Hopesfall
Hopesfall
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A shroud is a toxic survivor strat then, spawning w/teammates to get a gen done before killer can cross map
even worse if it's 2 and 2 and gens are opposite sides, guaranteed gen gone with no ability to stop it
sort of like a mori
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any time I run it, each survivor always manages to have an item in their hand by the next time i find them
at least it used to remove charges..
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Why are you acting like everyone knows this bug exists? I saw 2 people next to a hill tbagging and i killed them as i thought they were taunting.. i didn't know it was a bug, how would i unless i experienced it? the vast majority of players don't come here
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If I get in a lobby with 2 or more flashlights, Lightborn goes on.. no hesitation
not dealing with that
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so make another survivor perk completely uncounterable? lol
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Pig has one of the more fun possibilities IMO.
Amanda's Letter + Video Tape + Murky Reagent; crouch in the thick fog, and you can see their aura and dash quick. It entertains me at least.
Discordance / Pop / BBQ / whatever
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@chase131119 said:
...what else are they supposed to do?
"Okay everyone, we've done gens too fast. Everyone just sit in a corner for two minutes"
Apply better pressure maybe?
nice meme thrown in at the end
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just as an FYI, if you're on console and see the globe icon.. pretty sure that could mean the other person is on another console too so not necessarily PC
pretty sure
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well.. welcome to console killer life
pc players whining about too much sweatiness?
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PC and Xbox can use party chat together. Did it today with a friend who was on PC. But.. he's on my xbox friends list already, if he wasn't then no there's no way to communicate because the See Profile option is grayed out on crossplay users
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I played a few last night as killer and didn't have anything remarkable happen, felt pretty normal.. i had 1 match of 4 non-xbox users, the others usually had 1-2 CP players
played today with a buddy on PC as survivor, no lag or any issues.. i'm actually surprised the game hasn't exploded
my only gripe so far is end game scoreboard, clicking on someone's name on the xbox you have to then scroll 90 minutes to the right to see their profile
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Use Iridescent Heads + Infantry Belt, only go for ranged shots. If you have Hex: Retribution that could give you a 10sec aura on everyone; Rancor / Bitter Murmur.. anything that gives aura reads (BBQ is 40m+, a bit far)
Hook someone on hills if possible, usually an easy down on rescues
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@ItzPixelYT said:
this right here is just what is wrong with this community...lol you enjoy making people rage quit and salty...just toxicity for no reason.
i just saw a video titled infinite head on where these two cucks go around head on trolling w/purple flashlights
that's better?
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should've left him alone, Billy has always been fine, the whiners should've "adapted"
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Guessing you haven't played much killer.
Go play on Ormond as a basic M1 killer vs red ranks. Tell me it's balanced. Take you 20-25 seconds to get to the first gen across the map, while they spawn on it. Using discordance, you'll have 2 sets of 2 spawn on opposite sides of the map. Then when you actually find people, unlimited supply of pallets for you to sit and break.
Then you haven't even factored in toolboxes & second chance perks.
Crotus Penn asylum.. Red Forest.. Rotten Fields.. Haddonfield.. just gonna stop there, as i type this your mind is already made up w/head in sand
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@GoodBoyKaru said:
NOED is for bad killers. If you rely on NOED to get kills you don't deserve to be high ranked.
If you have to stack second chance perks on top of second chance perks (like the infamous Smol PP Build^tm) then you're not a good survivor. If you rely on those perks every game you don't deserve to be high ranked.
Both sides have their issues. DS by itself is fine, and unbreakable by itself is fine. They need anti-synergy together and suddenly there's no issue with either perk.
BT is counterable by chasing the unhooker. I'd prefer it to deactivate during endgame but oh well.
Dead hard is counterable.
How do you counter dead hard if they use it to gain distance to a pallet they otherwise wouldn't have gotten to?
explain how you counter that.. I'll wait
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I was about to start a new thread but I saw this one.. I had taken a break for ~ 3 weeks only to come back to this nonsense.
Remember when gen auras were an issue on Ormond? So it's basically we are back to that, except it's on every map, and every type of aura. Amazing.
People are saying this is a QA issue and not a deliberate change? I really fail to see that. Any person in QA that is not brand new could tell the auras were changed and too faint. Not buying it.
and yeah i'm definitely not bothering with this game again until i can see auras.. I played Trapper and needed a ######### magnifying glass to see my traps.. ridiculous
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@Hoodied said:
the Lying Figures are the same way in Silent Hill, they twitch alot.
