Hopesfall
Hopesfall
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@OniKobayashi said:
Why would something that aims at vision affect hearing?
i get blinded by them aiming at my ears when my face is buried in a wall so
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Anyone else played Wraith and not been able to attack immediately once reappearing? I have a 1sec+ delay before I can attack when coming out of cloak..
it's hard to want to keep playing when i encounter an issue at every turn
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undying is usually the first hex to go for me so it's been utterly pointless
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he is a waste of space indoors and at shack, i don't know how you can make a killer that can't see over windows
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I'm just wondering how all of the other bugs just suddenly popped up when moving PTB to live.. no terror radius? Hooking bug? crashes? DS bug? footstep audio?
seriously? These would've been noticed in PTB but yet they pop up after the fact.. every single time
"well that means they made code changes to PTB" -- i guess that means no regression testing happened? TR / hooks / audio seems pretty obvious and widespread so..
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@missing_toe i opened a bug in that board yesterday, 8 views
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is this just the create more bugs patch?
what is the deal
how does a perk that isn't receiving any update bug out, how does something like terror radius fail? seriously what is this code set
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Pig: Amanda's Letter (aura reads) + Video Tape + Murky Reagent (purple mist); Pop / Discordance / Corrupt / BBQ
Legion: Iri Button + Defaced Smiley Pin (mangled effect); Caulrophobia / Thana / Discordance / Pop
Spirit: Dirty Uwabaki (speed) + Katsumori Talisman (duration); Ruin / Retribution / Thrill of the Hunt / Haunted Grounds
They work though, even rank 1s.
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@delilahsupastar said:
https://forum.deadbydaylight.com/en/discussion/comment/1597777#Comment_1597777
Well, yeah, I'll literally be injured and in chase and physically can't use it. It's not even an option.
is the active ability key the same as another action perhaps? i've never had it happen where i couldn't use it while sprinting, just that it fails to register when i do press it
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you have to be sprinting + injured, but I've still had it where I'll use it and get downed immediately.. and it shows i'm exhausted whilst downed.. tick rate ;/
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@BattleCast said:
https://forum.deadbydaylight.com/en/discussion/comment/1597453#Comment_1597453
Surge is actually quite underrated. Sure, PGTW is 25% and Surge is only 8%, but Surge can proc on multiple generators and it saves time having to go kick them yourself. On newer maps and smaller maps Surge can actually outperform PGTW (at least from my own personal experience).
Plus, Surge is a much more enjoyable perk to go up against and to play with. I highly recommend it on killers who primarily use their M1 to down if you haven't tried it out yet.
It might can hit multiple gens.. but I just can't put much stock in that 8%. If it procs while a survivor is still on it, that 8% is negated in 6 seconds..
now you may rebuttal that you're supposed to slug and get the other survivor off.. what if you proc it on 2 gens that have a survivor on each? I'd rather just take the 25% on one gen, you keep wrecking the same gen it's got a psych element to it IMO.. "we had this 90% done now it's 0% :( "
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@BattleCast said:
You don't need many gen slow-down perks. I just either run PGTW or Surge and im perfectly fine thanks to the many gen speed nerfs lately.
why run surge? 8% for a down that may not even proc, or 25% for a hook?
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1596862#Comment_1596862
A Free basekit Mori kill that only happens if the survivor gets razor bladed THREE times. Basically a step towards what everyone most wants a Mori to be (albeit a boring animation for a kill)
you can get them in barbed wire once and not have to do it ever again, just mori after 2nd hook.. never send them to the cage
usually what i do at least.. i take the first two hooks and use pop, then mori late game when they rely on DS
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1590871#Comment_1590871
It does, but not in lockers, because they shield auras.
quick and quiet blocks I'm All Ears, I had a match yesterday vs a Nancy with Q&Q + Dance With Me and I would never see her aura even if I was 5m away. Q&Q isn't a "rushed" action
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you have to deal with 2 meta perks.. killers have to deal with 16
i think you'll manage
and trust me, killers would love to be able to use different perks, but matches would be done in 5 mins and that is a joke
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I don't feel Overcharge does enough on anyone except Doctor, because the skillcheck might be disrupted by madness.. otherwise you might get a couple of failed skillchecks vs high ranks
Trail of Torment would be ok with him, assuming you're already running Pop
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i just don't see a power that requires me to lose line of sight on the survivor before i can hit them as appealing. if i want to rush around the map quick.. Legion and Spirit exist.. what does this guy offer that those don't? decent perks sure, but doesn't make me want to play as him.
we'll see i guess but i'm overly skeptical about his power.. seems a bit of a mess.. "survivor's straight in front of me.. but wait i gotta go hit this tree 20ft away to my right"
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@Aven_Fallen said:
Imagine quickswitching on Flashlights in 2020.
Imagine seeing Flashlights as something to worry about in 2020.
