Gorgonia
Gorgonia
About
- Username
- Gorgonia
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Comments
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/363784#Comment_363784
Your BF needs to learn what a game is. If my BF did that to me, I'd definitely expect an apology the following day.
Haha he had reasons to, because I kept giving him away to the killer and then ran to him when he was hooked and left. But yeah, he said he was sorry for getting mad... but his angry face was so much fun xD
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@FallenOrpheus said:
https://forum.deadbydaylight.com/en/discussion/comment/363784#Comment_363784
Why would you let him die?
Because I’m mean
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I once left my boyfriend to die in a very hard but fun game and he got so mad he didn’t kiss me goodnight that day :/
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I took a break when I played one or two games and got bored right after... now I’m playing more again. Love the game, but... but there’s something not making me be obsessed like I was before.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/350088#Comment_350088
@Gorgonia I still do. Not using my L3 Nurse that much though. Motion sickness.
Cool!
I wanted to see whether such a “gift” can actually keep a player interested in the game. In the end it’s only cosmetics.
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@George_Soros said:
@Gorgonia record and report. Not much else to do.
I recorded it and reported in game but didn’t create the ticket yet
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/361740#Comment_361740
Here's how I would do it, I'll record the player doing the action and then wait for my video to finish uploading online. Then I'll get the link to the online video and attach it on the ticket for them to see!
I upload it to Youtube as a private video (those who have the link can still watch it) and send the link on the ticket description
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@ToxicAddiction said:
Click the button the matches what they did you object to. If it’s not mentioned, don’t report them. I know it’s heartbreaking not to be able to tattle about imaginary offenses, but try not being pathetic for once :)
This wasn’t necessary at all. You didn’t try and read what he wrote...
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/361140#Comment_361140
How many times do you see survivors ######### around because they know they're safe? Overconfidence leads to mistakes. If survivors were to play seriously and actually try to escape, the survival rate would spike.
Would they always? I would say over 60% of survivors are bad or not good enough at escaping from the killer once they are found.
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If killers are not “strong”, shouldn’t the survival rate be much much higher than it is now? And does it always really depend on survivor mistakes? Last time I heard it was lower than 50%. Maybe one of the mods can confirm the survival rate figures for each rank range? @not_Queen
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You want to remove maps that are disadvantageous and abuse maps that work to your benefit. Nurses and spirits and even legions often burn a The Game map for the obvious reasons.
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I always choose the option that better fits the situation and then I click on the support button and complete the ticket there. It’s a pain in the ps4 tho unless you got a keyboard
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@HeroLives said:
https://forum.deadbydaylight.com/en/discussion/comment/360499#Comment_360499
Yes. If you can’t on average get atleast a 2-3k in red ranks WITHOUT tunneling and camping with that killer it makes them not viable in my humble opinion.
Why do we give such relevance to red ranks when it’s a fact not everyone gets there because of their skill lvl?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360450#Comment_360450
Yet that is what you're saying by appealing to "difficulty levels" in regards to the Trapper.
Because you stated the killer would have been created for new players to learn the game. Being such the objective then it would be balanced. But if we place it as a choice among over 10 killers where the objective is to kill the survivors of whatever rank you face considering that you could facing more or less skillful survivors then the trapper would be less balanced than others.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360440#Comment_360440
But can balance be relative to the skill of your opponents? Anyone can do well against potato opponents in any game with whatever is perceived to be the weakest class/role/character.
It shouldn’t
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360423#Comment_360423
My point is that the Trapper makes it easier to learn those essential skills, thereby being a stepping stone for new players. He's not great against survivors that know what they're doing, but that's all he's meant to be. How would you take that into account when deciding if you believe he's balanced or not?
The thing is that the killer would still be balanced if used at the proper difficulty tiers.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360399#Comment_360399
I disagree. At the very least, regardless of what killer you play, you have to know how to find survivors and how to win chases.
