Hoodied
Hoodied
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- Hoodied
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@[Deleted User] said:
Dude they won't even fix his bugged shred; and you think they are going to buff him? I think Demogorgon is gonna just be forgotten about it seems like =(
I hope not, I love playing demogorgon
I p3'd him as fast as possible cause I liked his playstyle, but started noticing the issues with shred and such and stopped playing him due to how unplayable it was due to FPS
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/911733#Comment_911733
Well every other survivor has a p3 cosmetic with JUST the head. Surely it wouldn’t be too difficult to give Ash a bonus p3 cosmetic with JUST the head?
That is also cause survivors have the section for the head, while the head section for ash is his hand
Yes if they added his head to it then it would have a weird reaction most likely to the P1 outfit
I wouldn't mind it but ash being able to have this while others can't feels weird
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/911714#Comment_911714
I think what you're describing is a jank hitboxes problem and not a demo problem. Demo's shred is now pretty much confirmed to be more of a pressure tool on loops and not Demo's most viable attack.
It is a pressure tool on loops, that is usually what I use it for, but the shred hit range or whatever it is is definitely different than normal lunge
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Some of us want stuff like this, but it would require devs to completely rework outfits
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@TheLastOfFluffs said:
i don't know where else ti post this, so i'm sorry already: it would be so nice to be able to rotate the characters in the store on the ps4 as well. i rarely look up renders of the cosmetics and just buy what i like and sometimes end up disappointed because the back doesn't look like i thought it would :/
You can rotate the characters in the store
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/911703#Comment_911703
oh yeah fps on him needs to be fixed. Shred seems fine to me, faster shred means harder to dodge I'm pretty sure.
its actually easier to dodge as survivors do a huntress swerve and end up causing him to go blasting in one direction, and if you are near a wall be stunned for a unreasonable time
I like shred as well, but sometimes it feels weird to use as sometimes hits that should hit don't happen, and hits that shouldn't hit hit for some reason
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@Waffleyumboy said:
Demo's in a good spot rn imo. Don't know why people stopped playing him (other than survivors not doing gens at all once they realize I have set up portals on all gens remaining).
I still play him, but his issues revolve around his portals and shred
Shred feels like a weaker Chainsaw and Portals are extremely underwhelming as bad placements can result in the portal being useless
I am fine with the portals, but the shred is his bigger issue imo, as for how fast it moves its really easy to dodge and it breaking pallets only helps catching up to survivors
But sadly, his biggest issue is mentioned in the issues, FPS kills the fun with him
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@prismalorg said:
https://forum.deadbydaylight.com/en/discussion/comment/911640#Comment_911640
alright thanks, was only curious since I've never played it. and one last question, is this a fellow bill main I'm speaking to? OwO
Yep, I main bill
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Bill was never teleported to the realm of the entity
In DBD, his lore said his body was never found, while in L4D2 on "The Passing", during the level "The Port" you can see bill on the ground, with his M16
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I think clown is stuck in the past
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Its easy to counter, but still exists
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@Janick said:
The flick is gone, it was never intended in the first place.
Well, you guys could have made it into a feature for him
You guys even did it for old freddy if I remember correctly, with making the attacking during the recovery when you begin the transition to dream world
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@heartstone_malone said:
https://forum.deadbydaylight.com/en/discussion/comment/911196#Comment_911196
First of all, nobody "acts stupid" when they can't reveal him from a mile away because he can expose you from a mile away. Yes even when you're "RuNnInG iNtO HiDiNg" it's not hard to stay behind obstacles and cheese it out while we're running.
Second, that's not "what I do" I'm using that as a extreme example of what you'd have to do to actually reveal him.
Third, I don't care what your friends let you do when you play on "test lobbies" in real games, what I said happens often and his detection has been a topic of complaint for a long time.
You say simple killer, I'd say cheese killer.