Nah, its not a big deal that Survivors can switch. I rarely see Quickswitchers and once again, I doubt that my games are the exception.
considering flashlights can blind when out of FOV yeah that's something to "worry" about when 2-3 survivors quick swap like little trolls
maybe i queue up as a killer i haven't fully levelled, and enter a lobby with an obvious swf or otherwise stacked item loadout.. i could dodge lobby and make them wait or i could change killer and proceed.. except option 2 isn't an option anymore
so who benefits
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@TreSen said:
https://forum.deadbydaylight.com/en/discussion/comment/1591258#Comment_1591258
No, it's not an exploit, it's a tech. Pretty obvious, too -- if they wanted to completely block it, they just would have.
The point was to force the killer to have to lunge around it to give the survivor time to react. When the killer was able to just walk onto it, they were guaranteed a hit around it. The point was never to fully prevent the killer from doing it, though.
I know it's hard to believe coming from this team, but they actually balanced it.
please name another tile where the killer has to use a "tech" for it to be "balanced".
what kind of sense does that even make? you're telling me the devs intentionally made a tile like that and you're ok with it? lol
no, they blocked it to make it safe and people exploit physics, same as a dead hard on Mother's Dwelling roof
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@HuntressGurl103 said:
It isn't 1 sided, it is fair now, they blocked it for survivors too, the harvester used to be a death trap for survivors, and IMO techs shouldn't exist, they're an excuse from the lazy devs to not fix "them"
what do you mean it's blocked for survivors too? survivors would never use the hay bales in their routing
below is essentially the routes the devs desired by adding the blocker.. green = survivor, orange = killer, red = blocker
not sure how it's not 1 sided
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@bubbabrotha said:
Can someone send me a screenshot?
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@Spooky13 said:
You can still do it? I literally just did it in my last match. You have to lunge now.
https://forum.deadbydaylight.com/en/discussion/comment/1591258#Comment_1591258
How is it an exploit? If it was an exploit devs would have removed it by now and devs have said multiple times they won't remove the harvester tech.
they purposefully added the blocker to prevent the killer from going around to the ledge, so how is bypassing that intentional update not an exploit?
if they didn't want to remove the harvester "tech" then why was it was updated in this manner?
why should i have to finagle my way around this tile? name another that requires this type of maneuvering to be "fair" to both sides.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1591258#Comment_1591258
Ok so lemme get this straight, you come here complaining that the harvester is broken I tell you it's not and you start calling it an exploit even though you were trying to do it?
except i don't try to do it because if i mess it up then i'm even further behind in the chase, i already explained this
so you had a survivor sit behind the ledge and waited for you to exploit instead of him jumping off the side.. congrats?
still waiting to hear the reason it was updated
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@The_Krapper said:
It wasn't? I just did the harvester tech like 15 mins ago playing as wraith and got the down
it's not a "tech" it's an exploit at this point.. it's as much a "tech" as a survivor dead hard'ing across the roof on Mother's Dwelling
and yes it was updated, there is a blocker, i don't know what else to call it.. the metal lip at the top of the ramp on the right
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then SWF should have a debuff, even it out for the killer
killer lames their way to objective completion, you say should give survivors buff
survivors genbot in swf, killer should get a buff -- via survivor debuff
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The shard prices are even more asinine.. 7200 for 1 piece of cosmetic.. when you get 300 shards per level after 50, which is usually 7-8 matches. So 20+ matches for 1k shards. Times 7. 1 cosmetic out of 3.
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all of the killer adepts are just wars of attrition.. a whole lot of bullshit to wade through until you finally get the right lobby of altruistic survivors that don't just sit on gens like bots
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What is there to nerf Huntress? she's already 110%
gen bots can win by being bots.. what's the issue
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it's amusing that it takes a basic attack to proc most perks, but a secondary attack removes stacks
truly amazing
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need killers to have decent queue times
i dare say killer isn't enjoyable for most people beyond green ranks
i wonder why..
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Better Addons
Quiet his f'ing footsteps, especially while "undetectable"
fix his framerate on console
that alone would help immensely
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Nurse's is almost mandatory.. being able to get hits through walls is something no other killer can do
I'm All Ears - same reason for Nurse's, helps end jungle gyms quicker if you can tell which way they're running while they can't see you
Pop because it's pop
Tinkerer or Trail of Torment.. stealth is good with him because, again, he can attack through walls
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We're gonna live forever + Borrowed Time = double BP
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game needs more killers, but does everything it can to drive them away
pretty simple
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i love Demo but I only use 2 add ons and it's a shame.. mew's guts and black heart.. everything else is a big meh. I also love how Surge is in direct conflict with how you're supposed to use demo.. use shred to down people, but Surge won't proc lol.