The Trapper, I believe, would probably fit the "stepping stone killer" role perfectly, since his traps can serve as both indicators of where survivors are and ways to end chases quickly. You can also learn to corral survivors into areas that are better for you.
But that works great for his skill, not for all the other killers. You can learn such mechanics with any killer. And even if you did learn those with the Trapper how are you going to handle not having the traps anymore? My bf, for example, he never played the Trapper until Halloween 2018’s skin came out. He learned the game with Myers. He struggled a lot but in the end he got good at it and then tried this and that killer.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360331#Comment_360331
What about a developer's intention? Developers sometimes create characters with low skill floors and low skill ceilings on purpose, as a sort of stepping stone for newbies. How would you try to measure the balance of such a character?
Do you think new players would stick to such character? I don’t see it viable and it’s not like learning a killer will make you better at the next one because the power would be totally different. It’s not like a fps that you train with bots and then you go online once you feel confident enough. New players in dbd are faced with different killers both in playstyle and complexity from the start, there’s no actual “training”. You go out there and do your best. You will fail a lot until you understand what you can and should do. Any killer if used correctly and with experience can achieve great results at whatever rank imo
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Try playing a less sweaty Legion and people won’t dc. Not saying you do but I changed my build into something average and I can still have fun and let the others have fun as well. Legion is annoying as hell to play against if they are all tuned up
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/360312#Comment_360312
So in your view, there are several, let's call them attributes, and a killer is balanced if they don't max out all the attributes, but instead have a few strong points and a few weak points (or are average across the board). Do I have that right?
No, I meant killers already have weak points that you can strengthen thru perks and add-ons and hence balance their performance. That doesn’t mean their power is balanced at all times. The question is, if they changed some killer’s powers but didn’t change those add-ons that made them “balanced” already, would they now become broken?
Read you answer again and yes, I think balance is based upon those “attributes”. If a killer excelled at every aspect, they would call it broken.
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/360211#Comment_360211
Strong: Too much map pressure, OP addons, low skill high reward power. For me Hillbilly is the less balanced killer ATM. The nurse at least have a high skillcap and playing stealthy is effective against her.
Weak. Poor map pressure, addon dependance, trash without addons. (Trapper or Clown for example).
The nurse is strong but learning her is hard. So that would be balanced. The Hillbilly is strong thanks to its darting across the map with a 1 shot chainsaw but it doesn’t require that much skill to learn, that would be less or not balanced at all.
I love the Clown and while he’s good at L/T loops (if you’re good at throwing bottles) he can be crap in open spaces. It’s not hard to avoid the shots and fumes. You can improve his power’s effects to balance it more.
Legion on the other hand can be brutal with their add-ons. It’s fast while on Frenzy and can see everyone around when their skill is landed on someone. They are not as fast at normal speed but you can counter that in many ways. It’s not fun to play against but it can chase and kill effectively if built appropriately.
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I consider a killer to be balanced if they are able to suceed at their mission within the trial: catching and killing the survivors. That implies both mobility and map pressure. You have killers who are good at “killing” yet somewhat average or not that good at chasing and you need to build it around perks and add-ons that improve that inefficiency and, thus, balance their gameplay. You have them the other way round as well. However, you will end up being even more inefficient if you boost a fast killer’s speed and not their power. For example, if you grab Legion and use a Frenzy speed boosting add-on you are pretty much wasting a slot. The same goes for people that use wraith add-ons that boost its speed while cloaked instead of boosting the speed at which it appears and disappears, which, like you mentioned, is its weakest point. You could even use add-ons that affect the bell to avoid this dead space and obvious disadvantage.
With a balanced build you should be able to do alright at trials. Doing alright isn’t the same as killing everyone tho. The problem is that people tend to use the same perks for every single killer to counter standard survivor builds that they assume are used, and that’s when imbalance happens.
Some of the killers need an obvious rework because even with add-ons their power is not as efficient as it should be. And some killers need to be looked at too because with little to no effort they can turn the table in less than 2 minutes.
