HittingOnHook
HittingOnHook
About
- Username
- HittingOnHook
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@chieften333 said:
With victor
1. He can't pounce up any type of slope, doesn't matter how minor
2. He has the chance to fall through the ground
3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days
4. Can now touch people in lockers, poor dwight mains.
5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.
6. Can camp like a pro, he packed gear and everything.
7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.
8. Victor is too lazy to stop survivors from leaving through the exit gate
9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.
10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.
11. Idle animation is bugged in lobby
12. FOV can be stuck at 45°, same for charlotte.
13. Victor does not move corn or grass
With Charlotte
1. Can have a black screen if you switch too fast, switch again to make it go away
2. Can get stuck in the ground like victor, at least they're together
3. Her power can be taken away for 45 seconds
4. Takes too long to wake up after playing victor
5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.
6. devout emblem is currently bugged, no adept twins for you buddy.
7. Purple cosmetic is locked as a set, despite trailer stating otherwise.
With perks
1. Hoarder just straight up doesn't work
2. Deception has the chance to not work in high ping ( cries in ps4 )
3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.
4. Power struggle can cause you to become one with a pallet
With flashlights
1. Now has sway for some reason? Get better hands I guess??
2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.
With Legion
1. legion lost their movement speed in frenzy. Look for funny comment below.
2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]
3. The mask now defines what gender the legions voice is.
Miscellaneous
1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)
2. Hillbillies chainsaw randomly over heats, probably due to barely legible directions on tuning guide.
3. Sometimes shack pallet is unbreakable ( can apparently be broken on one side ? )
4. Blood warden doesn't prevent survivors from leaving... again
5. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.
6. Freddy can't place puddles in doorways
7. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.
8. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.
9. Sometimes grass disappears at a distance
I'm sure I'm missing some, feel free to add to the list! Any contribution shall be added to the list in future edits.
You got there my 71st vote up buddy! you did a well-ellaborated post yet with comedy and respectful
I hope devs catch up and wake of of the dream of poor performance yet unjustified due to the covid+work from home
-
5 perk slots will be balanced and more fun
-
Keys are always dropped upon hit (no need FD) and can be taken back afterwards without any countdown timer (unlike FD)
-
@konchok said:
Or give feedback on perk ideas that have been shared. These can be new perks or reworks.
Abortion
Killer can unhook resulting in an entity stun of 9/7/5 seconds and a speed up afterwards of 5/7/9% for 30 seconds
Goliath
Healthy survivor can perform a Dead-Hard tackle over a killer carrying a surv, resulting in a wiggle out and a 3/4/5 seconds stun, once per match
-
@TwistedJoke65 said:
https://forum.deadbydaylight.com/en/discussion/comment/1784238#Comment_1784238
I love that idea
Also what does INB4 mean
"INB4" = in before
now gimme ur Vote up
-
You better start facecamping and vomit on those pesky survs coming to unhook ...
-
@JustaPotato said:
I first got this game back in March of 2018, and I loved it. Everyday after school or for hours on weekends I would play it and enjoy it. So much so that I've put in almost 800 hours. Not much when compared to a lot of people but still, that's a lot of time for me to put into a game.
I've been on and off with Dead by Daylight since Ghostface was released. I stopped playing for a good while, and then when Deathslinger came out I started to play again. I would play for a few hours. But less so than when I started.
I got a lot done, getting all the unlockables for killer, and all for survivor, even maxing out my main survivor. But I started to feel burnt out and started playing less.
I havent played for even an hour since before the blight came out. I bought the Rift pass and was determined to complete it, but everytime I sat down to play I didnt have any motivation to play.
I played a few games earlier this week and somewhat enjoyed survivor and had fun as killer. But I still don't feel motivated or feel the need to hop on and play. I really like this game, from watching people play it, to just drifting through the forums and reading about things. Any recommendations as to how I could get back into the swing of things?
the only motivation is mastering looping skills, which is the ultimate goal making a 5-gen-hold
-
it is more fun having the luck to play with toxic team mates, it is more entertaining and more rivality
-
dude you should have anticipated that bug instead of complaining !
