Hopesfall
Hopesfall
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I debated posting a new thread but I'll just let it die in this thread
i played enough today to see playing killer now is more stressful than fun. Rank 1 on xbox.. all my killers level 50+.. I can no longer use interesting perks that may help with chases or info perks like Nurse's/I'm All Ears.. i have to devote every perk slot to maximum gen slowdown so i have a chance to get more than 3 chases a game.
i don't enjoy slugging, there is nothing fun about hovering around someone.. i don't want to be pushed into playing that way. But I also don't like having my games over in 4 mins and not being able to just sit in my chair, relax, and have some decent games.. now i have to clinch my butt every game so i can maybe get 3-4 decent chases.
today was not fun.. can't really say i look forward to more of this
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@Thebeandon22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1012601#Comment_1012601
I just use it with clown to cutoff possible routes. It is a bit distracting tho
i'd try I'm All Ears instead, if you have it
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@ProfessorDunwich said:
Well, Nurse and Spirit got significant nerfs. Billy is considered the best killer after them in their prime. Hopefully the nerf stick does not come for him next.
you know it will, this obsession with killer power cooldowns will hit him next. Miss a chainsaw, wait another 30 seconds before you can try again.
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when you said buff i thought you were going to say something like tone down the aura brightness.. how do you play with that perk? It's beyond distracting
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This emblem is straight garbage.. I got a 4k as Trapper and depipped with a bronze Chaser because i grabbed them out of traps instead of hitting them. What is the point of giving extra bloodpoints for an action that is punished in the ranking system? Trash.
That's on top of one hit downs being punished as well.. GF/Myers/Oni etc.
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/1007745#Comment_1007745
Uh yes it does have a counter. Iron Maiden.
who is going to waste a perk slot to help them avoid being trolled?
really.
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because it serves no purpose other than to troll and irritate the killer
how is that not obvious?
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good
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@Stitch7833 said:
lol you think myers will be viable without ruin against good survivors, good luck hes F`d either way
was about to say, he'd be lucky to get to T3 more than once before the game is over once this new patch hits
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@Waffleyumboy said:
This is just to compensate for how quickly survivors advance in tiers now.
shouldn't matter. Unless they removed the status effect where once you hit Tier 3 you can't interact with anything until you snap out of it.. I mean once they hit T3 they will just be back in T1 plus a 60 sec cooldown on his power
what a joke
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when is the forum going to get a Vote Down button
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Corrupt and Pop is really the only answer. Thana and Dying light do so little for gens, 3%/hook or 4% an injure that can go away. Even if you injure everyone to get Thana at max, that's not even 13 extra seconds of gen time. How much time do you think it took to find all 4 survivors and injure them? Probably more than 13 seconds. Plus someone probably healed by the time you found the 4th so .. great use of time.
Dying Light is a complete troll perk, to killers. It'd take you 5 hooks to get to just below Thana max.. a whopping 12 extra seconds on the gen, for 5 hooks
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@Nhekii said:
the people who come here to complain about the ruin changes are just a minority of people who refuse to understand that it's okay to not be very good at video games, it's not the end of the world.
can we get rid of DS and DH then? i mean since it doesn't matter, not being very good at video games and all.
the fact you correlate eliminating ruin means killers will no longer be good is hilarious
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Oni and Nurse were the hardest for me.. I didn't get the Nurse one before her nerf so .. yeah.
Oni's was miserable because his one shot punished your chase emblem, and then his perks were absolute trash.. especially the windows of opportunity one, so distracting. I had to get his by never using his power..
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his add ons are trash.. the only ones worth using are Mew's Guts and the brown increase shred recovery.
He's too loud, "Undetectable" on him is laughable.. already made a thread about that gem
he's fun to play but is hindered by being seen and heard across the whole map and lack of unique add ons
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forget Ruin and just use Pop, 25% per hook is more than you'll ever get out of ruin even if it lasts the whole game.
mission accomplished..
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these kill rates are so dumb.
give me stats on how many survivors are alive when 5 gens are done. that gives a better idea of how the match goes. once the gates are powered, survivors just hook bomb and you could have 2-3 kills just because of their altruism whoring. doesn't really tell you that the game was a complete joke and really over after 2-3 hooks.
also, how about the average game time when all 5 gens are completed.
too hard stats to get?
