GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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No it's just time for an overall Tinkerer change
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2890200#Comment_2890200
It's good to see your still dealing cute animal pictures. This makes me happy.
I have no reason to stop
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I remember you !! Welcome back omg
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2890172#Comment_2890172
I don't get what people want,if they were to play super optimally and just genrush + W key all game is would be bad,but going out of their way to not sweat and go for dumb fun plays is bad too.
I'm entirely for messing around I'm having a go at MMR wdum
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2889773#Comment_2889773
I think he means he purposely deranks for content, which is pretty apparent.
The question is does he purposefully derank or does he mess around for fun and the MMR system decides he's just trash at the game and forces him against weaker players because basing it off of nothing but kills and escapes is a great idea
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2889786#Comment_2889786
This clearly makes up for starting the trial while injured!
/S
Tbh, they should give this perk a heavy buff. Something like bonus bloodpoints and starting the match healthy. So the killer doesn´t know that this is a No Mither user.
Never said it did but I wanted to lay out every effect of the perk
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2889760#Comment_2889760
oh, you want to start off hurt and unable to heal?
@q6iha34x1r69psli7pg said:
https://forum.deadbydaylight.com/en/discussion/comment/2889764#Comment_2889764
yeah, but you have infinite ubreakeable.
And no blood pools
And 75% quieter grunts of pain
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@[Deleted User] said:
Not interested in giving people who go out of there way to make people miserable more views
"go out of their way to make people miserable" bro he played the game normally
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@Starrseed said:
Great job my friend it's so good to have you in this community
Thank you :)
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/2881530#Comment_2881530
If that's the case how comes Freddie was nerfed to the ground just a few days after his release years ago?
I remember buying him then a week later he became useless.
Why do you think they're no longer making knee-jerk changes? They learned from the experience
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2889076#Comment_2889076
Dark is no arguement, because things like visual filters are allowed in this game, and many killers use them.
Also, i talked about the ability to lose the killer in a chase, not just hidding so he doesnt find you.
There's defo ways to break los within a house and then stealth away bc of the many different ways you could go, especially with fixated equipped
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@F60_31 said:
https://forum.deadbydaylight.com/en/discussion/comment/2889313#Comment_2889313
I am on console and never thought it was a problem as a killer? I wish there was more build variety for survivors and this perk is not part of the problem.
On indoor maps it's really not great (at least on pc w/ a ps4 controller it isn't easy to move at all). M&K is so much better
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@F60_31 said:
There are many survivor perks that could need a nerf but Boil Over is NOT one of them. Please do not do that.
I feel like it's moreso to help console players or anyone on an analogue stick
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@JoByDaylight said:
Thank you so much for this!
I gotchu ✨
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2889106#Comment_2889106
Most of my grievances are as a solo queue survivor. These add-on changes again widen the gap between solo queue and SWF. Especially the Legion self-mend ones. SWF = ‘Hey mate, where are you to finish my 99% mend?’ Solo queue? Better be running a survivor aura reading perk.
Oblivious is an extremely powerful status effect to last for 60 seconds, especially on yellow add-ons. Not OP, but really only yellow add-ons for that? Think about every perk application of oblivious, and there’s no comparison. Especially on these two quiet killers. Again, hurts solos more than SWF (callouts).
Susie’s Mix Tape makes it so killer instinct covers like half the map, on top of the buffed base kit and other FF add-ons. Wouldn’t Distressing further increase the distance too - isn’t it based on TR?
Olsen’s Wallet and Ghost Face Caught on Tape are flat out busted. Instantly recharged Night Shroud, allowing for constant and easy 99 or full stalks throughout the match -regardless of being recently revealed. (Are they fixing the busted reveal function on the survivor side, or only making it harder with the marked survivor change? Was super excited to see Driver’s License is unchanged - /s)
Meh, what do I really care though. Probably won’t be playing the base game anymore with the cheater and bot pandemic. Couldn’t even finish this last Rift. I’ll maybe just stick to mobile until it too is unplayable.
If it's any consolation reveling Ghostface was actually semi consistent for the first time in years
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2889098#Comment_2889098
Well my ears tell me that. I'm picking up a German accent.
I am right... Right?
um... 🕳️🧑🦯
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2886527#Comment_2886527
You can still call them out on charging the Trickster skin as much as Baba Yaga when the effort put into the skins is not even close to comparable.I'm not gonna judge Sadako since she's licensed.
You're a consumer, speak with your wallet, the only talk that a business will ever understand.
