Gplays2000
Gplays2000
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- Gplays2000
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@ManOMaker said:
Now that she’s had a nerf, I want to know the consensus about playing against her. Are you now okay with playing against her because of the new changed or do you still hate her for some other reason?
let me know!
Bro nothing…literally nothing has changed? No counterplay when you are in her terror radius and when you were outside of the TR you heard her already sooo? What exactly changed lmfao. You can‘t hear anything and can‘t see dust…
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@FellowKillerMain said:
Because you feel it's necessary to change things that are seemingly unfair and imbalanced, like Deathslinger being able to aim too quickly, I think that you should also remove standing fast vaults at pallets. It's not fair, and allows ALMOST every loop with a pallet to function as an infinite until the killer breaks it. It's like those 'coin flips' you mentioned with the spirit, there's no knowing if a survivor is going to stay on the same side of the pallet. I want cues like the survivors are getting.
bro....pallets are there to be broken by the killer xD But I have an offer for you: let's remove fast vaulting at pallets but then also remove blood lust gaming at a pallet ok? Sounds fair right :D
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@Zyie said:
Can confirm, have done 20-30 gens, if not more, and not a single one has counted.
I've tried both being there just when it finishes, or doing a gen from the start with 1/2/3 other people all the way to the end, and none of them have counted at all.
Exactly the same 😂 I‘m trying to do it for 2 days now and wanted to post about it as well. Just hopped on the forums to check if it wasn‘t working for you guys as well
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@GannTM said:
So I remembered how much easier it was to pip up in the lower ranks than the higher ranks. Since everyone gets moved down to rank 20 (ash IV) when rank reset happens, killer adepts have gotten so much easier. I went for a few adepts last night and got adepts on Spirit, Oni, and Doctor. I tried getting adept Plague as well but for some reason she is STILL horrible at pipping. I still think killer adepts need a rework but I still think this is pretty cool.
Did them all at red ranks new system so yeah….😂 they aren‘t that hard m8
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@ezmindgames said:
https://us.v-cdn.net/6030815/uploads/WSU4DP64HO1K/image.png
Come on they dont even have 4 perk slots
You are in bronze what do you expect
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@acharliet said:
I dont know if my MMR is hight or something. But last couple days i m meeting in games just Nurses and Blights, sometimes spirits and sometimes nemesis.
Some killers to meet in game is so VERY RARE. How can i change or LOWER my MMR ? Or what i can do not thing happening ?
Its always same sweaty Nurses And Blights. All days. Any advice ? I m playing only solo que.
You can do absolutely nothing against it because I‘m in that exact same situation :) Nice right?…….
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@Babawizwiz said:
No, 250k bp is ridiculously small, bloodpoints are getting saturated for older players. U add SBMM into a 'party' game with no incentive for players, so what's the point? I understand SBMM is still fairly new but even the dumbest players are aware that 250k bp a month is nothing.
Exactly…they should do 1 skin per month where gold and higher gets that skin or sth.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2453290#Comment_2453290
Cross Progression is a game feature some games have in which you can share your progression across multiple copies of the games, from across platforms.
Say you were Devotion 3, Level 17 on PS4 but Devotion 1, Level 2 on PC.
Cross Progression would allow you to transfer your PS4 data to your PC, or with any other system.
Yep I will most definitely not throw away my 2k+ account and start all over again…
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@n000b51 said:
What is this 'Cross Progress' feature please ? I don't get it...
Fortnite achieved it as well? In mere months so why can‘t dbd it‘s a super popular game
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@BenihimeWrath said:
Bloodhunts should happen at least twice a month, I would say around the 1st and the 14th~ right after reset. If they absolutely refuse to change the bloodwebs, presumably because they would feel compelled to add a 3rd kind of prestige, then its the most reasonable long term solution to the growing grind.
I agree
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@JohnnyB87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2403867#Comment_2403867
Actually that is how match making should always be in all games. You wanna be red rank and think you're deserving of it then you should only play against those of your skill level. SBMM will be a godsend to this game if they incorporate it. Lot of red ranks don't deserve to be past yellow, and their test SBMM proved it.
