Hoodied
Hoodied
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MacMillian has a loading issue with certain collisions where some don't spawn, its weird
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Okay so lemme say this now
Holding W against Freddy is his literal counter, same with waking up, and if Freddy keeps placing snares he cannot get Bloodlust, meaning he is spending alot of time trying to catch up to you as if you think about it, 15% more Movement speed isn't that much
His main counters are the following
-Holding W
-Sprint Burst/Lithe/Adren
-Staying awake
-Doing gens
Just remember, none of his add-ons and his traps will work when you are awake (Besides I think swing chains?)
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On certain maps, it is not
Against certain killers, it is not
I.E Midwich you might as well afk
I.E Trapper and Hag
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1710890#Comment_1710890
Yeah but what makes that different from killer since a lot of people constantly run Freddy.
Not everyone plays Freddy...
Infact, if everyone only played 2 different survivors Bubba's masks would be impossible to achieve
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@kaeru said:
New Macmillan maps have some invisible objects. You can unintentionally bump in it with blight or hilbilly. It's annoying sometimes.
That moment when Blight is more likely to hit an invisible wall than a visible one
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@thesuicidefox said:
https://us.v-cdn.net/6030815/uploads/FZOPCKATNS8H/image.png
The fact that Freddy has a relatively low pick rate but a SIGNIFICANTLY higher kill rate should be a major red flag to BHVR that he is too strong.
IDC what you want to say about Nurse or Spirit, but Freddy is objectively one of if not the strongest killers in the game and there are multiple reasons for it.
I must preface this with...
- I was an old Freddy main at rank 1. I played him without Ruin or NOED and was still quite effective with him. However I would acknowledge that he was, at the time, the weakest killer in the game.
- I play new Freddy regularly at rank 1 and I find him to be hands down the most oppressive killer to play. Consistently. Like I win games regularly with 3 or more gens left, AND I rarely have to camp or tunnel.
So why is Freddy so strong?
First is his teleport. He has the best map pressure in the game because he can instantly go to the gen you are working on. No other killer can do this, save for Demo and Hag but they have to set up first which greatly reduces their pressure. Every single gen slowing or gen tracking perk is borderline God tier on Freddy. BBQ, DIscordance, Surveillance, Tinkerer, Thana, Ruin, Pop (especially Pop). Yes these are good perks for many killers, but on Freddy they become exponentially more powerful.
Second is his snares. He has an anti-chase that is very similar to Clown. Say what you want about Clown, but a good Clown will catch you CRAZY fast. Freddy is just a slightly weaker Clown in this aspect, as he can't plant a puddle in front of you during a chase. It is damn near impossible to run a good Freddy for very long around most loops just as it can be a good Clown. This is a minor issue however.
Third is Dream World, or rather the fact it automatically gets Oblivious. This means that he gets a free BT counter, or any perk requiring a terror radius. Sure this hurts him too, but the perks he can't use aren't that great anyway (Unnerving, Insidious??? LOL). Infectious is probably the only TR perk that is good, but guess what? IT STILL WORKS FOR HIM! Yep try it, Infectious will make dreaming survivors scream. Oblivious doesn't stop that for some reason but it negates a lot of good survivor perks.
Fourth is stealth. He has built in semi-stealth due to him being INVISIBLE to awake survivors outside his TR and even sometimes in his TR. This means he can get really close to you while awake without you having a reasonable way to react. He is basically a Wraith.
Finally, he is the ONLY killer in the game with add-ons that affect gen speeds. This is the big one. He has 3 add-ons that do this, and while they were nerfed that is not good enough. They shouldn't exist, period. Don't get me wrong, at first I loved them because my main tactic with old Freddy was to use range add-ons and tracking perks like Surveillance and Nurse's to permanently keep survivors asleep for that sweet 50% action penalty. It was a strong tactic, however since I had to put them to sleep myself it was fair since I had to be active to get that reward. But now you just fall asleep in 60 seconds OR when he hits you. You are going to be asleep more than 50% of the game easily, and usually without any action on the killer's part. Basically he just gets this stuff for free by equipping an add-on.