Yes survivors do, I literally watched a survivor in the red ranks try to reveal me from long range, its hilarious
My friends I had test the range of detection w/o add-ons, what you can reveal GhostFace over, Safe ways to reveal him without being stalked, in public matches as GhostFace against REAL players I tested other methods of revealing over objects
He isn't a cheese killer, he is a killer that is simple to reveal in logic, you want to try to bait him out in the open before revealing him as its easier when he cannot hide
and believe me, some of his detection add-ons only make him more lethal when the survivor is feeling brave
And the Michael comment, Michael's exposure is WAY better than GhostFace's markings as Michael can just stalk 1 survivor to expose EVERYONE while GhostFace stalks one survivor to mark one survivor. Michael also has way better add-ons than GhostFace and is actually quieter as survivors don't hear the sounds of a bag of chips trying to be opened. In reality GhostFace is Michael's loud little brother
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@heartstone_malone said:
https://forum.deadbydaylight.com/en/discussion/comment/911045#Comment_911045
What you're describing might be how it's supposed to work but it's not reality. And even if it was, you'd have to run around the cover to START the reveal by that time you're exposed. That's also one situation you're describing most of the time he doesn't even need cover because the detection sucks. Plus he can stalk from a further distance than you can reveal with addons.
You can see him coming, keep your camera on him and he still cheeses out an instadown. He's like michael for noobs and feels cheap.
No its actually how it works, I tested it in public and private lobbies, some collisions I.E boxes won't reveal him from the other side at certain angles, if you see him coming you get out of sight so he CAN'T stalk you, wait for him to get in view and reveal him behind the cover, which is why you look around everywhere
What you do its what you DON'T do against him, if you see him coming from long range you go into hiding, not stare at him while he comes to you
He is a simple killer to counter, but everyone acts stupid when they can't reveal him from a mile away
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I consider veteran if you have over 75% of achievements unlocked and 1000+ hours
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@heartstone_malone said:
https://forum.deadbydaylight.com/en/discussion/comment/910885#Comment_910885
Actually it's not. I'm red ranks and have played against cheeseface many times. The dectection never works the same way twice in a row. Not to mention he's stalking the whole time so the red circle pops up while you're trying to get the right angle.
I am also red ranks and play and main GhostFace, if you try to look over certain collisions it won't proc, so you need to be behind a wall to reveal him
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DDosing is actually, from what I have heard, illegal in some places
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How I feel after reading this^
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NOT WHAT I MEANT
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@heartstone_malone said:
All of the "just reveal him" and "just break him out of it is waaay easier said than done. Y'all know good and well that he detection on him is all messed up and doesn't reveal him until after you're already exposed most of the time.
That's without his add-ons that stop detection from a certain distance for maximum cheese.
Actually its easier done than said, if you try to look over certain collisions you are not revealing him, so just do the good ol' jojo meme if you have to
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/910872#Comment_910872
Thanks for that, I really needed the laugh.
If only I had more trapper pictures
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I'd die to protect living people, why would I not do it in the realm of the entity?
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@AvisDeene said:
The Trapper shall start the match shirtless. Survivors would become stunned by the beauty of Trappers upper body physique for 3 minutes, giving Trapper time to set traps.
tf I just read?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/910863#Comment_910863
Exactly. And the best part is that the straightforward bar progression means that the devs can adjust the time to escape to a healthy average that gives Trapper a fair amount of time to reach a Survivor that's not too far away and the trapped Survivor a fair amount of time to escape if the Trapper is really far away.
Man I wish devs would do this now
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Thats pretty cool ngl
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/910851#Comment_910851
A straight gradual bar fill that will eventually get you out. Maybe with some Skill Checks peppered in.
I can actually see this
A straight bar that when failing skill checks the survivor lets go of it, re-snapping
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/910839#Comment_910839
Would it? I always figured the simple answer would be to just make escaping a Bear Trap similar to searching through a Jigsaw Box.
A long process that could get you out possibly?
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@NoShinyPony said:
The Trapper already has to spend so much valuable time with setting traps around loops and gens. The player doesn't have time to care about lockers and chests against good teams.
