HPhoenix
HPhoenix
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- HPhoenix
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My guess here is that as soon as she made her noise
everyone DCed.
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@CEO said:
https://us.v-cdn.net/6030815/uploads/2C6ZAD64Z3UG/schermopname-28119-29.png
the guy who was saying to do gens and stuff was sitting in the corner of the map almost the entire game
and while i was doing 2 min chases she was hiding so i ran to her to see what she was doing while not being in chase and she was still hiding and the killer found her and she blamed it on me trolling like what?
And this is why I have post chat off.
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Some say he went up too high and is now floating in space
R.I.P, Space/Sky billy.
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@RatbasterdJr said:
Dear clicky boys and girls.. if you’re gonna click at the killer, at the very LEAST be GOOD at the game and looping.. don’t embarrass yourself by clicking and teabagging, then going down after 15 seconds. 😂
Then get in the post lobby chat talkin bout “bad killer”. We’re making fun of you.. Lmao
What clicking tells the killer
"Hey killer! Chase me! Ain't doing a gen!"
Cool, thanks for letting me know that your not doing ANYTHING to the team :). I am off to chase someone off a gen.
In all seriousness know, yea, they honestly need to give me a good chase.
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@WalterBlack said:
Apparently they were going to buff her last patch but didn't because it was already a large patch. Been waiting for 6 months for Sadako to get buffed...
I hope she get changed in the next mid-chapter patch along with The Twins.
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I would had switch to killer for a bit, in my opinion.
You could try again after her add-on get nerfed in three weeks and see how it goes form there.
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3122382#Comment_3122382
https://forum.deadbydaylight.com/en/discussion/comment/3122387#Comment_3122387
https://forum.deadbydaylight.com/en/discussion/comment/3122398#Comment_3122398
https://forum.deadbydaylight.com/en/discussion/comment/3122503#Comment_3122503
well if you guys have those flans on survivor and any of you want to party up in a 4 man and use flans every game then lmk. No need for voicechat, so don’t be scared lol, just playing together for flans
I have more flans in the killer side of things than surivvor thou D:
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@SuzuKR said:
When all survivors alive are hiding and refusing to even attempt to repair at all while hatch is not open (thus cannot start EGC), that is against the rules for (1) refusing to participate in normal gameplay and (2) holding the game hostage, which is potentially bannable depending on case-by-case circumstances (eg, new players not knowing better). This is not up for debate.
https://us.v-cdn.net/6030815/uploads/CH6X4J9S1JBD/8df77e76-092e-4cc7-bdcb-d896a9dca224.jpeg
Anyways, there needs to be better countermeasures in game for this. Even though it is reportable, it doesn’t help the killer player stuck in this game while held hostage by the survivors.
There’s a few different routes BHVR could go or any combination of with this, and probably more I haven’t thought of, and any other suggestions would be appreciated as well:
- Killer Instinct reveals survivors non-stop when a condition is met (eg, more than X seconds pass without Y seconds of Conspicuous Actions or being in chase or whatever) UNTIL the condition is met or a chase starts or whatever. For example with placeholder numbers: If more than [60]s passes out of chase where at least [20]s of that is not Conspicuous Actions, until they do a continuous [20]s of Conspicuous Actions or a chase starts, they are permanently revealed by Killer Instinct. The reason it is Killer Instinct is so it bypasses everything on purpose. They refuse to play, so they should not be able to hide by any means whatsoever.
- All lockers become blocked off to survivors at some point (eg, past 15m or past X minutes after there being a generator finished or whatever). Would prevent hiding and locker swapping, but has some problematic side-effects possibly.
- Game auto-ends and kills all remaining living survivors after X minutes if no generator has been finished since the last by then. Timer starts after each generator pops. Has some overlap situations with slowdown, but let’s be honest. If X is some big value such as 10 minutes, if 10 minutes has gone by without a single generator popping, either the survivors are refusing to play or the killer is locking down generators/survivors so well (whether with perks or not) that it’s taking an eternity and a half to accomplish anything. Might as well end and move next at that point. Something like 10m should be more than enough for a SINGLE generator.
Agreed
my idea was
-Survivors will gain crows and hteir aura will be revealed if they don't repair a generator. The generator must be 25 (or higher) for the crows to disapears.)
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@D2night said:
Do you guys still have a lot of flans left over from the event? About how many? And which role
You...
You don't want to know how much I have, lmao.
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The only time I tunnel and camp is when there 2-1 gen left.
but it also depend on how fast gens are popping, other wise, I play fair as long as gens aren't popping left and right.
