HommeBizarre
HommeBizarre
About
- Username
- HommeBizarre
- Joined
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Comments
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Hawkins will not be reworked because it has already overhauled graphics
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I don't want voicechat for the only reason that I don't want to play with or against people that use their Soundboards, no way!!
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Play nurse, it will be rough first, you'll still lose at the beginning. But when you will master the TP.
You will be able to chill and have fun
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@WeenieDog said:
So like... why does Myers have a 24 terror radius at tier 2 with 115% movespeed?
Too bad, it's 16meters
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@HellDescent said:
Laurie Strode deleted
Don't even think about touching Sista
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@Kolonite said:
If you’re gonna run enduring just swap brutal for spirit fury
Agree
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1870938#Comment_1870938
where did they say that?
They never said that, he's wrong
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@Vetrathene said:
I noticed something interesting today. Out of all the blighted skins, on the killer side, they are horribly mutated and fit to burst with the serum. Survivors wear surgical and scientific gear with stains of serum on them. It says something to me when the survivors are the ones doing horrific things to the poor killers. It says a lot to me about the true purpose of the game, and who are the real monsters. 🤔
Just remember that is it the Blight that was experimenting on the other killers..
He got a taste of his own medicine, it's called "Karma"
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@C3Tooth said:
I find portrait with player name is better to hit escape.
Though I prefer flat arts, over 3D image. Gen, item, power, addon, perk, survivors' status are all flat arts, putting survivor 3D portraits isnt consistence in design
If we cant change the HUD placement, I just hope they change 3D portrait to flat art.
I do rather have the flat art of the surivors
But on our actual HUD
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@BaldursGate2 said:
... blood warden? It would be interesting, how many people fall for that perk, because it is so rarely used.
I do use blood warden with the doctor, but you have to use it correctly or people with notice you have it. Usually I use it to block the last minute of the EGC to kill everyone. It's a great perk
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@gatsby said:
Just interested in knowing. Doesn't have to be P3, any prestige level is cool. Gives everyone an idea of how dedicated people are to certain Survivors.
Mine are Cheryl (P3), Jake (P3), Steve (P3), Felix (P3), Quentin (P2) and Yui (P1)
All my killers and survivors are P3Level50
Except Elodie and the Twins
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@Heartbound said:
Remember to run Coup De Grace in your Freddy builds for maximum survivor entertainment.
You've made my day xD
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@BadMrFrosty said:
https://i.gyazo.com/7d6b3f181ef60c7af8af9b3c63c98ed6.png
Spreading some good vibes with some lore friendly s-posts.
I'm going to take that right now on my steam, this is my new background
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1799128#Comment_1799128
Sounds like you don't have any real argument to why they shouldn't give them that ability...
Well that guy gets more vote up than you
It can only mean that
We don't want trolls to brings us to the killer !!!
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@Soulslayer618 said:
past few games Im randomly unable to put down traps
I checked its on the stairs/in the basement and near exit gates
is this intentional? if so WHY?!? if its a bug WHY?!? I dont like playing killer because of the toxicity at my rank but if the game is only gonna give me killer dailies Im just gonna suck it up but seriously makes it harder to defend when you cant trap the 3 BIG things
Play Deathslinger, you'll see. You will end loops way faster... The toxicity will be deserved lol, but your games will be much more fun
And this patches is full of bug so don't be surprised
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@NomiNomad said:
I think Myers needs more than an add-on pass, I think he needs his basekit buffed as well.
I'm sure there will be people who disagree with me, but Evil Within is a less effective version of Blood Fury, and Ghostface is better in the 1v1 because of his on demand stealth, and imo just better stalking mechanic.
But yeah, he could definitely use an Add-On pass.
To be fair, Myers is one of the most balanced killer since release... Is power isn't OP or Weak
He is the most realistic killer
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@NeverBuyingTomes said:
https://forum.deadbydaylight.com/en/discussion/comment/1794915#Comment_1794915
It doesn't matter, get that argument out of your head because it doesn't work. The point is it was released unfinished and that is a huge problem. Who cares that I'm not forced to buy it. No one is arguing that they were forced to buy it. What is wrong with you?
