good knowing they are going to good homes that can give them the care and focus I might not be able to <3 You've got this!
Another kitty picture for cat tax; this is Tilly with a picture that encapsulates her cattitude pretty well:
I am still not set on the name. I like the LuLu but not super happy with Luna. I may just name her LuLu. You have a good eye for little stinkers. When he's hungry, he will paw at his siblings until he de-latches them from the nipple and takes over. If pawing at them isn't enough, he will climb on top of them, bit and kick until he gets his way. Still, I love him and his twin so I will most likely be keeping both of them.
I have already found 3 people at work who I think will be good to the kittens, I just have to wait until they're fully weaned and see if they're bonded, and if they are, I will require them to adopt two. So far, there are two "runts" that seem like they will be fine alone.
Here are some more pics, as per the cat tax code. The ones with the white feet are the "runts" though not really because they eat well, they're just not as rambunctious as the other three.
That last one is the mother getting tired of feeding them and being in the box. I got them a new box that's larger and has an opening for the kittens to wander out. Its so cute watching them slip and slide on the bare floor.
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Handle Bar Mustache
Shirtless Torso
Tiger Pants.
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Nothing can withstand the might of The Bush! NOTHING!
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2922456#Comment_2922456
This has absolutely nothing to do with the topic nor is it connected in anyway. Ok so you would buy BHVR to kill it off, thankyou!
No, I would not buy Behaviour. Wouldn’t be worth the money. My comment does have to do with the topic because I’m discussing what I would do if I was rich like those you mention and pointing out that Behaviour and this game aren’t worth the time when there are more important things to do.
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If I was rich like them I’d completely forget about Behaviour and do good things for those that are less fortunate than I am. It’s not like I would be able to take the money with me into my grave.
Id also help animals in need and I’d probably move to someplace less humid.




