Bloodust change is meant to NERF killer without anti-looping measures and REWARD newbie looper surv

If this "test" becomes true, killers such as Bubba will have to give up chases more often and survs without looping skills will be so happy

I believe this is so bad for the game mechanic, change my mind

PS: and yet again a feature that almost none asked for and some DBD product owner came up with?!?!

Comments

  • BL 1 can stay but the other tiers can go they are only really gained when the killer is bad

  • @SilentHillOnDvD said:

    BL 1 can stay but the other tiers can go they are only really gained when the killer is bad

    Devs have the clear intention of confronting killers vs survivors removing bloodust

  • bloodlust doesnt reward newbie survivors. if anything it rewards bad killers by saying "hey you cant catch this dude, heres a free stack of pwyf"

  • Im all for giving survivors more chances, but I believe Mori offerings and things like Red hatchet for Huntress ought to be removed first.

    AND ofc, Where is my bloody MMR?!?!

  • @tj0108 said:

    bloodlust doesnt reward newbie survivors. if anything it rewards bad killers by saying "hey you cant catch this dude, heres a free stack of pwyf"

    This Aussie guy does often 5-gen hold as pro looper he is, so imagine how frustrating will be for killers without bloodust


    hqdefault.jpg


    "there is no spoone" - The Matricks

  • People have been complaining about Blood Lust for ages, what do you mean "a feature that almost none asked for". Not only that but Blood Lust did not only affect newer players, the killer had complete control over whether or not they kept Blood Lust by refusing to break a pallet. Even then, newer players aren't going to know how to loop well enough to the point that you'll even get Blood Lust 1.

  • Personally i even see this as a buff for newer killers.

    Bloodlusting a survivor is a losing strategy as the others are being left alone way to long and that the game rewards you really brings the wrong message to newer players.

    There are people who think that you are suppose to play the game one chase at a time

    Look at any top player and you'll see bloodlust triggering little to no time. Bloodlust litterally teaches new players bad habits, which then leads to complaints about 15 minute match genrushing cause they see the game as number of 1v1s rather then a 1v4

    If weaker killers struggle after the removal then i would rather them buff those killers in another way

    But having a mechanic that teaches a losing strategy is not a good idea imo.

  • @Sonzaishinai said:

    Personally i even see this as a buff for newer killers.

    Bloodlusting a survivor is a losing strategy as the others are being left alone way to long and that the game rewards you really brings the wrong message to newer players.

    There are people who think that you are suppose to play the game one chase at a time

    Look at any top player and you'll see bloodlust triggering little to no time. Bloodlust litterally teaches new players bad habits, which then leads to complaints about 15 minute match genrushing cause they see the game as number of 1v1s rather then a 1v4

    If weaker killers struggle after the removal then i would rather them buff those killers in another way

    But having a mechanic that teaches a losing strategy is not a good idea imo.

    Completely wrong, this killer NERF is simply meant to avoid frustration of newbie survs at looping, since they will escape more chases

    Killers win zero with this measure, zero, or ask this pro looper, he will be doing 5-gen-hold so easily from now:

    hqdefault.jpg


  • Bubba might be one of the worst examples for your argument, given that you really should be using your chainsaw more than once every 30+ seconds.

  • @MadLordJack said:

    Bubba might be one of the worst examples for your argument, given that you really should be using your chainsaw more than once every 30+ seconds.

    not really, Bubba's chainsaw isn't really an anti-loop measure, most likely it comes against you

  • @HittingOnHook said:

    https://forum.deadbydaylight.com/en/discussion/comment/1765115#Comment_1765115

    not really, Bubba's chainsaw isn't really an anti-loop measure, most likely it comes against you

    Did you miss the rework? You can force so many pallets with Bubba. Not even a sprintboost can outrun the chainsaw.

  • @HittingOnHook said:

    https://forum.deadbydaylight.com/en/discussion/comment/1765115#Comment_1765115

    not really, Bubba's chainsaw isn't really an anti-loop measure, most likely it comes against you

    Good to see that snapshot of your experience.

  • @HittingOnHook said:

    https://forum.deadbydaylight.com/en/discussion/comment/1765101#Comment_1765101

    Completely wrong, this killer NERF is simply meant to avoid frustration of newbie survs at looping, since they will escape more chases

    Killers win zero with this measure, zero, or ask this pro looper, he will be doing 5-gen-hold so easily from now:

    https://i.ytimg.com/vi/c6qWkFYI8XI/hqdefault.jpg

    How newbie are we talking?

    Cause newbie survivors don't even know how to loop "effieciently".