Hopesfall
Hopesfall
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Comments
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@bjorksnas said:
guys, 96 meter range is map wide, ranges in this game are based on radius not diameter, and the perk itself covers 96 meters around you so its a diameter of 192 which is basically the entire map when standing not at the very corner, also the perk still lights up so its similar information to whispers. TBH they just made the tiers of the perk do something and not much else
96m is not map wide, I've used Empathy tier 3 and had instances where an injured person didn't show up
the fact they added a range at all should tell you it doesn't apply at all times, otherwise they wouldn't have included it
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@SnakeSound222 said:
...the hell? Why was this not in the PTB?
And why is tier 3 only 96 meters and not 128 to help with bigger maps like Mother’s Dwelling?
i love when they nerf killer items whilst leaving them out of the PTB.. almost like it was intentional.. I wonder why they didn't want feedback on this? hmm let's think why
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@Kumnut768 said:
not really a nerf more just a way to encourage people to get it tier 3 instead of keeping it tier one
why do the devs care about people keeping a perk at tier 1? seriously? who the ######### cares
they need to implement an unnecessary nerf to make people spend an extra 9k bloodpoints? seriously?
and it is a nerf regardless what some want to believe, there's absolutely no reason it should have a range limit
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1691155#Comment_1691155
Aura reading is now the same across all Tiers, this is probably why the changes have been made - prior to this, T1 was better than T3...now it's not.
96m is already a huge range, I don't think that this is going to be a problem with the perk and I definitely don't think you can say the perk has been nerfed.
Why does it need a range at all? There's only 7 gens that exist.. why do they need to limit the perk? Who complained about it triggering on every gen? nobody
"not survivor biased" they say
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"wHy dO kiLleRs mOri aNd sLug?"
trash like this
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go ahead, waste your item slot on a map for a memey move you may pull off once a match
lol
by all means
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@MadLordJack said:
Uh... So you want to discuss your own extremely sweaty build? Or are we gonna ignore that and jump on the anti-SWF bandwagon?
It's okay to bring strong stuff on both sides. I see no problem with anything in this screenshot, except maybe the exceptionally high gamma. I'm not attempting to justify behaviour but we only have your word for it.
first post deflects from OP point
as usual
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so to sum up, no bloodhunt? is that about it?
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1676693#Comment_1676693
Matches don't have a pre determined outcome, so having to give up a perk slot isn't a reasonable counter.
killers are giving up 2 perk slots to counter broken mechanics.. survivors can't give up 1 perk for a secondary objective?
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Small Game exists
heaven forbid you have to change one of the 4 perks you've been running for 2 years
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Bring back old Ruin and delete Undying
deal?
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they changed him because survivors whined he wasn't fun to face
lol gg ez wp etcetcwhateversurvivorssay
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red ranks on weekends
they all crawl out of their troll caves
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neither does sitting on a gen with prove thyself and a toolbox
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@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/1669996#Comment_1669996
So... basically it's useless xD I usually prefer the speed and duration ones.
not necessarily useless, I use the purple addon with extra phasing + frequency.. I can tell it throws them off because they'll run right into me at loops
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if i get a "ggwp" after a clear genrush i just roll my eyes..especially with map offerings.. if that's fun for you then whatever, i take it as passive aggressive taunting so yes it's BM
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@PigMainClaudette said:
- I've always said that needs to go
- You can place portals ANYWHERE, where Freddy is limited to 7 points, at the start of the game and reduced in number as the game progresses.
- As a Pig main, hi. Let's talk TRASH RED ADD-ONS.
- He hasn't been out THAT long and with licencing, that's also going to be an issue.
- No clue here. Probably a coding thing so you don't jump onto objects.
Amanda's letter is one of my favorite addons when combined w/murky reagent..
And to OP
don't forget how Undetectable is very detectable since his footsteps are earthquakes
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Undying + Ruin = 2 totems that need cleansing if you get the correct 50% hit on the first totem.. that combo is extremely overrated.
I ran 4 hex perks with duration and speed addons, and when it worked it worked very well. Then some matches were over just as fast as if I was clown.
Sub Undying for Thrill and you get essentially the same thing when it comes to Spirit.. would you say Thrill + Ruin = Unstoppable?
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A pyromancer throwing fireballs.. anything with some cool special effects..