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I vote yes
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He won’t give up
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Solo here!
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/357745#Comment_357745
You dont really speak like a rank 1... and ooh a solo rank 1?...... then you're biggest priority would too actually recognize the fact that the real killer is your own teammates...... but youd rather attempt to start a movement towards nerfing one of the more popular killers instead of attempting to continue the movement towards bringing solo up to SWF or at least closing the gap...... if it's just a bit
if there’s a Nea in my lobby I always suspect
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@MaxiferPriest said:
https://forum.deadbydaylight.com/en/discussion/comment/355491#Comment_355491
i have no problem in L into T walls unless there are 2 loops like that 10m away. so that's 4 windows on a 16m range. too much.
Dude 4k is usually just incompotence of survivors who are too alturistic. i play survivor with no mither and escape in 80% of the games (so 8 out of 10 i escape) and yes i get chased by the killer for a lot of time, but if no mither can loop a killer for 5 gens i'd say this game is not balanced at all. 1 health state guy should not be able to loop you for 5 gens if the killer does everything right. he chases you in the best possible way, breaks pallets that are safe etc. I play solo and most of the games i'm out of the door in 5mins. so don't tell me gen rush is not a problem when games last for 4-6mins. this game is meant to last 10+ mins hence so many pallets and windows and 3 health states.
If genrush is so bad, why do you look the killer for 5 gens? Give up and let him drop you. Oh wait, or is genrush only bad when you can’t win?
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/357663#Comment_357663
More skilled survivor than me?
Being killer and survivor is not the same.
If you are chasing a survivor for that long then they clearly understand the game mechanics much more than you do. M1/R1 as a killer isn’t hard, but if you can land it. If you see you can’t for over a long period of time then you need to find someone easier to beat up :)
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I played my lvl 6 doc without add-ons or perks vs a SWF today for the daily and I demolished them. There was this Adam who was really good at looping but not that good at mind games, but still, I didn’t have to do ######### for them to reveal their location and I found it boring. So yeah; doc is boring and probably overrated
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If chasing a single survivor cost you more than one gen then you need to understand two things:
1) you can always stop chasing them and go for someone else
2) that survivor is clearly more skilled than you at chases/looping/lala so you should read number 1 again.
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While in terms of the game functioning 4 survivors = 1 killer, hence each side is a 50% of the equation, when it comes to making the game fun and entertaining for everyone then each survivor needs to have as much fun as one killer. Survivors, logically, are more numerous than killers and while they are not indispensable for the game’s sake (you could have a 1vs 3, 2 or 1) they are indispensable in a quality kind of way (a 1 vs 4 is standard while 1 vs 3 is a bit unfair and if you reduce it even more it’s unplayable). In a standard game, a killer will have fun vs 4, 3, 2 or 1 survivor. It’s not the case the other way round. So basically you sometimes need to make the game fair and fun for the weaker side of the equation (that which is composed by 4 different and smaller portions) to make it more “balanced”.
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What if the chainsaw had a limit to its use such as Spirit’s skill? Would that help some? I mean, in open maps, Billy can go from one side to the other in seconds unless he runs into an obstacle. What if he had a time limit too? Imagine a spirit that didn’t have this limitation to her skill...
I don’t play Billy so I don’t know about his add-ons but a good way to loop his saw is by going into forested areas, hugging trees is sometimes a good and easy way to avoid the instadown.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/356932#Comment_356932
How you think this is positive baffles me. I plan on doing this btw just so I can play a game of whack a mole against survivors that have no way of beating me at all. Highrank killers stuck in lowrank is what you want? LUL. I currently depipped on purpose to rank 5 to see how it is. (the DC guy DCed on death-hook as you can see by the points)
I want nothing. Maybe a hot coffee...
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/356960#Comment_356960
You should tell that to the survivors I get, then, because they don't seem to understand the concept.