-
@GodHelios270pro said:
I know charlotte see survivors when theyre comfronting with victor but its like not The twins Just a Victor.
This would be Good if someone would Kick Victor and that Survivor is exposed for minute cause she loves him and when someone hurts her little Brother shes like understandable, am Just gonna wait for Victor inside me.
What do you think about that guys?
I agree, currently Charlotte only has the following powers:
- Sandbagging (door blocking, window blocking, etc)
- Marked where is Viktor over someone
I recommend when deploy Viktor she is in meditative status with fire around or smth that causes survs to be wounded/down if touch her
I DO NOT recommend some AI or a second player as killer Viktor since this is too much for DBD but would be cool
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1776450#Comment_1776450
Dude anyone with half a brain stem can see that's a noob killer by the way he's playing
dude so the ranking balance system is always failing at pairing him (rank 1) with other similar ranks?
-
@Pipefish said:
I'd be interested to see how perks effect the dead by daylight meta. Both killers and survivors tend to use strong perks that help carry them through the match so it'd be interesting to see how everyone does without them. What you all think ?
I would prefer a 5th perk weekend experiment tho
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1774675#Comment_1774675
We can't really judge off of clips where the killer is obviously a noob, no doubling back or trapping loops to force him to leave and also the way that streamer hid in the loop is a terrible strategy and a good killer is gonna make you pay for that
dude he plays rank 1 killers so most likely not noob killers duh
-
@Raz_ said:
since everyone is a rank 1 we all can accept the fact that soloQ is either a nightmare or just a boring m1 simulator.
so either you get a good killer and atleast 2 potatoes OR a unexperienced killer who got carried by the baby survivors to red ranks and its pretty much a 5 gen run if you got atleast 1 decent survivor.
so i thought... how could i or other solo survivor can have fun in soloQ without getting frustrated by the potatoes in your team.
Sweating? well right you could sweat and tryhard, put a disgusting map offering to run the killer for 5 minutes and hope your teammates do the gens... but honestly... is sweating fun? not for me honestly.
using meme builds, yeah thats a good way to have fun.. using headon with virgil and headon the killer 10x per match.. thats fun right? im not gonna lie headon is one of the most fun perks for me atleast when i play survivor.
but why not using a meme perk and also use WGLF for to double BP i mean.. we dont care about escaping anyways anymore its just about having fun.. somehow.
so i thought Head on, Q&Q, WGLF and last perk either Vigil for the synergie with headon or BT for the synergie with WGLF. OR we just use my favourite perk iron will to make some mindgames.
as item we use a flashlight.. lets be honest flashlights are the most fun item in dbd for survivors it also synergize well with WGLF to get your stacks (if you know how to FL save)
the offering doesnt matter.. in my case BPS.
Playstyle... we repair gens with other people together.. till we max out the objective categorie. (reparing with other people together will get you more points in the objective categorie in case you didnt know that)
next step : going for unhooks, either you unhook infront of the killer with BT or you do it save its on you.
last step : annoying the killer with headon, that is the most fun part i guess.. we head on the killer as much as possible.
and the most important thing... we dont care about espcaping, about playing optimal, about carrying our teammates, WE JUST CARE ABOUT FUN (if that is possible)
yeeeey! lets have fun.
toxic killer is more fun, try BW, IG, LB and FD
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1774669#Comment_1774669
He should be a good looper he's like a Devotion 27 or something...Who plays this game for 5 or 6000 hours and isn't good at looping?
in reality he pretty much plays taunting the killer to loop 8 hours a day on Twitch, and I still reckon he makes few mistakes at looping
-
@TicTac said:
I saw this post where someone played legion and all gens were down in 4 minutes. He shared his gameplay.
