GrootDude
GrootDude
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- GrootDude
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/657930#Comment_657930
~I see camping noobs
And NOED too
I drop the pallet
and t-bag you
and I spam in post-chat...
What a wonderful world...~
I imagined this in his voice xD
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@Galklife said:
https://us.v-cdn.net/6030815/uploads/977/LIYZBG6MA3R0.jpg
here is your 90% survival rate
and here is my source
https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests
@Peanits has corrected this several times.
“I confirmed this with the data team this morning, the 80% isn't exactly accurate. The stats are taking your rank after the match, not the rank you went in with. The data was also collected between April 1st and April 7th, when it was significantly harder for survivors to pip. As a result, those who died typically deranked back to rank 2 and their death would be counted as a rank 2 death. It was very rare for someone to die at rank 1 and remain rank 1, hence the incredibly high survival rate.
Basically most of the deaths were counting towards rank 2, not rank 1, so the escape rate was much higher than it should be.
I received a stat for the escape rate from the 11th and it was around a 43% escape rate.”
Still don’t believe me? Have a screenshot:
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/657963#Comment_657963
I mean I'd say that's true to a certain extent. In my opinion that's not great design though and those kind of maps do need some kind of improvements. Maybe the swamp maps treatement. Those have been reduced in size and now feel much more balanced.
Thing is, if you only stay on one side all game, than survivors, once they get hit, can just always run to the other side of the map, since all the pallets will be there. The killer will not follow them, and then the game will just turn into a stalemate more or less. That's of course not for any of the more powerful killers, but some of the weaker ones.
I don't know, but I do feel like the lower tier killers need some kind of small buffs to have a bit more of a chance to do chases fast enough and also be able to apply enough map pressure. Maybe the map reworks will help in this case, but for killers like Clown or Wraith, I do feel like they could use just some small buffs.
Hopefully map reworks will come faster than 2 a year, it’d make things a lot easier.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/658209#Comment_658209
That's literally the only Clown perk I haven't unlocked (via shrine) yet. Don't really want to unlock Clown for 1 perk. Guess I'll have to wait for it to pop on the shrine some time.
Also, do you hesitate to kick a 20% gen (for instance) wondering if there isn't a 70+% somewhere on the map if you run PGTW?
Definitely, I am going to try to unlock thrilling tremors since it’ll give me an idea of what gens need kicked.
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@Eternal0088 said:
https://forum.deadbydaylight.com/en/discussion/comment/658203#Comment_658203
Just because its not beta? I disagree, many full games change to make things better. Sometimes it doesn't go well but they're trying things. Look at Epic... haha. BHVR doesn't make changes, period. Which is the exact opposite of most companies. And thats an issue. Gameplay is stale and broken. A huge, positive change, is exactly whats needed. Fix some bugs, do whatever positive change and do it now. Don't wait 2 years to fix crippling issues. Thats how you lose a playerbase.
Do you see the amount of people who rely on ruin? Hate to say it but changing Hex perks would do more harm than good.
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@Yamaoka said:
30 seconds? More like 24 seconds. That's how long my ruin lasted last game. Ironically I told my gf "if my ruin goes down quickly again I'm done with hex totems and I'll switch to Corrupt Intervention".
Me, 1 game later: *picks ruin again*
Has anyone made any decent experiences with Corrupt Intervention instead of Ruin so far?
I use PGTW instead, never looked back.
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It’d be unhealthy to nerf them in any way,shape, or form currently. If it was still a beta game and totems were never added then things would be fine, but now? Changing them in a negative way would be unhealthy for the game.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/658077#Comment_658077
He actually went out and played a Nurse game just to prove me wrong.
Lol
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/658065#Comment_658065
Never say never. It only took like 3 years to do something about DS! Doing something as important as updated animations could take.. I dunno. A decade perhaps?
Sweet! A decade is like no time at all! :P
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@Mew said:
I always mori Blendettes and they sometimes message me lol. Its funny af
Not every Blendette crutches on a cosmetic though
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@Awakey said:
I'll copy paste my conversation.