Let's summarize... Freddy is basically a combination of Hag, Wraith, and Clown with built in BT counter and passive slow down that no other killer has access too.
My entire point here is that Freddy just has WAY WAY too much in his base kit, and that is why he has such a significantly higher kill rate compared to other killers. You can say "don't draw conclusions from data alone" remember that I told you I play new Freddy at rank 1 and my experience is that he is oppressive. Furthermore, as survivor, a good Freddy with a strong slow down build is one of the most difficult killers to beat. Literally your only chance against a killer like this is to run in a 4 man SWF, which anyone who plays this game could tell you is already broken, but I digress.
So what is the solution? How do we fix this? I'm not just making this post to complain, I'm making it to offer a suggestion. Now I have been writing down my ideas for changes to Dead By Daylight I would like to see that I believe would improve the game. It's a lot, I will just copy and paste what I wrote for Freddy. Let's take a look...
NIGHTMARE
- Survivors no longer passively fall asleep at the start of the game and do not see the sleep clock until they are hit and put into the Dream State at least once.
- Dream Snare radius reduced by 20%.
- Oblivious removed from Dream World.
- Nightmare can be always seen by awake survivors within 32m.
- Remove stacking penalty on Snap Clap wake up action.
- Cat Block, Z Block, Pill Bottle, Paint Thinner, Outdoor Rope, Jump Rope, and Swing Chains reworked.
- Cat Block inflicts Haemorrhage on sleeping survivors. Healthy survivors that are asleep will bleed.
- Z Block inflicts Mangled on injured survivors that are asleep and blocks the aura of their dream clock outside of 32m.
- Pill Bottle makes the Nightmare; disappear intermittently to awake survivors; invisible to sleeping survivors outside of 32m.
- Paint Thinner reveals the survivor's aura for 4 seconds upon falling asleep.
- Outdoor Rope greatly increases interaction time for each successive Snap Clap.
- Jump Rope causes the survivor's dream clock to move to a new location every 30 seconds.
- Swing Chains causes Dream World to inflict the Oblivious status effect.
- Garden Rake and Prototype Claws Dream Tokens reduced to 8.
- Prototype Claws aura reading removed. Prototype Claws inflict Hindered for 10 seconds on survivors that interact with Dream Pallets.
- Kid's Drawing adds 5 Dream Tokens.
So let's unpack this.
The first line is actually a slight nerf and buff to Freddy, as one of his only drawbacks is that you KNOW it's a Freddy right when the game starts. This would give some leeway at the start of the game for survivors, and also give Freddy more element of surprise opportunities. Though of course once he hits someone they would see, but the point is he would have a bit more spook at the start. Once you hit them the clock appears and it functions as normal.
Making Dream Snares smaller means it would take better planning in their use. I feel like I can just spam them without care and they do more than what I need them to do. At least require me to use to skill here.
Next. we basically take away all the "fluff" from Freddy's base kit. The goal is to shift most of them to his add-ons. Pill Bottle is a bad add-on IMO, it does nothing for him. This new version would do something for him. Notice how for most of these things while I offer to take away something from his base kit and move it to an add-on, I'm actually buffing it in the process because it now requires an add-on and therefore can be a tad better.
This all opens up new builds for Freddy. I enjoy add-ons that change how a killer functions over straight up making something they do faster or stronger. It leads to more interesting emergent gameplay.
The dream pallet add-ons I feel are redundant. You don't need 3 of them, hell 1 is enough. So let's take Paint Thinner and do something else with it, what I suggest is reminiscent of old Freddy and I would enjoy this as both killer and survivor. I only kept 2 dream pallet add-ons because I honestly couldn't think of another thing for Claws to do.