Whats wrong with me is that everyone keep complaining about DBD
But I almost never see people being nice about the game, I use that argument because lots of people complain about the DLC
You are the kind of guy who will never be satisfied !! I can say whatever I want about the devs, you will always find something to argue and say they are doing crap
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@NeverBuyingTomes said:
https://forum.deadbydaylight.com/en/discussion/comment/1794240#Comment_1794240
The product, A Binding of Kin, is not finished. Again, I don't think your dumb but you sure are spewing a bunch of dumb words. When there is an issue with any product in amy industry, the response is NOT to tell the consumer "well you weren't forced to buy it." What? What planet are you on? You are corporate greed's favorite kind of person.
By the way, you can't insinuate that I can't think or don't know what work is when you simultaneously tell concerned players that they basically need to just give up and be quiet. Lol.
Like you said the product "A binding of Kin" isn't finished
Nobody forces you to buy it
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@NeverBuyingTomes said:
https://forum.deadbydaylight.com/en/discussion/comment/1793021#Comment_1793021
Everything you said was dumb, I sincerely mean that. The advent calendar is a cheap and easy cop-out to incentivize their dwindling player base to keep logging in. You'll eat that ######### and thank them for it? Excuse yourself while the rest of us have the audacity to ask for a finished product.
The finished product is DBD and his 5 killers and 6 survivors for 5€
Nobody forces you to play with the rest of the stuff or to buy them. You didn't bought DBD to play an event but to play the game.
You are dumb, because you aren't trying to think, you want everything for free, but hey! You don't know what work mean... If you want you can try do to their job but you must be so braindead that you won't be able to do anything.
And if you get tilted that much, do like the other guy and leave the game. Get a life, but stop poisoning others fun. Not Everyone needs a ######### firework and 50€ of ingame gift to be happy
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@TheHitman said:
https://forum.deadbydaylight.com/en/discussion/comment/1793021#Comment_1793021
While I feel that people have been too critical of this chapter, you still have to hold the devs accountable. The fact that the patch launched with this many bugs is not ok, even people who did not spend money on this Chapter have had to endure its issues (three killers are currently majorly bugged, not including The Twins, who are a whole different story). You say that delaying the update would have delayed the advent calendar, but that's not true. The event is a bunch of sweater cosmetics, charms, and frosty eye heads for this year's original killers, I assure you delaying the chapter by one, even two weeks would not have delayed these rather small editions to the game. Telling people they won't be missed by the community just because their opinion differs from yours is unfair. If you truly loved this game, you would be willing to acknowledge that there are some problems, instead of dismissing them. This year has been hard for the devs, I won't deny that. Working from home has most definitely caused the development to change course in a few aspects, and I do think that the developers can do a good job (just look at The Blight, and all of the visual reworks for the maps), however we as a community need to look at both sides of the coin. I love this game, but some of the things that have been occurring as of late have me concerned about the game's future. Brushing aside the sheer amount of issues with this patch tells the devs that you're ok with this quality of a product, which will send them the wrong message. If they see that people are OK with things like this, who's to say the next major patch won't stretch the limit even further? I don't think the devs are intentionally trying to be malicious, but someone on the team thought this patch was ready to be released to live. You have the right to your own opinion, however I urge you to look at the other side, consider what people are saying. How would this game look to someone who started playing this game when the Chapter launched? They would play for a few hours, see all the bugs, and possibly quit. That isn't good for the longevity of the game, and based on how many people are getting fed up with the devs, new players are needed now more than ever.
I agree with you, but here's my exemple about what I said.
Do you remember when the first rift came out? It had to be delayed for one week, and so the Halloween Event too. Well yes, in that case, Halloween currencies where in the rift. But it doesn't change anything, they delayed everything. I won't say you are wrong but I won't say you are right as well. I'm pretty sure it's because of the Event otherwise I don't understand why they had to release the DLC the 1st of December.
And to answer what you said next, no I don't say it is right doing that but what I say is that I know they will fix everything. And I'm upset about the community because they only look at the bad things
(btw, they should really do like in Rainbow 6 siege and rework the code of their game sometimes x) )
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Where did you guys saw "Bodyblock" ?
I said "Camping"
Victor and Charlotte can both stay near the door,the only thing you need to do is pressing shift every 5 seconds until you see the last survivor
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If you really like the game like I do, you wouldn't mind all the problems it has.
