Hopesfall
Hopesfall
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and yet with those queue times, survivors are eager to be gen bots with BNPs and prove thyself
guess they like lobbies
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1903213#Comment_1903213
No prompt on PS4 either, I figured out how to do it by accident one day. 😂 Survivor I can spin before I search for a lobby and in the match lobby. Killer I can only spin before searching for lobby, can't spin while they're staring at survivors which is a bummer.
this worked for me.. should definitely be a prompt saying this feature exists on console
thanks
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@bm33 said:
On PS4 if you hold x you can use L3 to spin the character in store and lobby.
I'm on xbox.. I will try the equivalent but there's no button prompt anywhere on the screen saying you could do that
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lazy argument, even with good headphones survivors still get Iron Will applied for no reason or the dumbass chase music drowns everything out
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/1901079#Comment_1901079
Imagine running around for 1 minute to disarm one trap ("true" wasn't even sure if the trapper did pick up a trap or placed a trap), instead of sitting at a gen to actually progress the game.
Also, why doesn't "true" know (at 4 min 15 sec), that there's no trap there. The usual forum gibberish is to endlessly repeat that OoO disables trappers ability and the OoO user knows everything at all times. Shouldn't "true" know that there's no trap there, if it was true that the OoO user knows everything at all times?
you miss the whole point, it doesn't even matter if it's vs Trapper or not. The point was, you can see the killer across the whole f***ing map and they can do nothing about it. It's only amplified vs Trapper. It absolutely decimates Freddy when the survivor is asleep. It doesn't matter who the killer is, this perk is trash that lets you sit there with aura read across the entire map for eternity.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1900788#Comment_1900788
Why the heck did they change it?
rhetorical question right.. we all know why
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1900653#Comment_1900653
But it has a higher chance to make the user the obsession. Unless they take that out that is.....FYI they wont
There is no detriment to being the obsession so what is your point? If anything, it gives you more points should you escape.
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I don't have Object unlocked for survivors and I don't really watch survivor streamers.. but then I watched this:
https://www.youtube.com/watch?v=bVWAe9XwvsgThis perk is disgusting, this is the nonsense killers face? Pure trash perk.
For some reason I thought survivor and killer had to be looking at each other for auras to show.. but apparently not. But BBQ with 4 second aura is overpowered. Ok kids.
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because survivor gameplay isn't compelling
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895288#Comment_1895288
No one wants increased gen times.
We want additional objectives like finding gas cans, fixing cables, etc.
no one touches totems, unless those things are mandatory what makes you think people will touch more secondary objectives?
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@gendoss said:
Are you really getting mad at people doing the objective efficiently? You should be mad at the ranking system but you shouldn't be mad at red rank survivors playing the game in an efficient way.
if i were a survivor waiting 10 mins for a match, I know my mindset sure would be to bring BNP and get the match over as quick as possible
🙄
ok kids have fun with that
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@Tomskrex said:
My advice from the bottom of my heart is to avoid playing any matches during weekend period.
Nothing short of bad sportsmanship, sweaty swf and killers.
You will end up frustrated more than you will end up having fun.
Sundays are by far the worst, i turned this ######### off after 3 matches
if it's not keys then it's pallet breaking simulator
garbage
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I'd rather her scream volume was reduced by 90%
obnoxious as #########
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I can't tell if you're upset that someone doesn't want to play ring around the rosie for a minute+ or if you're having an epiphany
of course killers don't want to walk in circles and play pallet breaking simulator for the whole match
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just a reminder this is still a thing. My face was practically inside the wall and I got blinded through my ######### ears when no one was in my FOV.. get this ######### out of the game
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This is the cycle of survivors, whine a whole bunch about something new, get it nerfed, then circle back to old things you hate, get it nerfed, by then something new comes out that you don't like, cry for nerfs.. restart
Compound 21 -> Billy -> Undying -> Spirit
and that's only like the last 3-4 months
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BBQ/Surveillance/Ruin/Undying
Spinning Top + Silencing Cloth
I use victor like a sentry often, because I can use the 12sec undetectable to sneak up.. the spinning top is there to get rid of any and all items.. i enjoy it
probably switch ruin/undying for pop/corrupt once undying is deleted in a few weeks
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@WishIcouldmain said:
I myself am cool with the blood web. The biggest problem is the worthless amount of things most perks being underwhelming, luck offerings ,and mist offerings.