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...wait you think im german?
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@GoshJosh said:
Just wondering, did devs forget survivors exist in their game this update? My gosh, some of those add-ons are so busted it’s unbelievable they passed the eyes of upper level devs at BHVR. Then there’s the self-mend trigger for like half of Legion’s add-ons.. they don’t think survivors will just 99% mend then run to a friend?
Previously those addons would trigger upon a hitting a Survivor highlighted by Killer Instinct. I think I prefer the self mend ones, you either take the status effect (none of which are really that bad) or you waste time finding a teammate.
Rest of Leg's addons seem pretty okay.
As for Jamesface, you have things like Olsen's Wallet or Ghost Face Caught On Camera, likely to be really good, and then you have Knife Belt Clip, which is trash.
I'd say that it's very hit or miss, but from a tiny (and I mean tiny) bit of playtesting nothing felt too unfair.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2887809#Comment_2887809
I haven’t seen any pictures or footage. There are really zero windows on that house now? I get it had a handful before, but.. zero? Flip-Flop isn’t just a perk anymore I guess. 🙄
Haha hi did someone say Haddonfield walkaround shameless self promo time ✨
@GoodBoyKaru said:
the beginning
Hi.
You may know me as the guy that says he copy and pastes all of his intros, but he realises that actually they sound really bad like that and so subtly changes them each time, from summarising dev streams, or for being "rude and mean" for not upvoting an idea I fundamentally disagree with due to it creating an incredibly pay-2-win environment, but a little known hobby of mine is also collecting and compiling all of the changes in a PTB to help people playing on consoles, or who are away from a consistent source of internet at the moment, understand exactly what changes have taken place, and see all of the new changes!
Massive shoutout to @Sowbug for joining me and allowing the gameplay to be filmed effectively.
This post has been baking for about 6 hours now, so without further hesitation my name is GoodBoyKaru (GBK for short), and here is everything that is new on the 5.7.0 PTB.
patch notes | April Midchapter | 5.7.0 Public test build
So, for anyone that likes to read, here's the link to the official patch notes on this PTB:
Trying out different formatting this time round, let me know how it looks. If it's decent I'll probably keep it and start having some fun with the titles.
killer reworks | the legion
power
Legion's Feral Frenzy has received a bit of a change. It functions mostly the same as before, with 2 key differences:
- The Legion gains 0.2m/s movement speed for each fresh survivor hit during Feral Frenzy (up to a maximum of +0.8m/s), meaning they can now travel at a maximum speed of 6m/s.
- The 5th chained hit of Feral Frenzy will instantly put the survivor into the Dying State, ending Feral Frenzy.
https://us.v-cdn.net/6030815/uploads/RYWP2DLTEVHL/image.png
add-ons
The Legion also got some new add-ons, which can be seen in the patch notes, but can also be seen here much easier. So here's every single Legion add-on as of 5.7.0
https://us.v-cdn.net/6030815/uploads/QVPOJ7003DUS/image.png
https://us.v-cdn.net/6030815/uploads/OFLYM5TSYJU8/image.png
music
Best friend Leg got some new music this patch, check it out here:
https://www.youtube.com/watch?v=S4O8Qlmw7ho
Honestly, I really really like it. Reminds me of some absolute bangers that I still listen to lol. Frank's Mix Tape and Fuming Mix tape are absolutely the worst of the lot though. Like Joey's and Susie's and Julie's are all so much better it's not even funny.
killer reworks | the ghost face
power
Ghost Face's power got some slight tweaks, and some major bugfixes. His reveal and stalk mechanic have been technically revisited to ensure proper compatability with current dedicated servers, bugs relating to revealing have been fixed, and finally two changes have been made to the Marked mechanic:
- A Marked survivor is marked for 60s, up from 45s.
- A Marked survivor is unable to reveal Ghost Face by normal means. Cancelling his power through a stun or making him miss a swing still works, however.
https://us.v-cdn.net/6030815/uploads/RIZIA5HKVQN1/image.png
addons
Ghost Face also got a full add-on pass! Here's all of his add-ons:
https://us.v-cdn.net/6030815/uploads/KG96QKCJV64S/image.png
https://us.v-cdn.net/6030815/uploads/F32U0B9CDOBU/image.png
music
Like our best friend The Leg, Ghost Face also got some new music! Check it out here:
Personally, it makes me ears bleed but here we are.