All the slow down add-ons are gone and in it's place are add-ons that are still really good but not stupid to play against. Giving Oblivious in Dream World as an add-on is acceptable. Base kit it is not.
Finally we make his lame BP add-on a bit better. This is just to offset the fact his snares just got worse.
These are just my suggestions, obviously they won't be implemented but something like this would be a good change for Freddy. If you guys have suggestions you are free to put them here.
Be aware I'm not looking to argue with anyone about whether Freddy is too strong or not. He very much is and the chart above confirms it. We need to discuss ways to fix this.
This chart also says nerf pig
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So this is just my little theory so take it with a grain of salt
But I think that all of Blight's skins are not Tablot, but another person that was injected with the serum
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@tykelley said:
Are generators even fun to begin with?
I was being sarcastic
Increasing generator speeds is a bad idea as then you can just use perks like Dying light or Thana and matches will result in a killer win
Decreasing map size follows this as well
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@tykelley said:
Like I said the other option is to make maps smaller
Ah yes, more maps like Dead Dawg Saloon!
Everyone loves dead dawg!
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Yes, lets hold M1 for 120 seconds, that'll make the generators fun!
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1701630#Comment_1701630
But i already own this skin from playing the rift last year. :(
BUY IT AGAIN
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@Walker_of_the_fog_96 said:
i mean, they have never done anything special for christmas.
-Only decorate the main menu.
-they reintroduce the Christmas firecracker on the bloodweb.
-change the bloodweb to blue
. -decorate hooks and lockers with Christmas lights (there are no Christmas gens)
-they create Christmas skins, but they never give them free.
-if the community is lucky, they will have a 2xbp.
that's all.
Christmas theme as well
And also devs have given us free skins before, Bill's sweater, the frosty eyes cosmetics
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I wish
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@asapomaredingear said:
https://forum.deadbydaylight.com/en/discussion/comment/1701249#Comment_1701249
You need comprehension skills, or are you just one of those salty survivors who says mic’d up
No its just the post makes absolutely no sense and the grammar is poor
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Yes, hipfire is now a thing lmao
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1701483#Comment_1701483
THey have mentioned that they would like to work on that its just not their top priority at the moment.
Hence why I said "Not possible at the moment" as it would take alot of work to make the skin have its own sounds and stuff
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I can answer number 6
So because Oni was not designed to have multiple different sounds (Like how Legion has a female stun and male stun sound, female fatigue and male fatigue sound), its apparently not possible at the moment I guess
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@Jed_Olsen said:
So i had taken a break for a bit, normally i play alot of survior and killer to farm points basicaly, so I just played a game against a 3 man SWF running that combo, they werent very good and I killed them all at the end but they basically got like 10 free saves and BT.
Why are you allowed use those perks multiple times like that? It seems very op.
I have the clip but not sure how to upload it from PS4 , it was pretty funny but its so abuseable how is this a thing?
Edit: They also used WGLF, check out Aryun's newest vid to see how broken it is
New WGLF isn't broken lmao, infact I recently did a build with this perk where I used all healing perks
I still couldn't pick up a dying state survivor fast enough
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Make events great again!
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It is intentional
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@GoodBoyKaru said:
apparently there won't be a winter event (but you didn't hear that from me :p)
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It would be amazing, but sadly not possible
PTB's are an entirely different game, I.E you have to install another version of DBD that is the PTB version (Kinda like Pubg's TTS) and then BHVR has to get confirmation to update that version whenever a PTB drops
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Dead Space map when?
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@B_Random said:
https://forum.deadbydaylight.com/en/discussion/comment/1701280#Comment_1701280
Doesn't really answer my question in full.
Yes it does, infact I just did
Peanits has to deal with red rank survivors, meaning he knows about the sweat squads, I also said he plays killer
I answered your question in full
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@B_Random said:
https://forum.deadbydaylight.com/en/discussion/comment/1701274#Comment_1701274
Do they play killer, and better question - do they play against the "REAL" survivors and not Rank 20 survivors?