Yes sometimes it is buggy, yes sometimes the events are not as good as we wanted them to be, yes sometimes you get destroyed by others
But the Devs are always trying to repair things and improve themselves, they give us things, and the only thing they get as a return is "Go ######### yourself" when we should say "Thank for creating one of the funniest game"
And you know what? I'll never stop playing this game for the only reason that is it the only good multiplayer "horror" game I know
And if any of you guys want to complain about the prices of the Skins, remember this, you AREN'T forced to pay, just keep playing with the basic skins. You'll see, you can save money this way
And just to be clear, yes it is obvious the devs rushed the DLC to be released the 1st December, and I won't complain about that as well... Why? Because if they hadn't they would have delayed the Advent Calendar Event, which would have been really dumb.
Conclusion : You complain because the DLC is rushed but get the event and wait for the hotfix
The DLC is delayed but the event too and you complain as well
You guys that keep trashtalking about this game (i'm not pointing you @bluekitt, i'm saying this to all the people concerned)
You want to go? Fine, you won't be missed.
And I hope the devs will read this, seeing that some people still think they are doing an amazing job
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1790458#Comment_1790458
It has become my personal goal to kidnap Victor and take him out the hatch. The problem is I almost always need to take him off at some point because solo teammate and gens...
When people does that, I like it
Why?
Because I know the game has just passed from 1 Versus 4 to 1 Versus 3
And I leave the guy with Victor on him
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/1789343#Comment_1789343
Loops are literally the most interactive part of the game. You're arguing for a more boring game for both sides. Also imagine telling survivors to hide in an openass map LOL.
There is no point talking with you, you are focused on trolling killer. You are the boring guy
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@CdtTaylor said:
It's such a bad rework/update to both of the maps not only the fact that you can see the killer from 2000m away and he can do the same...the loops and pallets are gone literally only 2-3 safe pallets medium safe pallets let's say on the entire map+the space between loops/jungle gyms it's also huge.I get that Ormond was op against normal killers(and good against mori/campers or tunnelers) but still this rework totally destroyed these 2 maps..VOTE UP for a further rewiev and maybe another rework.
Just for your knowledge:-I play both survivor and killer!
-I have over 1.5k hours.(Not much but I can have an opinion and I played this game before all reworks of the maps)
-A decent/pro well organised SWF can still dominate on these maps (but for solo queue or medium experienced players it's kinda impossible if the killer is playing decent)
-Vote up so maybe we can flag a problem and devs can review/rework what mistake was done!
Wow loops are gone,
Omg, you have to increase your stealth abilities, what a shame...
Come on... don't tell me you rely on loops to win
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@MandyTalk Let us hear you though :D
I want to know what someone from behaviour think about this idea
(even thoughI know it isn't going anywhere too)
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@OniWantsYourMacaroni said:
I would love a brown flashlight that has umlimited charges but can't blind the killer.
Would be my favourite item in the game
Me too
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@danielmaster87 said:
I don't recommend playing music over this game. Sound is essential. But I do agree that Spine Chill is a good perk, and everybody should probably run it.
Remember when in 2016 Spine Chill and Premonition were meta?
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@nursewannabe said:
In my own opinion, I feel like bamboozle is too strong and in some cases it can carry killers. Think of all the times somebody wouldve escaped or prolonged the chase if it hadn't been for bamboozle. I dont find it a very skillful perk. All you have to do is click a button and get a free entity blocker. Chases are reduced by at least 10 seconds. I feel like if u had to use bamboozle, you played the loop wrong. It's like the dh argument. Doesnt take much effort for the reward you get.
The goal of bamboozle is to force survivors to play differently than usual
You can't loop the shack because of bamboozle? That's too bad, change your playstyle then
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@NoOneKnowsNova said:
Alot of people see Windows of Opportunity as a beginners perk, I see it as the best solo perk that exists due to not knowing what pallets are dropped.
This perk is one of my favourite, even when I play with my friends, I use it
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As a killer I try to play as fair as possible until I get slaugered by the survivors. Then I will play as toxic as I can to get revenge
As a survivor, i try to be sneaky, i dont want the killer’s attention.
I t-bag if the killer camp early in the trial for no specific reasons. Or if he tunneled to death someone who got unhooked.
I can play as fair as I can be toxic
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Léry is OP with nurse, you don't have to bother with walls
And I do play nurse very often, I know what I say
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@NomiNomad said:
Well, now that we know the Dev's are looking at the previous chapter each mid-chapter, like they did with the Silent Hill chapter last mid-chapter (Jesus take a drink each time I say chapter) I think it's pretty inevitable it's going to be nerfed. For one, I think they'll remove the aura reading on Dull Totems, and maybe add a limit to each tier. Tier 1 - only one respawn, and thus on. Or just give it a cooldown, that'll probably work too. We won't know until it happens though.
