Hopesfall
Hopesfall
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no one is ok when they experience red rank survivors for the first time and they're still yellow rank
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1854406#Comment_1854406
" Enduring reduces your stun duration is reduced, but not for DS, nope: DS is an exception!"
Enduring reduces the effectiveness of pallet stuns by, iirc, 40%/45%/50%. Decisive Strike is not a pallet stun because you don't use a pallet.
it used to work on DS, most certainly.. then BHVR changed the parameters of Enduring to only include pallet stuns. It was definitely nerfed because of DS crutch users
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/1854406#Comment_1854406
I get the frustration but I wouldn't want to see Enduring become something like a "free tunnel perk" because you get a reduced stun. However I do believe DS should be reworked, but I don't think this is the way to do it. Tunnellers should always be punished imo.
you'd be sacrificing a perk slot for something that gets max 4 uses.. and that's too strong? lol ok
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1854238#Comment_1854238
Uh where did you get those numbers?
30% of 80 seconds is 24
30% of 46 is 14
i can't remember if 2 people on a gen is 46 or 44 for a full gen.. either way, 14 or less for the killer to get there once Tinkerer procs
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they have 24 seconds to reach a solo, or 14 seconds to reach 2 people on a gen..
that's overbuffed for something that only makes you undetectable?
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Are you going to provide some context? Was there a recent dev stream saying they are changing it?
guess i'll go use them
and Iri Head has a place, because all the little trolls run right up to Huntress to get in her deadzone.. so when they get instadowned for being idiotic, they whine. amusing
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Hag was always my primary until dedicated servers. There is too much delay between teleporting and being able to get a hit now.. I teleport as soon as the notification allows and I'm slowed down and can't move.. so they are the equivalent of a sprint burst away already. Completely ruined her for me. Shameful as she has the most unique add ons.
yes this is console
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1852104#Comment_1852104
The killers overall objective is to get 4 kills.Doesn't matter how he gets them.
The survivors overall objective is to repair all 5 generators and escape.
What makes you think that the killer is supposed to get 12 hooks in order to fulfill their objective?
Why are there 3 hook states then, if not to require the killer to hook someone 3 times. That's the objective.
Seriously? You're just trying to defend something that's completely irrelevant
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I love the auto aim when I try to lunge around a corner, and instead he'll pull a quick 90' angle and slap the corner because why the hell not
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if you're tired of running it because it's too easy, quit running it instead of trying to ruin it for everyone else.
and I don't even use that addon
that's like saying Ghostface or Myers addons that make stalking quicker are OP because you can 1 tap sooner..
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/1851398#Comment_1851398
How is it possible tofu to kill 4 survivors in 2 minutes? You know why? Because they are BAD players, that's why players who don't know how to play the game, they don't know how to hold out a killer long enough and they fall in ... 5 seconds.
This comparison is a bad one. The killer did not get 12 hooks. From an objective standpoint, 12 hooks is the killer objective, and 5 gens is the survivor's objective. Kills and Escapes are not. They happen after the objective.
So someone getting 4 kills in "2 minutes" means they slugged and 1 hooked everyone.. that's not impressive, nor remotely close to actually completing the objective.
This game, the objective was actually done in 2.5 mins. End of story.
There is literally no killer equivalency of being able to 12 hook a team in 2.5 mins. Not an Iri Head Huntress, not an "OP" Spirit or Nurse.
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@Mandy said:
I would be interested to see the unedited version though - it skipped from having someone on the hook and someone down in a corner to having the hooked person escape and the downed person at full health.
Even in saying that, these matches where teams just focus the gens and not make save and come prepared with toolboxes like that, are pretty rare - it's not every match, that's not to say it's not going to happen at all, but it's rare. And I've seen matches just as quick where the killer has stomped all 4 survivors, again rare but it happens.
the gens were done before the edit so that's irrelevant, the game was over and then he skipped to after a couple had already escaped
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"death squads don't exist"
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I had a match yesterday where I was blocking the hatch escape with victor, but I couldn't change to Charlotte for whatever reason so I had to attack.. they escaped with him on their back through hatch.. that should change IMO. Free escape, I literally couldn't do anything about it
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I 4k'd a 4-man twitch team on Ormond as Oni tonight .. they were all ranks 1-3 :/
I find most 'ttv' people are average.. but I thank them for leaving me replays to watch
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played him once tonight, his power still feels useless outside of locked animations so it's just .. whatever
i don't buy the kool aid of "bu bu you can spam his power now".. no, not in the middle of a chase out in the open, unless you want to give them time to run to a loop
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Exit the game entirely before the timer runs out, let them go back to their queues if they want to troll
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If killer were a more pleasant experience your queue times might be shorter.
Wheird
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probably a lot similar to how they work now with a very minute wording change that in reality doesn't affect gameplay in the slightest
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"Aim at the ground"
*flies into the basement*
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Dying Light doesn't lose stacks; Blood Echo is really only good on Plague or Legion IMO. I would not say they really synergize together
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@TheWisp2006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835517#Comment_1835517
First off this is not what this post is about. Second insta gens really arent a thing if you know how to play killer and patrol gens.
https://forum.deadbydaylight.com/en/discussion/comment/1835493#Comment_1835493
Finally the posts where survivors are complaining are all the way at the bottom of the forum and there are way less. When I went through the first 10 discussion that werent posted by the devs 3 were killers complaining 1 was a survivor complaint and the rest were gibberish.
Insta gens most certainly were a thing until like 2018. Brand New Part was an immediate gen completion. He complained BNP was nerfed, so yeah he defended them..