Pay close attention to the timeframes.
https://us.v-cdn.net/6030815/uploads/202/QT9YCXNR9L0Z.png
https://us.v-cdn.net/6030815/uploads/519/K5TIWLLY1YZH.png
https://us.v-cdn.net/6030815/uploads/859/TCHY0HFBM9ER.png
https://us.v-cdn.net/6030815/uploads/516/ZRWA19XVSHV8.png
https://us.v-cdn.net/6030815/uploads/740/TGDP4KUXG1ME.png
https://us.v-cdn.net/6030815/uploads/202/NX759ESEIEFT.png
https://us.v-cdn.net/6030815/uploads/150/KDI7P3V02UQU.png
https://us.v-cdn.net/6030815/uploads/051/EUG9XINW7S9Q.png
https://us.v-cdn.net/6030815/uploads/888/818BMH80BAU0.png
https://us.v-cdn.net/6030815/uploads/642/LI7ZTFYBVGNW.png
https://us.v-cdn.net/6030815/uploads/386/L22Y3MJ724CM.png
I. Was. DYING.
Regarding one of the last screenshots, anyone can “git gud” with any killer.🤣
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I was suprised that he apologized to me. :)
Who doesn’t like cat pfp’s?
Played some nurse and got this. :)
I prefer wholesome messages.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/657987#Comment_657987
Sensitivity is at 100%,and this argument has already being excluded from the topic. Play with a mouse and see it for yourself, you need to waste some time with the controller as opposed to the mouse. The difference is noticeable even at top sensitivity, so somethibg needs to be done
I’m not buying a keyboard and mouse just because you think 360’s are uncountable.
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I use a controller and can still counter 360’s by following them, try increasing your sensitivity.
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@Mushwin said:
aren't we meant to not reveal users names when doing this?
They aren’t shaming anyone so it is fine. :)
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/657785#Comment_657785
I think the main point of many is that if this would have been a much weaker killer than Nurse, than playing optimally could possibly still result in these gens being done so fast. Killers like Wraith, who aren't very strong in chases, or Clown, who has awful map pressure, would maybe be quite helpless in these situations.
They wouldn’t have been helpless though, people have to choose a side to defend on big maps like this, preferably the side without the killer shack and then cut chase if it last too long.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/657947#Comment_657947
Nancy’s hotter
(But nobody is hotter than Hopper.)
Idk who Hopper is xD Steve is much hotter than Nancy.
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Steve is hot though
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/656095#Comment_656095
Well not lery friend.
What’s wrong with Lery’s? They put a doorway by most every window.
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That game you showed is matchmaking being bad, you can bring Franklin’s Demise and you’ll be laughing at those insta-heals, Haddonfield put together with BL is unbalanced, kinda like moris but it still doesn’t deny you any chance to hook people and they won’t always be at a broken loop.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/657052#Comment_657052
So camp the hook and the 3 nearby gens? Great. That'll lead to happy messages
Let them be salty, that proves that they can’t take a loss or they’re just poor sports in general.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/657043#Comment_657043
Not if the gens get done before you get 1 hook.
Oh, hi Leatherface.
Kinda your fault if you can’t even hook one guy before the gens are done.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/657045#Comment_657045
And 3 gens would still be done as LF waddles to the other end of the map.
You should be defending one side, that bubba played dumb.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/657036#Comment_657036
Maybe try pretending he was playing Leatherface or Legion instead of the best killer in the game with the best add-ons/offerings?
LF would’ve downed the basement guy easily soooo
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PGTW is better than noed
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/657024#Comment_657024
So the shear fact that survivors have the power to end a game in 3 mins is fine, taking into consideration most queues for killers at that rank is double, triple, sometimes even longer than that?
So if the killer either has a bad spawn, guesses wrong 1 time where survivors could be, or literally doesn't have the power to take away pressure from the gens for those 90 seconds or so, they just lose?
Welp, you guessed where people were wrong, I guess you lost the game.
I will say however 95% of games aren't like this, but those 5% really do show that in a competitive situation, all of the power is in the survivors hands and very little is in the killers, the so called "power role".
Killers can end the game in three minutes, do killers need nerfs?
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I thought powerbats came back, someone just necroed the thread though. :(
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It was already a favorite of mine but I won’t complain. :P
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The only solution is playing immersed, try to not get hooked first.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/656898#Comment_656898
Good point, he definitely isn't up to par with Nurse (no offense against tru) but assuming M1 killers on average deal with 60 second chases (30 secs per hit), then what?
Is there something I'm missing here? All I'm seeing is his Nurse has the chase potential of a M1 killer (again no offense to True, we all have bad games), and if M1 killers struggle, then what do you do against gen-rush? I'm not trying to ignore anything, I genuinely don't see how an M1 killer is supposed to deal with a hardcore survivor group as seen in the video.