Ok let‘s say you are right. You should only play against people of your level BUT THEN you should also get teammates of your level ;) then it would be absolutely fair and I have no more complaints. But that‘s not happening…I get a killer of my level and the worst teammates imaginable…How is that fair?
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@ukenicky said:
The idea is quite simple, a perk which reduces the Killers breathing/ambient voice sounds by a % amount (Up to 100%) similar to how Survivors have Iron Will to silence themselves when injured.
How would this sound to you all? Broken or fair? I think it's a shockingly simple idea that could be pretty nasty on killers with loud breathing sounds or Spirit for example with her moans/cries. I know the Terror Radius is still a big warning but sometimes loud killer breathing can tip off survivors who are especially perceptive if a killer is undetectable.
I think sacrificing an entire perk slot for this effect may not even really be worth it but I just thought it was a cool idea. Lmk what you think!
Oh, perk name of course would be Dead Silence 💀
Killers already have tinkerer
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2403847#Comment_2403847
You didn't exactly go back all the way to 20 back in the day, at least not on the Rank Reset which I so fondly remember. But you did go further than 5 if you were a Rank 1.
I don‘t rly remember anymore it‘s been 4 years. Weren‘t you reset to rank 20? Or to green ranks if you were red?
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@TheMadCat said:
I don't think going back to rank 20 is good if you were rank 1. You could be against a new player, and I don't find it fun to destroy a poor new Wraith/Meg player who doesn't truly understand the mechanics yet.
But IIRC, when the MMR will come to the game, ranks won't count as your skill level, but more or less like a level you grind for a reward. So you'll be back to rank 20 each time.
Does that mean that better players have to face the best ######### killers every single time….and can‘t have fun even once a ######### month? This is just honestly bs ngl… skill based mm is the worst decision ever…you want to face some noobs and some skilled players a good balance between those 2 is what makes a game fun and challenging at the same time. You shouldn‘t have to sweat every damn game…especially in solo queue where you get bad teammates anyways but obviously the best ######### mlg killer…
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@Kasamsky said:
Oh god please no. Imagine the poor newbies that just started playing.
Sooo?? It‘s just once a month you do understand that right? Good players would climb the ranks within a few days and be in red ranks again….
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@stikyard said:
I disagree it was 2x better than normal.
Lmao 😂 I guess I have to agree on that one
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@dannyfrog87 said:
well. blame and look at the devs for making other kills so underpowered .... lol. not much to go around in the case of killers that can change the flow of the match or game and have some power.
I agree….I love to face a skilled billy 😭 but no one uses him anymore just annoying ass bubba
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@Rizzo said:
The skins from the different Rifts get added to the in-game store eventually, it already happened with multiple skins, for example the Greek collection skin for Zarina was originally in a Rift last year.
Thx for the answer m8 :) would love to see the meg skin in the shop soon. Much love <3
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@TwitchyMike said:
I haven't been able to enjoy it yet due to work and working on my new house D:
Hope everyone's soaking it up for me!
A lot of killers tunnel and camp hardcore :) so yeah fun on rank 1
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@PhantomChimera said:
The title says it all. The disconnects are getting out of control. Their have been times when I am the only survivor left because all the others disconnected as soon as they were picked up by the killer.
I play as killer and survivor and it is negatively impacting both sides.
Just had a game again first guy gets knocked by the killer 2 dc‘s…..
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@Snowbawlzzz said:
Why is Coldwind so ######### bright? What kind of farm has white dirt? It hurts to look at, I hate this.
old coldwind feeling was the best dude
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@Vulgun said:
What I Need you all to Do
Before I get started with what I am about to suggest and explain in great detail, I need the community to do one thing for me. This is both a feedback post and a social experiment; the experiment itself being to amass enough attention to this post (and one other that I will be posting in the future) that this gets to the eyes of not only just the regular developers of the game, but the higher ups.
What I ask of you all is that you try to upvote this post as much as you can to catch the attention of multiple developers, if not also content creators, or even spread this around. You may not need to agree with what I am about to say, or explain, but let there be awareness to this post. There will be a post in the future that I will be making that will be even more important than this, but without your help, the developers will not listen.