Atleast they are not attacking...
EDIT: forgot the not
that's all well and good but are you looking at them for prolonged periods in SH? for me it's prohibitively annoying, i have to look away from the screen or accept the headache
it's like a toned down strobe light before/after every match
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This already happened, why are people whining again?
wait, because they got their way with Billy, had to move on to the next killer.. i guess they're ok with Freddy then if they're back to whining about Spirit (lol).
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1428755#Comment_1428755
Because, again, most of the feedback surrounding Nurse and Ruin did not consist of actual feedback, just petitions to remove the changes.
what other feedback would be necessary?
"these changes are bad for the game, don't implement them"
what else needs to be said?
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i haven't played for over 2 months, i checked back in to see bubba and billy changes.. after watching videos, they just switched roles. What was the point of all this? You destroy Billy so no one uses him, you buff Bubba so now chainsaw users will gravitate to him.
Why even bother with all this? You just nerfed Billy because he was next in line from all the whiners after Spirit was nerfed. And next will be Freddy.. and down the list..
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@Speshul_Kitten said:
I have 4K’d with Deathslinger every game since the new patch with my sensitivity set to 100%, or the newest max.
The problem doesn’t really lie with the sensitivity, something about the movement of Killer feels very strange, idk if it’s the frames or overall control you have with killer now, but it was enough for me to put the controller down until it gets fixed.
yeah he was like bobbing up and down at the start of the match, it was weird.. but turning w/left stick (body movement) was so slow.. it's bad. PTB can't test console.. so.. who is testing consoles during these patches? there's no way someone that plays killer more than 5mins a year could load up the game after this patch and say "feels the same".
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split maps like that are unfair just as a rule.. which side is the only variable
if it's 4/1/2, killer wins, if it's 3/1/3 survivors do
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@illusion said:
Guys, what are you talking about? The OP's concern is with the matchmaking. Don't hijack the thread to debate the strengths of killers.
Yes, OP, the matchmaking sucks, atm. Supposedly they have a plan to fix it, but we will have to wait and see. I wouldn't hold your breath.
they've had a "plan" to fix it since the Oni release
........
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you've been through 101 levels and rank 17 talking #########?
uh
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Did they address the god loop on Ironworks turning into an infinite?
or is that just going to be a thing now
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@nicknack said:
Nope sorry dude you made the choice to Tunnel you get hit with ds. And besides not everybody hits the skill check so you can either not tunnel or you can chance it. Plus there's always the chance that they don't have ds.
"made the choice to tunnel" LOL
EGC, one guy hooked, 3 full health. Doesn't camp. Guy gets unhooked. You gonna hit 3 uninjured people to give them sprint burst to the exit or you gonna try to get a kill?
i guess the choice was lose or lose harder huh?
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it's the killer equivalent of sitting on a gen holding M1 the whole game.. neither is fun.
I'd say alot that noed camp probably either feel like they have no other choice because gen speeds and they want to secure a kill, are sick of survivor behavior, or they hate the game and have nothing else to play currently.
I really doubt many killers beyond rank 10 go into a match w/NOED thinking of it as a "strategy", more of a "f*** it"
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@LALYTHIA said:
Well, his stalk being broke AF makes him perhaps easy to play. *shrug*
i still don't get this and why it's universally accepted
i get broken out of stealth when i'm around walls. survivor is crouched looking over barrels and i can't even see them? broken out. survivor on hook 100m away behind trees looking in your direction? broken out.
"easy to play"
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his projectile doesn't clip an object with a radius of 9 miles like the hatchets.. so he's already better for that alone. ADS is always better than .. no ADS. No wandering to the edges of space to find a locker.
In those respects, he's easier. In terms of actually "winning", nope.
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@PapiQuentin_ said:
I can't stress enough how easy it is to ruin a survivor's game by remembering their name and then playing extremely toxic the next time you play against them. The survivor can't even check who they're playing against so why is it fair the killer can see them?
if you're on xbox you can see the killer before the game starts by going to Recent Players..
if a killer is being toxic to you on repeat occurrences, chances are you did it first
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He is pretty basic now, aside from the Iri add-ons the others are so .. underwhelming. Static Blast cooldown, yawn. Terror Radius Increase/Decrease. Aura reads that are overridden by the bubble.. pointless. Shock Therapy range add-ons that don't even reach the old +25% range add-on.