Peanits is a red rank killer, pretty sure he plays Huntress
Not_Queen I am pretty sure plays both survivor and killer, I don't remember her rank
Mathieu I have no clue, he hasn't live streamed since forever
McLean I don't watch
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Peanits and Not_Queen play dbd live, same with Mathieu, but rarely
Another one to mention is McLean
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I miss rubbing the plants already
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What?
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Blight and Nurse are similar skillcap wise
If you have no clue how to play them, prepare to get stomped, if you are amazing at them, the survivors will get destroyed as both killers can re-enter chases extremely fast
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@Aldofer said:
The problem is that trapper is in a good state according to stats, but need change and everyone knows it.
Last night i played him and got destoyed gen wise, but the survivor got cocky and all suicide to save 1 guy, so i got 4k while doing a bad job for 3/4 of the match, an another match 2 people suicide on hook and the other 2 give up and let me kill them, they didn't want to farm just go next game so i had no choice. An another batch left their 2 friend die on second hook and left, or at last i had a group on ######### the game that didn't look down for trap and destroyed half the pallet in the first minute of the game, clearly red rank material.
But i would be fair to say most of those people weren't red rank, but i was red rank so the kill goes to the red rank stats, how is that fair?
And when i get a normal match, survivor playing well, doing smart save, ect... all escaped and i couldn't do anything.
there is in red rank a level dissimilarity, a lot of people that got there cau'z of play time and the fact that's it's easy as survivor to pip, or i should say hard to black pip, while killer need to sweat there ass off and have at least 3k with 3 gen lef to 1pip. But once survivor and killer are at the same level survivor have a big advantage even as solo, bonus ez win if they are sfw who wants to win.
The stat are flawed and the fact that the dev use these to balance things is mind blowing.
Edit: is this worthy of a post or should i not?
Hence why this post took an hour to make, I had to sit and think about how everyone works, which is why Trapper is in the category "most" for his add-on pass as sometimes an add-on pass results in basekit changes as well
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@Boss said:
Wraith may be close to Clown, but a full Add-on rework shouldn't be necessary.
I'd put him in "most".
His Killer Power itself could also use some things.
I can see where you are coming from with that, I'll try to sort it around when I have time
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Its a bug....
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"Can we give a killer a gun"
I don't know why, but this is funny to me
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"Who hit a fat vape in the Entity Realm?"
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@kahuna said:
https://forum.deadbydaylight.com/en/discussion/comment/1698560#Comment_1698560
idk what we are even arguing about lol. But BHVR just said they are looking into our concerns so im a little happier now
We were arguing about you wanting to boycott the game, and me countering the argument with a boycott on L4D2 that actually did nothing
However, this might just be something like "Everyone can interact with the plants" or "decreased rarity of event items and offerings" cause during this whole fiasco, we forgot about the Year Of The Rat "Event"
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@kahuna said:
https://forum.deadbydaylight.com/en/discussion/comment/1698548#Comment_1698548
I know. I just want the game to be the best it can be.
Then what you are doing won't do anything, want proof?
Look up the Left 4 Dead 2 boycott
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@kahuna said:
https://forum.deadbydaylight.com/en/discussion/comment/1698516#Comment_1698516
I don't really blame the devs. I think its the higher ups fault not the devs. Thats why say BHVR not devs.
then we don't own BHVR, EA did the same thing with literally every game they make and people still buy things and play the game
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How does something the devs chose to do insult you? How does it make us look like babies? Yes we don't like it but we also do not own the devs, they are people too
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10?!?! This is ridiculous
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@Yamaoka said:
Since they're broken and can't heal I figure it synergizes with the new Thanatophobia. Have you tried the combo?
Use Mad Grit and Forced Penance with Thana....you love to see it
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Around the time of Blight's release I was only getting cornfield maps as him...