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too bad it means you have to play plague
coming from someone who bought the sea goat outfit, then got to red ranks and realized the games are over in 6 mins and i never got to use my power
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@LemeTheMeme said:
Or we could just fix maps and totem placements. Never should a totem spawn in the open (asylum), nor should it ever spawn in an L T wall.
or directly next to a gen
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/977138#Comment_977138
Killer que is gonna be pretty fast. Get ready survivors. You’re next complaint is going to be corrupt intervention.
corrupt and pop..
"2 MINUTES IS TOO LONG!1!!"
"25% per hook? should be 1% max"
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@Huff said:
Not saying that there's no gen speed problems at all, but...
If you used ruin every game you probably aren't amazing lets be honest.
considering those killers spent probably 90% of the match with 3 perks they are probably better than average if they are red ranks
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you mean they balance for a killer depip, in other words
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.. you mean like Thrill of the Hunt.. ?
which is also useless since they added the notification that it exists, as well as completely destroyed the cleanse time
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/973151#Comment_973151
So I can't use PGTW until my ######### hex is gone?
just run Pop and forget Ruin exists. 25% from Pop is more than you'll ever get from this version of Ruin.
and in 2 months Pop will probably be destroyed so..
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@Almo did you guys consider alternate changes to ruin? such as make it like corrupt intervention and have it go away after X minutes? No hex status.
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Usually when I take breaks from DBD it's because i'm exhausted from others' behavior.. never because of nerfs.
I like Doctor as he is, and I'm rank 1 killer.. he entertains me. I'll see if that's still the case post update.. but the 60 second cooldown sounds garbage.
Ruin nerf.. I'll have to see if it's just a constant gen rush fest (as i won't bother wasting a perk slot on it) and if it is, i'll probably stop playing for a while. Quick matches are not fun. Being looped at 20 safe pallets and being told "just pressure gens" is not fun nor logical.
Lery's map rework was unnecessary when there are much worse maps.
We'll see.. I've actually played more & consistently the last few months than any other time since 2017.. but I didn't care for the Spirit and Nurse nerfs, the Freddy addon stealth nerf was lame.. and this next update just continues a pretty obvious pattern. If the game is more miserable for killers why should they play?
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I'm not sure why they went the route they did, a much better compromise to Ruin would be remove it's Hex status, and limit it to the first 3 or 4 minutes of the match then it goes away like Corrupt Intervention (keeping the skill check/regression penalties)
New players don't deal with it the whole match, experienced players can't remove it in 20 seconds and gens can still be worked on..
was this even considered?
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@[Deleted User] said:
but MY CRUTCH :(
can we get rid of Dead Hard and DS too then? those are beyond crutches, like, bionic braces
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so you need to spend another perk slot to make a hex slightly better
seems efficient
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I can't wait to have every game end after 3-4 chases. Playing killer will be so fun and interactive on maps with 20 safe pallets and no way to "JUST PRESSURE GENS".
out of all the ways you could've addressed ruin, you left it as a Hex and removed the skill check penalty. laughable.
it should've been like Corrupt, guaranteed 3-4 mins then goes away.
time for a break i guess
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I don't like the cooldown on the static blast.. i'm assuming addons will address that though.. which is nice, another killer that needs cooldown addons.
If i recall correctly, his regular shock remains.. but are the existing range addons being altered? if so, borderline pointless to use regular shock. Might as well swing your weapon since you have to be so close.
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an insta down is an insta down. you get 3 chances then you have to break off the chase and find someone again.
the issue is people run up to huntress and try to get in the aiming dead zone, then they realize their mistake and pitch a fit about it.
if the huntress is hitting crossmap shots don't you think the down is deserved?
GF can mark and down you just as quick if you aren't paying attention. Billy can rush across the map and hit you while you're walking. Myers has to work for it but can still 99, get up close and you're done.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/960720#Comment_960720
Oh it would indeed be Happy Days when the day comes when I could blind survivors like they do me. I want a killer that has a flash grenade that could blind the whole lot of them if they’re together.
could you imagine the rage
"I CAN'T SEE THO, OP THO"
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@[Deleted User] said:
I'd love to see all these people who claim Oni isn't trash to show videos of them going against some of the better survivors in the game.
Y'know, survivors who actually know how to step away to the side more than 25 degrees?
