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HatCreature

HatCreature

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  • Welp, the Oblivious status on Freddy is legit worthless, good job guys, Freddy got ######### again.

  • @FishFry247 said:

    https://forum.deadbydaylight.com/en/discussion/comment/692647#Comment_692647

    Imo its a pretty big buff because no red glow makes people drop pallet faster or not drop it at all

    Wait for real? No Red Glow while in the DW? I'm still downloading the patch. That seems like a bug on BHVR's end that will get patched out within 24 hours, ''too strong'' just like getting Exposed hits on Pig's Ambush which they removed for some reason.

  • I didn't think about Borrowed Time, that's a teeny tiny buff.

    But now Unnerving Presence has no effecton Survivors so every add-on that increases Gen regression from missed Skillchecks is completely worthless since you have nothing to force them. Does Infectious Fright still work because that's within your TR.

    Why was this even implemented?! They said it was ''Balance Change'' THAT IS NOT BALANCE! This is completely a design CHOICE, but the Borrowed Time thing is cool and probably the ONLY GOOD THING ABOUT THIS.

    I'm so pissed off as this does nothing to help him, he has a lullaby in the DW so being Oblivious doesn't help Freddy at all.

  • But they made 3 movies with Herbert, the last one being in 2003, the film studio must at least have them.

    Herbert West would be an interesting Killer tbh, he isn't a malicious evil person, just obsessed with his work.

  • @AetherBytes said:

    He might have been running botany or streetwise, or both.

    He wasn't, he wasn't running any healing perks. He did have a lingering Leader effect now that I recall but it went away during the beginning of the heal.

  • I'm having a lot of fun going against Nurse's more fun than going against Billy as he's incredibly simple when it comes to looping.

    I can see that Nurse is definitely in need of some changes with the add-ons but whatever the Devs do to her I REALLY hope they don't nerf her hard. Nurse might be my next fav Killer to go against besides Pig and Ghostface. The tension and difficulty with Nurse is exhilarating <3

  • Legion just needs small tweaks

    Bring back the OG FF speed and maybe Vault speed.

    The FF speed is what is hurting them right now, the Duration was extended because they're slower thanb before but the decreased speed is still the biggest problem regardless of the duration. Revert those changes and keep everything else.

    With that change we have a fast Legion who still has a barely usable DW effect but can still injure Survivors. This won't fix them but it will make them more fun since they won't feel like they're jogging through mud and can barely catch anyone during FF.

  • I'm ok with it, I have never seen anyone get that many stuns in one match before, I would love to know how you do it as I love Head-On.

    To be honest, if 1 person gets me with Head-On more than once I will want that person dead and will see it as an accomplishment. I may smack you a few times but compared to how many times I got stunned that seems fair but it's all in good fun.

  • Bet we're getting the rotting old woman from Shinning, mimic killer CoNfrmeD!

  • You can also unlock teachables at level 20 instead of 30...maybe give us that too?

  • Demo's charge for Shred is nowhere near as long as the chainsaw so he is the equivalent of a Speed Limiter Billy but faster. If this was base then it would increase his power immensely but it would also mean his charge would need to be increased as well for balance reasons.

    I think his other Ultra Rare that shows injured people while in the Upside-down should be base, that ######### is so weak it isn't worth its rarity. People need to be injured AND you need to be facing the direction they are but then you can't do anything with that info since you aren't even teleporting to them. This add-on needs to be talked about but no one cares about having weak and boring add-ons unless the Killer is #########.

  • I would believe you, everyone knows people like to play all Killers at Rank 1, a lot of streamers do it so the concept is already there. I mean sure, there will be people who will auto not believe you because no proof but meh if you don't have it there's nothing you can do.

  • Sorry, this isn't about your idea but how you wrote this lol How did you get the grey letters and the bullet points lol I'm making my own fan chapter and want to use them but can't find those options.

    Your idea is interesting but strange, I like the Screaming, nice nod to the movies and actually makes him a lot cooler giving him a passive ability like that.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/87419/what-if-there-was-a-perk-that-stunned-killer-if-they-are-near-when-you-get-unhooked-unhook-someone

    People would abuse the hell out this perk. You could literally get chased by the killer and rush to the hook and unhook the survivor in the killer's face without any sort of punishment. The killer would literally get punished/stunned for chasing the survivor who decided to rush to the hook.