Dead by Daylight could be a fun game. But there are many problems (some I will explain in a future post) that hinder the game's overall quality, one of which being the power dynamic of the game. It's far too survivor-favored and that is a problem, as there are teams out there that decide to just go into a game, finish it as fast as they can, and the Killer, more often than not, cannot do anything about it.
Role: Survivor
Perks
- The amount of Perks that are available to Survivor are reduced to 3.
- The maximum level to get all Perk slots is reduced to 15.
Reasoning
For the longest time, this game has been far too in favor of the Survivor side.
The Killer is on a very strict time limit to defeat Survivors; this same time limit is not applied to Survivors, as a victory for them is simply the ability to escape, even with one person escaping. The Survivor side has Perks and base game mechanics that can accelerate the speed at which games can end; it is truly and has always been in their favor.
Survivors each have the ability to go to one generator a piece and complete it within 80 seconds; given optimal strategies, that means 4 generators can pop, at best and without any modifiers, around 80 seconds in total. This is not long and this already gives the Killer a huge disadvantage to go against, because multiple Survivors can be on multiple generators at once and finish them within 80 seconds or less, give or take any modifiers like toolboxes or extra Survivors on a generator.
The Survivor also has the benefit of playing in third person perspective and looking around them, giving them very good locational awareness of the Killer and allowing them to make smart plays that can be countered by Killers to a degree. However, the ability to see a Killer and have such a perspective is far more beneficial thanks to the popularity of "Survive With Friends", as well as the infamous "stretched resolution" gameplay.
Most of the maps in the game, including the very infamous Haddonfield, Badham Preschool or Gideon Meat Plant, will often times end up being very Survivor-favored, if not by the maps themselves, by the tiles that make up the maps. There are loops in this game that can be, for lack of a better word, either infinite, or take long enough to distract a Killer's precious time away from the other Survivors. Survivors also have various "god pallets", "shack", and many more things at their disposal to keep the Killer distracted.
Survivors have too many ways to counter most Killers (except Spirit), but Killers typically don't have the luxury of being able to get even a kill or sacrifice against a competent team of players around their level or higher.
What makes this even more frustrating for the side of the Killers is that they don't have the benefit of using "stretched resolution" exploits to see Survivors from angles not meant to be seen, or the benefit of using out-of-game communications to pinpoint where the Survivors are at all times, thus removing the need for any Perk that's meant to be for that specific information.
Survivor players completely dominate the game; this is more prominent in SWFs who will run Perks that are, quite frankly, a little too overpowered and a little too overwhelming for the average or same-skilled Killer to handle.
So I thought of a solution, as you saw above.
The solution is to reduce the amount of Survivor perks by 1.
What does this do?
Well, for the average Survivor player (more so the casual side of the game), this is just one less perk, but should not affect your overall gameplay if you're still just looking to have fun, be chased, try saving others, etc.
And for the casual SWF team that also wants to have fun, this won't affect you all too much aside from having to shuffle around different perks to really try and suit the new playstyle.
What this will do, however, for the Survivors of the game that play in a competitive level or an overall high-to-top level, more likely with a team, is that it balances out the power dynamic of both sides. This removes your ability to utilize the current "meta" builds for Survivors and encourages you to experiment with your build to find a new meta. This also attempts to balance out your ability to overwhelm the Killer and dominate the game by making it so that the Killer typically has the advantage from the start (4 perks vs 3 perks).
As you've likely guessed, this means the total amount of perks that Survivors can use in total is reduced to 12, meaning that teams will definitely need new builds. But that's part of the fun that's supposed to be in Dead by Daylight. You're supposed to experiment; and maybe the competitive Survivor role can find their new meta builds and team builds, but this is meant to overall balance out how powerful Survivor currently is.
Now while this won't fix the issue of Survivors going on a generator a piece and having another Survivor go and distract the Killer, this would at least alleviate some of the power dynamic issues that the game has and would serve to be a gateway into even better changes in the future. The point of this is to give Killers a much more fair and realistic chance to go against Survivors, and to actually make Killer seem like the more powerful role (as they have 4 perks, and Survivors have 3).
