Hopesfall
Hopesfall
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@Nickeleye said:
I'm always amazed by what people say in regards to the devs and game stats. Their flawed, dont read to much in to them, etc etc.
As a business owner for almost 20 years now. I have a saying that I teach to all my young managers....Numbers dont lie. You might not like what they say. But dismissing them or justifying them with excuses doesn't help.
in this game, things like kill rate are utterly irrelevant because of situations like self kill on hook, farming matches, or kills during EGC. How can people say "well he got 4k" to justify gen speed is ok when all the kills came after the gens were done? Literally void of logic.
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This was back in 2017 when I had friends that played and we were all pretty new: we got the achievement for everyone escaping through the hatch at once.. it was on Coal Tower, I used a map to mark the hatch..it was pretty tense getting to the point where everyone was able to make it out.. good times. We bullied the ######### out of that killer though, I think we had 3 brand new parts, which back then was an immediate gen done, probably darkest moonlight and murky reagent offerings too.. it was pretty disgusting now that I think about it lol.
For me individually: adept Nurse post atomic nerf; also back in 2017/2018 when I first started hitting red ranks as killer, I would VS the same 4 man SWF like every other match.. they were such try hards, I started bringing Ebonies to which they weren't fans (which didn't require hook back then).. also remember vs the same team on Thompson House as Billy, I went straight for the shack at the start of the match and downed one as they blocked each other in the door.
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fyi you cannot leave through exit gate with an RBT, I took a slugged Bill to the gate when he had one on, let him struggle out past the gate, pop goes the head
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1:27 video proof
where is the survivor? in between dimensions? where?
https://youtu.be/6Vn12nG7Qak?t=87 -
@anotherday said:
https://forum.deadbydaylight.com/en/discussion/comment/1122999#Comment_1122999
Same killers who cried about instant heals. Using iri head take no skill at all.
not when the survivors run up to the Huntress at the start of the game to get into her dead zones
maybe dont play like clowns vs Huntress
do you think normal Huntress takes skill? If she requires skill for 2 shotting, what is the difference? She still has to hit the throws.. again, unless you run up to her face
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BBQ only kicks in after 40 meters or so right? So even with iron maiden, people close to you wouldn't show up. not worth the 2nd perk slot
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i see people still go "he got 4k tho" and completely miss the point
shocking
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nevermind
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Aside from what's already been mentioned.. the lack of interesting add ons for new killers has been practically non existent.
Myers - 2: Scratched Mirror & Judith's Tombstone
Pig - 1: Amanda's letter
Plague - 2: Iridescent Seal & Black Incense
Legion - 1: Iridescent Button
Spirit - 2: Prayer Beads was deleted so that leaves Dried Cherry Blossom & Juniper Bonsai
Freddy - 2: Pill Bottle & Class Photo
Oni - 1: Renjiro's Bloody Glove
etc etc
Compare that to Hag - 6: can teleport to any trap, deafens survivors, phantasms have collision, no cue trap was triggered, causes hindered status & moves quicker, no heartbeat when trap is triggered.
Where is the creativity? Everything now revolves around power recharge, power duration, and fatigue reduction. Nothing even comparable to Hag's add ons.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1116494#Comment_1116494
No no, not "hard" to go against. "Not fun". lol
toolboxes / ds / bt / dh
all not fun either
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and after Billy, who next?
one after another.. sad survivors
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i've been contemplating it recently; i try to play Nurse on Xbox and if I have a bad game I get griefed to hell during and after the game. Alot of the times I feel like I played decent, winning chases in a timely manner, but gens just fly and I feel like it's pointless to try. Even with range add ons I can't navigate around most maps quick enough to "just apply pressure" and actually down people.
yes i could play a normal m1 killer and merciless but that's not a challenge anymore
moral of the story
get off my ######### ass
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it's literally one map
at the rate they rework maps, you won't have to worry about your precious god loops on 95% of the maps for a good while
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beyond naive
let me know when i can resume getting games where 3 gens don't pop in 3 mins
a new mechanic on one whole map
wow, sure makes up for all the other recent nerfs.. 🙄
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because you'd have trash games where SWF would put Darkest Moonlight + 3 murky reagents
traaaaash
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@PigMainClaudette said:
Difference between "can't find" and "won't do".
With Archives also relying on using certain perks, maybe I'm already full of OTHER perks. So, I have an Archives perk, an exhaustion perk, a healing perk (generally Self Care) and Spine Chill because knowing when the killer is near and looking for me is really helpful. 4 Perks. No room for Small Game. I play solo, don't always have a med-kit and would also like my kit to last for more than one heal.
