Hopesfall
Hopesfall
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@[Deleted User] said:
No phantasm traps hag is pretty fun.
I like using the disfigured ear with that.. just random sound bombs lol
Hag's addons are definitely the most fun and unique
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made a thread on this recently.. i really wish it'd be scrapped so I can select the addons and offerings I actually want
https://forum.deadbydaylight.com/en/discussion/220523/bloodweb-is-outdated#latest
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@OniWantsYourMacaroni said:
Hmmm,i didn't even notice that.I never had a problem with them anyway
console skillchecks were choppy as hell.. like perma-madness+lullaby level skillchecks
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Really though, how do these things pass QA? I feel like they do bare minimum QA, and probably don't test every platform.. and with crossplay enabled, if something is broken on 1 console it probably breaks every platform
I'm on Xbox and got the 4.5.2 yesterday, and it took 5+ minutes to get past loading screen. Then the Survivors/Killer menu buttons were delayed by minutes. How is that acceptable to QA? Plus they have to get updates certified by Microsoft.. like how?
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@EvanSnowWolf said:
Play both sides and you won't have an issue with daily rituals sitting there and rotting.
I'm not going to play as Quentin and open the exit gate because he's level 1, and I'm not dumping 100k bloodpoints for 25k return
the rituals need changing like the bloodweb does, they're both outdated as hell
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@Datatsushi said:
My friends and I have been trying for the past 20 or so minutes to lobby up together (all Xbox One). We got it to work once, but then it kicked us all while waiting for a match. Then we get stuff like this...
https://us.v-cdn.net/6030815/uploads/S7GCQFYO3ZLY/received-3489630297813401.jpeg
I had that when I tried killer
That was after about 5 game restarts because it would never get past "Loading"
and once it did, the Play as Killer/Survivor buttons were delayed by like a minute, and then I'd get random glitches like your screenshot
and I turned crossplay off.
Better not be this way tomorrow once every platform is updated.. i stopped wasting my time with it tonight
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Still needs adjusting IMO.. the score events are too high, and why don't they just put the portrait/gen layout like it was previously? What "future plans" require you to go vertical up the screen instead of grouping in a corner
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the 7-8 useful killer perks aren't even meta, they're mandatory in red ranks thanks to game design
it's incredibly boring and stale, has been for years
undying comes and changes that slightly, deleted within 2 chapters
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@WiiFitTrainer said:
Because ita annoying as hell to have ruin cleansed in the first 30 seconds of the game. Even with undying
but survivors insist undying is still strong..
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1960892#Comment_1960892
Yea but it is also stopped when phasing so I wonder if that Is a give away to the scare crow/stand still trick is happening
chase music only stops after what seems like 75% of your ability time is gone
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I like how people act like chase music doesn't completely drown out sounds for 75% of your ability time
you can tell who doesn't really play spirit much
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Whispers / Discordance / Pop / BBQ (bbq can be replaced with Ruin,Surge, or Surveillance)
That's the try hard build.
Others mentioned skill check builds, but those are hit or miss.. try hard build is solid.. Whispers is a guaranteed Static Blast hit
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I like losing a pip when someone leaves during the loading screen.
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@Yatol said:
ye now its just a more expensive rusty head, i dont think most really use pool of bloods to track survivors enough to make this one worth buying over rusty head. TBF the repair speed debuff was barely useful.
the speed debuff was the only separator from Rusty Head, and it's the same effect as Thana except it was timed. I guess they rather Huntress just use Iri/Infantry or exhaustion/wind up
personally I like the mental warfare of a speed debuff
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@GrimReaperJr1232 said:
Does... it really matter?
Sure, the nerf was pointless, but the debuff before was only 5% making a gen go from 80 to 84. Don't see the reasoning behind this change but again, the previous effect was so minor, who cares? She's getting an add-on pass soon anyway.
It matters in principle.
If a 5% speed reduction is unbalanced, why does Thana still exist?
it's just stupid
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It's better than Undying, it least has an effect before it gets cleansed.
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Clown and Blight.. Clown's "rework" was not enough to make him worth the effort, he's still not fun either
Blight's handling is horrific, having the turn radius of a semi truck is not enjoyable. I stopped wasting bloodpoints on him at level 40
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@6yXJI0 said:
Deathslinger. The only reason he uses nonlethal harpoon is to bring people alive. I guess he would use a lethal ammo, to deal with Huntress.
that lethal ammo that goes 10 feet lul
huntress unlimited aimbot range
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1949779#Comment_1949779
Thing is we're not talking about M1 killers, we're talking about Spirit.
yeah I get it, it's ok when every other killer relies on the survivor to mess up, but it's unacceptable when one killer has the power and the survivor "relies" on the killer to mess up
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I thought they were resetting everyone to 20 with this most recent patch anyways.. I guess that is tied to "mmr" ?