    ''Opportunities don't always present themselves and you need to take advantage of them, when you are unhooked and the Killer is within 10 meters of you, Stun the Killer for 3 seconds and run at 150% movement speed for 3 seconds giving you the Exhausted status effect that lasts 60/50/40 seconds''.

    No one is seeing that the best way to implement this perk is to give it to the person ON THE HOOK. This is good for solo players and even if they are all SWF that have this perk then the Killer will realize they need to stand just a little bit back so they won't get stunned, 10 meters isn't that big and this perk has a huge chance to never get activated.

  • I made my version of the perk above, I think it is a great idea and won't solve camping but would help players who have a camping Wraith or Bubba who revs the saw and not let anyone close. In my version the Killer has to be right next to the hook and the person ON THE HOOK has the perk, basically this is D-Strike while on the hook and while DS is for tunneling, this is for camping.

  • Opportunities don't always present themselves and you need to take advantage of them, when you are unhooked and the Killer is within 10 meters of you, Stun the Killer for 3 seconds and run at 150% movement speed for 3 seconds giving you the Exhausted status effect that lasts 60/50/40 seconds.

    I am ok with getting my face slam kicked as they get off the hook, that sounds funny even though they won't actually do that animation. Also you can still hit the dude making the save if you time it right.

  • @Guiltron said:

    https://forum.deadbydaylight.com/en/discussion/comment/686035#Comment_686035

    That would result in a situation like Ghostface. However if you do the same thing to Jason, there will be huge community backlash, because of how iconic Jason is as a character in the series and how Crystal Lake is tied to him.

    And that's why they haven't done it so we won't be getting Jason until the legal battle is settled. To be honest when Legion came out with Joey I for sure thought that was the closest we would ever get to Ghostface until they surprised everyone by striking a deal.

  • Simple, if Survivors knew how to travel between dimensions then they could escape the realm of the Entity. I'm pretty sure the only person who would be capable of figuring out how to use those portals would be Vigo.

  • So the legal debate is not for the Franchise of Friday the 13th but just the first film which has Jason and Camp Crystal Lake in it, the dud who wrote the script owns those characters and therefore Jason even though it is the child version of him and not the hockey mask wearing zombie.

    1 SIMPLE way to fix all of this, name Jason to something else, name the camp something else.

  • LOL arrogant small brain Survivors think guarding the Gen is bad.

    Survivors will use any excuse to make their win surpass ecstasy or belittle you for their mistakes. My buddy got MAJOR criticism for playing Clown and downing a Survivor WITH HIS BOTTLES, he said ''I PLAY CLOWN and I DON'T USE MY BOTTLES AS NEARLY AS MUCH YOU NEED TO!!!!!''

    My buddy used his power, the only tactic Clown has, and he was called pathetic.

    You're fine dude, Survivors will always complain about something. I get yelled at for playing around the Basement and trapping it up, only hooking in their, their complaints mean nothing, they are below you if they complain about something simple.

  • Ah yes, being able to loop the Killer longer because I can dodge is definitely showing I have no skill, not like I wouldn't have been able to make it to that pallet and then to another if I didn't dodge.

    All Exhaustion perks are different and serve different purposes, Dead Hard is a dodge and no one is 100% perfect and if you are then you must be bored. BL is to loop the Killer around the building and get some distance, SB is to start the chase and confuse them as to your path, Lithe is to make a getaway to another loop, and Dead Hard keeps you going to keep looping. Now if you get it, there is a pattern, every Exhaustion perk saves you when you're about to go down and lets you keep looping, DH just does it differently.

    If dodging makes you ######### then dodging should be taken out of every game as only losers play a No Hit Run by dodging, pathetic. Only bitches dodge a bullet, just take it or don't get into that situation. Just block the punch don't dodge and then capitalize on their mistake by flipping them.

    Only Dead Hard can dodge an instadown Killer, only Dead Hard can jump over a bear trap so you can Exit the basement.

  • It makes sense, the whole point is that you're so excited to ring them to the hook you do it faster.

    Everyone is mentioning Fire Up but to be 100% honest Fire Up is not a good perk and the only good thing about it is the Break and Vault speeds but it is still hampered by the Gen requirement. Using this perk JUST for the pick up animation is stupid, just like it is to use this perk for any of the things because the perk itself is bad since it requires Gens, the more you lose the more powerful in small areas you get but you can't capitalize on it UNLESS you're Vault Master Myers or Wraith.

