Hoodied
Hoodied
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- Hoodied
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1694325#Comment_1694325
That map has many pallets and good lops, that you can connect.
Meanwhile deadzone shelter has 9 pallets with boring jungle gyms and t and l walls
Yeah, but so many people have went to second stage because of the staircases on the map, or even died cause of it
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Midwich, the map that is so bad that it sucks for both killer and survivor, would like to have a word with you
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@FrootLoops said:
should be live within the next 10 minutes according to the lizard entrails I am staring at
This is so out of context and I love it xD
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I wouldn't consider what I do to be a job, more of a hobby
I do things with a computer on my lap on occasion, however I tend to just throw something together
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expect it in like....6 minutes probably
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@WishIcouldmain said:
This is just me wanting some insight into what everyone else thinks is happening in the next chapter.
1. Which realm is getting their maps updated next? I think they'll leave realms with one map for last. I think it'll be Coldwind next then Autohaven. Since games are in the three original realms the most. But personally I want Crotus Penn and Haddonfield.
2. Is the next killer gonna be Original or License? Personally I don't know they haven't been too clear on this.
3. Will they buff and nerf more perks? I think so but not as much as last time.
4. Will there be a mechanic change? I don't think so.
5 Will there be more bugs? This shouldn't be a question we all know the answer.
Voice your thoughts.
I can answer some of these, however take it with a grain of salt as this is just assumptions
- I remember CowsIam posting a picture on twitter of a huge tree on the swamp maps during the PTB, meaning most likely swamp is next
- Licensed most likely, in the license/eternal blight live stream they did they mentioned that "We are excited to reveal our next killer to you guys" and that they mentioned that they are happy seeing concepts for this killer as well, meaning someone's concept is this killer
- Most likely, monstrous shrine and vigil are next on the chopping block
- Devs mentioned an "early game collapse" before, but we don't know when this will be getting tested
- The answer is up to you
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@Xyvielia said:
When it comes to Siege, I’m all good
...but I can’t seem to consistently hit anything in DBD with that harpoon gun or those hatchets, for some reason, idek
I am the complete opposite lol
I can consistently hit people with Huntress's hatchets, then you have me being unable to control the AK-12's recoil and missing every shot lol
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@[Deleted User] said:
Funnily enough, Huntress get's Doctor's terror radius music sometimes now.
Strange, how come a different killer with the default chase music got a bug allowing a different killer's chase music to play
Maybe she is next on the rework list
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smiles
You should use this loadout
Botany, We'll make it, desperate Measures, and either WGLF or NOLB
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@[Deleted User] said:
How many POTD attack trail elements are there, and do you have any idea what shape they are? I want to calculate approximate reaction time to it depending on how far away you're standing.
The attack trails are (Maybe? this is just an assumption) 1 meter long, making 8 total trail elements
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@Zeus said:
I came here for his helmet dimensions. Leaving with disappointment.
Oh you want helmet dimensions?
Lemme get them real quick
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@MadLordJack said:
After all this time I would have thought I'd know the length of POTD.
Yeah, feels weird to read that its 5 seconds, add-ons really change that alot
I'll make another thread for his add-ons stats
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@PigMainClaudette said:
As the title suggests. What is your job? What is it that pays your bills and covers your addictions whenever a new DLC comes out?
The catch. You can only describe it badly.
For me, I make a living selling a variety of exotic poisons varying in strength to a wide variety of people every day as part of one of, if not the, biggest suppliers of these poisons Down Under. My job is to ensure that all the poison is on display, helping people find specific ones and inform the ignorant on how to best poison themselves and others.
One of my brothers works for a global mega-corporation, curing people's midnight munchies from behind a sliding window.
I cannot help but think for your job you tell people "Greetings Traveler, would you like to buy my wares?"
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@[Deleted User] said:
Get a better GPU or lower your screen resolution until you can run DBD smoothly. A decent gpu isnt that expensive anymore, there is a great used market and soon many cool new gpu's will come out, reducing the price of the GPU's on the used market even further.
Youre not screwed unless you have a console, which is NOT upgradeable.
Computers get better and faster over time and Im happy to upgrade my gpu soon and lower my resolution until then. The devs should support the best experience for everyone. Ontop of that this game is 18+, which indicates that the audience has jobs and can upgrade their PC's easily, unlike games for children like minecraft etc. So Im happy they take care of their target audience and give the game a fresh coat of paint.