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I've just about quit playing killer on Sundays.. I don't know what it is but every tryhardsweatass comes out on Sundays
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@gibblywibblywoo said:
Its the scroll wheel technique. When chasing and seeing a survivor running towards a trap you start scrolling and the amount of inputs being used allow you to almost instantly get the lunge. I know the bumpers on xbox controllers can be tapped very quickly but I never tried it myself. Maybe begin mashing it before the trap goes off in that situation.
it will still slow me down even if I time the teleport perfectly though.. it's the movement speed that's the issue
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@Tactless_Ninja said:
It's the frames. Always a few seconds behind.
could be Dedicated servers too possibly? that just occurred to me.. the timing seems pretty close to when i started noticing it
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FYI, you will get punished hard in the Chaser emblem if you get a lot of downs in Tier 3 on healthy survivors. So I would recommend only using Tier 3 on injured survivors.. counterproductive but trust me, instadowns with any killer will almost always net you a gold Chaser emblem and cuck the Merciless.
Agree with Dwight on the Scratched Mirror.. use a Hawkins offering and you won't have to worry about Chaser
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Get rid of Killer Instinct and change it to auras. You can't judge distance with KI so you'll spend the rest of your frenzy chasing an icon that's out of your reach.
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well.. they did add 4 perks to bloodweb at level 50 instead of always 2 like it was for the longest time.. and they added Party Streamers/Pudding/Cakes as permanent offerings instead of events only.. still not really enough though TBH.
A monthly blood hunt would be quite welcome..
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I had 3 people DC vs my Doc on Hawkins after the first static blast..
and 2 killed themselves on hook vs pig on Ormond with 4 gens left
it's eyeroll worthy
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1657973#Comment_1657973
Oh and yeah, I’m also confident, like you, that the devs considered how Thana could be stacked before settling on 5%. They’ve been smart about this change. It’s the removal of the healing debuff that will make it more effective. Not a detriment.
who cares if it stacks with other perks? That just means at least 2 out of 4 perks are centered around injuring and slowdown. Heaven forbid.
If they're using Thana/Dying/Sloppy.. that means they aren't running Tinkerer/Ruin/Undying that everyone whines about now
Can i get a list of acceptable killer perk loadouts please?
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1657015#Comment_1657015
If it gets the buff, we'll rarely see it. It will not shake the meta. It'll be a good reward for survivors who actually run it.
Small Game is fine, you can easily cleanse 5 totems before all gens are done if your team isn't full of bots that hook bomb
a totem counter is fine but how the perk works does not need adjustment
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So that you can get rid of Undying quicker? even though you're glad it was added? ok
why does every new killer "buff" need to have an immediate counter.. what happened to that whole adapt thing?
and Undying isn't even that good, it's a 50% chance it's gone on first cleanse.. meaning you have to do a whopping 2-3 totems.. the horror
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Another killer placebo.
You have to spend so much time wandering around breaking walls so you aren't stuck in a literal infinite if someone runs to the main building in Dead Dawg.
Midwich requires like 6 wall breaks for decent mobility because of the poor map design.. it's either walk 100m to one of 2 staircases, or break 4 walls. Then there's another 2 walls minimum you have to break to counter vaults and get access to a gen.
If the tiles were designed better to begin with, they wouldn't be necessary.. and atm, they are just illusions of balance, when actually it's just another time sink for killers.
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textures are ugly and harken back to 2017
why?
The grass and lighting are too dark.
I think the look of the maps were fine before all this, it's the layout that needs rework. Badham and Yamoaka (minus the 6ft grass) were fine visually.
Lery's is the only one with a good makeover.
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"too oppressive"
isn't the point of having survivors.. to stress them out? is that not the theme of the game?
so how can something be too much of what you're trying to achieve
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1652217#Comment_1652217
It’s Thana. It’s never been god tier. It’s 12.8 sec with all 4 injured as is. It’s now 16 sec. 80 + 16 = 96 sec. I’m not sure what you were hoping for....an extra 20 sec per hit?
If they are removing a whole action from its effects and promise other actions will get a decrease in speed.. I think any reasonable person would expect more than the literal minimum in return.
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1652127#Comment_1652127
That’s not what they said. Providing feedback is different then “DeR dEvS dUmB”
Also - that 1% on 4 injured = a 5th stack essentially. Adds 3.2 seconds on gens potentially.
do you know how much 4 injured affected healing before? 16% x 16 (survivor heals you) = 3.12 seconds. If you self cared, an extra 5.12 seconds.
So when you actually look at the numbers, you’re getting that value on gens instead of on healing. So if survivors don’t heal, which most survivors in red ranks don’t care to, you’re getting that time back in gens.