The comments in this thread are full of helpful tips especially for OPs exact skill level.
I think this way is the fastest way to improve and more people should do it. This game really lacks a good tutorial.
Reviewing my gameplay myself helped me a lot, but i think with the help of others you improve faster.
as surv, study carefully this guy doing 5-gen-hold as pro looper:
https://www.youtube.com/watch?v=knITTJA3GkYas for killer, depends on the killer and there is not so much to learn since looping is way harder and requires more practice
-
@gatsby said:
Everyone has their favorite perks that aren't really part of the meta. So what's your perk that you really like that most people overlook?
Mine's Blood Pact for Survivor and Mindbreaker for Killer.
BOND for surv and BLOODWARDEN for killer
-
@The_Bootie_Gorgon said:
Since the bloodlustless weekend is over, are you paying more attention to when BL1 triggers in your matches?
I'm about to fire up some DBD and try to be more aware of when BL1 kicks in.
Okay
-
@Kissumi said:
https://forum.deadbydaylight.com/en/discussion/comment/1770143#Comment_1770143
Only people who lack skill think it’s needed. It really is useless you just need to know how to actually play the game and not rely on BL like everyone.
@Felnex said:
https://forum.deadbydaylight.com/en/discussion/comment/1770143#Comment_1770143
"game was perfect" lol
if you are a pro-looper to perform a "5-gen-hold" the BL nerf is gonna by so ridiculous advantage for survs and more frustration for killers
https://www.youtube.com/watch?v=xsm4bCVulLE -
@rglarson13 said:
This community has a huge problem with camping and tunneling, so much so that there's a lot of insistence that already abusable perks like DS should be buffed (or made base kit) because people seem to think the survivors should be able to "punish" killers who don't play how they want them to play.
But this is ridiculous. Camping is normally a terrible strategy, and usually results in the killer losing. (Also, normally when I see a killer camping it's almost always in response to a particularly toxic survivor.)
Tunneling is basically the opposite problem: it's a wise move that helps the killer win. Tunneling is the killer's version of gen rushing. (Hooking survivors is the killer's objective -- why is there a reason not to do that?) Punishing a killer for playing smart and effectively -- rather than as hosting an entertaining game of tag for the neighborhood kids -- doesn't make much sense. (Sure, I get that it's not fun for the survivor, but being slugged isn't fun, either, and that's what happens when the killer suspects DS might be in play.)
I'd much rather see the game's fun factor get upped in other ways to encourage the more fun parts of the game, rather than facilitate any kind of punishment. Maybe to handle tunneling the killer should be incentivized to chase different survivors, e.g., maybe bloodlust triggers more quickly when chasing survivors who have full health. (Honestly, I don't really mind the concept of DS as base kit, but maybe it should be made more high risk -- the killer is the one who gets a haste effect for a moment -- that would make chases more fun than the current repetitive game of ring-around-the-rosie that they are now.)
Similarly, rather than buff Ruin, which at best just leads to long games with more time spent holding M1, maybe Tinkerer should be base kit for all killers in order to set up more action as the survivors get close to finishing their objective.
Finally, I like where NOED is at -- it makes the EGC actually stressful for me as a survivor, and perks like Inner Strength help make totems a worthwhile secondary objective that resolves the issue.
Getting pro at looping avoids both being facecamped + tunneled
-
@bubbabrotha said:
Say your controversial opinions about game balance. No sugar coating. Ill start.
I use moris because they are fun. I know they aren't balanced, and I don't care.
I don't use keys because they aren't fun for me. Unless the killer is right there, and its a narrow hatch escape, keys aren't rewarding.
