HPhoenix
HPhoenix
About
- Username
- HPhoenix
- Joined
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Comments
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/354266/dear-devs
They will be available again next year:
I now regret not buying TP Dwight xD. Welp, only 11 month to go to buy it😂
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@Bearded_Owl said:
Just had 3 matches in a row, playing solo survivor, where a survivor DC'd.
It ruins the game, not just for killers, but the remaining survivors.
Surely killers are aware of this, so my question is this, why do some killers decide to slug in the same match for the 4k?
My experience has already been ruined by a selfish survivor, I stay in the match knowing I cannot win, but then having to spend the last 5 minutes of the match alternating between being slugged, being picked up and instantly downed again.
I don't have an issue with slugging itself, in a 4v1 match, but when the match stops being this, I just don't get the point.
Let me be clear, I'm not saying all killers do this, but in those 3 matches, this happened twice.
Is all good, Basekit Unbreakable update should fix it, hopefully.
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Dead Hard also gives:
3 stack of STBFL
lose 4 stack of STBFL.
other wise, it's fine where it is honestly as it dosen't bother me much. but htat just my opinion.
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@Bot_Salvo88 said:
Been happening for a couple of months now. Shame it's still not fixed as they should just move the first person camera a bit forward.
And it's one of my favorite outfits. I really wish they fix it already :/.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3240253#Comment_3240253
Lol, I guess I've just been lucky to never get bum rushed from a zombie around a corner, I usually try to take wide turns, haha
I should do that more often. xD
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@HugTheHag said:
... But damn, matchmaking, you really know how to scare a baby killer ! :D
https://us.v-cdn.net/6030815/uploads/K7M43F8X38Z3/lobby-of-doom.png
For context, this was my second game ever with Clown.
We got The Game and despite managing to get a couple of them on death hook, they were managing everyone's hook states and taking protection hits well (plus I was real bad at my bottles haha), so I didn't get a kill before doors opened. After that, Nea pretty much let herself be killed. After the others escaped, I guarded the gate and she had a bit of time to get to the other exit or find hatch, but for some reason she apparently didn't.
Could be that she's lowering her mmr by a lot, I just don't really get for what purpose since she didn't really try to bully me or anything. The other survivors were really nice too ! :)
https://us.v-cdn.net/6030815/uploads/WAANO8ZHZOOG/lobby-of-doom-part-2.png
I'll just keep this screenshot as a token of a really weird game haha !
I do like the idea of showing the prestige level in post chat rather than in the lobby, in my opinion.
For me, seeing that will make me ######### my pants till I realized that I can get a 2-4K cuz variables! The point is, don't be afraid :D!
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The only time I see it on the killer side is around 9-10 PM EST, which I go to sleep around that time.
I personally don't care as I still play killer regardless.
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Good lord. I have yet encounter such thing O_o. Did they all last minute item switched by any chance?
I would had move on to the next game as chances of me going against such thing only happens 1 in a billion.
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I love how this forum post went from "Adapt to new changes" to "Huntress's Hatchet aren't fair and have bus size hit box"
Lmao.
Anyhow, as a person that play both roles, I'll get used to whatever changes BHVR throws at me.
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Yup, it happen to me quite often when I drop from tall places.
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@Jungles23 said:
Nemesis's zombies are the most annoying thing in any game I've ever played, and that's not just the saltiness talking. Why the hell can zombies not only alert the killer of your location, but also prevent you from doing generators? Not to mention the fact they block off loops mid chase which is complete BS. Never in the world should any killer have NPCs to help them, they were a dumb idea to begin with. At the very least make it so we can kill zombies if they miss an attack, just like you can with Victor. Every game with Nemesis is just unfun because he can be the worst killer to ever live and still get easy downs with his zombies.
I thought this game was about trials, where you were supposed to see how well as a team you worked against a killer, meaning that the killer's ability was also being tested. How tf is it testing a killer's ability to kill when their NPCs do like 50% of the work every game? This isn't an understatement either, it's almost a free win every game unless you have some god tier survivor that loops the killer most of the time (which only works assuming he's a garbage killer and stays on them most of the game). It's nonstop BS and I'm surprised more people rant about the Nurse than this.
Also just as a side rant, when the ######### will killer lag be fixed? One guy literally teleported behind me in a chase and got a free M1 out of it. It's not my internet either, I've triple checked.
The nerf is not needed tbh. You probably meet a Nemesis that used rage detection with speed add-on instead of add-ons that buff his tentacle power. I rather have my zombies wombo combo someone, which is always funny to me, lol.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/351788/nemesis-needs-his-zombies-to-be-nerfed
...are you standing still? Otherwise, idk how the zombies are a problem in any case. Zombie running at you when you're on a gen? Just...go to a new one, the killer was probably on his way anyways
There's literally zero instances, unless you're an idiot or you get surprised from around the corner (although... how? They are loud as ****) that you get hit by a zombie
TL;DR: git gud
There times where I would run around a corner and get slap by a zombies. You'll be surprised how stealthy they can be, lol.
