Hopesfall
Hopesfall
About
- Username
- Hopesfall
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
So I'm just wondering what perks BHVR wants me to use as killer to slow down the stupid gen speeds?
Discordance inherently does nothing but tell me where 2+ are located, but I can't chase them all at once.
Corrupt only lasts 2 minutes and only blocks 3 gens.
Tinkerer doesn't slow gens down.
"Ruin" by itself is useless if it spawns next to gens or in the open, which is 90% of the time. If you add Undying, well there's 2 perk slots gone for 2 totems that could be cleansed in the first minute of the game.
Thrilling Tremors is a joke, 15sec block is nothing.
Surge is a whopping 6 second regression.
Lullaby could be cleansed immediately, and even if it's up whole game, it's dependent on survivor messing up.
Guess I'll get rushed and have EGC start 5mins into the match. Fun.
-
@MegHasCuteFeet said:
https://forum.deadbydaylight.com/en/discussion/comment/1643040#Comment_1643040
I had 10minute survivor queues after the Ruin nerf. It went better after they nerfed toolboxes and co-op repair speed.
there was alot of complaining about queue times after Ruin, not sure how anyone can deny that
-
Pop is getting a cooldown? That's ######### pathetic. It already has a built in cooldown, it's called getting a hook.
I love the continued punishment to killers for doing their objective efficiently.
pathetic, and honestly, completely predictable. alot of people said after the Ruin nerf that Pop would be next because it was all we had.
I'm so ######### over it
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1641581#Comment_1641581
Killers manage to moonwalk at Tiles. Should not be too hard to look away from a Gen when approaching it. (In fact, I know for sure it is not difficult)
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1641581#Comment_1641581
I mean, it isn't hard to walk to a gen without looking at it directly, if you have good map knowledge.
@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/1641581#Comment_1641581
Not even close ######### LOL
Moon walking to a gen or making your FOV point flicker will 100% be useful and it isn't that hard. Most survivors stay on their objective until they get a long SC activation. And the ones who run as soon as they get a flicker won't be causing anyone trouble because they're probably rank 15 LMAO
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1641581#Comment_1641581
You can literally just.. not look directly at the gen you're going to. This really isn't complex. Get good.
You guys seem to have difficulty in understanding why it's a dumb idea to look away from a gen. If I'm approaching a gen that's straight ahead, I can use my eyes to locate a survivor that runs right or left. If I'm over here moonwalking to a gen and they still see me, well guess what they are long gone and I have no idea where they went.
Spine chill has a larger detect radius than the terror radius of every killer. And since I don't have a distance gauge on my UI, I could be moonwalking for 40-50m like an idiot. 36m notice is an 8 second head start.. 8 seconds + the time I lost in trying to figure out where they went.
It's such a stupid "counter". But you do you i guess.
-
@MusicNerd_TC said:
If you know a survivor has spine chill, try and moonwalk to the gen, it works quite well.
that's like telling a survivor to mute their sound
be realistic
-
I still don't understand how it overrides a status called "Undetectable"
the logic is astounding
-
killer nerf, not a big deal
-
Why didn't the survivor quit struggling? I mean, some of them expect the killer to take the DS and stand still for 5 seconds if they are using a killer that's bugged. How dare one side take advantage of bugs
🙄
-
probably more than i realize. I've never seen so many hook offerings though.. it's pathetic
"waaah DS is bugged"
"hey pst, hooks are bugged, use hook offerings and sabo"
gtfo
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1640124#Comment_1640124
But Blight...has Undying. And is thus the only correct answer :D
overrated perk, 50% chance it's gone on 1st totem.. Pop still has more value than 2 hexes
i would not spend 9k shards for Undying
-
Map sizes
-
Doc has alot of potential for unique builds, moreso than Blight. His skill check tampering + various perks are fun to mess around with.
Red Stain add ons are nice too.
He's more antiloop than Blight.
-
"In fact one game I left them all dying on the ground for trying to save the really offending teabagger. I cared not."
My man.
-
Is the Midwich issue where in the middle courtyard, there's a corner with a big pillar that has a pallet.. and it spawns with 2 pallets? thus making 2 completely safe pallets.
i had that happen yesterday, pretty garbage
-
@GoshJosh said:
Ruin + Undying has brought the most stale, boring gameplay I've ever experienced in Dead by Daylight since I began playing in 2016. I miss old Ruin right now.
Good.