As killer (IG+FD+BW+LB) I am extremely toxic and it is the only way to have fun:
- (1) tunnel, (2) do the tornado, (3) facecamp++, (4) torture on hook while nod head, (5) repeat
As surv (Bond, SC, Sabo, HO):
- (1) spam lockers to HO at the beginning, (2) wander around to break hooks and force wiggle out, (3) tbag, (5) try to loop, (5) repeat
-
@Aldofer said:
The game is better without it and it is now10 time more fun to play as killer and survivor, it's an unecessary and outdated mechanic. I had more fair and balance matches and good killer donsen't need this mechanic at all so it's pretty fair to say the game is now more healthy beceause it's gone.
now desactivate mories.
wrong, game was perfect with BL
-
@Speeddemonsaif said:
JESUS CHRIST I was tombstone myers i tombstoned 3 pll and THIS DAMNED CHERYL LOOPED ME ALL GAME SHE MADE ME LOSE ALL OF MY PWYF STACKS AND SINCE TOMBSTONE MADE ME SLOWER AND THERE'S NO FREAKING BLOODLUST I COULD NEVER CATCH THAT PIECE OF CRAP AND SHE GOT THE FREAKING HATCH.
dude is the BL change definitive or gonna be definitive?? I dislike it too
-
@batax90 said:
For the next experiment remove the survivor speed boost when they get hit.
yes, it is not that much crazy experiment and would balance the BL nerf
-
@Taingaran said:
In the pursuit, interest and excitement disappeared. With bloodlust, you get excited: you didn't catch up with the survivor in 15 seconds, here's + to the speed and you already think: here's all the survivor, I'll catch up with you) And then again and again)) True, I mainly see levels 1 and 2 bloodlust.
And without bloodlust, the chases are just cold calculation (
Also, if you didn't catch up with the survivor in 15 seconds - let go, see the loop - let go, there are a couple of windows ahead - let go ...
yeah it is exhausting and even more frustrating for the already-frustrating killer experience
-
Tombstone is moar OP than IRI tho
-
@EddventureTime58 said:
Title.
The PTB patch notes show that the devs have identified multiple issues with the Twins and are still opting to release them as they are. I really don't like the idea of something knowingly being released in an incomplete state, particularly since I have heard of other games/companies having legality issues over that business model.
I'm curious to hear what other people think of this.
I would prefer to play against Victor permanently... at the current state Charlotte has no purpose
-
@MadLordJack said:
Bubba might be one of the worst examples for your argument, given that you really should be using your chainsaw more than once every 30+ seconds.
not really, Bubba's chainsaw isn't really an anti-loop measure, most likely it comes against you
-
@Sonzaishinai said:
Personally i even see this as a buff for newer killers.
Bloodlusting a survivor is a losing strategy as the others are being left alone way to long and that the game rewards you really brings the wrong message to newer players.
There are people who think that you are suppose to play the game one chase at a time
Look at any top player and you'll see bloodlust triggering little to no time. Bloodlust litterally teaches new players bad habits, which then leads to complaints about 15 minute match genrushing cause they see the game as number of 1v1s rather then a 1v4
If weaker killers struggle after the removal then i would rather them buff those killers in another way
But having a mechanic that teaches a losing strategy is not a good idea imo.
Completely wrong, this killer NERF is simply meant to avoid frustration of newbie survs at looping, since they will escape more chases
Killers win zero with this measure, zero, or ask this pro looper, he will be doing 5-gen-hold so easily from now:
-
@Seanzu said:
We all saw the posts, the "I'm not playing Dead By Daylight This Weekend As A Killer Main", "Bloodlust is needed" etc etc. So I would like to pose some questions to those who have been experimenting with it...
- Was it really as bad as you thought?
- Is it a mechanic that you think could be changed now due to the state of the game?
- How would you change it?