wouldn't you prefer a system that didn't force you to waste BP on those kinds of things
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"there's a good killer in the game, plznerfimmediately"
lord forbid
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1881499#Comment_1881499
Killers can use their power indefinitely without add-ons, though. Survivors need to get their add-ons and items from the bloodweb, and that while earning less BP per match.
You should be getting more than two add-ons on average with the BP you earn from one match on both sides. If some of the add-ons are bad and you don't want to use them, which seems to be the case from your other comment, that's not a BP or bloodweb issue. The add-ons just need to be updated in some cases and players might need to switch up their play styles a bit too.
Take Pig for example. Mine's P3 level 50. I want Amanda's Letter (iri addon). I haven't gotten ONE to show up in at least 10 bloodwebs. I'm wasting hundreds of thousands just to get 1 addon to allow me to play a style of game I want. Does that sound like an addon issue or a garbage bloodweb issue?
I should be able to get Amanda's Letter at a guaranteed rate if that's what I choose to spend BP on.
If they increased BP cost, for like 10k for Iri addons, but I knew I could get them whenever I wanted.. I would say trash the bloodweb today
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@scottymo said:
Killers get more BP already.
killers need more BP because we burn through addons quicker than the bloodweb provides them. survivors have items they can run with or without addons.. plus 75% of the killer addons are absolute trash so you're burning millions of BP to get a handful of what you want.. it's a garbage system
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@jester20k said:
Imo anyone that plays franklins is a complete #########, except if someone brings a key. Its just a dick move.
I always use spinning top on The Twins.. everyone and their mother wants to run Plunderer these days for free keys.. nah **** that.
don't need Franklin's.
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I would rather the bloodweb be scrapped for a system where I can choose the add ons and offerings I want instead of wasting 200k for 1-2 things I'm going to use.
it's asinine
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or just run Pop and Corrupt and open the forums to see all the whining about how oppressive it is
anything that slows gens is oppressive and must be immediately nerfed
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Bloodweb needs to go IMO.. there needs to be a way to get the add ons or map offerings I want.. perks are whatever, they come at a guaranteed rate.. the issue is the addons for killer. Most killers are add on dependent, and you'll sink 200k to get 1-2 that you want.. and they wonder why the 1.5x increase or the monthly payouts get cold receptions.
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I really don't understand the point of the survivor animation changes. The injured running looks goofy.. why was this necessary over other items?
On the UI, they should have done a mock up, posted the image, and let the community vote in favor or not. Then you wouldn't waste months only to end up with negative feedback..
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When a survivor is injured, the running is just comical.. and you can barely tell they are injured.
Why are they using resources to update things that didn't need updating? Fix broken things, introduce CONTENT, balance tiles and perks.
Animations, UI.. all just unnecessary fluff
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@Hopesfall said:
a 1 time reward of 250k per month is pretty meh when you think about what it takes to get from 20 to 1. It takes 85 pips to hit rank 1. That's 43 MERCILESS matches.
https://us.v-cdn.net/6030815/uploads/U1NRAJIXHT5P/image.png
A better reward would be an increasing BP multiplier awarded after each match.
13-16 = 25%
9-12 = 50%
5-8 = 75%
2-4 = 90%
Rank 1 = 100%
I understand 'something is better than nothing'.. but if you're going to do something, understand the requirements to reach said reward and then ask "does that seem adequate for the amount of time and effort it took to earn this?" Doesn't seem like that discussion took place
Let's build on this and take a look at hours required to get that whopping 250k
43 merciless matches: I would say an average amount of time needed to achieve merciless is around 15 minutes.. you generally need at least 9 hooks and no escapes.. you aren't going to get that in less than 10 mins unless the other team isn't even trying.
