Hopesfall
Hopesfall
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@TAG said:
Doesn't 3-genning largely rely on Survivors screwing up?
yeah.. and good luck 3 genning Azarov or Sanctum.. all it takes is 1 to sneak to the other side and it's over
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1069821#Comment_1069821
I'm pretty sure this is only possible with toolboxes, which are being looked at.
3 people spawn together, 30 second gen w/o toolboxes.
and this whole "toolboxes are being looked at" is irrelevant until the moment something is done, because in the meantime they are still being abused
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1069800#Comment_1069800
Keeping all 7 gens is unrealistic though...
did i say that? i would like to believe that i can keep a gen from going off in the first 30-45 seconds of the match. like i said, it kills the whole mood of the match when a gen goes that early and you could've done nothing to stop it.. then we have people living in denial like this doesn't exist
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Pipping is mostly irrelevant.
If say the shack gen pops before I can even get there due to BNPs, it's a problem. It deflates the whole feeling of the match, "it's been 15 seconds and a gen is already done, cool, i have to sweat my ass off the entirety of the match to have a handful of decent chases"
real great experience that. Did survivors have fun when their teammates could be mori'd before a hook? what's the difference?
i don't understand how people fail to recognize this
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Leatherface, chainsaw is the most annoying thing.. I'll clip a F'ing tree or barrel 10 feet away from it, but a survivor 2 inches away? nah fam keep trying
trash killer
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I get black pips all the time from survivor DCs that prevent hooks.. so you'd prefer a depip for said scenario
no thanks
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Whether or not it's useful isn't the point.. it's whether or not the offering is working as intended, which it doesn't seem to be.
I tend to use Shroud when I can tell they are SWF or if i see alot of toolboxes.. 2-3 toolboxes on 1 gen means it's done before i can get there.
2-3 toolboxes separated.. they have to find the gens before they can work on them, and I might find them during their search. I'll take my chances with this instead of conceding a gen or 2.
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high mobility ones.. so Spirit / Nurse / Billy / Oni.. once the last gen pops you want to get to the obsession quickly
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even before Peanits' statement, Tremors was bad.. 16 seconds is nothing. I mean the gens were already not being worked on.. so.. whoopty do. Use BBQ if you want to know which gen they are on and get some more bloodpoints.
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@NullEXE said:
Mad props to everyone who got the original version of this challenge. Hats off to you. I'll drink to that.
bloodwarden + noed = done deal
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The other day I played Spirit with Stridor
apparently Iron Will just completely negates Stridor these days.. it was so stupid to hear nothing when phasing around someone injured, with a perk that boosts injured survivor noises..
yeah real OP killer
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had a match today with 3 flashlights.. so i had to put on Lightborn
they still tried to blind from the side though, i saw the beam come from another realm
i guess this is a known thing beyond this thread
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@Colton147 said:
Killers are not entitled to 4Ks each game.
this is beyond ignorant
it's not just about getting 4k.. the appeal of killer is the chases. If you only get a handful of chases a game, what is the point? A kill during EGC is worthless, like who cares at that point, the real game is over.
can't stand seeing nonsense about 4k
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I think just clicking on Play as Survivor is enough
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For me.. I only dabble in Nurse play on Xbox.. when I do I either dominate the survivors, or get dominated.. rarely any middle ground where even if I "lose" I can still feel good about how I played.
I'm generally rank 1, so when I do lose.. I get ######### on via messages because I guess they assume she's my main.. just get off my ass.
I like the challenge of her, to an extent.. but I don't really care for the in game and post game harassment if I'm off.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1057020#Comment_1057020
Which perk do you consider to be the best on legion?
discordance.. minimum 2 potential hits for frenzy
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Demo is underrated IMO.. two shred recovery add ons let you use shred to catch up quicker in chases, and the portals are just as good as Freddy's teleport. BBQ to know which gen to port to.. Pop + Corrupt to give some gen time.. I'm enjoying him currently. Merciless with him more than not. You have to work your ass off but still.. he's fun to use
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1054718#Comment_1054718
But that's the current achievement, isn't it? Previously you had to down survivors while Killer Instinct was active, I believe.