-
@BillyMain77 said:
I know this is off topic but what section did you post this to get it under general discussions?
i had to be browsing the "Recent Discussions" sub forum instead of General Discussions.. otherwise GD wasn't a category on a new post.
-
@[Deleted User] said:
Do you play on a controller? I noticed the same thing as well. You used to be able to hold right/left on the joystick right before/as you launched the attack, giving a 20-30ish degree "flick" to his power. It definitely no longer works.
yeah i use controller, specifically xbox
i knew something was off
-
@BlackMercury said:
He's never been able to launch at an angle, that's a major weakness of him.
What he can do however is quickly flick his aim just before finishing the "stab knife in ground" animation, before his turning gets locked. This gives the impression of flicking and can take people off guard all the same if you launch the attack quickly enough.
maybe.. he definitely feels different though. maybe the range attack takes longer to connect.. i don't know, but it's different IMO. I still feel like he could have the sword locked in the ground and you could turn and attack at same time
-
@GodDamn_Angela said:
Wired. I hate Wi-Fi when playing games.
I'm using a 60 foot cord to make this happen. lol
same.. i bought these 'tracks' that go above the baseboard to hide the cords.. i got it going up and around doorways.. worth it for a stable connection though :)
-
Self care is good if used properly.. I don't get the hate. I can go heal up while the others can work on a gen, and I can do it far away from everyone else so the killer doesn't get multiple hits if he finds us healing. Even if sloppy/thana are in play, if the gen count is low.. what's the issue? If someone injured w/sloppy just rushes a gen and killer shows up, there's a person on a hook which now the other teammates have to stop what they're doing and fix that..
self caring while someone is on 2nd hook phase is one thing.. it's another when they are out of the way handling business
-
@Carlosylu said:
Hard to find small pieces, maybe a size between charms and totems
i made a thread about adding easter eggs that rewarded offerings.. no interest :(
don't want to hijack your thread but if you want the specifics i'll repost it
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1628676#Comment_1628676
Because thats so difficult that you need to bring the most OP Offering in the game.
sort of like when there were gen challenges and you'd see 4 commodius with BNP
is that necessary
"JUST EFFICIENT"
-
@TransverseCaster said:
https://forum.deadbydaylight.com/discussion/comment/1628141#Comment_1628141
Red Forest is kind of an exception though. It's just so big that's the one danger with playing it. I play mostly stealth characters that are pretty slow so I know what you mean. Freddy, Billy, and Demo players probably aren't phased.
Rotten Fields
Ormond
Groaning Storehouse
Midwich
Badham
Haddonfield
Azarov
Fractured Cowshed
Disturbed Ward
All are trash maps where the gens are so spread out, "pressure gens" becomes a joke. Red Forest definitely is not an exception.
-
@Mikeasaurus said:
When I play killer I rarely kick a Gen anymore without PGTW because it's kind of meaningless to me. I could kick it, but someone could easily just be hiding nearby to undo that damage within seconds of me leaving. I'll sometimes use Overcharge in hopes they'll mess up and give me a little more regression, and a chance to know they were still there, but kicking a gen is a waste for me. Not only that, but I've noticed these past few days, I barely see any survivors doing Gens together anymore. I always run Discordance, and I'd say 2 in 5 matches it activates. So, I tested a theory and started using Tinker's instead of Discordance, and wouldn't you know it, while chasing a survivor, 3 Gens activated the perk after a couple of seconds of each other. It's getting to a point now that applying pressure, since people love saying that, is getting tricky. Not every killer can easily get to gen after gen, and sure, downing someone would apply pressure in theory, but again, gens are becoming more important even over saving now. An idea I had for kicking gens could be that a base kick (No perks affecting it) could apply a speed debuff to the gen when they try work on it, maybe a 10% slowdown for X seconds. PGTW could have a similar %, but a longer slowdown effect. Increasing gen times isn't going to solve much, other than annoy survivors because let's face it. 80 seconds doing a Gen is pretty boring and increasing it would be torture. But who knows what solution would be right these days.
i love being on Mother's Dwelling and having Tinkerer proc 3 times in 10 seconds
the best feeling
i quit using the perk because it was just a morale killer, you see it proc that many times in short time frame.. it's just a defeating feeling. pathetic game design
-
@ZCerebrate said:
https://forum.deadbydaylight.com/discussion/comment/1626560#Comment_1626560
O rly? I must be imagining things...