Every perk and ability that gives you Exposed has a warning. Except two. NoED and Devour Hope. One of them has requirements from the killer. The most powerful status effect in the game with ZERO WARNING and zero effort.
All I have ever wanted for NoED is a simple quality of life that would make it more tolerable for survivors, yet keeping it's power for killers: Give me the warning WHEN ENDGAME TRIGGERS, not on first hit. Killers still get their little power boost, but survivors have more than 20 nanoseconds to figure out that it's active.
so, even more handholding
the warnings when any status effect is triggered is so pathetic to begin with. Touch a totem? Here's your Thrill of the Hunt warning. Get stalked too much? Here's your warning that the killer is near you. Devour is active? Here, go find it. Make your choice is active? Run and hide for 60 seconds.
It's sad the amount of babysitting survivors require.
You could always assume NOED exists.. by you know.. touching totems for 16 seconds.
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I have all killers and there's never been a point where I didn't get them in my bloodwebs.. it's irritating as hell
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what else are killers supposed to use to slow down gens now?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1093562#Comment_1093562
Because they were designed around a time when Exhaustion was actually stronger.
Just like killers want toolboxes removed/reworked because ruin is gone, the same applies to exhaustion, a 3K addon that entirely disabled a perk for the chase is silly.
Edit: For what it's worth i think they'll be removed with addon passes anyway.
what the hell is an addon pass
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Discordance, Pop Goes the Weasel, Corrupt Intervention, BBQ
pretty much covers all the bases
early game gen blocker, gen regression, and two info perks
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I have go-to killers, but I generally change killers every match just to keep things interesting.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1091227#Comment_1091227
At least things happen when people use toolboxes.
things happen when "forever freddy" is used
they're called chases
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so.. like a 4 second improvement?
watch out..
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1088213#Comment_1088213
True. It's still a very dull build to play against.
it's very dull to play against 3-4 toolboxes too
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I switch "mains" frequently.. I'll get in a mood to play one killer alot over a week or so, while rotating the others..
currently been doing most of matches as Nurse/Demo/Plague.. Nurse to try and get better as it's a challenge, Demo because he's fun and the new skin is dope, Plague because I'm determined to make her work -_-
Hag was my actual main when I first started in 2017 though, first one I got to P3.. played the hell out of her. Back when her traps took 9 hours to set.. with speed addons..
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It's annoying as ######### to complete a full chase, hook someone, and then go down another person, pick that one up, and you still get hit by DS.. downright stupid how long it lasts
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1025348#Comment_1025348
You can't perform actions in madness III.
you can still vault and drop pallets, and it takes less than 10 seconds to get out of it and drop back 1.. not that great of a hindrance unless you insist on clicking a flashlight mid chase
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Huntress:
A barn owl theme -- i know Bird of Prey exists, but the chest piece isn't symmetrical and it bugs me, and barn owls have the coolest faces.
A completely black, panther theme
and neither of these should be the gargantuan size that the devs keep using on her outfits like Mother Bear or Solstice Devotee.. those are just ridiculous looking
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Also, that add on that used to show where your blink would end.. I forget if that's still a thing, but make that basekit and it'd be much easier
but agreed with everyone on the fatigue + cooldown, it's pretty garbage to be penalized twice if someone Dead Hard-s you
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Sounds like he means the Splinter offerings.. and I'm still getting them even though I own every killer.. pretty annoying
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@MerGirl2003 said:
Original, mostly cause I’d love a mermaid/siren killer and as far as I’m aware there aren’t any horror mermaids iconic enough for the dbd devs to pursue a license for.
I was reading this and was like "how would a mermaid even look when it's 'walking'?".. then I thought of how Nurse floats.. mermaid could 'float' on a small layer of water.. that'd be cool
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Original.. more freedom with the killer's power and aesthetic.. increases availability of cosmetics that can be bought with shards as well
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1074406#Comment_1074406
When you kick a generator, what if Discordance revealed auras of the survivor who last interacted with that generator?
Just spitballing some ideas here. 😁
How about.. deafens the survivor for the duration of the highlighted time
The same way the Hag's Disfigured Ear deafens survivors.
I've always wanted more add-ons/perks with those kinds of effects.. disorienting ones.
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@Almo said:
We know it's weird, we'll fix it. It just needs a slot in the production schedule. :)
Do you know yet how it's going to be fixed though? Are you just swapping the highlight times between tiers or something different?
