GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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@Brokenbones said:
The patch notes are up btw for anyone curious
If people want the link
Important Progress & save data information has been copied from the Live game to our PTB servers on March 29th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. Features UI Update - Added an indicator to the Searching… -
This is literally a Twitch issue that they're not taking the channels down.
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@I_am_Negan said:
The same as last year, and the year before, and so on.
Killer, survivor and maybe a new map
Anniversary cake offerings toolbox's, flashlights
A different look for the halo collect as killer escape as survivor
That's about it
Manifesting halos that can be equipped to other head cosmetics this year
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2886412#Comment_2886412
Yeah,you can pick one,but survivors can pick 4 in the same game.
Which is why I am entirely in favour of the entire system being scratched do keep up
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2886527#Comment_2886527
Skins are expensive anyway, but this is absurd
A company needs to make money. BHVR are a private company and so must also appease their shareholders through large dividends, obtained through high supernormal profits, less the shareholders demand they change business strategy to focus on supernormal profits.
So no, actually, it's not absurd, it's semi-advanced-but-still-only-a-level microeconomic theory and very basic business theory.
Corporations exist to make money. They are not your friend.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2886537#Comment_2886537
You'll still get al blights but less map offerings 😂 my games are just stomp every killer recently
I'd take that bc I am so sick of seeing Macmillan and Autohaven lmfao
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2886523#Comment_2886523
Can only say iv ever had a nurse pick midwhich on EU, I dont see map offerings at all that common when playing survivor tbh
Please trade survivor games I don't wanna deal with Autohaven/Macmillan Alch Crow Blight anymore 😭😭
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To which I say that BHVR is a company, and one of the best ones to work for, and their expenses do not pay themselves. Workers are salaried instead of on wages, are supplied with hot food on-site, and overtime/crunch is genuinely non-existent. They need to make their money from somewhere, so I ask: would you prefer expensive chapters, which are mandatory for the full game experience, or expensive skins, which are completely optional?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2886412#Comment_2886412
If there is four of map offering, it can even negate anti-map offering offering iirc.
Sadly this is right, hence why I think we should scrap them all together.
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2886412#Comment_2886412
I dunno I only ever see killers pick a map if they're doing a certain build (jumpscare etc.) But every time I see a survivor use one it's always the same 3/4maps used.
Tbh I dont get why we keep getting huge maps in the first place... losing most of the gen just being had to walk is annoying af and even if you try 3/4gen they just run to the other side and heal in a boon.
It's not like theres any actual gameplay involved
Tragically EU killers love their map offerings, especially the Blight and Nurse players.
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Killers can do so too, tbh.
People pick those maps as survivor because they're advantageous, like killers will pick specific maps which are advantageous.
Though imho they should both go, map offerings for both sides need a change
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Random chance, unless it's needed for an archive challenge, in which case it will show up during week 1 of the challenge being available.
For example, if a challenge specifically requires Head On, Head On will be in the Shrine of Secrets during the first week of the challenge being available to complete. After that, it's back to random chance.
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@Mcdemonhair said:
Sorry I don't really use these things often, didn't mean to chuck it in the wrong category.
But yeah ever since I forwarded the email thread from the last time this happened (which was fixed), I haven't received a reply. Which was around 9 days ago.
Outside of remaining patient, you could check your files to see if you have any video clips or Screenshots or anything really that shows your account using the Stranger Things content.
Because if not, this is genuinely horrifically scummy.
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Yes my hands are very ready to summarise the entire thing ✨
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@sickdeathfiend said:
https://forum.deadbydaylight.com/en/discussion/comment/2886092#Comment_2886092
And cheating isnt abuse? it's worse. Until BHVR decides to try to eliminate the hackers there needs to be this option.
You know the cheaters will just hold you hostage until 2 hours after EGC has counted down so it won't make any difference, right?
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2885291#Comment_2885291
Changing the gen speeds would be a terrible idea, and make doing them more tedious as well.
Let's say they do as you suggest:
You're solo with another solo and a two-man, one of which is dead, with one gen to go and the other solo slugged. The killer is chasing you and the remaining swf is on that last gen, but it takes them twice as long as a solo would to repair (or whatever % debuff) and you after an epic chase finally are downed. The killer then chases the other solo and downs them
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HOME› DEAD BY DAYLIGHT FORUMS› DISCUSSIONS› GENERAL DISCUSSIONS
Top
4 RANK 1 SURVS ON DISCORD VS ANY RANK KILLER IS JUST UNFAIR AND UNFUN
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Maxitolliony Posts: 17 3:03PM
like i played from ashe to gold and am a returning player and i legit see red ranks every game and mostly red rank swf groups who are toxic a holes and you can not beat. even with out flashlights you can't see their perks so you don't know their rank or their perks and get rolled.
