2.4.0 and 3.4.0 are the same...

Remember how 2.4.0 (legion release) was a POS update that was more bugs than content/fixes. 3.4.0 can draw the same conclusions. However, there’s hope! Last year the devs didn’t even do hot fixes as often as they do now so most of these major bugs will be gone by Christmas (unlike last year where some persisted for up to like 6 months). We’re also getting 3.5.0 in about 6 weeks from now so please don’t give the devs too much sh*t about it. The best you can do is address your concerns as calmly as possible.


On a somewhat unrelated note, I have to give it to the devs for making some optimization changes in the latest patch. As far as Xbox goes, the FPS and the speed of the game where terrible! I mean absolutely terrible! The game would run better on a gameboy. However, since this latest update the archives are working much smoother, the FPS is back to as good as it was before (which still can be improved but is good enough for right now none the less), and I’m having less issues with other common minor things. The one thing that I was really hoping to be fixed by this update is the long wait to exit the endgame screen if the killer leaves before you. It can take 5 minutes sometimes just because the killer disconnected (post match). So again, thank you devs for getting optimization back on track because I can definitely see the work you’ve done!

Comments

  • 4.4.0 will contain more bugs than fixes


    4.4.0 will not have any fixes, just bugs

  • @Hoodied said:

    4.4.0 will contain more bugs than fixes

    4.4.0 will not have any fixes, just bugs

    5.4.0 will delete the game

  • How do we know that 0.4.0, during the testing of DBD, wasn't just a bug that made a game?

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/893951#Comment_893951

    How do we know that 0.4.0, during the testing of DBD, wasn't just a bug that made a game?

    obviously this game was an accident

  • I must check the patch notes for 1.4.0

  • Here is every single bug fix in 1.4.0

    • Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
    • Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
    • Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
    • Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
    • Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
    • Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
    • Fixed an issue causing fireflies FX to not display in the Backwater Swamp
    • Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
    • Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
    • Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
    • Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
    • Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
    • Fixed an issue causing survivors to be able to interact while being picked up by the killer
    • Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
    • Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
    • Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
    • Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
    • Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
    • Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
    • Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
    • Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
    • Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
    • Fixed an issue causing the Wraith's bell to appear after being stunned
    • Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
    • Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
    • Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
    • Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
    • Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
    • Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
    • Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
    • Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
    • Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
    • Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
    • Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
    • Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
    • Fixed an issue making it impossible for the Hag to place traps while going down a slope
    • Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
    • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
    • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
    • Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
    • Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
    • Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
    • Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)
    • Fixed some issues causing perks to display improperly in the HUD while spectating other players
    • Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
    • Fixed some issues causing survivors to lose pips if the killer disconnects
    • Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
    • Fixed various totem placements in various maps that made them impossible to cleanse


  • lol this was a mistake

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/893960#Comment_893960

    Here is every single bug fix in 1.4.0

    • Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
    • Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
    • Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
    • Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
    • Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
    • Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
    • Fixed an issue causing fireflies FX to not display in the Backwater Swamp
    • Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
    • Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
    • Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
    • Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
    • Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
    • Fixed an issue causing survivors to be able to interact while being picked up by the killer
    • Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
    • Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
    • Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
    • Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
    • Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
    • Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
    • Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
    • Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
    • Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
    • Fixed an issue causing the Wraith's bell to appear after being stunned
    • Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
    • Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
    • Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
    • Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
    • Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
    • Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
    • Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
    • Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
    • Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
    • Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
    • Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
    • Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
    • Fixed an issue making it impossible for the Hag to place traps while going down a slope
    • Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
    • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
    • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
    • Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
    • Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
    • Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
    • Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)
    • Fixed some issues causing perks to display improperly in the HUD while spectating other players
    • Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
    • Fixed some issues causing survivors to lose pips if the killer disconnects
    • Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
    • Fixed various totem placements in various maps that made them impossible to cleanse

    hmm

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/893986#Comment_893986

    1.5.0 was the fix of the bug where killers could have any power

    lol I guess 1.4.0 was broken to

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/893960#Comment_893960

    Here is every single bug fix in 1.4.0

    • Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
    • Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
    • Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
    • Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
    • Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
    • Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
    • Fixed an issue causing fireflies FX to not display in the Backwater Swamp
    • Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
    • Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
    • Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
    • Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
    • Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
    • Fixed an issue causing survivors to be able to interact while being picked up by the killer
    • Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
    • Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
    • Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
    • Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
    • Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
    • Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
    • Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
    • Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
    • Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
    • Fixed an issue causing the Wraith's bell to appear after being stunned
    • Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
    • Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
    • Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
    • Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
    • Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
    • Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
    • Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
    • Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
    • Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
    • Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
    • Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
    • Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
    • Fixed an issue making it impossible for the Hag to place traps while going down a slope
    • Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
    • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
    • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
    • Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
    • Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
    • Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
    • Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)
    • Fixed some issues causing perks to display improperly in the HUD while spectating other players
    • Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
    • Fixed some issues causing survivors to lose pips if the killer disconnects
    • Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
    • Fixed various totem placements in various maps that made them impossible to cleanse

    That's almost the bible