Also congratulations on the Nurse achievement! Glad it finally worked out 😊
ohh, could be right.. I think I got that achievement before BHVR fixed it on their end, probably why I got it confused. BHVR patched the fact that Borrowed Time downs were counting towards the achievement. maybe that's what I'm thinking of
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1054726#Comment_1054726
Much of your struggle came from trying to do it in a legit game. My joke suggestion might've alleviated much of that stress in lieu of a real scenario. Regardless though congratulations on getting post nerf as that is definitely more of an achievement than getting it prior.
Did you like Tinkerer on Nurse? I personally think she's one of the few capable of getting real use out of it. Well, WAS capable, before her changes.
Tinkerer really didn't seem to do much for a few reasons
- It doesn't last very long
- As soon as you charge the blink they get an audio cue, and so they are looking around.. it seemed they were always ready to bolt away
- It only activates at 85%, so by the time you're able to blink to said gen it's probably going to be done
Even if I were playing normal with Tinkerer.. these points would still stand IMO.
Dark Devotion is probably a better option if we're talking stealth
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Anyways after 5 or 6 more games.. I finally got it.. relieved. Got it from a hook rescue during EGC, which is probably more logical than trying to grab off gens.
I swear I was putting all my mental processes into trying to figure out the best way to gen grab.. I used Shadowborn for extra line of sight, Insidious and Tinkerer, and bunch of random crap after each of the previous matches failed. Even on The Game, I was Insidious above the bathroom gen.. when Tinkerer kicked in I blinked down and the guy immediately ran off :(
anyways.. glad it's done with.. I pray for the ones that follow in this quest
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1054680#Comment_1054680
Well, I couldn't tell you then. Maybe it has something to do with the mechanics of Killer Instinct. All I know is that the achievement was changed, and that was the reason given for the change, that it was no longer possible after the update. Maybe a developer or someone who plays Legion can explain to you in more detail why the change was made.
it was because you could get the achievement quicker by hitting people with borrowed time, not ones hit by frenzy
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@coppersly said:
Yeah all I can say is good luck fam.
I got it back in the day from a 5 blink game where someone just happened to be vaulting right as I landed on them. With the ultra rare being the only way to even get 3 blinks and it's removal of a key aspect of her power there's very little chance of getting it now.
Especially since every time you want to even try for the grab you need to wait 9 seconds to get all the blinks back :/
Who the hell is gonna be willingly in a situation after 9 seconds where they can be grabbed? Potatoes. What a great change.
i have a couple ideas.. and i'll keep trying until i run out of black wards & the add on.. but I think a more reasonable update to this achievement would be down someone 10 or 20 times after blinking 3 times.
Still have to know how to use her power, plus still have to use that hindrance add on.
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the one for downing someone with Deep Wound applied, because BT applied DW so you didn't really need to use your power for the achievement
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/1052193#Comment_1052193
Well I dont really know when this trophy was made. I remember when nurse was released she had 3 blinks in basekit. Even after the nerf 2018 the trophy was easy to get. But doing it now is really a pain.
If you want to earn it fair n square you need to be very patient. Many survivors tend to keep repairing the gen if its almost done (at least the ballsy ones). Tinkerer is a very good idea. And the most important thing you need is luck. If dedicated dont screw you over and the survs are dumb enough to stay at the gen after you triple blink on them, I bet you get the most amazing "Hell yeah" moment of DbD history.
I think Insidious + Tinkerer could work if i sat on one gen the whole game.. one i know they'll go to.
Wait for Tinkerer to activate, then blink and grab off gen
maybe.. after I de-pip 20 times.. just maybe..
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1052231#Comment_1052231
Possibly on PC, but not on consoles. Valve doesn't care, but Microsoft and Sony are really stingy about changing the achievements. As long as it's still technically possible to achieve, they won't let you touch it.