The realm beyond | haddonfield
Our favourite map, Haddonfield, has received a change, both graphically and gameplay wise. Here's a video of me taking a lovely stroll around on my customised Ultra Plus graphics and, yes, I did disable my colourblind and monitor-correction filters so this is how it is supposed to look:
Perk changes | Boil over, Circle of healing
Boil Over has received a change:
https://us.v-cdn.net/6030815/uploads/1COJ4PGYPBHG/image.png
Boil Over now increases wiggle effectiveness by 60%/70%/80%, from 50%/75%/100%, to streamline perk levels and help reduce issues console players would face with the perk. Wiggling will receive further changes later on.
Boon: Circle of Healing has also received a change:
https://us.v-cdn.net/6030815/uploads/LRPJARBK0MRF/image.png
Boon: Circle of Healing now increases all healing speeds by 40%/45%/50%, down from 65%/70%/75% to help reduce the effectiveness of the perk.
status reworks | haemmorhage
https://us.v-cdn.net/6030815/uploads/BYPAPNTI5342/image.png
Haemmorhage has also received a much needed rework! It now regresses any healing progress at a rate of 7% per second, taking ~14 seconds to fully regress. Apparently though I've found a bug; here is it taking a minute:
Subsequently, Sloppy Butcher (generic perk) and Z-Block (Freddy add-on) have been changed. Here they are:
https://us.v-cdn.net/6030815/uploads/7VHF43HHB0N7/image.png
Z-Block now inflicts Haemmorhage for 90 seconds, up from 60, however healthy survivors no longer bleed.
https://us.v-cdn.net/6030815/uploads/BFJP93TRWST7/image.png
Sloppy Butcher now increases the speed at which healing regresses thanks to Haemmorhage. Please note that this 15%/20%/25% applies to the 7%, it doesn't make it regress at 32%.
other changes | difficulty update, engine update, patching
A couple more quick-fire changes:
- Difficulties have been reworked! Survivors no longer have a difficulty, and killers are now ranked from Easy to Very Hard.
Easy killers are fairly straight forward to pick up and play.
https://us.v-cdn.net/6030815/uploads/R6PDIARA4JNU/image.png
Moderate killers share a lot of similarities to easy killers, however involve a few special mechanics or are more mechanically intensive.
https://us.v-cdn.net/6030815/uploads/A5K41A9FQ2HP/image.png
Hard killers have a couple of exclusive special mechanics and would be difficult to just pick up and play.
https://us.v-cdn.net/6030815/uploads/7O7LVXBXBOY2/image.png
Very Hard killers are almost mechanically unique and would be difficult to see success with without lots of practice as them or many others to understand killer fundamentals.
https://us.v-cdn.net/6030815/uploads/T7ICXGCXVNVV/image.png
If people want me to check the difficulty of a certain character, let me know and I'll reply with it.
- The Engine has been updated! We now are playing in Unreal 4.27, which will hopefully help optimisations further down the line too (though nothing has been confirmed).
- Downloads have been streamlined! "Pak" files have been changed to ensure that downloads and overall patching time are faster in the future (this will however need an almost full-game re-download).
the ending
And that concludes this summary. Once again, massive shoutout to @Sowbug for joining me in recording the gameplay and making having actual clips of it possible. Really appreciate this one man.
So here's some actual gameplay on the PTB to see these things in action:
And that's all. Have a good day folks
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Eh, depends. If it's Ruin/Undying/Tinkerer/Pain Resonance with their best addons and a player that knows what they're doing vs 3 players with sub-700 hours and you, sure.
If it's 4 green perks on a player that's not got a scoobies how their power works because MMR decided they should go against 4 solos that actually have half a braincell between them, no you've absolutely got a very good chance of winning.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2886585#Comment_2886585
Insightful, they should sell the game for 60 euro and skins should all be 1601 auric cells bcuz they’re a company,
your point makes no sense, I’m not asking WHY BHVR charges money for skins, I’m pointing out their laziness and anti consumer practices
"Insightful, they should sell the game for 60 euro and skins should all be 1601 auric cells bcuz they’re a company,"
Actually, terrible idea. Without getting too into the diagrams wherever supply and demand for a good or service meet is where you should price, in order to maximise producer surplus while maintaining allocative efficiency. Alternatively, price wherever costs are lowest in order to maximise profits (which they can do, as they hold a monopoly in this area of the market).
Charging well above the equilibrium, especially on a video game that's very likely to have incredibly income elastic demand as it's a luxury normal product, does nothing but exclude the poorer players and lose the company money.
