IDEA for change legion.
Feral Frenzy changes:
- Movement increased by 5.00m/s to 5.14m/s
- Feral Frenzy is infinite
- Killer's instinct is no longer equiped in his power
- Fatigue stun time is decresed by 1 second
- He can also break pallets while being on Frenzy
Stats changes:
- 24 meters of terror radious
He would be a killer similar to billy, but he doesnt chainsaw you, he just apply pressure by inuring you and map controlling
Comments
In my honest opinion as a legion main since he came out, that seems broken and unfun to use. AND to play against.
Why are you going to try to run away when you know that he WILL hit you because his power is infinite.
That 0.14m/s is bothering me for some reason.
I don't know if I could get behind an infinite Feral Frenzy. You already move significantly faster than the survivors. It would feel pretty bad to know that no matter how hard the killer messes up, they're going to hit you anyway. Trying to outlast their frenzy adds a lot more skill to playing as and against the Legion.
Probably wouldn't want to remove killer instinct either. The whole point behind frenzy is to deep wound a lot of people, slowing down the game while you go for a down. Removing killer instinct would make that way harder to do. You'd basically be losing the more important part of your power.
That rest don't seem too unreasonable, though breaking pallets while you can already vault over them seems a little redundant to me.
I don't know chief it does sound a little bit better than the current legion at the moment.
Anything that allows him to have an actual power would be better than he is at the moment.
his current power actually screws him over more soo its best you just m1 entire game.
(LETS NOT FORGET THE PIN ADDONS ARE STILL BUGGED AND ARE NOT FIXED!)
Killer Instinct has always been a weird gimmick, but I like it. Having it gone would cripple Legion’s ability to track. Though I don’t mind the other changes, honestly. As long as his ability is somewhat useful rather than useless, sure, I’ll go with it.
I love killer instinct it's so unique to Legion and makes them what they are.. I suggested awhile back a multiply effect for every stab in frenzy you inflict should be rewarded with a lessen mend for each hit because we all know as Legion you tend to hit all 4 then follow the 4 th in unfrenzy mode so wouldn't be unfair plus making needing to mend more dire.
Just my idea 🐷❤️ feel free to tweak add values etc or what have you
Considering there are now two other Killers with Killer Instinct integrated to their power, I would hardly call it "unique".
I still play legion even in his nerf state and he's still a lot better than most killers at applying map pressure simply because he can "4vs1" better than most killer cast. I just think that his rework implemented a lot of unnecessary nerfs to his power and I think majority of them can be reverted. The main ones being Fatique time, TR and Vault speed None of those changes had anything to do with moonwalking exploit or limited counter-play of spamming feral frenzy to down someone. Maybe some of his add-on could be improved a little bit or old ones could be returned like Movement speed on Feral frenzy increase, but who knows.
What if, FF can only Injure but never down a Survivor? Add-ons will apply effects like DW or Broken, Blindness, and hell Oblivious. We increase his speed in FF and Duration back to normal because that change was never necessary. Killer Instinct can be changed to Auras so people will choose to hide in lockers and then they have synergy with their own perk Iron Maiden which should have been at the start.
The thing about those add-ons is that his stall potential is gone and he will become add-on dependant.
The other part seems a nerf to me and he is already really bad :/
What other part? The Aura part? How is seeing Auras a nerf? If he can see Auras then he'll know exactly where they are and when they hear him coming they can go into a locker and block it. Blocking the Aura is why you would use Iron Maiden, so when they hop out you know where they are, you'll get more use out of that perk and more chances to get instadowns since they'll be using them all match. Or, insead of making Auras base we can have an Ultra that switches Killer Instinct to Auras and have an infinite range like his other add-on does.
All Killers are add-on dependent except Pig so that statement isn't criticism it is just a fact. But I understand what you mean by the stalling potential, DW should be base with the option to choose how to change it.
Idk, that feels like taking away his killer identity. Killer instinct is iconic on legion, they should just bring the orange silhouette back.
If they become just injured, people would care even less about healing and make his power even more useless.
Not all killers are add-on dependant. For example, nurse, hillbilly, huntress, spirit, etc. can be viable at red ranks without any add-ons. Good luck winning a game with Legion without add-ons. They are bonuses, not something that you should rely on, like legion and other killers do. Even then, they may or may not be viable.
TL;DR: Imo, deep wounds and killer instinct should be base kit and he shouldn't be add-on dependant.