Let's hope they also make Blood Favor not terrible.
They should keep the aura reading for dull totems but remove it for the hex totems
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1759689#Comment_1759689
Sure that might mitigate the issue a bit, but cannot prevent camping. The killer could just wait it out with a little more distance, then. The issue here is finding the right distance, imo. If it's too short, it does not help at all, if it's too long, it may punish regular play.
Another thing I was thinking off, the entity could start to obscure the vision of the killer when the killer does not move or stays close to a hooked survivor. BUt there's the same issue of the right distance.
All in all, it may not be the best solution to try to fix the camping, but to change Noed so it cannot be abused in this scenario instead. Something like Noed can only activate when at least three DIFFERENT survivors where hooked.
Noed shouldn't trigger if the gates are powered but if the 5 generators have been repaired
Another perk already use the "5 gens" method but I forgot which one
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1759680#Comment_1759680
I'm talking about face camping bubbas with noed, a particular scummy playstyle. The chainsaw is only there to protect the hooks, no killer is better at this than bubba. The only way for the survs to get out is cranking out gens, no time to waste on totems. But that nearly guarantees Noed to activate, so the remaining two (given that bubba downed two and camped them to death) have a hard time to get out.
That's one of the (rare) situations where I consider the Noed effect to be "not fine". In normal rounds, it's on the survs to prevent it, thats for sure.
Hooks should work like cages x)
They could add the same effect they had in DeathGarden
AHAH
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1759556#Comment_1759556
It's only NOT fine, when dealing with a face camping bubba, bc you have no time to do totems then if you do not want to reward the camper.
Additionally, I feel it's really anticlimactic if you are the last survivor and get Noeded in that last chase of the game. There is already no escape in this scenario, being "robbed" of this last chase bc of noed is real bummer and can spoil an otherwise enjoyable game for me :-/.
Man, you are talking about bubba... he has a chainsaw, it isn't a valid argument about Noed
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I really like the concept of Rancor and furtive chase
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As a killer I like to use it, it punish survivors who only focus the gens and not the totems (Alert, bad word detected)
As a survivor too, If I get downed by noed it means I wasn't focused enough on the totems 5 totems which are 14 seconds each aren't going to change anything to my capacity to repair the generators... Sometimes I use small game, I really like this perk, especially when I face the trapper, I can get the totems and the traps :D
Noed if Fine, even if people pretend it is not. And this is why the devs won't change it... Cuz it's FINE
I'm glad to find people who shares my opinion x)
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they need to remove perk tiers
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@supernovalil said:
The current state of lightweight is your scratch marks disappear 1/2/3 seconds sooner than normal, however, I think that this perk can be changed to be more effective, not saying it’s useless, just a change idea. Instead of making your scratch marks disappear faster, I feel like it should decrease noise made by running, walking, landing off heights and interacting with the environment (like grass moving as you move) by 50/75/100%, or it could make your scratch marks spawn slightly/moderately/considerably separated or fainter.
3 seconds is really helpful you know...
But they could add that too yes
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@Mikeasaurus said:
Head On is completely different. That requires you to be in a locker, and once you've had it once, the killer isn't stupid enough to fall for it again. DS is a problem because people combine it with Unbreakable and use it to basically do a gen in your face for 60 seconds because they're immune.
DS should be able to activate twice
BUT alongside the 60seconds timer
It should deactivate if you repair a gen, go in a locker, or someone else get hooked... the perk would be balanced...
Yes it should trigger twice, because the killer can tunnel twice, but if he doesn't and go for another survivor (hook), you will do a gen or anything else which will deactivate the perk anyway
The perk would deactivate quickly if the killer isn't a tunneler don't you think? Which mean killers won't get punished for playing normally
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@Jennixya said:
https://forum.deadbydaylight.com/en/discussion/comment/1755321#Comment_1755321
I'm here since the begining and that's false. The game never had such a mechanic.
That mecanic did exist, but in the beta. As far as I know
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@EvilJoshy said:
They talked about it being implemented but how long did they talk about servers before they actually got here? A few years? When they finally got here they were actually crap for the first few months too.
Remember, they first said they woulnd't add servers x)
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When I first began to play DBD, I was scared everytime I heard the TR, and even when I coulnd't hear it x)
And the most memorable game I have is that time when (back in September 2016) I went inside the Thompson house, decided to come upstair... and I don't know why I've entered a locker (cuz I was a noob)... 5 seconds later the nurse was coming upstairs too...