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@TheArbiter said:
You're joking.... The zombies that literally get stuck on a 1cm inch of grass and don't even move???
Not to mention is map dependent. They do get stuck on trees as well in Red Forest and I think ormond?
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The only time I use Small Game is to memorize totem spawns, that and boon related things.
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@Absolute_Zero said:
The new mechanic they introduced with this event is awesome!
Gaining essence while doing certain things then go pump them into something is exactly the kind of secondary objective this game needs.
Can we please have them being introduced permanently (obviously not with halloween skins like the pumpkins), they are awesome and healthy for the game to feel refreshing! Especially for survivors, even if they die, they have something to work towards and gain a lot of points so it doesn't feel bad to die.
Please BHVR, put them in the game as a permanent addition, this is awesome!
I am all for it!
Can...can we have a perk that let us kick Hex? That would be fun too xD.
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As a Clown main.
Yea, pick Clown, I haven't got a DC. However, they might DC cuz some people are afraid of Clowns or get nausea cuz of his gas.
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@thrawn3054 said:
Is anyone planning to watch it tonight at midnight? Are you excited? Perhaps nervous to see how they'll end Jaime Lee's character arc? Halloween is by far my favorite horror franchise so I can hardly wait.
I watched it the other night and wow...is quite interesting.
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"ggs! <3" Me all the time no matter what.
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Eh, I honestly don't care much about it tbh. If there two people left, I am going to hook one person and then its a race for hatch.
I'll miss playing Ghostface and be on the photo thou.
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@get_barted said:
Ive had a lot of matches between yesterday and today where the killer DCs as soon as the last gen is completed.
That sounds like killers doing that for ages now lol. I even had killer that DCed during EGC before DC penalties were disabled.
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I am sure that the devs are aware of it and they will turn it back on after the hotfix, which should come out this Tuesday.
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Solution:
-Restart the game once you finish the trial
but yes, this is a bug as I have the same problem.
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It makes my teammates throw themselves at her whenever I SoloQ
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I used to play a ton of TF2 ( around 3K hours) back in my days then switched to OW before starting to play DbD.
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I rarely lose in that map as Clown btw.
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@Veinslay said:
Agreed. The gens are even faster than before the patch and teammates are braindead in solo queue
Gens can now take 34.718 seconds to complete by one person. Don't believe me? Look up Demi's latest video.
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Bro, I just saw Demi do a gen by himself in 34.718 seconds. Which, according to him, beat the 36 seconds that someone had.
I might have to bring Frankies and slap them tool boxes if I see multiple of them. Other wise, yea, it's a bit rough at the moment.
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@Audiophile said:
I swear to god… it’s just non-stop. Like 70% of my games are Wesker and they ALL either clearly proxy camp the hook or they loose proxy camp by leaving but as soon as the unhook happens they shoot back directly to the hook to either tunnel or get a cheap hit on the rescuer. I take my 4% chances on all of these games. It’s just no fun.
I don't do both at the beginning of the game but more so depend on the situation on hand tbh.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3200192#Comment_3200192
As of now, those add-ons have not been changed.
Why do I have a feeling that Myer's tombstone add-ons are going to get change in the future?
This is going to be interesting when it happens. x3
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"The killer camped on-top of the hatch and when I ran into the room, he slammed it in my face. Why? Just slam it when you find it?"
I don't run to the hatch, I listen to the terror radius first (Unless is a stealth killers then ggs lol) stay still for a moment to see if the killer is moving around. If the killer is not moving then just go do a gen, which is the third option you have. Either run to the hatch, get chased by the killer and die. do a gen, which will force the killer to close the hatch. Or the last option, beg for mercy by offering the killer whatever items you have, lol.
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I remember the times I used to yoink survivors form gens with old prayer beads.
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I believe BHVR are working on a solution and I heard that they don't talk about it because it give hackers ammo or something like that.
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I still would love to see a QoL change where if there two survivors left and the killer doesn't get in a chase within 60 seconds, killer instinct activates, revealing their location.
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I don't mind DH. Why? is a free stack of STBFL.
Unless the obversion haves it then ouch, lol.
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@Edilibs said:
People are generally bad overall in this game ie if your good your most likely to get bad teammates that make bad decisions in game. With that being said, these three perks make solo que tolerable when matched up with horrible players
1: Kindred
2: Spine Chill
3: Either exhaustion perk, Bond or Unbreakable
What do you guys feel is a necessary perk to do well in solo que and or survive?
Distortion if you don't want to be found first, in my opinion.
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@MeneLaw said:
Its been like 8 days since it came out the new killer and since till now its just him no other killer ,this is becomeing pathetic ,they should rename the game wesker vs survivors .
Wesker by Daylight or Dead by Wesker, either works, lol. But I feel you. I went againt a Nurse, Blight, Pinhead and then the rest were just Wesker. I am sure things will get back to normal eventually. But in my opinion, going against a lot of Wesker will teach you how to counter him and such.
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I am half way there!