I was not having fun
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Spirit dabs and Pyramid Head's arm kinda stretches away from his body.....
Can someone send me a picture of Nurse doing this?
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This event makes the review IGN gave to fifa 21 look like it was a complement...okay maybe that was too far
I really missed the pustula plants, and when I saw that they were coming back I got REALLY happy...but then they were tied to tome challenges and only 3 of them and when you got these challenges done, all you could do was look at the plants and see how you only got 3 games to interact with them and no more.
The Add-ons don’t feel great either, the serum add-on for killers should be buffed to where its active ability instead of replacing the killers power as atm it nerfs Trapper more than helps. The survivor serum just feels weird and it doesn’t stack with the other syringe for medkits. The flashlight add-on doesn’t mean much to me as it isn’t worth using.
I feel like the pustula petals themselves are rare as hell, and I am trying to get them in level 50 P3 and I get more event add-ons than the petals themselves.
Overall, I am glad Respawn is releasing Shadow Royale tomorrow, atleast that is something new and changes the gameplay entirely
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1694857#Comment_1694857
I think you'll enjoy this
https://us.v-cdn.net/6030815/uploads/V40KU01BT4N7/received-362064491635817.png
(courtesy of @SCP_FOR_DBD)
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Mom said it was my turn to post this again
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1694426#Comment_1694426
Yea, I’d rather go make a sandwich for my next match while they could tunnel gens.
I think one of the other times when I faced an OoO I actually just went downstairs and used the bathroom
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1694415#Comment_1694415
If I get that, and I sense they’re a pro SWF death squad, I just go stand in the basement. It just not worth the headache.
I actually went for the attempt, I only got about 3 downs and 3 hooks that match cause every time I would get remotely near the OoO all of them would run away
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1694325#Comment_1694325
I had a match where one turd used and offering to go to Midwich last night. I wasn’t looking to go all out and wanted to farm but as soon as I saw that offering, everything changed and I was seeing red.
I Killed them all and gave them no chances. Oh, you were unhooked recently? I DONT CARE YOU WILL SUFFER!!!!!!RaWr!
I kinda felt bad during the end game screen because it turns out they were baby low ranks and the one who gave the offering probably liked Silent Hill, but my hate for that map outweighs my guilt.
I have had games where I dealt with OoO on midwich
Was not fun
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1694353#Comment_1694353
They did? I thought Cote meant he is a big fan of their original contents and was very excited especially about the current concept they are working on (meaning it’s original and not licensed)
I believe they did yes
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@Deadeye said:
I don't think it will be coldwind or autohaven in the next chapter, these are 5 maps which is too much I guess to have it parallel with a new killer + survivor + probably also a new map anyway. The OG realms are more target for midchapter patches. I hope they leave the swamp maps untouched for some time. xy-sided is a different discussion, but I really like the optics and would hate to get that replaced by the vanilla style that all the recent maps got now. Sure, the detail is better and higher level, but all reworked maps lost their unique feeling :(
Absolutely no clue about OG or license. We had one license this year already and so far there is a license for every third killer. Could be both. Candyman is still pending :P
Perks will be constantly changed from now on, my guess. But as you said, and same as on my first point, more a target for midchapter patches, as full chapters already contain 6 new perks
https://forum.deadbydaylight.com/en/discussion/comment/1694268#Comment_1694268
so what's so bad about it? just because you dislike it? I think it is kinda harsh to prohibit someone to talk abut things he is interested in.
https://forum.deadbydaylight.com/en/discussion/comment/1694293#Comment_1694293
for 2: they have their own concepts as well :P and my guess would be more like OG killer, as I wouldn't need to see the concept of PH first for example to be excited, only knowing about it would be sufficient. If I first take a look and then get excited, I would more guess for OG. Because I dont see why he should mention the concept for the first case.
They mentioned seeing a concept from the community of it