like how is this in anyway fun versing 4 rank 1s who are a swf on discord calling out everything and with so much teamwork you just end up ether face camping a kill or afk in a corner.
like this is just so boring this is supposed to be a fun arcade game but all i see is hey guys lets group up and bully the killer the whole game.
the killer is supposed to put FEAR and PRESSURE on the survs not get bullied.
looks like i have to take another break cause this is just so boring. killer has no impact in the game and its so easy to roll a killer.
killers should have some advantage other than have to snowball but the snowball is so rare it never works.
i am just annoyed that ever game i have red ranks ether a duo or a 4 stack and i legit can't do anything cause by the time i finsh a chase 3 gens pop and its ggs at that point.
the maps are so surv sided too, the blendettes just vanishing mid chase is so annoying and confusing cause you legit can't find them sometimes since they are deep in the bush which does not give the killer los.
i just want to enjoy killer again not get bulled when i am the one who should be bulling people in a 4v1 game.
like actually unfun, why even bother playing killer at this point but surv has such a boring playstyle so why even bother playing the game in gen.
COMMENTS
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- ThiccBudhha Posts: 5,401 3:05PM
- It depends on how good they are. Most swf are garbagio to be real with you. I am scared of 4 competent survivors regardless of rank more than 4 clowns who are coordinating.
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- EntitySpawn Posts: 2,720 3:08PM
- Ranks dont mean anything though I'm afraid.
- And killers just rough in general if people can loop and are efficient
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- SS007 Posts: 84 3:13PM
- The game is already too survivor sided DH , COH , tool boxes , gen rushing , sabotage , body blocking , flash lights , subtle cheaters and when you play with 4 other players using voice chat killers have no chance at winning because your location is communicated constantly between everyone so they know when to work on gens and when not. They can time body blocks and sabotages efficiently and flashlight saves which makes hooking someone way more difficult especially when someone is on death hook and the 4th survivor is always working on gens and they swap and every gen progress is known to everyone because of voice communication someone can always finish the gen when the killer chases the survivor that was repairing it .
- Usually 4 stack swf runs the same perks that will give them a big advantage as a group so if you either slug or do anything else they have solutions plus the 5th perk slot for everyone ( COH ) but solo q everyone runs their own build that doesn't make the whole match impossible for killers like swf does.
- This whole thing hurts solo q survivors too so I think nerfing swf is necessary either slow gen speed or limit swf to 2 players max it's easier to deal with 2-2 stacks than a 4 stack.
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- Notionless Posts: 111 3:17PM
- I feel you, but ive found that these matches are rare and not unwinnable by any stretch of the imagination, its just the early game that is so tilting, ususally.
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LEAVE A COMMENT
The game is already too survivor sided DH , COH , tool boxes , gen rushing , sabotage , body blocking , flash lights , subtle cheaters and when you play with 4 other players using voice chat killers have no chance at winning because your location is communicated constantly between everyone so they know when to work on gens and when not. They can time body blocks and sabotages efficiently and flashlight saves which makes hooking someone way more difficult especially when someone is on death hook and the 4th survivor is always working on gens and they swap and every gen progress is known to everyone because of voice communication someone can always finish the gen when the killer chases the survivor that was repairing it .
Usually 4 stack swf runs the same perks that will give them a big advantage as a group so if you either slug or do anything else they have solutions plus the 5th perk slot for everyone ( COH ) but solo q everyone runs their own build that doesn't make the whole match impossible for killers like swf does.
This whole thing hurts solo q survivors too so I think nerfing swf is necessary either slow gen speed or limit swf to 2 players max it's easier to deal with 2-2 stacks than a 4 stack.
Changing the gen speeds would be a terrible idea, and make doing them more tedious as well.
Let's say they do as you suggest:
You're solo with another solo and a two-man, one of which is dead, with one gen to go and the other solo slugged. The killer is chasing you and the remaining swf is on that last gen, but it takes them twice as long as a solo would to repair (or whatever % debuff) and you after an epic chase finally are downed. The killer then chases the other solo and downs them, all because it took them much much longer to work on a gen.
That's just one senario. Plus sitting on a gen isn't exactly the funniest activity either.
The devs seem intent on lifting solos toward swf level, not punishing anyone with limits on perks and such.
######### did you do
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2885401#Comment_2885401
"Portrait of a flop"
^ You made my day lol.
I'm ngl it's what I've been calling it since D1 I'm glad you got a laugh tho ^^
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2885728#Comment_2885728
I mean it takes Nurse 3 or 4 seconds to completely recharge 2 blinks if I’m not mistaken, and she’s definitely stronger.
https://forum.deadbydaylight.com/en/discussion/comment/2885729#Comment_2885729
IW needs a nerf anyway. Maybe one day they’ll do it.