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@NightmareKT said:
why do you feel dirty? those add ons and perks are much needed for clown
That he does! I had to take a shower after that game, lmao.
in anycase, I'll be testing it with no add-ons and see if I get the same results. I know I had a few close matches the other day and will see if I get the same result.
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@Katzengott said:
Either finish the gen or let go before the hooking animation. It's not that hard.
I would pick letting go and wait till the killer hooks the person then go back to it. I honestly haven't seen a killer that runs Surveillance yet. But knowing my fat ass, you'll end up finishing it before I head over there, lol. But also depend on how far is the gen and weather or not I should hand it out.
@Tostapane said:
lmao, you think that this combo is oppressive? really?... if they loose aganist a killer like clown in a map like that you just went aganist bad survivors
One of the survivors out of the 4 gave me a hard time in that map. I ran the same perk build a few times the other day and I can guarantee that the survivor I had were a bit better than the one in Rotten Fields.
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@Haddix said:
if you're getting downs every 30 seconds, then i dont think the perk build is making much of a difference in you winning or losing lmao
i think theyre dying anyway my friend
After a few games with my perk build, yea you're right lol. I had a sweaty team that took me to the Groaning storehouse and I somehow managed to get a 3K with 1 gen remaining.
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@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3109501#Comment_3109501
The Doctor would like to have a word
"Insert Doc laugh here"
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@ThatOneDemoPlayer said:
You just seem to be going against bad Survivors.
As for DMS, it sucks, and it always sucked
It also could be the map itself. There was at least one surivvor that was good out of the bunch. But like I said, I am going to do futher testing
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@StarMoral said:
Now that Distortion got its buff, I'd like to just gush about it a bit.
It was always a strong perk, it's just restricted.
We all know what it does, it blocks aura reading if you have a token available, and now you can recharge tokens while in the killer's terror radius. Which you're in it more often than ya think.
However, it obviously just does nothing if the killer doesnt have any aura reading perks. But, at least for me, I'd rather have that security than not. Especially since some of the best killers like Nurse and Blight will 9 times out of 10 run Aura perks, usually BBQ and Chili. Ya know, the perk Distortion was DESIGNED to counter.
And yeah, I get running OTR could give the same effect, but that's only for 80 seconds AFTER I get unhooked. Running them together however is... MINDBOGGLING. If ya like stealth, run that.
But anyway, what do you guys think of Distortion?
It's one of my favorite perk to run.
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@Nick said:
So after a few weeks of not having many cheaters suddenly I get a few every day. From people popping all gens instantly while my screen is still panning to wannabe subtle cheaters zooming around after breaking line of sight. Is it the same for you guys?
I think I had 2 hackers in my 20 games of surivvors. first hacker did all the gen and left within 5 second. The second hacker made all of us think it was Freddy due to the Red Brush add-on but it was a Ghostface. However, the Ghostface wasen't the hacker, it was the Steve at the end. As killer, I haven't faced any yet.
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@ThiccBudhha said:
I am more concerned about Clown and how long he will be shadow realmed than removing more killers from the game, actually.
I don't want to live in a world where the dev takes till the next chapter release to fix Clown :S.
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@Murgleïs said:
10 games in solo Q, 10 DC. The worst part is that we could have won if they did not DC.
Remove -50 000 BP per DC on top of the temporary ban penalty. If the player has no BP left, make it negative down to -2000000 BP.
Also the ban penalty should not start at 5min but 20min minimum.
-50K BP? My guy, I can get that plus 50K by playing Legion with a pudding or cake, in a single game. (or two)
I think the best penatly would be: -100K BP, -1,000K (or 500) Iri shards and 10 min DC penalty.
I still say it should go up to 10 minutes. Anything higher then it would be chaotic for those with bad connection.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3103102#Comment_3103102
What if the Guy who has the Map and Aura Reading Perks is the first one downed? That guys is now Blind and Oblivious.
Well, he better get that trap out of there asap and resume totem hunting.. Now if the guy end up being tunneled and camped, then that's a problem lol.
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If a survivor doesn't bring a boon, then Shattered Hope is useless.
But the true counter that I use at times, in my opinion:
Rainbow Map: Crystal Bead and Odd-stamp
Detective Hunch, Inner Strength (Inner Healing), Open-handed and one perk of your choosing.
This perk build is a total over kill when it comes to finding totem. Once detective hunch goes off, the map tracks EVERYTHING that hte perk revealed. If you right click it, the aura of every object will be shown to everyone, which could quickly dispatch Devour among other things.
As for this pig build itself, well, let just hope that you spawn next to the Hex. The way I do thing is that when I start the trial, I go around and make sure all 5 totems are dull. If I see a Hex, I break it asap due to the "If it glows, it goes" rule. lol
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I been saying this for a while:
-DC penalties are now 10 mins (or 15). (Was 5 min)
However, we need to make note that people do have bad connection so increasing the DC penalty might be a bad idea.