Not a nerf. A buff on gen times, effectively buffing gen slow down by 25% compared to what it was. Everyone complains that gens go too fast. There you go
THREE WHOLE SECONDS FOR 4 INJURES? SIGN ME UP
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I really like the children that DS at the gates as if that's some show of skill, to hit a skill check and leave
amazing display
the tbagging just confirms the skill level necessary
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1648624#Comment_1648624
How useful do you think my suggested change to it would be?
more useful than the current one
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I use the addon that reduces tokens paired with that Iri, and I think i've gotten 1 down with it in 2 matches
it's eyeroll worthy
way too specific of a situation needs to happen for it to be useful.. it's like trying to gauge Deathslinger's 15m shot.. not worth the effort
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@Respectfulnancymain said:
How could you use pop as a timer for ds?
Pop starts when you hook a survivor while ds starts after the survivor gets unhooked
So you just dont use pop on a gen and keep it as a timer?
Uh.. End Game Collapse. You hook someone, they are unhooked immediately and downed again. Pop timer still activates. You wait til it's gone, you pick up.
Not sure how people don't see that..
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@BigTimeGamer said:
You are scared of flashlights? You know you can look at a wall...right?
doesn't work
i could have my face buried in a wall and still get blinded because the beam goes through black holes that rip through time and space and manages to go into my eyes
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@ad19970 said:
I just don't get it, there's one small killer nerf and immediately people act like BHVR are survivor sided. How do you conclude such things from one single balance change? They listen to both sides, that's all.
"one small killer nerf" on top of 10s of others this year but we'll ignore those
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1643216#Comment_1643216
Do you not realise that survivors get nerfed at the same time? And that killers get buffs as well? Dude just because a killer or two gets nerfed doesn’t mean that the devs are just listening to survivors. Think about how many nerfs survivors have gotten over the years. It’s a two way thing.
A "killer or two"?
Nurse -> Spirit -> Freddy -> Billy -> PH
All within the last year..
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@Kebek said:
I wonder how will devs respond to this (if at all). I'd be nice to see some further changes to DS making it more of an anti-tunneling perk rather then anti-momentum perk.
i mean, Ruin was deleted and there was a ton of feedback about going through with it
i expect no difference
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/973171#Comment_973171
just run Pop and forget Ruin exists. 25% from Pop is more than you'll ever get from this version of Ruin.
and in 2 months Pop will probably be destroyed so..
@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1027279#Comment_1027279
"gen slowdown perks to have less synergy.. "
it's getting ######### pathetic at this point, what are killers supposed to do? seriously. You delete Ruin so people use Pop & Corrupt/Surge etc.. but now that's being targeted.. if they start touching Pop and Corrupt i legit give up
i uninstalled borderlands 3 after the first month because every interesting gun/grenade i found got nerfed into oblivion and it kept happening over and over again, so it's like what's the point of "looter/shooter" if the loot is irrelevant a week after you get it?
same trend is starting to reveal itself here, just not at warp speed like BL3. What's the point of trying to play killer if you can't prevent the matches from being over by the time you get 3 chases? everything out of their mouths is to the effect of "make things more challenging for the killer" and "more fun for survivor".. it's getting ridiculous
this was so predictable
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@Sluzzy said:
RIP the boosted PH mains! Now they have to use their power smartly and not use it only at pallets! I'm glad they recognized the flaw in his design and plan to try to fix it.
So define where a "smartly" use of his power is going to be? In an open field where the survivor can see the tracks and has 3 secs to doge it? At a loop where the survivor can completely see PH, essentially the same as being in the open in regards to reaction time.
So.. how should a PH player use their power that would placate you?
Let me guess, by missing every shot so you'll feel good about yourself.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1643085#Comment_1643085
Thats why you just got 2 great perk buffs and just last patch you got a perk that makes ruin god tier.
Stop the victim complex, its pathetic.
ruin god tier LOL
it can be gone in under a minute considering the garbage totem spawns.. it's happened to me on Hawkins for crying out loud. Undying and Ruin gone before I could even get to them.
"god tier"
"buuuuh anecdotes.." -- 50% chance Undying is first to go, means they only need 2 totems and you're out of 2 perks
"GOD TIER"
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Patience is wearing thin, I'll say that much
I would like to be able to use more than 2-3 killers with the same handful of perks to have a chance at a decent match in red ranks.. it'd be great.
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and after that? Freddy? then?
it's just a cycle of "nerf this killer" with survivors
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@Science_Guy said:
RIP???
Thana is getting buffed outside of slowing down healing. Sloppy Butcher exists.
And you seriously ever need 46 seconds to use PGTW?
Quit whining.
Um, if you played killer, there are plenty of times where I down a person, use Pop, down a person, use Pop, all within 45 seconds. Usually when survivors are ultra altruistic or just flat out bad. But we should penalize killer for that, naturally.
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All the people saying DS isn't that bad, get your killer rank to 1, face a sweat squad with 4 DS. Eat every DS as soon as you can. Tell me how the match goes.