43 * 15mins = ~ 11 hours.
Now realize those 11 hours are best case scenario.. which means ZERO Brutal, Ruthless, or Entity Displeased matches.
Then you factor in lobby wait time and loading.
Does 250k really seem reasonable for the amount of time expected to achieve said goal?
If you're gonna do this, do it.. Max Rank should = Max BP limit (1 million)
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1870622#Comment_1870622
What is so wrong about getting a nice boost each month? Like everyone is complaining about "more BP events" "one bloodhunt weekend every month" and so on. Now we get something which can be compared to a monthly bloodhunt and it again is like "moooooore"
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1871171#Comment_1871171
Because people are greedy and want more.
literally explained it at the bottom of my post
"I understand 'something is better than nothing'.. but if you're going to do something, understand the requirements to reach said reward and then ask "does that seem adequate for the amount of time and effort it took to earn this?" Doesn't seem like that discussion took place"
the amount of time it will take to go from 20-1 is out of proportion to the rewards.. it's like working 40hrs a week to get $10
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/1870622#Comment_1870622
But restarting at Rank 20 would make getting Merciless (aka getting Adepts) quicker.
no it doesn't, if you're rank 1 before the reset, you're still facing red ranks when you're back to rank 20
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a 1 time reward of 250k per month is pretty meh when you think about what it takes to get from 20 to 1. It takes 85 pips to hit rank 1. That's 43 MERCILESS matches.
A better reward would be an increasing BP multiplier awarded after each match.
13-16 = 25%
9-12 = 50%
5-8 = 75%
2-4 = 90%
Rank 1 = 100%
I understand 'something is better than nothing'.. but if you're going to do something, understand the requirements to reach said reward and then ask "does that seem adequate for the amount of time and effort it took to earn this?" Doesn't seem like that discussion took place
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@BloodyBunny said:
spine chill doesn't need nerfed but its apparently bugged so i hope its fixed
it does need nerfing, there is no excuse for it to work against Undetectable
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That's how it always should have been. Timed effects were pointless.
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No one above yellow ranks is going to run to a yellow cloud if there's a pallet or window closer.. devs must have a really low opinion of survivor ability if they think survivors will run to a speed boost instead of continuing their braindead looping
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The hindered addon for Huntress truly feels like it does nothing.. IMO
and the addon for Hag that applies Hindered goes away after like 1 second so it literally does nothing, the effect is gone by the time she teleports and locates you
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@bingbongboi90 said:
I think the best change for clown isnt the new bottles but the reload speed being reduced.
they could've made that change years ago, didn't need to wait until he got "rework" to decrease reload speed
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@Mandy said:
It doesn't just increase the speed of the suvivors, it increases the speed of any player affected by that gas - so for one it's a great way of crossing the map as the Clown, it can also be used skillfully in chases, it can be used to try to bait a survivor to go where you want them to go for example.
Why would a survivor intentionally run to a yellow cloud if they are aware it could be bait? How is that "strategy" ever going to work after maybe a week? I just don't see it.
"Hey survivor, go over there, you want that speed boost"
"I think I like this god pallet more"
so nothing of any real benefit was changed vs good survivors
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@Yatol said:
it was just a joke
then he has poor delivery.. it sounded like he was quite sincere about wanting it to be fun to tbag
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@CashelP14 said:
This change won't make more killers bring NOED. It's the same way that NOED users didn't go down when Undying + Ruin became meta.
I'll bring it out of spite. 100% truth
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It doesn't look like it. Undying will just be gone. It doesn't matter if they are cleansing HG or not.. Undying is the first to go.
No real point in running this combo.