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@grunt7554 said:
https://forum.deadbydaylight.com/en/discussion/comment/1947622#Comment_1947622
If the Spirit uses Stridor Iron Will means nothing
false
seems pretty clear people don't play Spirit.. chase music drowns out 90% of the sounds, which is why Stridor is used.. an Iron Will user crouched is still nearly inaudible
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1947654#Comment_1947654
There is a huge need to nerf her, and while I'm optimistic with most killers, even ones like Nurse, Spirits counter is pray she makes a mistake. When the only counter to a killer is them making a mistake there's a problem.
Sort of how almost every basic M1 killer solely relies on the survivor making a mistake in order to succeed? wheird
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@REL1_C said:
https://forum.deadbydaylight.com/en/discussion/comment/1946995#Comment_1946995
As a survivor main I hope it isn't too rubbish but how the hell are the DEVS suppose make the key nerf the same as the mori's nerf.
getting rid of keys in chests is a start, it's so f'ing cheap
wish I could find an insta mori like it was one of those Red Glyphs.. that'd be fair right?
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Undying/Devour is dumb, just like putting Undying with anything now.
If you're going to waste a 2nd perk on a hex, then put on a Hex that actually does something before it gets inevitably cleansed. Undying has literally no purpose, so anyone running Undying/Devour is a sheep
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@Nosferatu3145 said:
This is old news my friend
literally never seen it before and i've played that map a ton :/
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1939134#Comment_1939134
Its impossible to get 12 hooks against good survivor. (Sure you can play normal and then "farm" the last hooks). But it doesnt matter. Otz tried the same with wraith and trapper. When its so easy why did he not use the same tactic with them? Bc they are weaker then plague. So why change plague when there are other killer who need it more?
go play Plague vs Rank 1s for a whole weekend, see how you like it
I'd rather play Wraith any day of the week
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@TicTac said:
Otzdarva did a 50win-streak without addons with plague. But she is not really his main.
not everyone plays 8+ hours a day 6-7 days a week.. get real
"lebron james scored 70 points, why can't you?"
and i watched that vid, he was nowhere close to getting 12 hooks on some matches.. anyone can slug and get 4ks with 5-6 hooks, doesn't mean Plague is good
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you can't touch 5 totems in a whole game? you can be a gen bot for 80 secs x 5 but you can't touch a totem for 12? lol ok, NOED OP
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Can someone provide context or screenshots so I know what to look for and not bother with? please
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/comment/1929290#Comment_1929290
you could but the same thing happened on old ruin undying so your point is mute.
that was a 50% chance, it's now 100% chance, so no my point's not mute
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1929305#Comment_1929305
Have you by any chance heard that Game was Doc's best map ? He gets great amounts of pressure thanks to the free infortmation from survivors beiing clumped together and some good stall.
And if survivors are throwing pallets before even in range of Doc's shock. Even some amazing gen rushing teams would be out of good pallets before getting out. I don't know what to tell other then get better. It's not as bad as you say.
ok you go play Doctor vs 4 people that make you break every pallet and see how much "stall" you get from your static blast every 60 seconds
doc is one of my top 3 most used killers, but he's entirely dependent on survivors being greedy or not knowing his mechanics
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1929283#Comment_1929283
He'll shock.
You could have pre-dropped the insane amounts of safe pallets on the old game as well. No that different.
"he'll shock" .. early pallet drops means they're going to drop it before doc gets a chance to stop the loop
and you're making my point, he can't do anything but break pallets if survivors insist on making him do that
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@panernaners a 1up is strong? lol ok nice joke
there's 4 survivors, you could have 2 totems found and gone in 30 seconds easily
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@Kebek said:
Play doctor.
Also I don't have enough gameplay on that map with enough killers to say for sure. From what I played thus far, it didn't feel much different in terms of looping. The biggest change for me was the brightness, before it was complete darkness downstairs, now it's much better.
what's doctor going to do vs early pallet drops? play pallet breaking simulator like every other killer
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1925198#Comment_1925198
So its a ######### take that everyone should be reasonable? Suddenly find myself not caring whether or not you like my stuff. Also, I have never said the game should be balanced around "scrubs", ever, so that's another argument that makes no sense.
You are also completely out of your mind if you think killers have received "far more substantial nerfs" compared to survivors over the game's life. Like have you not even seen the game for the first year or two?
So you think the first year or two were balanced and thus the changes were unwarranted? Of course survivors had to be nerfed, it was pathetically sad how much power survivors had.