I mean it takes Nurse 3 or 4 seconds to completely recharge 2 blinks if I’m not mistaken, and she’s definitely stronger.
You say this like I think Nurse is the epitome of balance..?
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So... halve her current max recharge rate while punishing short burst?
I feel like 8 seconds is a little generous considering, you know, Spirit is still one of the best killers in the game, but something like 10 seconds I'd be more fine with. Though obviously numbers would have to be playtested and then tested on the PTB to get a feel of what feels good or not, and I could be chatting complete bollocks here and 8 seconds is actually the sweet spot.
Like the concept though, that's for sure.
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Anti loop no mobility killer #55 that isn't Pyramid Head.
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Much less of a flop than Hour Of The Witch (thanks to the NFT controversy) and Portrait of a Flop, but definitely not Pinhead, Nemesis, Pyramid Head levels of excitement. I feel like if they'd announced it later it would've been a lot more popular, but also her kit is the most fun they've released in almost 2 years and I cannot tell you how good it feels to have new content again.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2884486#Comment_2884486
I’m not gonna lie, hockey jokes are not funny anymore
The good news is they are to me 💫
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2884642#Comment_2884642
Atleast most killer posts have some logic, survivors just be making up hypothetical scenarios like just because a god nurse can hypothetically never miss a ability and able to slugged all 4 survivors in only 8 blinks doesn’t means every nurse is a flawless killing machine.
...it would appear we are on about vastly different scenarios.
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I have three that really spring to mind
https://youtu.be/J3HY3khLvbo https://youtu.be/NErE2B-42hE https://clips.twitch.tv/GlamorousIronicTubersTheThing-Z6aQKmbJhHf7Ggh9...yes most of the satisfying moments I have are well executed flashlight saves because I can do nothing else what's your point
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2884584#Comment_2884584
Idk what you see, but all the forums posts are people complain about killer. The most popular posts are survivor mains talking about what killers do they hate playing against the most, everyday is a post about facecamp, tunnel, blight, nurse, literally any killer or perk that can pose a challenge is unfun to play against lol. Only killer post I seen is dead hard, and boons.
But we live in a age where people only see what they want to see, and only hear what they want to hear.
What I see are a vast majority of posts being about the same things, with more threads appearing daily for killer issues than survivor ones, and because of this more threads appearing for rubbish, nonsensical claims than survivor.
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In my experience most of the "bad" players are on the killer side like "SWF shouldn't exist it's cheating and it's bannable" or "No Mither is OP" or some ######### like that.
Not saying there aren't terrible survivor mains, but from my experience interacting it just feels like there's more on the killer side.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2884367#Comment_2884367
Do you think the Spider Hands from Elden Ring would be ok?
Never played or seen ER
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Depends on the level of arachnophobia. For some, terrifying. For others, like me, I'd have to play with a bucket next to me because seeing a spider moving makes me want to hurl 💫
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I'm gay
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It's a show not a movie but Scream Queens I'm watching rn and it's genuinely iconic 💫
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...what the ######### is happening im agreeing with a danielmaster post
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Thusfar day 3 has felt best. Day 1 was absolute hell as survivor and killer was piss-easy with both sides having ~5 minute queues.
Day 2 was good up until 9pm, at which point it became a travesty on wheels that I couldn't get off.
Day 3 was actually decent for the most part.
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@Scourge said:
https://forum.deadbydaylight.com/en/discussion/comment/2883264#Comment_2883264
To quote Mathew: "Just play something else"
And if I face a bot army I damn well plan to 💫
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2883754#Comment_2883754
Bhvr's way to tell you that you're bad not just at the game, but at chatting too. Pure savagery.
Me omw to cry
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Fun fact: Bitter Murmur is a hand on a shoulder ✨
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Slug them and then when they tell me to stop playing so boringly laugh in their face ✨
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2883799#Comment_2883799
He is m1 killer it happens quite often regardless how "skilled" you are.
You can't really do much about so many safe tiles against decent players. Even if he didn't tunnel everyone can run from one tile to another and there's sh all you can do while the gens fly unless it is mindgameable but even then it is 50/50 a lot of times if it's not completely unsafe.
If this was Nurse or Blight I would understand, but m1 is even more of a torture against experienced survivors than playing solo q is imo.
Just wanted to show you a different perspective. I played m1 killers a lot and I understand how disadvantaged they are when I go against them. I wouldn't blame him here even if he lost his cool and didn't break chase, his result wouldn't be so much better if there was no weak link and he didn't run good add ons.
No need to crap on his "skill" in this imbalanced mess of a game.
I hope you don't take this the wrong way btw.
"Just wanted to show you a different perspective. I played m1 killers a lot and I understand how disadvantaged they are when I go against them."
You say this like I haven't spent the past 3 weeks playing a crap ton of Sadako, the M1 killer..?