My LF chases are typically 30 seconds, perhaps I should play 100 games as LF and track the data, I’ve wanted to do this experiment anyway.
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/656836#Comment_656836
Welp, I haven't seen it..and it's good to spread awareness to the devs who should be thinking about things like this matter and for the players who haven't seen it.
Thanks for the input.
You’re welcome
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This has been posted at least twice bud, the nurse could’ve pressured one side and they made a lot of mistakes.
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They decided against kindred being basekit.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/656578#Comment_656578
Not even at the lion king when mufasa dies? or when bambis mother gets shot??? eeks!
I didn’t cry at those, I only remember crying while watching old yeller, where the red fern grows and slightly crying at endgame.
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I don’t hate survivors or killers, I hate the people who send death threats, messages wishing death and that is it. I don’t get salty but I don’t think they’re good people.
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Matchmaking seems a bit broken rn.
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@NuclearBurrito said:
if this is to be a thing the reward would need to be in game, like with a chest, rather than for progression.
Not very many people do Totems for the BP. They do it because of the perk interactions.
I do bones for bp
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/656493#Comment_656493
Many killers do not have the luxury of having enough time - that is the problem. Am I speaking Mandarin? Or you're to dense to follow? I'm guessing second option. I won't waste any more time on you. Discussing anything with you is like banging my head against a brick wall - in the end pointless and not worth my time and effort. Enjoy living on the other side of the rainbow bud.
The rainbow of gitting gud? I’ll gladly stay on the other side.
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What is your favorite color?
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/655776#Comment_655776
No..or youd look at the clips of gens flying in less than five minutes and realize the stats are bs, devs even admit they're not accurate
Not 100% accurate, they never said all of the stats are bs and Peanits corrected the “bs” ones.
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Phantom hits
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/656146#Comment_656146
It might just be the fact she's one of my mains so I know how she works and what I do. I just do the opposite of what I like to see usually xD.
I’ve mained spirit a lot but a lot of things just don’t work on other spirits in my experience.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/656130#Comment_656130
Iron will is a must have against spirit. Of you deny that you have no clue about that game.
It isn’t a must, strong windows and guessing at pallets can still work without iron will.
@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656132#Comment_656132
I never said they did?
I was just saying because usually the same people saying that act like perks like ruin are needed.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656128#Comment_656128
Many players state she has no counterplay....imho I feel they use "no counterplay" to grab attention... when they state this I look back at old legion because that was actually a killer who had no counterplay....
Well, like I said, she has some counter play but not much and some of it isn’t very consistent like trying to confuse her.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/656106#Comment_656106
My bad I was speaking specifically it's good against her since her ability lies in chase potential. Best thing I have can say would be path switching. You have 5 seconds to attempt to confuse them. If you can confuse them they could end up far enough to screw them. It's not something you just auto learn tho.
I generally try to use strong windows against her or attempt to guess her path at pallets, I’ve confusing them can work but usually isn’t the best move.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656088#Comment_656088
Survivors dont need perks to succeed in this game...
Neither do killers.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656098#Comment_656098
Then why are there so many players making the statement that spirit requires no skill and just a good pair headphones? If skill weren't needed and survivors truly had no chance to make a play and escape I'd be in the same line as many others.... I supported and still to this day support what the devs did to legion-----> what old legion was is the definition of "no counter play" .... you were down no matter what you did, got git even if you performed the sexiest 360, juke of your DBD career... I dont see how spirit even relates to that sort of play..... she gives me thrills/chills when going against her and I actually have fun even if I get stomped while playing her...
She requires tracking skill, mechanic skill and basic game knowledge, she doesn’t have much counter play but she isn’t comparable to old legion, I haven’t seen anyone compare the two actually.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/655976#Comment_655976
https://forum.deadbydaylight.com/en/discussion/comment/655991#Comment_655991
Her biggest weakness is a blendette. That style of play is the opposite of what a Spirit wants. Luckily everyone prefers to loops.
Stealth play isn’t spirit counter play, it is a strategy that works against every killer, we’re referring to her chase counter play.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656075#Comment_656075
Nope we were discussing skill and how its important in playing those certain characters..... would you agree that skilled huntress would be scarier to go against then a average spirit?
Skill is involved in every killer, skilled can mean about anything, if the huntress is a god tier huntress then she’d likely be harder to play against an average spirit, however skilled could also mean good an I’d rather face the good huntress than the average spirit.