https://forum.deadbydaylight.com/discussion/190872/blight-is-the-worst-killer-in-the-game#latest
https://forum.deadbydaylight.com/discussion/190194/blight-changes#latest
https://forum.deadbydaylight.com/discussion/189599/the-blight-is-weak-as-hell#latest
https://forum.deadbydaylight.com/discussion/191886/blight-turning-speed-and-mecanic#latest
https://forum.deadbydaylight.com/discussion/191801/adept-blight#latest
https://forum.deadbydaylight.com/discussion/191952/blight-is-decent-but-he-needs-a-flick#latest
https://forum.deadbydaylight.com/discussion/192041/the-legion-vs-the-blight#latest
https://forum.deadbydaylight.com/discussion/192181/blight#latest
https://forum.deadbydaylight.com/discussion/192093/why-is-blight-getting-gen-rushed-so-fast#latest
https://forum.deadbydaylight.com/discussion/192173/legion-and-the-blight#latest
---
That's just a cursory scan... I could probably find 10~15 more. This is not from PTB time but post chapter release - not even talking about his Compound 21 addon which was nerfed (I believe from 16m+6s to 8m+3s in response to those threads).
unplayable and trash are 2 different things
-
@ShrekTheThird69 said:
I never even noticed them as killer once I started to play survivor I finally heard it.
It's actually not that bad I kind of like it.
i noticed it first match as killer, it would change sounds when someone would get off the gen which was helpful. you could also tell if the gen was close to being done or not too
-
@skarsguts said:
Didn't get fixed with today's hotfix so knowing BHVR, it'll take months.
I can't play the game until then - I tried but I was tunneled every time by the killers the bug was active on.
How can killers complain about DS when they go and do the act that is the reason DS won't be changed? This bug just shows more true colors. If anything, DS should receive a longer stun.
crutchin on that DS huh
you act like every player you face: 1) knows the bug exists; 2) knows each killer that's affected by it
I only knew of Spirit until today when I played Freddy
welcome to killer life post-Ruin deletion bud
-
I remember Oni and Plague adepts.. I could never use their power because of the stupid ass Chase emblem. One Hit downs with Oni or hitting a broken survivor as Plague = Relentless AT BEST. It was so stupid.
-
@CashelP14 said:
When I was doing adept I would've agreed but not now. Once you get Tinkerer, Ruin and Undying you shouldn't get gen rushed.
None of those perks stop you from getting rushed by bots. Undying does nothing, Ruin is negated by holding M1, and Tinkerer only tells you you're about to lose a gen. Start of the match, 2-3 gens could proc Tinkerer, how does that help you avoid being rushed?
Anyways OP, every killer gets rushed, it's pathetic out there right now. Run Discordance for a day, see how many times it procs twice at the start of the match on gens at opposite ends of the map. It's ridiculous.
-
@GoodLookinCookin said:
After hearing they wont do a health chapter because they have a big enough team to where they dont need one and then turn around and say we have "technical limitations" on the legion skin makes me angry.
that first comment makes no sense.. so because you have more than enough people, you don't do something? I think this latest patch is evidence you do indeed need to do a health chapter.
-
Can't see over windows or even some basic loops but they can see me clear as day
Turn radius when attacking is equivalent of a semi truck, worse than Oni's.. way too clunky
he does as well with indoor maps as Nurse does on Lery's
not worth the time and energy IMO, too many bad maps for him
i got his two achievements and i'm putting him beside clown and billy in my don't bother group
-
@adalesmo said:
It makes no sense to balance killers around a strong 4-man SWF when a strong 4-man SWF is exceedingly rare, and neglects the current situation with solo queuers. The devs have repeatedly shown that, statistically, well over 2 survivors are killed each game - it's usually closer to 3. So what you're saying is likely not a statistically significant issue.
this is so narrow sighted
2 separate groups of 2 man SWF is just as strong as a 4 man. A group of 3 will still dominate and carry the random.
but let's keep pretending SWF is "rare"
-
gen kicking has been bugged for a while.. months.. like katoptris said lockers also take multiple attempts sometimes
hook bug literally cost me a match today though, guy wiggled off while i'm spamming hook, gets adrenaline and holds forward to exit on other side of map.. it's so stupid
-
doing the adept with him showed how useless Dragon's Grip and Blood Favor are
-
@MrDardon said:
Those tournament Survivors are
https://us.v-cdn.net/6030815/uploads/VJJRHN76N6S1/image.png
No, but seriously. There is a very small chance to get those Survivors in casual Matches, so it's not really realistic to say that Survivors are op if they are so rare in casual Games.
This and other posts saying those types of survivors are "rare".. it's a flawed argument.