    So because Fire Up is inherently a bad park, buffing Agitation with something as small as pick up speed is a good idea. It won't make Fire Up any more useless than it already is and I say this as a Freddy main.

  • When I get a trap I always make sure to do a Gen before going for a box, it makes the trap more fun to take off. If Rules 2 was base then nothing changes, I hate it when Survivors try to take off their trap before it turns on, yes that means the trap is doing its job and slowing Gens down but it takes the fun out of the trap. If Rules 2 became base then Survivors would have a hard time finding boxes so they'll just do a Gen, bam my problem solved.

    I am personally ok with Rules 2 being base as it means they will activate their trap first making them vulnerable, giving me power. Yes it means a Gen went off but it doesn't matter, they're my playthings I say they get to run and if I want their teeny heads to explode it'll either happen or they'll get slugged the whole match.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/684447#Comment_684447

    You mean after she hit the survivor, the survivor's aura is visible for x amount of seconds?

    Hmm...since a lot of other killers have similar add-ons, maybe the devs will add effects like Blindness & Hemorrhage for x seconds to her blink hits?

    I myself find their fascination with ''Blindness'' truly aggravating, it's like when they want a status effect they all start laughing and immediately shout ''BLINDNESS''!

  • @immortalls96 said:

    I'd love to see a cool addon where she gets an aura read on a blink hit survivor or perhaps within her tr as an ultra rare

    That would be a cool Ultra.

  • I switched to PC a little bit ago and haven't gotten to GF yet but yeah I'll be using it, I'm excited as I love the Chrome steel look.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/684000#Comment_684000

    The thing about those add-ons is that his stall potential is gone and he will become add-on dependant.

    The other part seems a nerf to me and he is already really bad :/

    What other part? The Aura part? How is seeing Auras a nerf? If he can see Auras then he'll know exactly where they are and when they hear him coming they can go into a locker and block it. Blocking the Aura is why you would use Iron Maiden, so when they hop out you know where they are, you'll get more use out of that perk and more chances to get instadowns since they'll be using them all match. Or, insead of making Auras base we can have an Ultra that switches Killer Instinct to Auras and have an infinite range like his other add-on does.

    All Killers are add-on dependent except Pig so that statement isn't criticism it is just a fact. But I understand what you mean by the stalling potential, DW should be base with the option to choose how to change it.

  • The add-on changes would be nice but I would like their speed changes reverted, they're too slow and struggle to catch up to people, the 1st Survivor is ok but you're lucky if you can catch the 2nd.

  • What if, FF can only Injure but never down a Survivor? Add-ons will apply effects like DW or Broken, Blindness, and hell Oblivious. We increase his speed in FF and Duration back to normal because that change was never necessary. Killer Instinct can be changed to Auras so people will choose to hide in lockers and then they have synergy with their own perk Iron Maiden which should have been at the start.

  • I would love a Basement rework, my power will only increase.

    I for one would actually like totems to spawn in the Basement, as well as the Hatch. Yes that is a spot that will be 100% be known to everyone but that's a good thing, if both those things spawn in there then the Killer knows people will check down there and that's a free down. You can run Ruin but also Territorial Imperative for when Survivors go down to check that 100% guaranteed possible spawn location.

    Basement builds will only be improved by this change, will they save their friend or will they destroy that totem and let them die?

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/683685#Comment_683685

    Yes but theres a difference when it comes to collision and appearance. Sorry if I sound rude btw I dont mean too! But the vines kinda are simply cause of the upside down feel/look and I feel like people would be mad if they werent included haha

    Oh yeah people would be disappointed, of course lol I would too. I mean the things they would need to do make the Upside-down legit and actually the one from the show is not possible. The concept of having a seperate dimension is possible, I think but it would be a completely watered down nothing dimension that's half-assed and no one likes that.

    I do like what we got though, Demogorgon is terrifying I am legit tense when being chased, I love that :)

  • @Boosted_Dwight said:

    Here's a neat thing you can do with Head On:

    1. Hide in a locker with Ds active
    2. Stun the killer with Ds once he grabs you out of it
    3. Get back in the locker
    4. Stun the killer once he recovers with Head On
    5. Drop a firecracker to blind them

    Have fun! :)

    Damn that's nasty 😎

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/682750#Comment_682750

    The upside down section of the map also is full of different props. They'd have to make upside down versions of each map just to do this.