I can 4K with Clown at red ranks with no add-ons. I don't argue or even pretend that the Clown is very good because I can do it, though. There's no super hard learning curve to Clown and people just don't know how to play him, there's no secret formula to bring out his true strength -- he's still a ######### killer.
are you on xbox live? i can't link to my captures on xbox.com because .. microsoft. if i try linking to my profile it would just ask you sign in.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/116596/oni-is-garbage
I mean, he was more difficult to learn when he had the flick imo. Now he's basically a killer with an ability that is almost entirely useless at loops. And with no lunge in his power, I don't feel like that's a good thing.
i don't understand this, just don't dash at loops. he has quicker vaulting in Blood Fury and can still one hit down through windows. Try using I'm All Ears.
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duplicate
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@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/959015#Comment_959015
Three red ranks with self care? Spine chill, Lone survivor, Urban evasion, NO decisive... These guys are boosted as heck. I'm sorry but this pic is pretty meaningless in the debate.
It's like using a pic of a 4 man escape vs a vanilla Spirit to say she's so bad it's hilarious.
i mean that's one game out of many but ok chief
you see the perks, i see two toolboxes & one w/BNP, a key, a rainbow map, and a Badham offering
in any case.. i do alright with him in red ranks.. you don't always have to dash to use his power; i'm not sure why everyone gets hung up on that
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/958950#Comment_958950
Disagree, he requires more effort than any other insta down killer and isn’t rewarding enough to play as a result. He’s literally just Billy but worse which is why no one plays him at red ranks.
I like him more than Billy TBH, i tried going back to billy but his straight lines are pretty meh. I like with Oni you don't need to dash to get the insta down. do xbox red ranks count -_-
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/958742#Comment_958742
... It does that for every hex that affects them.
i'm aware, just saying it completely defeats the purpose of that perk when it's called out as being active the second you touch a totem.
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I also love when the game yells at you "THRILL OF THE HUNT IS ACTIVE" like get the hell out, quit hand holding survivors
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I'll probably do the same as this time.. if there's something I really like towards the later tiers, and I unlock it.. then I'll buy it as long as it's retroactive like it was this time. I won't buy it until I know I am going to keep playing the game enough.
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is there a rule that states the dev can't fix a map that's unrelated to the killer they're "reworking"?
lery's doesn't need it, it's a waste of time
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I do as Demogorgon more than any other killer, for whatever reason (xbox). i posted it in the bug section of the forums but doesn't seem like that area gets much attention
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/955119#Comment_955119
This game cannot and should not be balanced solely around red rank players. Newer players would never play the game and the game would just die off. The game should take all ranks into account. I do not see an issue with doing this.
Even if we focus on only rank one games, statistics released show that survivors have less than a 50% survival rate.
why shouldn't it be balanced around red ranks? those players generally know what to do with a given map layout. they can abuse bad map design.
new players don't, and they die.. pretty simple logic here.
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@SleepyWillo said:
All maps are currently killer sided.
The map with the greatest kill rate is currently Hawkins at 69.48% kill rate.
The map with the lowest kill rate is currently Rotten Fields at 53.99% kill rate.
If the devs wish to bring the game to the stated desired 50% kill/ 50% survival rate then shouldnt those maps be brought closer to a 50% kill rate...?
Source: https://us.v-cdn.net/6030815/uploads/029/Q5MJCF6JDYJ3.png
if you've ever taken a statistics class you know you can make stats say whatever you want them to say.
just because it has a kill rate of X doesn't mean anything of substance.
Play the maps as killer in red ranks multiple times and still come back and say all the maps are killer sided.
a good statistic for map quality would be how many gens are finished per game, and length of each match included.
just because you get 3 kills means nothing if the gens were done in 5 mins and your kills were from end game collapse.. like who cares at that point?
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The transition from ramp to hay for the killer is alot easier now TBH, there's a little curved piece of metal at the top of the ramp and just aim for that while moving sideways. If i could link directly to the clip i took this screenshot from I would but it only links to my profile..anyways I went over that object onto the hay then up the other ramp and 1 shotted the person after they realized what i did :P
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Lery's isn't even that bad, at all.
Rancid Arbitoir, Rotten Fields, Haddonfield with the mile long fences, both Red Forests maps with their infinite size
Lery's is down the list of maps that need addressing..
as usual.. blinders
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nope, i only get sent 'gg' if the person escapes so to me it is a taunt. rarely get a 'gg' if i destroy the team
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i still think it should be a timed perk like Corrupt Intervention. 3-4 mins guaranteed.
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sometimes that's the only way to get a decent game for the killer, otherwise it's over in 5-6 mins
blame the maps, and teammates.. not the killer