Yeah, survivors are no better many times -.-
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@Orion said:
I'm gonna try to explain what I believe to be the reason, but I want to emphasize that this is just speculation.
This offering usually signals an intent to farm points. However, when killers try to farm, it's always up to survivors if they actually get any points. Survivors dictate if farming killers get any hits, hooks, etc..
More often than not, survivors will just rush gens, open the exits, teabag, then leave, and the farming killer gets very few points.
That has been my experience whenever I clearly signal that I'm trying to farm (even in the PTB), except when there's only one survivor remaining, because then the survivor has no choice but to do what I say or die.
but if you gen rush and leave then there’s no point in using a party streamer, it’s a waste due to the small amount of bp you get.
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@SadonicShadow said:
Had that happen to me yesterday. Popped a streamer and the moment the game loaded in the killer DCed. Feelsbadman.
Doesn’t make me mad, but why such toxicity or stupidity? Heh
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@HeroLives said:
@Gorgonia they’ll still get their hook requirements Bc they slug 3 and leave 1 then let the snowball commence.
i think they can still get atleast 2 iridescent scores with the way they do it.
With the new system if you slug everyone and hook them once you might depip.
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/353229#Comment_353229
Yeah ban all the people who dc for some reason, then the game will be dead immediately, cause half the survs are gone. lol
You are playing a ranked trial, DC, if intentional, needs to be punished.
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It’s alright. With the new emblem system those rank 1 Billys that slug and kill everyone before gen 1 will be back in rank 15 in a month xD
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Yuppz
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it’s alright to depip, guys... you can’t add your DbD rank lvl and color to your resume, so why bother?
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@TheBean said:
I see some issues with a couple of the posts made in here about bad match making.. but the OP image about bad MM?... Serious?.... hasn't played in a bit maybe????.. got reset down?... Can't handle playing against people who they should probably be facing?...
They seldom play killer? But has done so. Then they play survivor then dump points in their killers? I do that.
However... If I was rank 17 an had those perks.. play killer seldom.. I probably wouldn't complain about bad MM in this case.
I find it funny when you have players who've played 100s of hours on one side.. then play the other.. and act as though they are new players. They aren't new players. Rank isn't that big of a deal when you aren't new.. playing as rank 20 against rank 1s when you have over 1000s, shouldn't be an issue.
Rank just means you've got some game knowledge to play better against the other side. Your friend earned that knowledge by playing survivor and now just needs to apply it to killer... So they aren't a new player.
They didn't unpackage their game.. play for 10 hours.. Then get matched that way.
Errr... if they own only Leatherface and didn’t lvl up any other killer, they can easily have max tier for all his perks and common ones by lvl33
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It should be updated to cover for a full lvl50 lvlup at least, 1.5~1.8kk
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Feet and hands are like so hard to draw for me, I put extra effort into making them, always
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/345214#Comment_345214
You didn't mention dodging people with high ping which is very frequent. The half of my dodges are due the ping, specially since a few time ago the game put asians with 300+ ping in my lobby (I'm from Europe), I have no idea why.
I always thought “if I’m hosting the game shouldn’t I be able to kick people with high ping that join my lobby?”
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In fact, poisonous smoke that emanates from the censer should cover the TR range, to make it more “real”. We would be playing at 5 fps but why not?
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I once tried to make my mom played and she freaked out when the hag showed up and dropped the controller. Never played again
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@The_Crusader said:
Could you please pass this on to the team that there is a huge fan demand for new Feng cosmetics?
Or at least nice hair that doesn’t look like a helmet
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I guess no one actually sees how mindfcking this can be.
You are going towards a hook; a Blendette wiggling like crazy in your arms and suddenly a bearded David runs towards the locker that’s separating you from the hook and dives in... do you keep walking because by no means he could have Head On? Go on to page 10. Or do you freak out and avoid the locker and find another way around? Then go on to page 34.
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Oink oink oink