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Stay forever
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@ArchonPrime said:
https://forum.deadbydaylight.com/en/discussion/comment/1693820#Comment_1693820
Also when you putting the sword,PH will lose 8% speed means it will be 4.232m/s,not 4.6m/s,maybe try to play PH next time.
Thats.....wrong
Pyramid Head loses much more than 8% movement speed
When charging torment mode (I.E that duration of him jamming his knife into the ground), he is moving at 92% movement speed, he lost he lost 23% movement speed while charging his ability, and moves at 110% movement speed while he is in Torment Mode.
Let me convert most of this into M/S
When charging torment mode, he is moving at 3.68 m/s, when he is in torment mode, he moves at 4.4 m/s
No matter what he does not lose 8% movement speed
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I am happy about these changes in a manner, its 1 second of nurse speed then 110% speed for around 5-8 seconds, you can catch up quickly still and now he takes more skill.
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Thats slightly funny
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1694008#Comment_1694008
Thanks for the update fingers crossed it’s soon !! & may I ask where you got this information from ?
From a separate thread, apparently they contacted BHVR (most likely the support team) and they got a response back
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They are aware about it and are working on a fix
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1691851#Comment_1691851
I mean it's sorta good right? Changing the survivor meta right?
They found a way to make Vigil have a purpose.....its not changing the survivor meta but they are on track to changing it
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@[Deleted User] said:
What i wouldn't do for a blighted Demogorgon skin.
That would look disgusting
I really want it
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1691839#Comment_1691839
So if that's the case to counter mindbreaker you could see an increase in the perk vigil. I can't tell if that's good
My god....
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@dspaceman20 said:
Wait does vigil effect mindbreaker?
Yep it does
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Sir, this brings the question
Who would win in a fist fight, Pyramid Head or Michael Myers?
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@SnakeSound222 said:
The Blight skins look like they're going to be one of the only good things about this patch. Blighted Blight is one of my favorite outfits in the game now.
Now they must Blight the Blight Blight
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Most likely cause you really can't change the numbers on some of these perks.
Devs have to completely rework Monstrous Shrine and Vigil as a number increase on these would make the perks busted or promote unfun gameplay
This is not Happening would become a better Stake Out
Small Game would become a better Detectives Hunch
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1691223#Comment_1691223
Really? It wasn't mentioned in patch notes... Can you confirm this? 😀
I mis-read it, thought it also gave you tokens for healing other survivors
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1691223#Comment_1691223
No you don't. You heal survivors in the dying state at 100% extra speed.
Strange, swear I read that healing survivors will give you a token, must have been a mis-read
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@GhostyyBoi said:
Imagine using flawed statistics as the basis for a weak argument.
You know what? Bubba's seen enough.
https://us.v-cdn.net/6030815/uploads/DCNO4WQ60YRU/screenshot-20201020-095057-discord.jpg
I am in class and this gave me a hearty chuckle
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@DanielPaint said:
Flashlight saves already gave a token
Pallet saves already gave a token
Head on saves already ga...oh wait...don't give tokens since today...
Nice new ways to reduse hook farming dbd team kappa.
You get tokens by healing survivors too
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Multiple possibilities here
- These characters will be freely playable during the tome
- They will be able to be unlocked with Iri shards during the tome
- They'll have there challenges be unlocked with a separate killer that is free
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@Mandy said:
I'm going to add something to this - we do notify people with regards to when an exploit is bannable, and it's usually one that's pretty game breaking such as Legion's blades. It's not something that's done randomly.
I remember testing that with one of my friends in KYF, man that took so long to mend after literally 20 stabs
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I stopped after the rework for a different reason
They changed his animations too much and it just doesn't feel right to play him, along with this his sprint feels really slow right now and I got used to Blight so
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/1690689#Comment_1690689
It’s the devs fault, I don’t think it should be banned in any game tbh unless it affects real life issues. Remember the fast walking nurse glitch where people got banned who werent even intentionally abusing it?
How is it the dev's fault exactly? They can't find every single bug that exists in every single patch as some are harder to earn, its also impossible to tell if people were or were not intentionally abusing a bug
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@ThePolice said:
Its the dev’s fault for implimenting these design flaws/ bugs, they should fix them instead of banning people for abusing them
Did I really just read this right?
You want exploits in game design to be...not bannable?
Yeah no, there is a reason why it is bannable as its RUINING SOMEONES GAME
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@Kolonite said:
Immediately. At the start of the game you run to shack and camp it.