I am might end up being the first Clown main to reach P 100.
running Clown with no add-ons is fun and challenging, btw.
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@theTARNavsky said:
Really? Do devs actually ever play the game?
With the announced changes to Pain Resonance (supposedly because of Merciless Storm) it's basically reverting the previous Pain Res+DMS combo.
The gen will get blocked upon the explosion and the Entity will block the gen. The survivors, I'm assuming, will scream, telling the Killer if there was anyone on the gen as well as showing the Entity block with the aura. How is that not a notification?
I mean the lower time on DMS is nice, but not the way the PR + MS should be addressed...
Give Pain Rez with Survailnce a try and call me in the morning.
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@SirCracken said:
As the title says, running Open-Handed will not increase the range that the killer's aura is revealed when using Wiretap on a gen. I'm hoping this is a bug because Open-handed works with Kindred so it would make sense that it should work with Wiretap considering it also has an aura reading radius.
Can a dev confirm if this is a bug or feature?
I believe one of the dev said that both perk is intended not to work.
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@Peanits said:
Friend, we're gonna need some more constructive feedback than that if you want any chance of it being addressed. Eat less toenails is not enough to go on.
Best thing I ever read the whole day, lmao.
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@Dinoraptus said:
https://forum.deadbydaylight.com/en/discussion/comment/3143852#Comment_3143852
I'm sure Red Forrest has to be on the way next, right? People have been complaining about the size of Mothers Dwelling since before I was playing the game.
I really hope so. It's Clown's (And among other killers with no mobility) worst map, in my opinion.
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@DyingWish92 said:
Killers have 4 perk slots. I'm not running Surveillance when all it does is tell me someone has tapped the gen. Doesn't even mean the survivor is there.
Of course you shouldn't. Why would you run it by itself?
It goes well with Ruin, Pain Renense, Jolt, ect. You just don't mix it with Call of Brime thou.
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@ThePrizz said:
Firstly, I'm gonna name them, It's Trickster, Clown, Artist, Nemesis, Deathslinger, Pyramid Head, Wesker, Legion and Plague.
And it is not necessarily about their abilities, even though some of do have some boring recycled abilities (*cough cough* Trickster *cough cough* Wesker), it's the way they look, the way they influence the map (Nemesis zombies are a joke) and the ambiance around them, there is usually none with those killers.
Bubba and Billy for example create those loud chainsaw noises around the map making the match more creepy and immersive while also having that one hit down potential, Oni has those loud grunts and intimidating model when he's enraged, his kit also making him a scary imminent danger, Huntress has her iconic lullaby, Dredge has his night time and can pop out of any locker etc.
Those 9 killers I mentioned as being boring have none of those qualities, except for maybe when the Clown blurs your vision, but even that is not strong enough to be relevant. They do not have any noticeable sound cues, they don't influence the way survivors see the map or the killers, it's a very very underwhelming, dull experience facing them.
Maybe it's a bit hard to explain but there's no passive threat with those guys, like something is about to happen. If they're not around you, you can basically stay calm, you're safe. Even if they chase someone, you won't hear much, there's no creepy aspect like Bubba revving that chainsaw, about to down one of your teammates or hearing a Nurse teleport around screaming, All the other 20 killers can keep you on your toes, either by being stealthy (Wraith/Myers/Ghostface/Pig) and making you look around more, or by setting traps (Trapper/Hag), by being able to one-shot you (Bubba/Billy/Oni), by being able to pop up in your proximity (Freddy/Sadako/Dredge/Blight/Nurse/Spirit/Demo) or even by simply having quirky abilities that can catch you off guard (Doctor/Pinhead/Twins/Huntress)
Now i am not necessarily saying they need a rework, but at least some audio cues or some influence on the match ambience would be nice.
Mad that you did add Freddy to the list. I still consider Freddy top tier in boredoom, in my opinion.
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I haven't had a hacker yet
but If I did, I would DC and spend time in my Epic DbD account, lol.
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No iea
Map that still need to be rework
-Swamp
-Red Forest.
-Lary's (Needs breakable walls reason even though it was one of the map that got reworked ages ago AND in my opinion)
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3142766#Comment_3142766
You clearly haven't played Dredge on RPD, it's my favorite
Tried it with Dredge and was fun.
Scratch mirror Myers? Oh boy xD. Let's not forget the time I had fun abusing the library waaaaayyy back in January when the hook was on the third floor and Boil over was OP as #########.
The change doesn't bother me much as long as I can use it to meme around.
I'll miss old RPD, good times never the less. Looking forward for the new layouts.
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And this is why I always have post-chat off.
Nothing good from having it on.
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@Pulsar said:
I've grown to dislike Q&A's.
We get about one real answer per stream and the rest are some variation on "maybe, not right now, in the future" ect ect.
I'd honestly just rather not have them at that point.
I agree with this. It's always "TBA" or "in the fuutre"
Granted, the only thing I like about them is that htey tell us that they are working on it, we just need to be patience.
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I do at times!