If the current prices are what people have shown they are willing to and able to pay at, then the current prices are the going rate. And I'm pretty sure over 5 years someone at BHVR, or someone contracted by BHVR, would've done at least some looking into the market to figure this out.
"I’m pointing out their laziness and anti consumer practices"
They have a monopoly, people have shown they are willing to pay this much. Corporations are not the friends of consumers, they will try to scam you out of as much money as they can.
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@sulaiman said:
Wow, the reworked map looks aweful. The game turns into a running in circles-simulator more and more. The option to break line of sight and lose the killer afterwards gets nerfed with every reworked map. This seems to be the same, the building has no hidding places, the spaces outside are open and even if there are line of sight breakers, they are so isolated there is nothing where you could go. Maybe the map is not that bad if you actually play it, but it seems soo bad from the video...
The building are horrifically dark and pretty easy to hide in. The bushes are also a lot stronger. Not to mention you can walk through them and counter rotate around the killer, especially with Fixated.
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@ThatOneDemoPlayer said:
Give me the new Power difficulty for Demogorgon.
The new Ghostface chase music is a pain. It sucks so much.
Susie's mixtape kinda sucks ngl. The Fuming Mix Tape slaps though
Also Hard
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@ProudRinMain said:
https://forum.deadbydaylight.com/en/discussion/317818/all-new-changes-april-midchapter-dbd-5-7-0-ptb
Can you tell me the current difficulty of Spirit according to the devs?
Hard
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Things absolutely need to be toned down on both sides, as well as need to be toned up, in order to achieve a much better game balance than current. Survivors have more of the things that must be toned down, yes, but ruin undying pain resonance tinkerer nurse w/ range + recharge vs solos is not particularly great.
("but surv-" yes i know survivors also have very op things that need to go and id prefer we dealt with those first)
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2888519#Comment_2888519
Until the rework, Legion's chase music disappeared when using Frenzy so you had an easier time hearing Survivors.
I must be losing it I swear it used to play chase music 🕳️🧑🦯
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@GannTM said:
I played Spirit on the PTB just not and someone DCed.
That's bc spirit wasn't changed at all..? Like there's a difference between dcing vs a killer that hasn't been changed and dcing vs half of the point update imho
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Did it not always??
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2888478#Comment_2888478
Yes, yes it is. 😁
Happy me noise
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@bm33 said:
Thank you for taking the time to do this. 😁
https://us.v-cdn.net/6030815/uploads/IW3YLL78J9HV/a39c2d237ae7215fe111d99ca376a1ec.jpg
IS THAT
COW
AND DONKEY
???
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Why play on the PTB when you could just read my summary of it right here instead and no I will never tire of shameless self promo
@GoodBoyKaru said:
the beginning
Hi.
You may know me as the guy that says he copy and pastes all of his intros, but he realises that actually they sound really bad like that and so subtly changes them each time, from summarising dev streams, or for being "rude and mean" for not upvoting an idea I fundamentally disagree with due to it creating an incredibly pay-2-win environment, but a little known hobby of mine is also collecting and compiling all of the changes in a PTB to help people playing on consoles, or who are away from a consistent source of internet at the moment, understand exactly what changes have taken place, and see all of the new changes!
Massive shoutout to @Sowbug for joining me and allowing the gameplay to be filmed effectively.
This post has been baking for about 6 hours now, so without further hesitation my name is GoodBoyKaru (GBK for short), and here is everything that is new on the 5.7.0 PTB.
patch notes | April Midchapter | 5.7.0 Public test build
So, for anyone that likes to read, here's the link to the official patch notes on this PTB:
Trying out different formatting this time round, let me know how it looks. If it's decent I'll probably keep it and start having some fun with the titles.
killer reworks | the legion
power
Legion's Feral Frenzy has received a bit of a change. It functions mostly the same as before, with 2 key differences:
- The Legion gains 0.2m/s movement speed for each fresh survivor hit during Feral Frenzy (up to a maximum of +0.8m/s), meaning they can now travel at a maximum speed of 6m/s.