It would make the game a lot more fun and potentially a lot more balanced. Yes, you will need to adjust your builds, even if you don't run meta perks, but the experiment is supposed to be part of the fun.
I think that this change would be a net benefit to the overall health of the game and would lead into potentially better game health solutions in the future.
Postscript
Anyway, this is all I have to say about this. I've a lot of work to do and will have a new post releasing either at the beginning of the next month, or the middle of it. The next post will definitely require the help of the Dead by Daylight community, whether you're Survivor or Killer, casual or competitive, average player or content creator.
The next post I make is going to be necessary for the future of this game.
This is stupid. There are literally 7 sites of perks and you want only 3 😂 Shut up and keep bitching
- The amount of Perks that are available to Survivor are reduced to 3.
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@eloise said:
spirit was the only viable killer on console, you destroyed her
Aaaahm…how about no 😂
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Why are you camping a pallet anyways? It actually works perfectly fine today
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@Andokuky said:
Looks like one player had a bad match and the rest are doing great. I wish I had solo games where my randoms scored that many points.
Damn if your solo games are going even worse than that then I truly feel sorry for you :/ most of the points are from unhooks and from healing….no real gen progress and that is the problem. If you want to escape you need to do gens 🤦🏻♂️ Some people just don‘t get it
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@Gplays2000 said:
There's literally no ######### way that ghostface's power is working properly right now like there's literally no way....I' looking directly at him on ps4 and it doesn't register.....and after he start leaning on sth there's no way to get him out of his power 😅 Pleasw fix this ######### devs it's getting annoying....Ghostface is literally the worst killer to face right now especially on red ranks since killers know of this bug and they abuse it...
Lol how is bug considered to be a bad word 😅
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@Clevite said:
Happened all night last night. Is it still happening today?
I was able to play for 2 days but now it is happening again....only as a survivor because it's working as a killer....infinite loading screen and no party creation possible.
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@Gplays2000 said:
Well the title pretty much sums it up....I can not play as a survivor at all and rn I can't play as a killer either soooo? It's not because of my internet connection 😅...rip Bloodpoint Event
Oh and there is also error code 8,016 or sth like that when I start the game....fantastic 😅
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@Reborn2020 said:
It lasts 5 seconds instead of 4.
Why tf would you report that 😂😂
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@JephKaplan said:
I'd like to point out that since Hex:Ruin was basically removed from existence the average game lasts about 5 minutes. If the survivors are doing gens then they are getting done in insanely fast time, if they are not doing gens and being idiots then they just die in the same amount of time, ever since ruin got nerfed there are no in between games its always the 2 far ends. The quote "just pressure gens" is almost as moronic and laughable as "we've done a pretty good job so far" you simply can not "pressure gens" while also chasing, downing and hooking survivors. In some games gens pop before you have even found someone, this is further proven in Otzdarva's video where a gen was done 27 seconds into the match. Its just insane that the devs don't see an issue with gen speed, and thats all the survivors need to do, its their only goal, with perks that speed up the repair and the new insane speed toolboxes "good games" are just not there, its always a steam roll either all 4 die really fast or 5 gens are done in 2 mins. In 1 of my games as Ghostface the survivors had 1 gen done i had 3 hooks and then in under 2 mins they did all other gens and managed to open the exit gate and escape. All of this happens in high ranks idk how it is in the lower ranks but in purple and red its just hell, its unfun for both sides. And matchmaking is a whole another topic as to why green ranks go against reds and purples. The solutions are to, revert Ruin to its original state, give the survivors a secondary objective or just change gen speed, because 4 gens in under 2 mins is just insane. Also if you are gonna leave a negative response or just be an idiot don't bother. I want to see what other players think both killer and survivor and i want a serious discussion.
I'm currently playing killer again after a long tine and reached rank 1 because I'm playing spirit lol....with any other killer I would have literally killed myself .-.
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@des7in said:
I've been using Inner Strength for about two weeks now and only managed to actually use it about three times. My teammates always seem to find totems before me and when I try to gesture them off it (even pointing at lockers) they just cleanse anyway. I will admit I'm super bad at finding totems on most maps but I'm sure I'm not the only one. Is there any way to find totems more reliably using skill/knowledge and not perks or maps?