He gets his real power once a minute. Shock Therapy can be outright ignored in loops just by dropping pallets early. Plus the base range on ST is laughable.
So unless every doc you face is using both Iri add-ons, you're facing a pretty basic killer that just gets info until you hold M1 for 10 seconds..
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1214470#Comment_1214470
Clearly you don't know a lot about this game.
you're right.. even though others have stated it's bugged and doesn't work as intended. i ran it again yesterday in 3 matches and i'd hit players and they go silent.. post game, no one running iron will. It used to work, like i said.. now it doesn't, at least consistently
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@myers_obsession said:
https://forum.deadbydaylight.com/en/discussion/comment/1214470#Comment_1214470
Thats not true with stridor and iron will you can hear the sounds by 50% of the normal volume. Here is a good explanation. https://deadbydaylight.gamepedia.com/Stridor
an explanation is not in game proof.. telling you.. go try it
something changed recently, and stridor doesn't work
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1214470#Comment_1214470
That's completely false, Stridor negates Iron Will, not the other way around.
Go try it in KYF then, I've ran Stridor multiple times vs Iron Will users in pub matches and didn't hear anything. A long time ago, you could faintly hear IW with Stridor.. now.. nothing
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@Seanzu said:
Spirit is a brainless killer, stick on stridor and there isn't a single thing survivors can do.
Stridor doesn't negate Iron Will so there is no reason to run it.. if they aren't using IW you can hear them, if they are running IW you won't hear them with or without Stridor. Pointless perk.
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Takes plenty of skill..scratch marks are random and near invisible on some maps. Couple that with sound issues and Iron will.. yeah.. not skill-less. I get lots of salt when I play Spirit.. guess survivors just don't like her :(
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If I need a pip.. Spirit/Doctor
for fun.. Myers & Hag
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Is the god loop turned infinite on Ironworks getting fixed?
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He is weak vs someone who knows what to do.. ie.. if injured, just drop every pallet you see and you're invincible.
Literally no reason that an injured survivor should be able to get speared and walk away as if nothing happened just because they dropped a pallet. 2nd hit should be a down.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/143736/the-power-role-ladies-and-gentlemen
Bad build, probably a bad player as well. Loses to maybe SWF? Not unexpected.
heaven forbid someone try to use a build outside of the 6 designated usable killer perks
christ
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@HuntressIsMyFavXD said:
So I've started playing nurse on console quite a bit and I've unlocked In the Void She Walks
But I looked at From the Void She Kills which requires chaining 3 blinks together and grabbing a survivor, which is impossible, please fix it
i made a similar thread few months back.. you can get the achievement using the Iri addon that adds a blink.. but it is such a pain in the ass because you can only blink within FOV.
After like 10 attempts using various methods.. including gen & hex totem camp w/Insidious.. I finally got it on a hook rescue during EGC.
it was pretty terrible
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@YaiPa said:
in the end, I'm just gonna make the smartass comment on how they didn't fix ironworks at all, making it a legit infinite.
didn't even last a week before becoming an invalid thread lol
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@Hoodied said:
Bait the survivor to attempt to go for the flashlight save, or just look at a wall
Does not matter.
I made a thread a while ago about being blinded outside of FOV.
It's not just me. I had 1 match where there was less than a foot between me and the wall and still was blinded because of beams from another dimension. it's trash
https://forum.deadbydaylight.com/en/discussion/126494/flashlight-blinds-out-of-fov#latest
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@ClickyClicky said:
Just bring Bamboozle
it took the 2nd page to get there, but i knew someone was gonna spout this nonsense
yes let's run bamboozle in anticipation to block 1 window on 1 map variant out of 30
brilliant survivor logic
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laughable 🙄
was this even tested before PTB?
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1202517#Comment_1202517
New ruin has done more against me than old ruin ever had since I hit my greats.
I don't see your point. New ruin is good.
my point is all we heard during PTB with the ruin nerf was "aDaPt" and "gIt gUd" from survivors
why not follow said advice?
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where are all the "git gud" and "adapt" survivors post-ruin nerf?
what happened guys? can't git gud or adapt yourselves? :(
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1198762#Comment_1198762
Why nerf instaheals? Pink addons should be powerful, and if the killer has instadowns then the add on is worthless.
You see how that works?
insta heals literally still exist in the form of Styptic
in mid chase and know you're about to go down, use Styptic, take free sprint burst
how is that any different and thus "nerfed" ?