"technically" is a very loose term for this one
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/125971/from-the-void-she-kills
Farm it with the survivors. One game ez
i want to get it legit though -_-
I got Myers' evil within 4 kills legit.. this appears to be worse though
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@Dahliasdollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1051097#Comment_1051097
That won't give you the adept achievement since you havent been chasing them for so long
not sure what you mean
i was just foreshadowing 1 hit down killers are punished in the adept quest because of the Chaser emblem
and Nurse is .. a bit harder now
i personally have them all
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Dead Hard
noed
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just wait til you try killers with 1 hit downs..
or nurse
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survivors didn't have all the hand holding perks they do now, and moris didn't require hooking
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@ReallyBigShoe said:
Gen rushing isn't a thing. Survivors have no other objective.
so i guess you don't complain regardless of how the killer kills you, since that's their only objective
right
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i'm mad at the precedent being set
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@wladimiiir said:
It's easy to criticize, but do you have a better idea how to do matchmaking?
I guess, this would be only the beginning. As you pointed out correctly it depends on many things such as add-ons, maps, Mori, keys... but it is also possible to add such variables into the MMR algorithm if needed.
I believe we can agree that the current matchmaking is not good and needs to be changed.
"have a better idea.. ?"
how about X hours played as survivor gets matched vs Y hours played as killer
and go from there
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and after billy and freddy, who is next on your list?
why even bother playing, sounds like a farming sim is more appropriate
^ directed at anyone saying to nerf more killers
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no and i never will
it's incredibly ironic that the devs deleted good ruin because "80%" used it, but then they run around telling everyone to use it with Surveillance now because of how amazing it is
no thanks
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My favorite pig build:
Addons:
Amanda's Letter + the yellow one for decreased ambush charge & decreased ambush miss
Murky Regent offering (considerably increases mist)
perks:
Pop / Corrupt / BBQ / Discordance
the extra fog + amanda's letter lets you sneak up on everyone so much more easily.. it's a good time
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@Samwise444 said:
I agree that the Plague's power needs a slight update. If Survivors don't cleanse, she does not get her power. While she has an add-on that allows her to start the game with one pool already corrupted, it might be beneficial to have her start the game with one pool corrupted regardless.
Another suggestion is that every minute or two, a random pool becomes corrupted for a set period of time and the plague has to make a decision of going to the pool or not. If that change takes place, to balance it, corrupt purge would last for a shorter period of time.
Iridecent Seal does provide a great benefit of having purge automatically such to corrupt whenever a generator is complete. Toying with this idea would be beneficial as well.
While I like the suggestions above, I would worry about a) whether the Plague is good enough to connect with all of the pukes past broken b) the Plague spending way to much time focusing on one survivor just to get the corrupt purge.
Those are good ideas too.
What do you mean you'd worry about "whether the plague is good enough to connect with all of the pukes past broken"? talking about the player's skill or something else?
if the killer spends too much time on 1 survivor as plague the same thing will happen as it does now.. they lose :P
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@Marcavecunc said:
She has ways of getting the purge through add-ons.. But I assume you meant changing the way her power works.. I agree it needs to be changed but some the changes you propose sound a bit unbalanced/overpowered to me..
Maybe give her the purge if she keeps puking on survivors past the broken stage? Or forcing survivors to cleanse before they can do any actions, a bit like madness level 3.. But then it would be too similar to Doctor's power..
which ways are overpowered? I think these are comparable to how Oni gets his power.. he gets a 1 shot down on healthy survivors, Plague gets ranged attack. The Corrupt duration doesn't have to last as long as it does now.. there just needs to be some guaranteed methods of getting Corrupt. Survivors just hold her hostage by not cleansing.. yeah they are one shot but what's fun about melee'ing with no alternate ability.
Anyways, my logic was like this:
- 2 melee hits to match Oni; by the time you hit the 2nd person, the 1st one that was hit should've ran far away. Once you hit the 2nd person, activating Corrupt could take a short charge up so you can't immediately blast the person and they could gain distance.