I was like omg plz don't find me... it mades laugh so hard
Nothing really AWESOME, but since I was a new player, it stayed in my mind and I can't forget it
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@Zagrid said:
Why?
What was good enough to make you spend the money on it. And if you are willing how much have you spent on cosmetics in total?
I'm curious because it seems that BHVR keeps adding more and more cosmetics but I have only bought 1 and have gotten 1 battle pass in the past.
Because the game isn't as bugged and unfun as people pretend it is...
I have spent about 100€ in comestics, bought all DLC's and all the pass
If I continue to play the game, it's because I like it and it is fun to play, and NO the game isn't bugged that much, I rarely see them.
And I will continue to do so because I am satisfied with my "Old Lady Leatherface"
(But I confess, I do like the Legendary skins, I won't buy them... don't see the point of buying the double of the cost of a DLCC for just another survivor with no new voice and things like that)
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1750771#Comment_1750771
If I want an easy game then why am i fine/enjoy vsing good nurses, huntress's, blights etc? Who are all way stronger than deathsligner.
Also why did you have to pull the "entitled survivor/killer main card?"
Cuz you are
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1747999#Comment_1747999
Because deathsligner has an instant aim time and instant ads, meaning as survivor you can't physically react to the shot no matter how good you are.
If you are entitled that much, just stop playing...
YOU are the guy who want an easy game lol.
Get Good
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@Alphaphalt said:
We all know how killer games go. Find your first survivor, he runs in circles for 3 minutes, all the gens get done and they escape with Adrenaline/BT/DS/DH. This has become so bad that there are only 2 killers (Sally and Rin) that can consistently perform well in Red Ranks if they want to double pip and retain their Rank 1. Even worse - Rin was broken last update so unless you were Nurse your pip was a heavily weighted coin toss. Some killers such as Caleb and Triangle Daddy can sometimes beat a strong Red Rank SWF, but can't compete if they use the Genrush Strategy.
This is why I think the game should try and cut down on this stupid running in circles strategy to win every game without thinking. Instead, we should focus on the Stealth aspect of the game. I think most survivors (who aren't pathetic bullies) can agree that the suspense of a killer almost finding you in a hiding spot is far more thrilling than running around a pallet 10 times rinse repeat. The fact that there are 10+ pallets which can each last from 30 seconds to a few minutes (Bloodlust takes way too long to kick in) pushes the "chase killer only" meta that has plagued so many players into only playing Rin Sally and sometimes Caleb.
We want to play Amanda and sneak up on survivors.
We want to play Anna and line up a sweet hatchet on a Zarina who didn't quite hide well enough.
We want to play Lisa and scare survivors with our Phantasms.
But we can't - because the meta right now is looping, and any killer that doesn't excel there isn't viable.
Don't forget DeathSlinger plz
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@ich_häng_mal_rum said:
Sure there are a lot of maps in the game, but who needs five versions of badham for example?? They can do the reworks for midchapters or want with a new chapter to fix bugs.
I prefer to play matches on different maps, not every trail on another autohaven, badham or macmillan... don’t get me wrong, I really like the classic maps, but I like more a nice mix of maps and to explore a new one (except midwich).
In my opinion a chapter needs a killer, a survivor and a map.
Ghost face was a chapter with only a killer lol
They should have called it a paragaph like Bill, Leatherface and Ash
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@Wesker09 said:
Every time I go up against a killer I never have any fun what so ever no matter how good or bad I played. Even if I escaped I didn't enjoy myself, it just feels like I'm always running (I run spine chill so I know when he's coming) and just hiding and gen rushing.
Then if he chases me I go down so quickly cause of his range, free zoning, and making it to where my choices don't matter and that isn't fun.
I either go down quickly or just be immersed and gen rush and neither one is fun at all
Is there a way to enjoy going up against a deathslinger?
I play both survivor and killer (50-50)
I main nurse and deathslinger (cuz those 2 killers aren't stopped by pallets that much
and In fact when I play survivor, I love playing against the Deathslinger because I have to change the way I play... Especially with pallets because he can just shoot when I throw them.
Having fun against Deathslinger is possible, the hit box of the spear is quite small, you just need to brain by running to the left or to the right...
In my point of view he's fun to play as and against