- And finally, how was your week? :)
This Aussie guy does often 5-gen hold as pro looper he is, so imagine how frustrating will be for killers without bloodust
"there is no spoone" - The Matricks
-
@tj0108 said:
bloodlust doesnt reward newbie survivors. if anything it rewards bad killers by saying "hey you cant catch this dude, heres a free stack of pwyf"
This Aussie guy does often 5-gen hold as pro looper he is, so imagine how frustrating will be for killers without bloodust
"there is no spoone" - The Matricks
-
@MeltingPenguins said:
Dunno bout your personal experience, but I found that often just 'giving up' on a chase as killer makes especially red ranks go cranky and start chasing you, giving one a free hit. (and as with Lightborn and flashlights they aren't so prone to catch on)
There seem to be plenty of people who are convinced the game must be played in one very specific way that all alterations to their 'tactic' seemingly has their brains short-circuit.
Make use of that
This Aussie guy does often 5-gen hold as pro looper he is, so imagine how frustrating will be for killers without bloodust
"there is no spoone" - The Matricks
-
This Aussie guy does often 5-gen hold as pro looper he is, so imagine how frustrating will be for killers without bloodust
https://www.youtube.com/watch?v=c6qWkFYI8XI"there is no spoone" - The Matricks
-
@SilentHillOnDvD said:
BL 1 can stay but the other tiers can go they are only really gained when the killer is bad
Devs have the clear intention of confronting killers vs survivors removing bloodust
-
@2LuvRias said:
Title, my connection is fine so I don't think that's the issue. I've spent less time on DBD due to these random kicks. Not through choice:/
DDOS hackers are DCing players all over the place
-
Okay
-
would be cool having Sleepy Joe-like survivor
-
@isthisnametaken said:
They've been adding a lot of new killers rather quickly. What kind of killer would you like to see? Either a licensed or an original.
For an original, I'd like to see something along the line of a wendigo or a werewolf. That'd be pretty awesome.
For a licensed, maybe candyman or springtrap. My favorite and most wanted killer was already added (Pyramid head) so I don't have much else I really want for a licensed killer.
Mystique the "shapeshifter", dont care about SWFs
-
nope, if I had the powers to do so and had no repercussions I would REMOVE the Legion (even when I bought it)
-
@KettleWettle said:
You know I'm actually starting to realize how much unfun Pyramid Head is to play against. Recently I've been getting a lot of Pyramid heads and I'm really starting to realize how much of an unhealthy killer he is. So let me just get started with saying this, we have 21 killers in the game (Soon to be 22) and I would say 10 out of the 21 killers we have are very healthy for this type of game. I'm not gonna list those other 11 killers because that's not really what I wanna concentrate on, but what I do wanna concentrate on are these 3 killers which are Spirit, Deathslinger, and Pyramid Head...but mainly Pyramid head.
First we got introduced to spirit, and we all know a majority of each others opinions on her because of the way she plays out. She's the first unhealthy killer we ever got introduced to and we started to see a bit of a pattern as more killers got released.
Then we got Deathslinger, now I don't even think Deathslinger is nearly as unhealhty as spirit, but he still is a bit of an unhealthy killer in the way of no matter how balanced you make him, he's still gonna be an unfun killer to play against because of what he's played as. Now this is where I really wanna talk about in my forum post. Now we have our 3rd unfun killer which is Pyramid Head. Now I'm gonna say this plain and simple, I would 100% rather play against a spirit and a Deathslinger than a Pyramid head and let me tell you why. Whenever you go into a match against a Spirit, you're most likely thinking you're gonna go down pretty fast because there's no real counter play to her, but you still have a 50/50 chance against her. You can use Iron Will, maybe Hide in a locker, or pre-drop a pallet. For Deathslinger, he's got a number of counters, like not just holding W and actually trying to dodge him, or dropping a pallet so he can't hit you through it. Ya know just simple counter play like that.
Now here's the main reason why I made this forum post. Pyramid Head has no counters at all. His caging ability is the dumbest thing ever, "Oh there's goes my BT and DS" because caging completely ignores hook perks so if you get tunneled then oh well there goes half of my perk setup. The whole aspect of the caging ability is just very dumb and poorly thought out on. If you loop him at a pallet it's either you throw the pallet down and get hit with his Punishment of the Damned, or you don't throw the pallet down and he just M1's you and you go down, and that's my main issue with him. You get killed for playing well that's not how a killer is supposed to be. You're suppose to be rewarded for playing well and Pyramid Head does the complete opposite.