- The 5th chained hit of Feral Frenzy will instantly put the survivor into the Dying State, ending Feral Frenzy.
https://us.v-cdn.net/6030815/uploads/RYWP2DLTEVHL/image.png
add-ons
The Legion also got some new add-ons, which can be seen in the patch notes, but can also be seen here much easier. So here's every single Legion add-on as of 5.7.0
https://us.v-cdn.net/6030815/uploads/QVPOJ7003DUS/image.png
https://us.v-cdn.net/6030815/uploads/OFLYM5TSYJU8/image.png
music
Best friend Leg got some new music this patch, check it out here:
https://www.youtube.com/watch?v=S4O8Qlmw7ho
Honestly, I really really like it. Reminds me of some absolute bangers that I still listen to lol. Frank's Mix Tape and Fuming Mix tape are absolutely the worst of the lot though. Like Joey's and Susie's and Julie's are all so much better it's not even funny.
killer reworks | the ghost face
power
Ghost Face's power got some slight tweaks, and some major bugfixes. His reveal and stalk mechanic have been technically revisited to ensure proper compatability with current dedicated servers, bugs relating to revealing have been fixed, and finally two changes have been made to the Marked mechanic:
- A Marked survivor is marked for 60s, up from 45s.
- A Marked survivor is unable to reveal Ghost Face by normal means. Cancelling his power through a stun or making him miss a swing still works, however.
https://us.v-cdn.net/6030815/uploads/RIZIA5HKVQN1/image.png
addons
Ghost Face also got a full add-on pass! Here's all of his add-ons:
https://us.v-cdn.net/6030815/uploads/KG96QKCJV64S/image.png
https://us.v-cdn.net/6030815/uploads/F32U0B9CDOBU/image.png
music
Like our best friend The Leg, Ghost Face also got some new music! Check it out here:
Personally, it makes me ears bleed but here we are.
The realm beyond | haddonfield
Our favourite map, Haddonfield, has received a change, both graphically and gameplay wise. Here's a video of me taking a lovely stroll around on my customised Ultra Plus graphics and, yes, I did disable my colourblind and monitor-correction filters so this is how it is supposed to look:
Perk changes | Boil over, Circle of healing
Boil Over has received a change:
https://us.v-cdn.net/6030815/uploads/1COJ4PGYPBHG/image.png
Boil Over now increases wiggle effectiveness by 60%/70%/80%, from 50%/75%/100%, to streamline perk levels and help reduce issues console players would face with the perk. Wiggling will receive further changes later on.
Boon: Circle of Healing has also received a change:
https://us.v-cdn.net/6030815/uploads/LRPJARBK0MRF/image.png
Boon: Circle of Healing now increases all healing speeds by 40%/45%/50%, down from 65%/70%/75% to help reduce the effectiveness of the perk.
status reworks | haemmorhage
https://us.v-cdn.net/6030815/uploads/BYPAPNTI5342/image.png
Haemmorhage has also received a much needed rework! It now regresses any healing progress at a rate of 7% per second, taking ~14 seconds to fully regress. Apparently though I've found a bug; here is it taking a minute:
Subsequently, Sloppy Butcher (generic perk) and Z-Block (Freddy add-on) have been changed. Here they are:
https://us.v-cdn.net/6030815/uploads/7VHF43HHB0N7/image.png
Z-Block now inflicts Haemmorhage for 90 seconds, up from 60, however healthy survivors no longer bleed.
https://us.v-cdn.net/6030815/uploads/BFJP93TRWST7/image.png
Sloppy Butcher now increases the speed at which healing regresses thanks to Haemmorhage. Please note that this 15%/20%/25% applies to the 7%, it doesn't make it regress at 32%.
other changes | difficulty update, engine update, patching
A couple more quick-fire changes:
- Difficulties have been reworked! Survivors no longer have a difficulty, and killers are now ranked from Easy to Very Hard.
Easy killers are fairly straight forward to pick up and play.
https://us.v-cdn.net/6030815/uploads/R6PDIARA4JNU/image.png
Moderate killers share a lot of similarities to easy killers, however involve a few special mechanics or are more mechanically intensive.
https://us.v-cdn.net/6030815/uploads/A5K41A9FQ2HP/image.png
Hard killers have a couple of exclusive special mechanics and would be difficult to just pick up and play.
https://us.v-cdn.net/6030815/uploads/7O7LVXBXBOY2/image.png
Very Hard killers are almost mechanically unique and would be difficult to see success with without lots of practice as them or many others to understand killer fundamentals.
https://us.v-cdn.net/6030815/uploads/T7ICXGCXVNVV/image.png
If people want me to check the difficulty of a certain character, let me know and I'll reply with it.
- The Engine has been updated! We now are playing in Unreal 4.27, which will hopefully help optimisations further down the line too (though nothing has been confirmed).