And again-" before anyone tries to go "oh but theres no gens le-" i do not care that i was facecamped my issue comes from the basis of the mmr system thank you and goodnight".
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Odd, they should be in the files.
Google images normally has some good ones, be it with the purple background or transparent ones.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2883763#Comment_2883763
I can understand that tbh. I guess I just don't get bored of anti loop killers playstyles after playing slinger for so long.
Sadly Artist and Pyramid Head just feel too similar. At least there are some key differences in Slinger and Artist
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@Zozzy said:
You don't think its a problem that it took 4 gens to catch you? i know that is only roughtly 2 minutes, but still.
I want camping gone and the hook mechanic changed entirely. But there is no point even bothering with these dev's who seem to be allergic to work and only make incremental number changes and call it a massive update.
No I feel like the mmr system did a wonderful job of matching me and this Myers together, this Myers that took 3 and a half gens of chase time across all of Family Residence to catch me and was most definitely the more skilled player ✨
(/s)
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2883753#Comment_2883753
I hear you, but I think it would be dishonest to say red rank killers never had bad matches either. I know I did! In other words, they could have performed well enough to get to red rank, then had a one-off bad match.
I don’t agree with MMR system for calculating skill or performance either.
Oh yeah no I did mean consistently only getting 1 kill through facecamping at 0 gens left and 0 hooks on anyone else, ofc everyone had bad games I can't really fault them there.
Just annoys me that mmr is based off of something so horrifically wrong 💫
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Seen too much artist slander recently and I don't like it
I'll just input my opinion here bc i have been happily slandering artist; she is boring and uninspired design.
do i care about the fact that her power is anti-loop no mobility? not in the way you might think.
i dislike artist because of her power, yes, but not in how it feels to face. i dislike her power because it is essentially another copy of anti-loop no mobility killer #33, with tiny tweaks that overall do not impact her all that much, if at all. she doesn't feel great to play because i've already played her- pyramid head, nemesis and slinger to extents- and i do not like her because of it.
original killers are where bhvr shines best creatively, and seeing them just rehash a power frustrates me because of it. i wanted to like her, i really did, but she flopped on arrival and the only thing that can save her is either a full kit rework for her, or a full kit rework for pyramid head, nemesis, slinger, demo, and pinhead.
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@[Deleted User] said:
Those hook states tho... my condolences.
i tried saying sadge in the endgame chat and it was blurred :'(
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@GoshJosh said:
Are you trying to say a red rank killer under the old system wouldn’t camp you after five gens are powered either? Genuinely just trying to understand.
i mean, under the old system if you couldnt get a single hook before 5 gens were done you wouldnt be red ranks thanks to how the emblems worked but that's neither here nor there
under the old system, i wouldve gotten a safety pip. i healed 2 people from dying to healthy (thank you wglf), did a solo gen and half of another, before running the myers for the remaining 3 and a half generators. that's enough for a safety. but under this system, that's entirely irrelevant; according to mmr, this myers is more skilled than i am. there's no nuance calculated, nothing matters except for escaping or dying. and because ive died, i am less skillful, ignoring the fact that it took him 4 generators to catch me, i did a lot at the early game to help alleviate the pressure and ensure there was no t3 snowball.
at least call it what it is; kill based matchmaking. that the devs even insult their playerbase by calling it skill is what's funny to me, because anyone with over 400 hours could tell you there's more to being skilled in this game than securing a kill or an escape.
that's where my frustration comes from; the system is based off of an intrinsically flawed measurement which is then passed off as "skill" despite me being the better player in any other measurement than "he was killed, therefore he is worse".
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2883264#Comment_2883264
Loved that game. And ost.
i love the game and the fact it has shane in it. and alex. they both make me happy
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Quite simple, actually
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2883105#Comment_2883105
but did she at least let you boop the snoot
no :(
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@[Deleted User] said:
The thing I don’t understand. Mind, you I have no understanding on the topic so I’m honestly looking to be educated here. BHVR said bots wouldn’t be a thing because of the challenge implementing them (paraphrasing here). If that’s the case, how are people doing this?
because they werent too much effort for the mobile team who created bots to play when someone dc'd and depending on rank they can be played at 5 different difficulty settings, from easy to extreme basically.
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i feel like i may have faced a bot pig yesterday and now ive had my experience id like them to be fixed ty bhvr
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That's probably because people got tired of anti loop no mobility killer #55.
Like, personally, whenever I try and play Artist the only thing I can think about is "I wish I was playing Pyramid Head right now."
She's just a snoozefest for both sides 💫
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Freddy on Saloon w/ Agi, IG, Mad Grit, BBQ. It took me several tries but I shamelessly exploited the one bug which ensured basement would always spawn at main building (this was before basement offerings)