Spirit and Deathslinger are definitely unhealthy killers but I wanted to mainly point out Pyramid Head. I'm just surprised I don't really hear people complain about him very often and I thought I should give a reasonable thought oh these killers.
I had to make this a bit more neat because I kept getting complaints on how thick of a paragraph it was so hopefully it's a lot easier to read now.
Epic MS Paint skillz
-
@Freddo said:
You won't get banned for it, don't worry.
yeah but if I add up that it was a Wraith, with the famous reputation that precedes the "AFK Wraith" I may a have lotto bought to get banned
"there is no spoone" - The Matricks
-
@Unseen_Force said:
Since at least October, 75% of my grab animations are either canceled or interrupted somehow.
It used to be very consistent for me grabbing people off of gens or getting a window grab, now 75% of the time that I get the animation, it doesnt work.
Survivors abuse of this bug -> spamming the keyboard keys will get you eventually freed from the grab!
-
@NomiNomad said:
So, I've been playing this game for about two years on PS4, but it looks like my PS4 has bit the dust (rip). I've had a good enough Laptop to run DBD for awhile now, but the biggest thing that's been holding me back is just the fact that I don't wanna start over, but unless I can fix my PS4, it looks like I'll be switching to PC. When I have enough to spend, I'll probably get the Stranger Things edition, because as far as I can tell it has the most content and is cheaper than the Silent Hill edition. Plus, it means I can main Steve again.
So, I'm just asking for some very basic tips! Things like general sensitivity, maybe how to "flick" as killers like Oni and Blight. Maybe this time I'll be able to get all the perks in a timely manner.
And now, an ode for my fallen console. Gone, but never forgotten.
step 1 equip Bubba, step 2 facecamp for the funz
-
Basically, it's a tag given to certain forum members by the community team for exemplifying certain qualities that they want to see on the forums - positivity, helpfulness, activity, and an ability to disagree civilly. It indicates that the person in question is "trusted" by the team to behave in a reasonable and positive manner on the forums.
If you want more information about the Trusted program and what it involves, you can find that in this post here: https://forum.deadbydaylight.com/en/discussion/89809/pilot-the-trusted-members#latest
You may also notice that Trusted members have custom red avatars. This is not a feature of the Trusted program but of a separate program called Forum User of the Month, which recognises a couple of users every month as standout forum members, usually for exemplifying similar qualities to those looked for in the Trusted program. All the Trusted members have been chosen as FUotM in the past, but not all Forum Users of the Month become Trusted, which is why you may see some users on the forums with the red avatar but no Trusted tag.
sauce: https://forum.deadbydaylight.com/en/discussion/118687/trusted-status
thank google
"there is no spoone" - The Matricks
-
@Sloooth said:
Don't get me wrong I love this game, I play survivor and killer. Recently I have noticed ever since cross-play has came out mostly red ranks play so toxic for no reason, I've seen green ranks play better than most red ranks. It doesn't matter what perks you run some killers still decide to tunnel, camp and even bm on hook for no reason I understand survivors can also be toxic as well as killers but for people who actually want to play the game and have fun can't because of this reason. When I play killer I've always been fair but yet still have came across some toxic survivors. It doesn't matter if you play survivor or killer their is always toxic on both sides its just so annoying for myself and others to enjoy the game. Just wish people were not so toxic!
Toxicity is fun
This game is about bloodbath of survs whom only have toxicity to payback and killers are toxic back, is a toxic win-win
period.
"there is no spoone" - The Matricks
-
how dare you!