These killers were not some random rank 1 nobodies.. it was highest tier survivor vs highest tier killer. And survivors were running through gens like they had old BNPs.
The same principle applies to the "normal" population too.. high level survivor will beat high level killer, above average survivor will beat above avg killer.. etc
how can people not see that?
-
@MeneLaw said:
And ayrun act on twitter so pathetic.
you mean the guy that runs Head On meme builds in SWF for youtube views?
here's the amount of ######### i give:
-
@MusicNerd_TC said:
Because he can zone for free and create lose-lose situations with survivors, without any penalty. All he needs is his zoning removed.
if he loses zoning, he's just another M1 loopwhore boring killer
you guys just need a room w/gens and no killer so you can hold M1 in your safe space i swear
-
@Brhoom said:
Billy deserved the nerf and anyone crying about it doesn't care about the long term health of the game
why wasn't he an issue the previous 3 years? once they waxed nurse/spirit survivors moved on to billy.. even though he'd been fine since the beginning of time
but ok
-
@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1615564#Comment_1615564
Why do you still stick with Pig? Her dash is ok, her stealth is terrible and her helmets are RNG based trash.
Pig is fun to play with Amanda's Letter + Murky Reagent.. to me at least. "Terrible" stealth suddenly becomes "actual" stealth
-
@Gravewalker200 said:
https://forum.deadbydaylight.com/en/discussion/comment/1617007#Comment_1617007
I don’t see these tournaments so I may sound stupid but how is there a 4K AND an escape
i'm pretty sure it's Team A's killer got 4 kills, while Team A's survivors had 1 escape. Each team played both sides.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1614459#Comment_1614459
Basically, him being able to M1 attack ANY survivor in his face is a no go. Cages are absolutely overpowered with how PH has no aura reading on them at all, being able to completely counter a survivor crutch is wrong (Ignore Lightborn peon). His pinks are disgustingly op too, I don't know why they are, but they are. Being able to have a short range attack is gross too, not like a survivor can step to the side against that impossible to dodge hit.
Have you even seen PH press W? Its busted how a killer can to walk forward to chase with no gap closer.
He was so OP today in that tournament, I mean, a 4k in 5 mins
wait
-
@steezo_de said:
https://forum.deadbydaylight.com/en/discussion/comment/1614462#Comment_1614462
I'm guessing a skin but what would really be nice is a BP % boost based on how many characters you have prestiged.
Really though, I don't give a ######### what they give. Anything is better than nothing.
i'd rather have the BP boost, their skins are really hit or miss.. even some of the existing P3 skins are completely meh.. BP or Shard multiplier would be ok
-
@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1613773#Comment_1613773
pipping isnt winning
not pipping definitely isn't winning so.. for killer, generally pipping means you did pretty well.. thus if you stay at rank 1 killer you're probably winning
-
@RizeAki said:
I mean most of her addons are useless as is so not like they could make them any worse if you think about it
What?
Insta Down
Extra hatchets
quicker wind up
quicker recovery
Exhaustion
Gen repair slowdown
Like.. what?
-
@PigMainClaudette said:
FOR THE ENTITY'S SAKE NOTHING'S BEEN ANNOUNCED YET!
Fear-mongering like this is why we can't have nice things.
one needs only look at history.. not really fear mongering.. after 5+ instances i think it's not really a fluke but more of a pattern
-
@steezo_de said:
I hope prestige rewards are substantial.
in what way though? what if we've already P3'd a character? New cosmetics automatically granted? bloodweb changes? i don't think there could be any more vagueness in their statement
-
So i just purchased and proceeded to P3 pyramid head and he's getting changed like 2 updates after his release.. cool.. sucker'ed me again, good on you guys
i'm sitting here trying to figure out reasons why he needs changing.. maybe if i stretch reality i can make something up
-
@Flawless_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1613669#Comment_1613669
Correct me if I’m wrong but last time I checked none of the killers you mentioned can move at 9.2m/s while seeing your aura.
none of the other killers also have the turn radius of a semi truck
-
@Kumnut768 said:
who actually cares about rank lol
why play PVP if you don't care about winning
-
Hag has an addon for 5 sec aura read on any trap (green)
Myers has scratched mirror (purple but infinite) and other addons for aura read (green and yellow)
Doc has aura read addons (green and yellow)
Huntress has a trash aura read addon (purple)
Wraith has aura addon (purple)
Pig has aura addon (iri)
etc..
everyone can settle down now