    You're talking about the vines? Those aren't 100% required, the Devs version of the Upside-down was confirmed to shown while working on the portals so their version is just a gray filter and some particle effects like Freddy. Nothing has to be complicated, anything can be made to be simple. But then again they said it was complicated so I'm wrong about something but I don't think they were looking at it right though. The OG Freddy had no collision while invisible, that right there says other objects can be made to not have collision to people who aren't in that layer of the map.

  • @Nivala said:

    The entire area in front of the locker is where the killer gets stunned. Look at the animation when you fast vault out, and look at the locker doors. That area that the doors open to and where the Survivor comes out is where the stun occurs. You can use it while injured, it's just harder because the Killer may hear you. Going into a locker mid chase is risky even with Q+Q but if you're in an area with tons of lockers it could be worth it. Head On doesn't work if you have crows or you are exhausted.

    Sometimes Head On doesn't work because of lag though, I've seen it happen a few times but not as much as when the perk first released.

    Ok that helps a lot actually, so the area in front of the doors themselves, I was thinking it was a lot bigger so that really narrows it down, thanks :)

  • @TAG said:

    Alright, Cote. Money where your mouth is. Make it happen. ;)

    https://upload.wikimedia.org/wikipedia/en/2/29/Godzilla_%2754_design.jpg

    From 0-100 🤣 went right to Gojira <3

  • So I don't play with headphones as my job needs me to be attentive so I don't hear this ''breathing'' everyone keeps mentioning but I can hear injured noises. I can hear my footsteps as a Survivor but I can't hear footsteps as Killer so I guess I can't hear that either. I think this hurts me because I've seen videos with streamers finding Survivors literally right next to them just by their breathing so that makes me think I have been bamboozled a lot since I can't hear that but I still do very well in my matches.

  • We now have 3 Teleporting Killers, 3 ''Speed'' Killers, 2 Stalkers, 2 Trappers, 2 Ranged, and the groups can just keep going.

    The Devs said that the Upside-down was too hard to make so they had to do portals with the Demo, I myself can't understand that. They have the ''Upside-down'' which is filter when you interact with portals and if it is a filter then the filter can activate when you go through a door/portal BAM Upside-down. Toggle collision when they have this filter applied etc. They could have done more with Demo but maybe I'm wrong and that's why it is so similar to Hag and a weak Hillbilly.

    Whatever Killer we get next I hope it is something fresh instead of a variation of what we have. I was really hoping for a dimensional Killer who has their own realm, so much power from that ability <3

  • I played a lot of Pig before playing Ghostface so my strategy isn't too much different except getting close is a bad thing, maybe. In theory playing Michael can teach you to hide yourself while stalking and playing Pig can teach you to hide while getting close to them but I don't play Michael because he feels like a chore.

    https://www.youtube.com/watch?v=1jiGKPd6rKU

    Otzdarva posted this clip from one of his matches today and covers strats with his ability, it shows getting to 99% when to take the hit if they aren't worth stalking, hiding etc. Playing Ghostface can be difficult because they came up with an awful idea to counter him and maybe don't want to change it even though the community has come up with some good ideas. Just try and hope you get a good map, stay hidden, lean, and don't be afraid to use weird tactics. I like to use Corrupt Intervention with Thrilling Tremors to get an early down and block all the Gens and if they aren't all blocked then you know where you're going next; unless you get a team that will wait the entire 2 minutes until Corrupt turns off...

  • I love No Mither, I don't have it unlocked on everyone yet but I love it and it would make sense that it would block injured noises 100% and the argument that 2 perks do the same thing is silly because we have several healing perks that ''do the same thing'' yet we have them anyway. Self-Care, Botany Knowledge, We'll Make It, Autodidact, Solidarity and so on they all heal but they act different just like No Mither has no injured noises but is STILL DIFFERENT, it's hypocrisy.

    No Mither should block all injured noises and increase your Bloodpoints in Boldness just because it makes sense in usage and not in mechanics. If you're intending to go in injured like a dumbass then you're brave i.e Bold and insane.

  • I have tourettes so when I am anxious/scared I say nasty ######### like ''######### my ass''.

  • Whenever someone brings up the wendigo people say that Hag is a wendigo because she ate her victims, or at least I think she did.