Well then don't ######### use the perk that's exactly the reason why I don't use it 😂 Problem solved right?
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@rita_book said:
BBQ and Chili is completely out of hand and overpowered. I am going endless waves of matches against killers ALL of whom take it. THEN, survivors getting lucky if we even get ONE generator down.
The reading aura portion of the perk is absurd and should be removed. The aura reading after a hook creates a snow ball effect for the next hook, eventually leading to a win for the killer.
It is also completely unaballanced. One perk should not instantly lead to 4 kills and zero generators.
You have to know how to use the perk 😂 It doesn't lead to 4 kills and zero gens lol a good team should be able to finish at least 1-2 gens during the first chase sooo I guess it's just you guys being horribly bad at the game and not the perk being broken.
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@andyollolloll said:
The question again is how do you balance SWF, you get potatoes in red ranks now and I should know because I still can't loop and I'm in red ranks.
SWF you know each others play style, you don't have two guys off generators crouching near the camping bubba.
BHVR could do so many things....
I'm literally done playing solo queue....it just hurts my heart seing such idiots play the game 😅 like just hold r1 on ps4 to repair the gen ffs....
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@Mikeasaurus said:
There's no buff, patch or Perk that can even cure potatoe's of Idiot Syndrome. I only ever play solo and it always annoys me so much when I see someone doing nothing productive, or that one obligated survivor is Self-Caring in a corner or basement. Kindred is so handy, but I sometimes wish I don't see what I see!
100% agree 😭😭 these teammates are going to kill me ffs...
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@WRussoW said:
There will be a new matchmaking system soon.
I think they already introduced this new mms 😅 I always face purple and yellow ranks but for some reason they play better than the red rank killers 😂
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@Mr_K said:
Then you get to go against the same 200 ping killer behind a server.
You don't understand it do you?It doesn't matter because then we all will get about 30 Ping :) We survivors don't have to suffer anymore because of the bad internet connection of the killer.
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@Hoodied said:
Pallets, FireCrackers, Flashlights, head on, defensive strike
Adding weapons would be funny though
Imagine getting a baseball bat against the legion
I mean they reduced the amount of pallets massively so I think having a weapon or finding one on the map wouldn't be a bad idea.
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@BenZ0 said:
Did you friend showed you Dbd or did you maybe just found it for your own? Did you try to find a nice competetive game or did you wanted to try out a new horror game and ended up here? Tell me your reasons and maybe a little story to it!
My story:
A old friend of mine told me about it when Dbd first beta gameplay got online. He told me like "Hey I saw a nice horror game where you are in a arena trying to run away from a killer". I wasnt that much interested because I though it sounds boring. I was playing world of warcraft as my main game there and when Dbd got released I bought it to play it with him, he was really hyped about that game but I wasnt honestly xD I just played and bought it to play with him. After a couple of hours (50 kind of) he was bored because he got frustrated dying so fast and he stopped playing it. I started to like dbd but I was playing wow at hardcore progress rading so I didnt had the time to play dbd. I was playing it really casually, even I was playing dbd at launch I dont have any legacy (rip me, I am so dumb and I hate myself for that). At clown chapter I started played dbd as my main game and ended up with 2.8k hours into it. I am addicted! :D
My brother. He showed me the game and I rly liked the concept....noe I hate the 200+ Ping and 10 year queue times tho....if it weren't for this it would actually be a good game.
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@MissBehavingX said:
I've been looking for a match for the longest time I keep getting error messages about host connection.. So annoying
Ikr....it's just dumb at this point to play on console so they rly have to introduce dedicated servers......like ASAP
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/850490#Comment_850490
This drives me insane. I’ve had so many matches on PS4 where I know I’m going to get a lot of BP and the killer crashes their app just as the gates get powered, leaving me with nothing. I’m hoping it’s something they can fix. It’s so unfair.
Exactly :/ it just makes me sooo angry....and combine getting no BP with 10 minute queues.....and I'm still playing this game on rank 1 RIP....hopefully they soom introduce servers,crossplatform and crossprogress.