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@TheMythicalCat said:
If you want to go that route:
NOED: You lose all gens? Free insta-downs
Bloodwarden: Gates are open and you hook someone? No one can leave and they're probably #########
Enduring: You get stunned? Don't worry, it hardly matters
Spirit Fury: You get stunned? Goodbye pallet
Nemesis: You get stunned? They're your obsession now, you see their aura, and they can't hear your terror radius
Pop Goes the Weasel: Gen going too fast? Just ######### remove a quarter of it
Undying: Totem gets cleansed early? No it didn't, it's already back
Killers do have second chance perks.
So much wrong with this.
NOED is the only "second chance" perk. Period.
Blood Warden requires 9 different conditions to be met
Enduring doesn't get rid of the pallet, so it saved 1.5 seconds.. which could be literally nothing if the person just sits in front of the pallet waiting for you to break it.
Spirit Fury requires breaking pallets, and is only useful is you pair a 2nd perk with it
Nemesis? How is that 2nd chance? You are devoting a perk slot to where you are expecting to get continuously stunned, and your reward is no heartbeat? please
Pop requires you to down people, hook them, and run to a gen.. HOW is that a 2nd chance? You might as well call the act of kicking a gen "2nd chance" because gens should never regress
Undying.. it's a 2nd chance at not losing a perk, nothing to do with saving the game
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/1859303#Comment_1859303
literally go watch scott jund, tofu, zubat etc they have no problem applying pressure. i wouldnt care if they nerfed the size of that map, it is big but you need to stop blaming everything on eveything else.
so your advice on how to pressure gens, is watch other people, and not any actual knowledge of how to overcome that scenario
ok
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@bluedusef said:
its fine. pressure the gens and u will still do well. if your a killer who needs 4 ruins up the whole game, im sorry to tell u buddy, your being carried.
How can I pressure gens as Plague on Mother's Dwelling.
I eagerly anticipate the enlightenment you'll bestow.
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@brokedownpalace said:
I mean plenty of times I used Undying it was the first totem cleansed, giving me next to no value out of it. Now you are guaranteed value and can transfer stacks. I think overall it's a net buff. I could see why some would see it as a nerf but the constant jump to "OMG THE DEVS JUST KILLED [blank]" with any change is seriously obnoxious.
your logic makes zero sense.
If before this nerf, you lost Undying first you said you got no value out of it.
Now you are guaranteed to lose Undying first, but you call that value? Transferring stacks is practically irrelevant.. by the time you have 2-3 stacks of anything, the 2nd totem is likely to be gone
literally no sense
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/217812/undying-is-dead
Undying generates more immediate value for Stacking hexes now, Devour Hope being the best contender.
aside from the fact survivors only need to touch 2 totems to waste 2 of your perks, and totems still spawn next to gens and in the middle of open fields
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@Pulsar said:
Back to PGTW/Corrupt I go
are you trying to get Pop nerfed to 15 second activation with a 90 sec cooldown?
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So now you literally only need to do 2 totems, when it used to be a 50% chance of that. The whole point of Undying was to help protect hexes.. now it buys you 15 seconds.. big ######### whoop.
what will survivors cry about next? Spirit again?
I also didn't see anything about preventing hexes from spawning right on top of gens so hexes are back to being mostly trash
pathetic
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1857734#Comment_1857734
It's 60 seconds. You should be able to get to a survivor with Nurse in 60 seconds lol
So there is a part that's 30 seconds
After kicking a Generator for the next 30 seconds.. the first Survivor that interacts with it will scream
That's what I was thinking of.. yeah it's still dumb, if they don't touch it within 30 seconds you still have another 80 sec cooldown.. not worth it.
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I tried it for a while with Nurse, but never got any value out of Dragon's Grip.. they just become hyper immersed and the Exposed effect doesn't last long enough given the amount of cooldown it has. What is it.. 30 sec exposed with 80 sec cooldown? Dumb
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@bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1856003#Comment_1856003
9 out of 10 times are 1 or 2 red ranks with their ######### friends on comms, it sucks when u have been playing for just 3 days or so
killer experience is about 24th on the list of dev priorities.. new killer experience is about 70th
your experience is why new killers camp, frustration & hopelessness
