Hoodied
Hoodied
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- Hoodied
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Comments
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@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/898151#Comment_898151
what kind of drugs are you?
What?
Its just the song "Never gonna give you up"
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@Bigbootiejudy666 said:
What? are you putting a voodoo spell or something?
Second victim of the rick roll
More is required
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I like that parrot
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You are welcome to anyone I just rick roll'd
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NoEd posts
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Raises hand
Disney ruined a once good series
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Okay okay okay, lemme tell you someones insult to me
SENDING SOMEONE ASMR OF YOU EATING A BAG OF CHIPS
ITS NOT AN INSULT, JUST A GOOD TIME
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It was nerfed because of it being VERY unhealthy to the game, being able to create infinites
Haddonfield is better against this now
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Tier 55, no tiers bought
Need 15 more tiers before I get the charm that I REALLY want
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@rch614 said:
https://forum.deadbydaylight.com/en/discussion/comment/897966#Comment_897966
Unless they get copyrights to something console exclusive, I don't see the reason for consoles to get something PC wouldn't.
Console players keep arguing to get legacy or other event cosmetics but they need to just accept that these, especially legacy, were time sensitive events when DBD was in its infancy. It started as a PC game.
These things came before console. That's why they're PC exclusive, other than Bill (which is Valve). Some of the console players want exclusives just for the sake of having exclusives, which is silly.
Do I think console should get more skins that PC has? Absolutely. I'm glad they got what they did with this patch. But no one is ever getting legacy again and everyone needs to bury that.
I am fine with not getting legacy, I bloody hate that skin
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@Peanits said:
Legacy won't be returning. We explicitly mentioned that we wouldn't be bringing it back, and we feel it would be dishonest to go back on our word.
Wait, will console ever get something that PC does not then?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/897855#Comment_897855
I want three different ones so I can put them all on and yell, "He's after me lucky charms!" as I run away from the killer. "He's after me lucky charm" just doesn't have the same ring to it.
You better make a lucky charm charm
I already yell that he is after me lucky charms
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a lucky charm charm
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/897778#Comment_897778
How could he be Krampus and Santa at the same time? That would be anarchy.
Someone hasn't watched santa slays
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prove thyself, WGLF, No One Left Behind, and such
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@Creepingcam1070 said:
https://forum.deadbydaylight.com/en/discussion/comment/896141#Comment_896141
Whens a good time to buy wall weapons
only when you need to, try and make your load out 1 wall weapon and 1 box weapon
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/893783#Comment_893783
I see your a Monto fan as well ;)
Yep, enjoy the screenshot meme
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@Creepingcam1070 said:
https://forum.deadbydaylight.com/en/discussion/comment/895321#Comment_895321
https://forum.deadbydaylight.com/en/discussion/comment/895333#Comment_895333
I just want some advice, should I spend less on the mystery box and more on wall weapons
Don’t buy wall weapons, keep the starting pistol for a while before hitting box
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/895410#Comment_895410
No, merely excited.
Maybe hallucinating? If not I am gonna go buy a McFlurry
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were you asleep
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/895384#Comment_895384
Then what did I get with that coupon! D:
not a McFlurry
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/895378#Comment_895378
Half off if you buy a McFlurry with it.
McFlurry's don't exist they are here to bait us to McDonalds
The machine doesn't work
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@GrootDude said:
Mcnasty.
Didn't know Mcnasty was on the menu
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@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/895357#Comment_895357
Your life is a lie
THIS THING IS THE SAUSAGE SAMMY!
AND THIS IS TOTALLY NOT A SHITPOST FROM CARSON'S VIDEO
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@Venom368 said:
None of the above. That, my good sir, is a McGriddle.
I am pretty sure its the sausage sammy
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This instantly went from calling Peanits smelly to our instagram and youtube channels
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Round 67 on Revelations solo
I AM A GOD ON REV
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My game no work!
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If testaccount cried after that Peanits we will send this lego hat guy after you
Don't worry he has underwear with legos on it
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@Peanits said:
If it makes you guys feel any better, there is a happy ending to this story.
It only took more than a week, lets hope he made more friends
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@Peanits said:
He knows what he did. You didn't even see the rest of the thread. Just look at how much they spam.
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@humanbeing1704 said:
On just a side note holy crap that new mobile site design looks nice
It does, I will actually know what I am doing now
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@TapeKnot said:
Then that would've been a mistake. It happens sometimes, but that doesn't mean you can put this in polls without it relating to DBD. Just post this in off-topic instead.
So the multiple things moved that are unrelated to DBD from off-topic to polls was many mistakes?
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@TapeKnot said:
How does this relate to DBD again?
Polls don't need to relate to dbd, believe me, people have had polls moved from off-topic to polls that were actually off-topic
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I hate the colour yellow
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Quentin, you mean the one guy that got a pipe to the face?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/894278#Comment_894278
https://forum.deadbydaylight.com/en/discussion/comment/894347#Comment_894347
Still being worked on and on the way. We just wanted to get these fixes out ASAP since they had a huge impact on the game.
ok
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I feel like devs are nerfing legion now to give them a big as hell buff later, why would they change deep wounds like this if they didn't want to change him
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I got old legion's adept and old freddy's adept, legion in red ranks and Freddy at rank 7
They just require you to go full sweat mode
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Killers still get stuck in gens I see
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@Carlosylu said:
Damn I look great! Thanks for the skin Devs! I need more for Bill though... My favourite survivor with no skins...
Beta Bill when?
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@Peanits said:
While I get what you're saying, we did just give every 18 free cosmetics earlier this week. The point of giving people the event cosmetics was to compensate for the fact that people had lost them due to loss of progress. We found a better solution that would have allowed us to award them only to people who had earned them. I'm sorry if the free cosmetics we gave you weren't good enough, but this way is more fair to the people who put in the effort to get them.
Mine is a little different, I got a save reset some time ago, completely resetting my progress
How will you know if I even participated in the event?
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Look for the totem
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Which is why I use wired controllers
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1.5.0 was the fix of the bug where killers could have any power
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Thats a great one xD
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@pootis_Bear said:
https://forum.deadbydaylight.com/en/discussion/comment/893952#Comment_893952
obviously this game was an accident
Here is every single bug fix in 1.4.0
- Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
- Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
- Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
- Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
- Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
- Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
- Fixed an issue causing fireflies FX to not display in the Backwater Swamp
- Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
- Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
- Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
- Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
- Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
- Fixed an issue causing survivors to be able to interact while being picked up by the killer
- Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
- Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
- Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
- Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
- Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
- Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
- Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
- Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
- Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
- Fixed an issue causing the Wraith's bell to appear after being stunned
- Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
- Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
- Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
- Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
- Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
- Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
- Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
- Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
- Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
- Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
- Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
- Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
- Fixed an issue making it impossible for the Hag to place traps while going down a slope
- Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
- Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
- Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
- Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
- Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
- Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
- Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)
- Fixed some issues causing perks to display improperly in the HUD while spectating other players
- Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
- Fixed some issues causing survivors to lose pips if the killer disconnects
- Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
- Fixed various totem placements in various maps that made them impossible to cleanse
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@pootis_Bear said:
https://forum.deadbydaylight.com/en/discussion/comment/893952#Comment_893952
obviously this game was an accident
I must check the patch notes for 1.4.0