    But anyway, a wendigo would be really cool in this game because wendigos can mimic people to lure them to their doom, just like when I fell for it in the mine and got that blonde killed by opening the hatch :(

    With that in mind, the wendigo could have a power to imitate other Survivors. Gold Express has a Killer who imitates other Survivors and it looks like it works but of course would never work against a SWF group. I would love a wendigo, it's a cannibalistic tortured human with supernatural abilities and is perfect for DBD. Someone got lost in the woods on cursed land and ate their friends and then became a wendigo before being taken by the Entity.

  • I usually don't slug for the 4k unless I find the other guy while I'm chasing. Like in horror movies the last person alive has a desperate struggle to escape and that's what I like, the chase. If I get them huzzah, if I don't then good for them they got out and hopefully they don't think they're super good and gloat.

    Gloating is unbecoming

  • I think it's impressive you can actually aim at Hag traps with it, show us your ways.

  • Sabo Ace, that bastard was dismantling hooks the entire game. I completed the last Gen, I made it to Exit and I GOT 1 HOOKED because Ace was ######### hooks the entire match and just LEFT!

    Then I get the generic Meg who refuses to use her Sprint Burst to come save me on a hook, another time I got into a match with a Legion SOMEHOW they all went down in the same spot.

    I don't think this qualifies as bad teammates but I'll tell the story anyway because it was memorable. I had a lobby with a Dwight who wanted everyone to pop Mist offerings and we all did, I work/live at a motel so in the loading screen I had to answer the desk so I was AFK for a bit. When I finally got back to the game I saw Dwight on a hook and went to rescue him from a camping Huntress, well I saved him, looped the Huntress best I could and got downed eventually. Well I was getting camped too and all the Gens were flying while a Dwight, not sure how many there were lol, hovered around my area looking for the moment to save me. Everyone else left and I thought I was going to watch this Dwight do nothing while I just struggled but eventually he saved me, I got tunneled and downed instantly and thought it was over. But this Huntress went after the Dwight instead so I started my long journey from one side of Azarov's Resting Place to the other side of the map all the way to the Exit. Huntress was having catching and hooking Dwight for some reason, I think there was a lack of hooks in his area as he kept getting off her shoulder.

    When I finally got out of the map Dwight was dead and I had 1 Second left until the EGC killed me, I got out by the thick of my skin in a match never should have and I have no idea what the ######### happened while I was AFK but that Killer was an idiot troll who said something along the lines of ''EEEEEEEzZZZZZZZZZ'' or some #########.

  • @SpaceCoconut said:

    https://youtu.be/6a9a4bLQeGk

    Another view. At work.

    If we get something like this I will laugh so hard, any company who does something like this is a piece of ######### and deserves nothing. I will drop this game so fast, respect is important.

    There is a right way to monetize and there is the WRONG WAY.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/680514#Comment_680514

    Well, currently if you want to get A Nurse's Calling on, say, PS4, you can just play every other Killer and funnel all your Bloodpoints into Nurse. On mobile, you have to play Nurse.

    Yeah someone else mentioned that, I forgot about that strategy as I don't normally do that because I'm using add-ons on a Killer I'm not putting points into etc.

    When I was doing it I always did it with Clown because for a long time he was my only Killer with BBQ 3.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/680514#Comment_680514

    Yeah, but you just put blood points into the killer to get the perk, you don't need to play them.

    Getting different offerings for killers you DON'T play is also a big oof on the killer side of things, and killers are the characters who already need the most blood points, as they can't just find items and add-ons through chests like survivors can, potentially keep them after a game, and each killer is vastly different, while one survivor is the same as all the rest aside from teachables and cosmetic theme so you only really need cap out one survivor.

    Either way, there's pros and cons to each. One solves problems the other has while bringing about its own problems. I'm not saying one is better than the other at all. They're just kind of... different.

    That's something I didn't see and it's a really good point. I don't use that method anymore because I'll be using add-ons on a Killer I'm not putting points in so I don't use that method unless I'm playing Pig or Clown because Pig doesn't need add-ons and Clown is just fun.


  • @TAG said:

    The downside is that if the perks are on a Killer you don't want to play (Getting Nurse's Calling will be a nightmare), you are kinda SOL.

    Also, me no likey the Blood Market from a Killer standpoint (I like it for Survivors, though).

    Well perks you want being on another Killer is what we have now so that's no different.

    Also, I agree about the Bloodmarket on mobile, I'm not saying give us the Blood market lol we can keep the web but give us the perks lol

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