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This guy defended insta gens, lol. Why not defend no hook mori?
Insta Heals aren't gone, at all. Styptic Agent is the same thing. And you can't tell me if used mid chase that the killer waits it out more often than not.
Vacuum pallets were ok?
And "key getting rework, soon" -- I guess 6+ months is soon to you, meanwhile they have zero counter.. seems legit.
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They are borderline useless.. I only equip them out of spite when I see keys, and tunnel the ######### out of them
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@Phasmamain said:
Ormond is a big dead zone now and most pallets are pretty unsafe. Honesty kinda killer sided now
except for the fact it's still one of the biggest maps in the game and the main building is still an almighty safe zone
deadzones don't matter if the killer can't reach gens before they go off at the start of the match
plus, still can't see scratch marks for ****
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Yep.. I wanted the blighted weapon for ghostface.. I think the rest of the outfit is ugly so haven't bought it.
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Instant teleport hits? I'm on console, what's that?
I get a nice 2 sec delay before I can even move after a teleport
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So Plague next killer that gets the constant whine -> nerf treatment? Is she the trendy pick to complain about now
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Get rid of Spine Chill detecting Undetectable, for one.
What kind of genius gives a perk that eliminates stealth on stealth killers
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@Járndreki said:
Is anyone else having terrible framerate on console lately? I'm talking in the 10fps range. Feels like I'm watching a slideshow
my frames died tonight, Xbox One X. It seems to have reverted back to the old nonsense where if you play the game for X amount of time, your frames get worse and worse until you restart.
Dumb
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Because getting 12 hooks with the current game design is near impossible at high ranks without using 1 of 3 killers, and even then, depending on map RNG, those 3 killers are at the mercy of survivor incompetence.
balance gen speed and maybe people can play for 12 hooks
or just keep nerfing every killer down the line and gen defense perks, that'll help
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I only ever use Mew's Guts & Black Heart for shred cooldown.. helps with chase catch-up.. everything else is useless as already stated
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1822477#Comment_1822477
Do you have tips to go against her? I would love to hear
don't play ring around the rosie, if you try a pallet mindgame do the opposite at the next pallet, hold forward
maybe try stealth for once
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@Revzi100 said:
whats so wrong with doing gens? aint that the point?
what's wrong with noed? aint the point to get kills
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kill rate is a lazy and inaccurate data point to draw conclusions from.. so never put stock into anything where kill rate is the basis of their decision making
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all the updated maps have this dark fetish that really needs to stop
Lery's is how you do it right
everything else is how you do it wrong
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why can't survivors learn how to face her after 2 years instead?
Nurse was destroyed by excessive cooldowns and exactly no one that plays them likes the legion cooldown
cooldowns are the laziest **** in the game
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@Mandy said:
No afaik the terms to Devour Hope haven't changed so DH shouldn't have changed...the change to Ebony Mori's shouldn't have affected DH in the slightest - I've also not seen any evidence of this either, I have been DH'd mori'd in the last couple of days without being hooked twice though, so not sure if there's a random bug that happened to someone or if we just have an unfounded rumour spreading around.
if the OP is indeed talking about 2 hook on 5 stacks, he's not the first to mention it
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/213756/is-devour-hope-change-intentional
If you explain what the change is or what you think is a bug, I might be able to confirm it one way or another, right now I am not sure what you mean.
pretty sure he's referring to needing to 2 hook someone to mori them with 5 stacks
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Run Forever Freddy or Iri Head slug, survivors want to troll.. do it back
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Why do survivors feel the need for more things to speed up the already embarrassingly quick games?
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This could be somewhat rectified if we could sell junk offerings/addons to get 75-90% of cost back
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@Withered8 said:
Because he puts the game on easy mode and some ppl can't be bothered learning the real game.
I find it funny when ruin undying swingy chain freddys get stomped by a 4man and proceed to complain about them for using meta perks and abusing coms, ngl one of my favourite things to see in this game atm.
2 perks that can be rendered useless 30 seconds into the game vs 16 meta perks and comms
which one is easy mode?
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1811308#Comment_1811308
keys make the game fair and fun for both sides
please elaborate how keys are fun for killers
i'm eagerly awaiting the mental gymnastics you're about to drop on us
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1810584#Comment_1810584
Just use Franklins :/
just don't get downed, you won't have to worry about being mori'd
see how ridiculous that sounds
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@Jay_Whyask said:
It's a well documented issue that emblem related challenges don't always function as they should. Most players, and you, should expect these challenges to take more than one try even if you did what the challenge wanted. I know the DBD team is aware of the issue, but I don't think it's high up on their to-do list.
On an unrelated note, I'm glad to see you rated your match. People should be doing that more often, it's a great way for the community to voice their concerns without wasting breath.
how many tomes in a row have their counters not counted properly? it's a complete joke
it's likely that every single tome has had at least 1 challenge that can't count, sometimes multiple..pathetic
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you can turn your brain off with spine chill; that's the main difference
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@MythMage said:
Well, that's kind of what Killers should be like: see how much time you can waste before you are inevitably caught. You shouldn't be able to 1v1 a Killer. That's just bad asymmetrical game design
heaven forbid there's a good killer that doesn't play ring around the rosie for 6 minutes straight
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1805996#Comment_1805996
I think it is intended.
You can see that red glow on victor when he's blocking the locker which indicates that you should be able to kick him
nvm didn't see the dev post
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What is the counterplay to keys in chests? just bring Franklin's every match? sounds about as realistic as saying don't get tunneled huh