-
@Mazoobi said:
I would say either Jane or Yui have a high chance of escaping the entity's realm and living a normal life again, but I'm curious about you guys :)
DAVID cuz he could beat the funk out of the PIG, (ONE) LEGION, GHOST FACE and probably the TWINS
change my mind
"there is no spoone" - The Matricks
-
@LAZ3R_M3RC3N4RY said:
Greeting from a console peasant
Wanting to vent about annoyances
the tipping point of annoyance was just today when I was playing myers for a daily, one of the survivors got caught out by the small terror radius and what does he do? HIDE IN A LOCKER AND D'S ME. I had such good momentum I would have put the team in SUCH a tricky spot but no, he can hide in a locker WHERE THEY ARE SUPPOSED TO BE A HIGHLY DANGEROUS PLACE FOR A SURV TO BE IN and was entirely untouchable WHAT THE HELL WERE THE DEVS THINKING MAKING PLACES WHERE SURVIVORS ARE (practically) INVINCIBLE????!?!?!!
THEN OF COURSE THE LAST TWO GENS POPPED AS I WAS RE CHASING HER AND IT WAS A 4 MAN ESCAPE
Every time I get dsed I don't think "I OHNO SHOULDN'T OF TUNNELED" I just sigh
Every killer ever who has gotten dsed 1000 times is just fed up it and ruins my fun when I know a survivor messed up AND I CAN'T DO ANYTHING TO CAPITALISE ON IT
i Lost to a factor COMPLETELY out of my control I was in such a good spot to snowball and win BUT NO devs want you to have to buy Myers dlc for ds instead of just making it so you if you get hooked again in a 60 second period it doesn't send you to struggle/dead
And don't get me started on the PowerPoint presentation level fps on ps4 where I deranked from reds because it was so bad, or the Halloween non event where you get 3k bp for going to a different hook WOOPDY DOO
Every time I play dbd (which I payed full price for) it feels like someone is trying to nag me to buy a dlc or a cosmetic, want to have a crutch get out of jail free card in which you can hammer a gen and still have it if you do it with another survivor BETTER BE BUYIN THOSE AURIC CELLS.....or you can wait 6 months for it to be in the shrine (Good luck!)
And another problem is the swf this was mainly a problem back when I was a newbie but it still exists RED RANKS ABUSING SWF TO GET IN WITH GREY/GREEN KILLERS. How is this even possible in the first place
if the devs won't do the job I'll do it for them
make it so you can't swf with a person over 4 ranks above or below you or you could make it so the matchmaking goes solely on the highest ranks (either or)
but no. Devs would rather hammer out new chapters and cosmetics instead of fixing there main source of increasingly bored-of-it income the killer main community is (for your info dev who has a 0.0000000000012% chance of actually reading this is 20% of your community (give or take)
And there are so many bugs and cheatsy spots that to post them on this would probably take a few hours
Personal note to devs
you have a one hit wonder don't waste it by over saturating it and encouraging unfun play styles. The survivor knows they didn't deserve that free pass ,the killer knows, the team knows I'd even go so far as to say you know but you won't do anything about it dbd was incredibly fun back when I was greys/green but now it's stale and it feels like a chore it's not fun when a survivor can hide in a locker and be completely impervious for 60 seconds of that you have chosen to nerf good perks that are being overused instead of buffing bad ones to shake the meta for instance right now if I don't run ruin or pop goes the weasel I get gen rushed and the games over in 6 mins tops it pretty much locks killers to only actually be running 3 perks and having the option to change the gen regress perk
Thanks for reading my venting wall of text if you even made it this far i apologise for any grammar or spelling mistakes I'm on moble, going to stop playing killer until the devs fix the broken mess they made
damn this is the quality content why I come back to forums
-
@Gore_Nargai said:
Actually it would be really cool that if all the survivors scape, the entity comes from the ground and impale the killer, in a similar way of how survivors die after endgame time is over.
But the killers are the bad guys, bad guys don't fight each other, right?
yeah I think that animation if x4 survs escape would make sense