4 insta gens
literal infinites
pallet vacuums
darkness offerings that stacked
little to no gen defense options for killers
etc .. and the only things killers had were insta mori's
of course all that nonsense had to go, it shouldn't even be debatable
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@[Deleted User] said:
do people still take Jund seriously?
not sure why any one person's opinion is more valid than others' TBH
after 50 hours the game's mechanics are not rocket science for either side.. someone with 10k hours can come to same conclusions as someone with 60
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1919748#Comment_1919748
Incoming list of epic counterplays that don't work against good Spirits.
So it's unacceptable that someone becomes good at using a killer? lol ok
no good killers allowed, got it
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Most say to M1 then use Victor in chase but that's not how I really play them. I prefer using Silencing cloth, and hunting with Victor as he can get around quicker.
Hide Charlotte out of sight near a cluster of gens or in the middle of the map, latch on to someone with Victor, then you'll be Undetectable for 7 seconds while the injured person is distracted by Victor. It works pretty well IMO. Or if the injured person is too far away, you can still use that Undetectable to sneak up on other survivors.
Another way is to use Victor as a proxy near gens, and keep switching to Charlotte to proc Undetectable.
I also use the Spinning Top to get rid of items.
Ruin/Undying/Surveillance/BBQ; though post Undying deletion I'll probably use Oppression and Pop instead of ruin/undying
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1919741#Comment_1919741
I’ll get over spirit once she’s balanced just like most killers complained about DS until it is balanced simple as
What do you do when you fight a stridor spirit as survivor?
figured you'd bring up stridor
if you hate spirit so much, run Iron Will, then you'll be protected against what you hate while still being able to play ring around the rosie with every other killer
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@Phasmamain said:
Spirit by far. I have no fun being outplayed by someone because he has a pair of headphones
this is such a lazy argument against spirit. the chase music drowns out sounds for half the power use, and then there's people getting Iron Will applied for no reason.. get the hell over spirit
and if you are inclined to bring up Stridor, you're whining about a killer giving up a perk slot to end chases, when there's 3 others sitting on a gen
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@ukenicky said:
Killers won't stop complaining about it until it's rendered 100% useless.
As you can see they want it to deactivate on interacting with lockers lol
Y'all really just want to tunnel and have DS be totally useless huh
Personally I can't wait to see if picking yourself up with Unbreakable/Soul Guard counts as healing (It should, 1 health state) and deactivates it. If so DS Unbreakable is officially.. Not a thing anymore? Which would be huge.
I'm happy with these changes but killer mains need to chill. I know you want survivors to having literally everything nerfed to the point that they have a hard time but it's getting there. Will you still complain and argue for more nerfs even once keys get reworked and all the problem perks are addressed? (Probably)
you'll still get your 5 min gen bot matches, don't worry your little heart
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Is anyone going to provide context to what OP is even talking about? maybe the OP could provide context within said post
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@[Deleted User] said:
The sabo thing is unnecessary. Locker DS is still going to be a thing, though at least they can't touch a gen and then locker DS.
Overall, neat.
Locker DS is fine, they might as well be slugged if they're gonna sit in a locker
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Survivors got their Ruin/Undying nerf, killers get their DS/OoO nerf in exchange.. now delete keys like moris were deleted and it'll be evening out
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it's a downgrade for killers, you got ######### all over the screen, reducing FOV
naturally
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it was already deleted once ("reworked")
but no worries.. once the Undying nerf is live, you won't have to worry about Ruin
accept the incoming NOED instead since it's clear survivors can't be assed to touch totems
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@Trashmaster said:
I really don't see the darkness in any of the reworked maps
Uhhh. Badham and Macmillan are undeniably darker. Like bottom floor The Game dark.
maybe you're on PC with brighter graphics, but default / console are definitely darker.
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@EvanSnowWolf said:
I assume all Nurse players on console are either doing a daily.... or they lost a bet.
i'm on xbox @ rank 1.. I don't mind Nurse but it's taken a long time to get comfortable with her.
I run a stealth build as it entertains me, and works pretty well
Tinkerer / Dark Devotion / Trail of Torment / Pop
Bad Man's Last Breath (undetectable after blink hit) + Kavanaugh's Last Breath (tremendous range)
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@TragicSolitude said:
Borrowed Time got nerfed. Exhaustion perks got nerfed. Balanced Landing got a [needed] change beyond the exhaustion nerf.
Mettle of Man broke the game and needed an immediate nerf, which it got, but for a short time after its release it was meta.
DS got changed, and whether or not it was made stronger or weaker with the change is something players are still debating to this day.
Discordance wasn't nerfed, but you did leave out the big nerf to BBQ which was changing lockers to block auras.
Discordance most certainly was nerfed.. and then they changed their minds a week or so later because it was not announced in the PTB nor was it was needed
they put a range limit on it once the twins chapter went live, so it wasn't map wide