I am gonna do this today and send you a video of it
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1689267#Comment_1689267
Yes, you repeated that, but you didnt say why. And the buffed killer would not be availible vs solo survivors, because, as i wrote, both options would be balanced differently. And thus, games vs solo would not be easier than vs swf, because killer would be buffed for swf, and tuned down for solos, making both options valid and fair.
Then people would queue together in solo to cause SWF v Weak Killer
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1688972#Comment_1688972
Whether they stay quiet or not doesn't matter since the event will happen anyway and we'll find out whether we're overreacting or not.
I'm hopeful that I'm mistaken and they simply didn't mention the serum available in the battlepass and decided not to say anything and simply let us be pleasantly surprised.
The "event" being tied into the battlepass still sucks, but if we have access to free Halloween goodies it's more tolerable imo.
I really wanna say what was leaked rn so I will put it in a spoiler
The prices for the cosmetics were leaked, they will cost Iri shards for some, others exclusive to Cells
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1689173#Comment_1689173
The point of opting out is to balance solo and SWF differently, and thus both options would provide a fair game? Then it would actually be no different for the killer. Either you play a weaker killer vs. solo players, or a buffed killer vs swf.
Why do you think people would only choose solo?
Like prior mentioned, SWF queue times would be pretty long if opting out of SWF was a thing as then almost all killers would want to face solo queue players as they are missing the critical things that only SWF can have, making matches so much easier for them
Also what is stopping players from playing a buffed killer VS solo players?
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@GoodBoyKaru said:
Uhh, almost. @MusicNerd_TC and @SCP_FOR_DBD became good friends, and @Cheers lost his battle to cancer, but asides from that yeah everyone hates everyone else.
I sad now
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@no_way55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1689154#Comment_1689154
Not a buddy. But we disagree. 👍I think it would open the game up.
Actually it would do the opposite, as all killers would disable SWF to prevent facing SWF teams and only face solo teams, resulting in EXTREMELY HIGH queue times for people who want to play a game with friends, resulting in them leaving the game or attempting to queue together in solos
This would chop the player count down massively and possibly result in the death of the game, hence why game companies never want to restrict you from playing with friends
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@AhoyWolf said:
"The grind is part of the fun!" - BHVR
But for real, I hope they remove perk tiers, with the never ending increase of useless perks in the game the grind gets bigger and bigger...
Also without perk tiers it would be much easier to design them imo.
It would do alot more than just design
- Makes them easier to balance out
- Makes them easier to make
- Easier to rework
- Simpler perk texts
- LESS NUMBERS
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Big Bird
That is all
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Well easy actually, I purchased the Darkness Among Us chapter instead of just buying Jeff only
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@no_way55 said:
Majority of swf gameplay is toxic! Why is this option a forced issue? Not just for killers but in solo player lobbies too. With a 2 or 3 man swf solo players are S.O.L to have decent matches. It should be an option if we want to play in these types matches. Issues will be wait times increase for swfs? So what. I don't think the wait times will be that long in solo lobbies if the option was provided. I think it would bring more of a balance to the game. Before you rant at me about swfs need this or that or that the game will lose players. So what. The game loses new players all the time because of the abuse feed to new players by swfs. The devs need to provide the option. How many new players will the game gain if new players were given a chance to like the game? Before being introduced to the swf gauntlet.
Okay buddy
For starters not all of SWF gameplay is toxic, infact most SWF teams I see that are playing to win (Pretty sure thats what you mean by toxic, most people think of it that way) I usually never encounter in almost my 3 whole years of owning this game.
Along with this, not everyone is an SWF team, I have seen some coordinated solo queue teams recently, and when I do SWF in dbd when I play it I usually Duo or Trio and use stupid perk builds
TL;DR Majority is dead wrong, not that many people are 4 man SWAT team never lose DS,UB, AD, DH gamers
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1688299#Comment_1688299
Didn't they say a while back in a reddit Q&A that they tend to give cosmetics to the most played characters?
That might be why Meg has a textbook page count amount of cosmetics
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Lightborn never affects me cause I never use flashlights lol
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@NursesBootie said:
Omg as an autodidact gamer you love to see it.
Autotictac gamer here, can confirm that I do heal my friends in the TR when the killer has coulrophobia
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Its dependent on what killer you are playing I believe
Swords/katana's will do a slash blood splatter I believe
I can't tell you about Freddy or Demo sadly

