Let's face, nothing can be done about SWF
There is literally nothing that can solve it. Directly nerfing it will cut a big chunk of playerbase that enjoys playing with friends. Building the balance around SWF will be a massive change to the overall state the game's in right now, and it won't be a good thing to do either. Letting a killer know that a SWF team is present will cause lobby dodging and increase in rare add-ons and moris against people who just want to have fun with their pals. This problem becomes worse over time because people tend to become better and with the help of Discord it may turn survivor players into winning beasts when they always use certain items.
Should we just accept the whole state we're in? With no solution of changing anything to make killers' experience better?
Comments
you can give them a gen speed debuff based on number of party members
reduce # of hooks per person to 2
increase healing time
plenty of things..
No.
People that want to play with friends should not have to worry about debuffs. That isn't healthy game design at all
Reading is good for you. So don't be lazy, read the rest, not just the title!
there were alot of words but not much actually said so i addressed the title
you said literally nothing can solve it
i presented solutions
" Directly nerfing it will cut a big chunk of playerbase that enjoys playing with friends. "
You're welcome.
then what is the point of the thread? to simply state a "fact" and not have a discussion? noted for next time
is 4 people on comms calling out the killer's position and trap locations healthy game design in a 4v1 pvp game?
That's just unlucky.
You can't nerf SWF without nerfing solo. There simply isn't a solution for it.
You can agree or disagree. If you believe that your facts are more well-grounded and they can really throw over the thing I stated, you can write about it. But your "just nerf it" is kinda... Yeah...
the points i made were based on SWF, nothing in that would affect solos.
If there are 2 people detected in a group, you get X% gen debuff / increased heal time / reduced item efficiency.. if 3 or 4 people, it scales. 4 people in a group = 2 hooks per person
nothing about that effects solos.. it's based on # of people in pre game lobby.. so 1 person = current stats
things could be done, saying there's no solution is head in the sand
No because think about it.
Say we have 3 in a SWF and 1 random.
That random will suffer because the SWF will be doing stuff slower and have less hooks overall.
That's not fair for that one survivor.
Your suggestion is really flawed in that aspect
while true.. they'd still be playing with 3 coordinated people who theoretically should be carrying the load
playing with 3 w/slight debuffs is still probably better than 4 solos doing their own thing.. no?
anyways this is just brainstorming.. i thought that was the point of such a thread but reckon not
I can definitely see where you're coming from. But the way the game is balanced atm just makes that suggestion really really flawed.
Perhaps when the MMR system comes out? Who knows