- breaking 2 survivors would take time, even with vile effectiveness addons, because you're either chasing each survivor individually, or you're waiting for it to passively increase enough to break them.
- same as it is now just a shortened duration of corrupt to encourage cleansing
- If you get 4 hooks, that's going to take some time and effort.. it should be rewarded IMO. 8 hooks would be 2 uses of Corrupt but also the equivalent of spreading out 2 deaths.. seems fair.
- every 2 gens would only guarantee you 2 uses of Corrupt.. that doesn't sound overpowered to me. The apple addon could be changed so it doesn't grant an automatic Corrupt pool.
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I'm All Ears
I started using it first on Demogorgon.. it helped quite a bit at ending chases quicker.. put it on Nurse and it was pretty good for her as well - knowing which way to blink through walls.
a shame it had to get the axe from my builds
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no emblem on chaser because of the one hit down add on
naturally
killer efficiency is punished
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@Seanzu said:
That's not how it works, additionally how do you "Bully" the killer with DS & BT?
BT is easily countered by going after the unhooker, and DS is easily countered by slugging/chasing someone else, none of this is "bullying".
Stop with the victim complex because survivors use perks you don't like, it's getting absurd now.
hook bombing during EGC. that's the epitome of trolling with BT & DS.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1027201#Comment_1027201
They didn't say that verbatim, but they did outright say they want gen slowdown perks to have a lot less synergy.
Then they turn around and say "Ruin is great! Use surveilance! To which I say "Okay, tell me what perk survivors have to accompany DS, Borrowed Time or an exhaustion perk with to make it worthwhile? It's 1v4. The killer shouldn't have to stack perks to accomplish one function.
"gen slowdown perks to have less synergy.. "
it's getting ######### pathetic at this point, what are killers supposed to do? seriously. You delete Ruin so people use Pop & Corrupt/Surge etc.. but now that's being targeted.. if they start touching Pop and Corrupt i legit give up
i uninstalled borderlands 3 after the first month because every interesting gun/grenade i found got nerfed into oblivion and it kept happening over and over again, so it's like what's the point of "looter/shooter" if the loot is irrelevant a week after you get it?
same trend is starting to reveal itself here, just not at warp speed like BL3. What's the point of trying to play killer if you can't prevent the matches from being over by the time you get 3 chases? everything out of their mouths is to the effect of "make things more challenging for the killer" and "more fun for survivor".. it's getting ridiculous
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a better question
are killers given enough time to get 12 hooks in order to satisfy the "fairness" requirement?
nope
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@Peanits said:
This actually goes hand in hand with the recent Gatekeeper change. Previously it was very punishing if you let one or two generators go early on. Now, it's not the end of the world if a few go off early as long as you recover and keep the match going afterwards. We made sure to keep Gatekeeper in mind when changing Ruin.
it's not always about the emblem.. killers want long matches so we can have a decent amount of chases (more than 3 before EGC).
"as long as you recover" ... why even have that caveat? you're saying that like playing killer has an immediate, known disadvantage.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1025348#Comment_1025348
Doc is plenty strong without being the best tunneler in the game.
i'm assuming the survivor loses madness tier(s) when they are hooked no?
so in order to trigger this "bug", Doc would have to take the time to shock the survivor multiple times in a chase and still down them
"tunneling"
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1025172#Comment_1025172
I think it's when they are in tier 3 madness they can't DS or something
that seems like it shouldn't be a bug
make madness 3 actually mean something.. as right now it's just a way to get back to madness 1 with no downside
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the range on shock therapy is trash
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@LordCyphre said:
Now we just need something that's going to do the samw with "trash" survivors.
"change" aka delete dead hard and DS ought to do it.. crutch perks that every survivor uses.. since that is the standard we are using now
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@micha_beck said:
https://forum.deadbydaylight.com/en/discussion/comment/1021745#Comment_1021745
Oh, come on. U a huntress I take it? Ain't ya face camper anyway then? Ruin or no ruin? 😂
i like huntress, i use all the killers minus bubba and clown
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what did you expect
should've got gud at skill checks