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@UntilValhalla13 said:
"Hang on guys, I have to stand here awkwardly for like 6 seconds before I can actually hit you." What made that play style fun? Genuinely curious.
pretty sure it was 7 seconds, if I am not mistaken.
-Ex old Freddy main.
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I been running it for the past few days and I have yet ran into this problem.
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@Exxodus21 said:
The patch seems to have brought the hackers back. I've had matches with more blatant hackers since Tuesday than I have since I started playing DbD.
No Kidding. As soon as the match started, 5 gens got done in less than a one second and the hacker straight up dipped. Me and someone else desided to stay so the poor bubba can have at least a 2k.
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Allow me to show you what one of the mod said forever ago:
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@Chocolate_Cosmos said:
+ I would also add that I think people are giving up / DC more offten than before.
I am going to admit, I am one of those people.
I just had a Nurse whom down someone quickly. As soon as that happen, the whole team decided to throw the game as a whole after they realized it was a decent Nurse. I managed to finish one gen but after watching my team throw the game. I went to the nurse after learning the map just to see how good she is....and learned why people gave up, lol. Yea, I didn't lasted long. I did managed to land a few jukes till she learned how I played and changed tactics. I DCed after it since there were only 4 gens and people keep running at her.
As for the slowdown build, I don't see it on most of my games, aside from the five legions in a row that had those perk.
Yea, Solo Q mains are having it rough right now, in my opinion.
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@Naoz said:
Hi guys, i just played 2 matches right now, in the first one i saw the points weren't being added, so i spent all my BP to see if this was true in the second match.
https://us.v-cdn.net/6030815/uploads/YXTLUT31IYJG/captura-de-tela-28105-29.png
Here is the print before the 2nd match, you can see there is a +100% BP down in there.
https://us.v-cdn.net/6030815/uploads/4LAG7KKB7OXE/captura-de-tela-28106-29.png
And here is post the second match, you can see i got 34K BP, but Meg has spent one cake, which gives 100% BP, so actually i just got the 100% BP from the cake, but not from the insentives. Also, i'm not sure if Prove Thyself is giving the points still, but in the description says so. If they removed the BP from Barbecue why continue giving in Prove Thyself?
As for the Prove Thy Self part, it doesn't give anyone double the BP across the board like BBQ used to. It just helps you to fill Objective stupidly quick. Same goes with Distressing (Deviousness) and Beast of Pray (Hunting), which helps max out the category quickly than award you extra BP.
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That cake is 105% btw.
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The one thing I notice about DCing is that you can DC two times before it goes to 15 minutes.
Just don't DC thou.
Let's not forget that increasing the DC timer will hurt players with unstable connection. This isn't OW where the DC timer is 10 min.
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3031718#Comment_3031718
The blind status effect is slept on. Think about all those survivors that depend on Windows of Opportunity
I rather go for extra bottles and slowdown than blindness, in my opinion. But if that add-on works for people to negate the effect of WoO then by all means go ahead.
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Clown main opinion here.
There no add-on that decreases bottle velocity and I think you mean the angle from Parade Gloves which decreases the throw angle while increasing bottle velocity, which is not recommended.
As for the purple add ons, those can be good in the right hands and Ether 15%, which I use with Gin or Bleach, still a solid add-on.
You can combine Garish with cigar box to have wall hack, which could be good against multiple flashlights. I use this combo with Starstruck, agitation, iron will and lightborn whenever I see a SwF with 4 flashies.
The only add-on that is need of a rework is the Karosene Can as blinding survivors for 30 mins does nothing.
You COULD change Karosene can to have 2 second duration while invigorated and change Garnish to something else.
For more info on which add-ons are good on him, here: https://www.youtube.com/watch?v=FEcyf7__djA&t=22700s
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"have you ever tried to win on the Sanctum of wrath with an M1 killer?"
As a Clown main, yes, yes I have, quite a few times :P.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3030258#Comment_3030258
As we said in the tweet there was an issue with the basement, killers were just too tall to fit it seems!
So it was killswitched about an hour ago - the forum post in the KB was updated then.
We all know what actually happen
It was the Flans
Killer mains out there collecing a ######### ton of flan and got fat along the process, lmao.
I mean uh, that's unfortunate!
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I mean, he's hella annoying for sure but his chase music still slaps. I'll eventually get bored of it thou.