- Downloads have been streamlined! "Pak" files have been changed to ensure that downloads and overall patching time are faster in the future (this will however need an almost full-game re-download).
the ending
And that concludes this summary. Once again, massive shoutout to @Sowbug for joining me in recording the gameplay and making having actual clips of it possible. Really appreciate this one man.
So here's some actual gameplay on the PTB to see these things in action:
And that's all. Have a good day folks
(people are wack and dont quite get the point of ptbs, they see it as a way to play without dc penalties for a moment and nothing more)
-
I have a list of killers pulled up to make sure I don't miss one.
Wraith- fun, interactive chases, wish I saw him more but COH neutered that, would like him to regain his Super Lunge. Usually helps that I have a flashlight 9/10 games.
Billy- It's Billy.
Bubba- Ah, my FAVOURITE map bro
Demo- Is dog, good boy
Pyramid Head- Most Pyramid Head players are not good, and as such will play in a very obvious and telegraphed way that I had to bully out of myself within the first 50 matches less I never unlearn- zoning, and never actually using your power until you see an animation lock. Do you know how much distance you can gain just by holding W, knowing the killer won't ever shoot? I've lost count of the amount of people I've hit at this point just using my power straight forward because people do not expect it. I can read you like a book and I will force you into using your ability outside of animation locks to win the game if it's the last thing I do (which it normally is, as I'm then hardcore tunneled).
Sadako- She gives me 2017/2018 DBD vibes and that gives me happy thoughts.
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@Tr1nity said:
https://us.v-cdn.net/6030815/uploads/HGUXYLCEENCN/image.png
God I'm so glad @Mooks joined this forum, chinchillas are great
im the one that gave him the idea to get them???
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I used it on the PTB and it was actually still quite good even through Sloppy so sorry I fear I may keep using it
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@BlackRabies said:
Couldn't find the official PTB notes anywhere and found your thread going over everything. Really nice 👌 to see.
Also the difficulty for each killer may as well list every killer under easy, another under moderate, etc, etc.
i would but i forgot and now im back on live so my plan was if someone was curious to use the wiki (which should be updated in a couple days) or ask my bf to tell me bc he's gonna stay on PTB as long as possible playing Leg
(sow is not my bf for clarification)
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@Predated said:
Here is a fact you missed:
MMR was released. Otz will practically have a harder time getting high kill streaks with a lot of killers, he didnt even really attempt one after MMR was introduced. So yeah, ofcourse he's not gonna get 50 wins in a row when the MMR system alone will give him harder and harder survivors to deal with.
On top of MMR being released, OP mentions that Otz talks about Trapper being easier. His Trapper video was uploaded December 2020
Now, I'm no mathematician, but since then we've also had this tiny little thing called Circle of Healing
And this may or may not have completely and utterly ruined the M1 killer game plan.
So many comparing the feeling of a 2020 streak pre-MMR and pre-COH and a 2022 streak post-MMR and post-COH isn't the best idea.
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She has received no official balance changes, though there have been some bugs fixed around her. Particularly the exit gate bug making Crows instantly vanish if placed slightly wrong.
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https://youtu.be/ifAlW02VdzI
yeah this is definitely taking longer than expected
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@Tr1nity said:
Happy 3 month anniversary to this thread
happy 3 month anniversary to me having a breakdown in public and it somehow becoming an iconic thread in off topic
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ok we're so close
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COH still gives free infinite Medkits to the entire team lol
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sobs
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@DangerScouse said:
Your words, your statement.
https://forum.deadbydaylight.com/en/discussion/comment/2887147#Comment_2887147
So you say, yes.
I am indeed saying it because it is true, yes. If you do not believe that they are in inverted commas, please feel free to return and check, and you will also see the comment has not been edited since the begininng of this conversation.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2887122#Comment_2887122
Your words, your statement.
And I'm telling you now what it meant, yes.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2887102#Comment_2887102
You claimed that the people moaning were bad killers.
I used bad in quotation marks ("bad") in order to make it clear that OP and I were referring to the same types of people, correct. That doesn't mean I think everyone that complains are awful at killer, however.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2886930#Comment_2886930
Try what? To point out the weird assumption you made. Already did that pal.
And you failed, hence why try again.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2884584#Comment_2884584
You judge a players still based on how much they moan on the forums? Weird!
Why do you think I put bad in quotation marks? I was copying the Op's title.
Try again 💫
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and now, we wait
@Nathan13 said:
You’re awesome as always
(thank you but this is literally only happening because ik that people find it useful)
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oh lord yeah thats a 22gb update and my laptop is still on version 4.5.0 this is gonna take me a moment