They need to do something about "undetectable" on him though, it's pretty f'ing useless when you can hear his footsteps across the map
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high rank survivors that crutch with dead hard are bad
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Worst: original Mettle of Man, Ormond, Nurse changes, Ruin nerf, removing offerings for moonlight brightness
Best: BBQ, changing brand new parts, graphic/performance updates (2017 was brutal on console), buying killers with shards, hatch changes w/EGC.
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@Mekochi said:
This isn't all, just the ones I've seen. If someone isn't being toxic but being a good sport, why do you feel the need to tunnel them off hook with a Mori? Like what did they do wrong?
Edit: Wording
daily ritual
previous team pissed them off
might as well
3 pretty good reasons IMO
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created a thread about this months ago, i could be looking straight at a wall w/no survivor in sight on either side and still get blinded. never got looked into
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great way to ruin a controller TBH
should've been removed a while ago.. if a survivor wants to give up on hook, make it a 2 button press or something.. everyone else can go about their business as usual
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@xenotimebong said:
If you’re asking when the devs will give SWF some kind of penalty for being a SWF, then never. They don’t want people to feel penalised for playing as a group and I think that’s fair.
the killer is penalized for playing killer against swf
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@ScottJund said:
ffs this is the third post about this video, so fine.
0-10s: Spends the first seconds of the match checking gens right next to him where it is impossible for survivors to spawn. Could have saved several seconds cutting away from this useless area.
23s: Swings at Sprint Burst. Common mistake, we all do it sometimes.
1:20: Doubles back too early giving the survivor a free fake.
1:38: Wastes a lot of time taking the survivor to the basement when there was a hook extremely close to the downed survivor. Does nothing with the basement pressure so its pure wasted time.
1:58: Extremely bad move. Goes to the edge of the map to kick a generator, leaving the entire rest of the map unpressured. The temptation to Pop generators ruins a lot of killer's momentum.
During this entire time, he has not left the vicinity of the shack for the entire match.
2:10-2:30: Just walks around the shack doing nothing.
2:34: Instead of the free down on Billy, he wastes his power on hitting a survivor with Borrowed Time.
2:52: Has more than half his power and chooses to pick up the survivor instead of doing the thing Oni does best - snowballing.
2:59: Again wastes more time putting a survivor in the basement to do nothing with it.
As of 3:30 he has still not left the vicinity of the shack for the entire match.
4th gen pops at 3:37 and he doesn't understand how only two hooks and staying in this same spot let this happen.
1:58 bad move? the gen was at 70% and the closest one to him. The one in the main building would've been done before he got there anyways.
2:34 free down on Bill? You mean Bill who had a pallet and a loop that Oni can't charge around? and the BT was body blocking shack entrance for Meg.
"Snowballing" with the current perk meta is cute, take the hooks and use Pop, it's not hard to get his power back. Or slug and let everyone get themselves up with Soul Guard/Unbreakable and get zero hooks and all your power gone.
that map is trash though.. i keep seeing people say he stayed around shack, but then criticize kicking gens.. all the gens are a good 20s walk away from each other, regardless which one you choose to go to. "Pressure" the top gen by all the logs? The one in the corner by exit gates is done on your way back. Go for main building? Log gen is done. What are you supposed to do on that map? Pressure all 4 corners at once?
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every killer perk has to have "bAsIc aTtaCk" prerequisite because using powers is a no no
Pop is better though, down people how you want and get more regression
until they pull a ruin on it
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Corrupt Intervention for hex totems
lasts 4-5 minutes
that's about the whole game for most gen bots so they wouldn't be touching totems anyways
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1354690#Comment_1354690
Since when is Spine Chill meta? I see more DS, DH, IW, BT, Unbreakable and Adre in all my matches than SC.
Spine Chill is a good perk, but not OP or requires a nerf. That the killer has to look away to counter it is no big deal. Unbreakable, DS and Adre have a much stronger effects on a match than SC.
i've been in plenty of matches where all 4 were running SC, and even if I was 'stealth' killer they'd be 50 yards away before i came up to the gen.
it's about as much gameplay as breaking pallets all game on Ormond
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@DBD777 said:
https://forum.deadbydaylight.com/en/discussion/161254/should-spine-chill-be-nerfed
Killer literally complain about every survivor perk as if they don’t get OP perks 24/7 and that’s still not enough, just because they have spine chill doesn’t stop you from looking around areas it’s not that hard to get a kill come on now
Spinechill shouldn't override Undetectable
it's literally called undetectable
yet a perk detects it
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@OldHunterLight said:
Nope, spine chill can be played around, if you think someone is there just moonwalk, it also helps people with stealthy killers like wraith, deathslinger,pig and ghostface
So moonwalk to every gen? Seems like a realistic tactic
do people really believe this nonsense?
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Like 4 DS threads on the main board.. I guess since Billy was nerfed DS is all the survivors are gonna whine about until he's wrecked too? got it
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if the killer had more time to actually play the game in a decent manner you'd probably be able to do that