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Eh, as a Clown main, I not a big fan of this playstyle as I find it stupidly boring. The only time I do it is when there 2-1 gens and depend how fast things gets done. A good SwF team can counter it by map knowledge, where to loops are and ect. That and doing gen separately is always the way to go. But if you want to go for that camping style, might as well main Bubba. At the end, we will see how things will become after the mid-chapter gets out to truly decide if camping survivors are the way to win games.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3026736#Comment_3026736
Nobody plays serious in the PTB. Anyone camped will prob just DC.
Plus, by the time people are playing the PTB, the patch is going through certification on consoles. PTB is just to catch game-breaking bugs. Maybe a hotfix or two if it's a simple number change in the files.
PTB Clown Main can confirm that I never play serious in PTB.
Let's not forget that tweaks to things can happen between PTB and Mid-chapter release.
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I have no problem going against legion...
as long as he has that kick ass chase music, lol.
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Shhhh! Don't let Freddy mains hear that xD.
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Or you could just wait for the rework as well as the 40 plus perk changes that are coming to the game, hopefully next month.
just bait it like the rest of us. other wise just be a bit patience. We know the pain bud.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2993699#Comment_2993699
That'd prevent a lot of plays, though. Bubba deserves to be able to saw someone who's dumb enough to rush a hook with him on their tail. Plus survivors would use hooks as safe zones against him - same issue as people looping near hooks during the paused hook timer experiment.
I don't think there's a foolproof way to do this, and there's probably flaws in this suggestion I haven't thought of, but disabling the saw if he spends too long in the same tile as a hooked survivor without being in a chase sounds better. He can still proxy camp with the saw, just not facecamp.
https://forum.deadbydaylight.com/en/discussion/comment/2994816#Comment_2994816
Because it creates games that are boring as sin for everyone involved, and it's extremely effective for the amount of effort it requires, so it's common enough to not be the occasional annoying fluke? It's not healthy for the game any more than a killer who is literally AFK is healthy for the game, because that's the experience you get if you play it correctly. When you have dominant strategies that are uninteractive, you get an emergent problem with gameplay - see Dead Hard.
Also, the complaint isn't facecamping, per se. You can counter any other facecamping killer with a coordinated rescue or even just a hook trade. Some make it more difficult and require several people or for you to wait out a timer (Trickster, Myers, Oni, Plague), but saving your teammates is an option. A competent Bubba no-sells saves.
Yea, I forgot to add such detail as it was stupid late. But yea, the idea here is that his saw is disabled whenever he is camping to the hooked survivor if he stayed there for x amount of time. He could still proxy camp of course. If there no one on the hook then there no reason to shut his saw down, other wise that would be a bit unfair. Otherwise, what you said made sense and I agree.
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It only happens during my first game of the day, lol.
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I have my profile private to counter salty players. This does not mean that I go into their profile and write a "-rep", which is a huge waste of my time, in my opinion.
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@SackoXA said:
I just want the hatch to what it was pre-5.3.0. Nerf survivors and buff killers. But make the hatch fun again plz
A pretty good reason to run Pinky Finger again. Yes, I know that is nerfed but it still something, lol.
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Its a huge break from Blight/Nurses that I been dealing with as of late. I do like the idea of being in the edge whenever night comes around thou. But, give it a week or two till surv learn how to deal with him.
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Listen, when the dev fix the grinding in the game, I'll stop hoarding the cakes lol.
Also, I like to hoard just to flex my inventory at people :P.
I am still building up Clown stuff as we speak.
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the dev could disable the Saw within (insert amount of meters here.)
otherwise, just do a gen if Bubba is face camping.
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If Legion can have add-on that changes chase music then why don't they do the same with GF since some people like the old one? Just saying, lol.
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I still say an increase to DC Penalty to 10 minutes or start at 15 mins should slow people from DCing, in my opinion. As for first hooks death? no idea, that's hella annoying as well.
I have yet encounter a game that has a 5 mins penalty tbh, not to my knowledge thou.
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Interesting.
I never had those problem because a few reason
-Steam's private settings.
There is 99.99% of me not adding randos after a game of DbD. Granted, I never had that happen where I added someone and said mean things, but I have it off due to hackers trying to steal my Steam Profile among silly things. Furthermore, I also disabled the comment section of the profile as well for toxic reasons.
-Post Chat is Off.
I have no time to get involve into Toxicity. I always leave "ggs <3" and dip before anyone comment or just press the "next" button as soon as I see the end screen.
-Nurse
I do love my self some spicy nurse that do a good job but toxic one is a huge no, so we can agree with that.
-campers
boring for both sides, in my opinion. One camps while three of us hold M1 and the killer might only get 1-2k Max.
Otherwise, enjoy your vacation form DbD <3.