I know about the time trapper uses, but now if the survivor enters the trapped locker when they have DS, trapper can slug them
Some survivors cannot find teammates or the teammates are distracted to heal, so they would want to find a medkit via chest, when doing so trapper will be capable of tracking the injured survivor
I used to main Trapper as I wanted to learn each and every killer's potential
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/910739#Comment_910739
Bruh I was joking 😂
How can we tell over the internet again?
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@ChiTenshi said:
Cool concepts and something that could potentially be added later down the line, but the real issue with the Trapper is the RNG mechanic when escaping a trap.
Sorting that out will make him feel less outdated and give a clearer picture on how he should be changed.
That will be hard imo
As first thought for me is that the survivor cannot escape a beartrap without help, but then that could lead to issues
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@Carlosylu said:
Yep, queue time for survivor takes from 10-20 mins per game when on SWF and 5-10 for solo on Xbox
Damn, I'm gonna become the best Pókemon Master!
You are not the only one, I literally have played an entire match of CoD mobile before
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/910803#Comment_910803
Pokémon X is better in my personal opinion.
Pokemon soul silver ftw
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@Mr_K said:
I expect any Hex perk that becomes base to lose the totem requirement.
I don't think anyone wants old NoEd that stealth was the only counter
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@jokerdude23_ said:
https://forum.deadbydaylight.com/en/discussion/comment/910789#Comment_910789
I agree but imagine if good players using New freddy, spirit, or Oni got their hands on old devour and use it with pop or thanat or dying light, ah man
Like Freddy with Ruin, Dying light, old devour, thanatophobia and also his chains that decrease repair in dream world
That gen would take so long xD
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/910567#Comment_910567
Demogorgon's voice is hilarious as well. XD
Fun Fact: I speak in that accent sometimes when playing Demogorgon
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Running Urban evasion I see?
Fixated too?
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I miss them as well, LOOKING AT YOU LEGION AND ONI
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@jokerdude23_ said:
What if for each totem left for each gen complete it slightly reduces repairing speed, that sounds better than a basekit noed IMO
Devour Hope used to do something like this, but sadly people would just power through the gens like they do with Ruin
Cool idea tho
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/910773#Comment_910773
Plenty of people go for totems, especially if they run inner strength. +1000 points for a totem in general is nothing to sneeze at either.
Then NoEd wouldn't be complained about
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@manzari said:
None, they both look the same, now if they make outfits for him that were not in the movies like they did for Pig, that would be fun, but honestly I don't see freddy wearing a different outfit, he's always been known with that hat, the claws and the red and black sweater.
Big difference
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I said I know the community will hate it
but you guys always ask for a damn secondary OBJ and ignore the existence of totems
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Devs are doing hotpatches to fix this game
Devs are not focused on the game, they are more focused on the health
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/910731#Comment_910731
If it helps, my last match I deep wounded a survivor who was trying to locker stun me with DS and deep wounds forced them out, so it sort of helped there.
That is actually the funniest thing I ever heard in my entire life
but if the survivor is not doing this, DW's isn't helping you
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/910252#Comment_910252
No I'm talking seriously. Him and Oni are the most OP killers in the game. I want them to be trash, ehhh I mean fun
Oni?
OP?!?
That is hilarious!
Oni is garbage on console and he has been nerfed from PTB, GhostFace is also not op as you literally need to get behind cover and reveal him
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I have literally seen nobody play like that
Even I don't play like that I just stalk, stab, repeat
or if I wanna have some fun I just play spookface and jumpscare at gens
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Yeah, thats the issue, you hit more survivors inside a non-lethal power
Deep Wounds practically cannot down survivors anymore unless the survivor isn't the sharpest tool in the shed
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I'd rather keep mori's the same instead of making a distraction for the killer
I actually find facing mori's to be fun, puts the horror into this game as then it actually turns into Hide & Seek
Yes tunneling off hook is an issue, but this can easily be changed by putting a timer on mori's, after x timer ends you can mori the survivor
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These challenges are extremely easy
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Robert England is the ONLY freddy