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I pretty much only use Mew's Guts & Black Heart, both reduce Shred recovery + 1 extra portal. I use Shred more to catch up in chases or move around quicker if I don't want/unable to activate my portals, it's pretty useful IMO.
Don't put portals in line of sight of gens.. if a gen is at a T/L, put a portal behind one of the walls. Not sure why some put portals right on top of gens, survivor's going to bolt.
Use BBQ if you have it, so you can basically teleport to gens being worked on. I'm All Ears is another good perk for him to help end chases quicker.. Shred + the aura read will stop T/Ls & jungle gyms in quick order.
Last thing, since I use Mew's Guts, i generally try to save 2 portals to put next to the exit gates and I still have enough to do what I need during the match.
Sidenote: It'd be nice if there was an increased shred lunge-distance add on..
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073944#Comment_1073944
No because think about it.
Say we have 3 in a SWF and 1 random.
That random will suffer because the SWF will be doing stuff slower and have less hooks overall.
That's not fair for that one survivor.
Your suggestion is really flawed in that aspect
while true.. they'd still be playing with 3 coordinated people who theoretically should be carrying the load
playing with 3 w/slight debuffs is still probably better than 4 solos doing their own thing.. no?
anyways this is just brainstorming.. i thought that was the point of such a thread but reckon not
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073937#Comment_1073937
That's just unlucky.
You can't nerf SWF without nerfing solo. There simply isn't a solution for it.
the points i made were based on SWF, nothing in that would affect solos.
If there are 2 people detected in a group, you get X% gen debuff / increased heal time / reduced item efficiency.. if 3 or 4 people, it scales. 4 people in a group = 2 hooks per person
nothing about that effects solos.. it's based on # of people in pre game lobby.. so 1 person = current stats
things could be done, saying there's no solution is head in the sand
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073913#Comment_1073913
No.
People that want to play with friends should not have to worry about debuffs. That isn't healthy game design at all
is 4 people on comms calling out the killer's position and trap locations healthy game design in a 4v1 pvp game?
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1073928#Comment_1073928
" Directly nerfing it will cut a big chunk of playerbase that enjoys playing with friends. "
You're welcome.
then what is the point of the thread? to simply state a "fact" and not have a discussion? noted for next time
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1073913#Comment_1073913
Reading is good for you. So don't be lazy, read the rest, not just the title!
there were alot of words but not much actually said so i addressed the title
you said literally nothing can solve it
i presented solutions
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you can give them a gen speed debuff based on number of party members
reduce # of hooks per person to 2
increase healing time
plenty of things..
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clarify my reasoning? i don't really have to but i'll humor you this once
- map size - Red Forest maps, Rotten Fields, Disturbed Ward, Ormond, Azarov/Blood Lodge.. if there are gens that can go off before I can physically reach them at the start of the match, it's an issue. Most killers cannot defend gen layout on these maps without survivors messing up badly.
- gen speed - should be pretty obvious, start of the game generally 2-3 people spawn together, gen is done before killer can get there even without toolboxes. Toolbox, brand new part, Prove Thyself.. why even spawn gens
- god loops - Ironworks of Misery, Suffocation Pit,Wretched Shop, Rancid Abattoir, Torment Creek, DISTURBED WARD, Grim Pantry; any Coldwind map with the trailer tile w/pallets into jungle gym or shack. Haddonfield or Badham when the fences/bushes have zero gaps the entire length of a building.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1073762#Comment_1073762
Not biased at all...
not pretending to be impartial
i main killer
these are the issues for killers
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- Map size
- gen speed
- god loops
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I used Hag with Hawkins offering. Agitation + Iron Grasp; range & aura read add ons.
was dirty but effective
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1073013#Comment_1073013
Do you really wanna talk about the time a bubba tried to slug for the 4k and when my teammate finally bled out he proceeded to hatch camp.
Because that happened yesterday.
know what else happened yesterday
SWF dc'd so his friend could grab hatch, then bragged about how I didn't get a 4k
versus Wraith on Badham. laughable
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literally the easiest challenge in the game
you need help with that?
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been there
tonight was pretty special. Multiple lobbies where one or more survivors switched character & item right before the cut off
then a SWF had one guy DC to let the other get the hatch, and proceeded to brag about how I didn't get a 4k..
special survivors i tell you
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I did, but they didn't ask questions about which maps actually need addressing and for what reason.. so.. shrug
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1069849#Comment_1069849
Maybe that's why it's the killer's job to keep track of survivors?
sure man, let me just end this chase w/an injured survivor to make sure no one is urban evading down one of the walls
be realistic for once