GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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Comments
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@CCrow said:
No thanks, MMR made solo queue better but now it's the same level killers but unexperienced survivors that go down to a Michael in 10 seconds in the farm map of all places.
the ######### kinda solo queue have you been playing mmr only managed to make it worse
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56 seconds to bless a hex totem. You keep TOTH stacks if they bless a different totem, making snuffing them actually viable.
The slowdown is worth it, even if you run no other hexes. Trust.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2897852#Comment_2897852
Ah. Okay, I'm a fan of addons being restricted on some killers, but that's mostly an issue with those killers being a touch too strong as is (Blight, Nurse...maybe MDR+flower Spirits). I'm not terribly enthused on the perks.
CoH and Medkits - yeah...the major issue is that it's not mutually exclusive with *other people's* medkits. I think this would be a nerf to solos and CoH would still be a menace in SWF.
DMS/PR - I don't think this is a problem at all. I'm glad that killers now have multiple viable options regarding meta-ish builds (PR+DMS, COB+Pop, Ruin+Tink+Undying, even Plaything+Penti on some killers). This pairing is only really strong on Artist and has an interesting trade-off.
Blighted Corruption...you mean Corrupt Intervention? Eh. It's an annoying perk on it's own, but makes it hard to get a decent 3gen. It's also basically required for setup killers like Trapper.
DH is just a problem perk and needs changing on it's own.
DS and BT are both problem perks, but are sadly required to discourage certain very annoying playstyles.
PTS+Toolboxes...yep.
You know, on second thought I'm not a huge fan of the idea overall. I'd rather see weaker perks buffed a bit and a handful of problem perks reigned in slightly.
"Blighted Corruption...you mean Corrupt Intervention?"
No, I mean The Blight's entire power lmao
And like I said, I just picked some of the most complained about topics. I'm entirely for DMS/PR (except on Artist I hate DMS and Artist lmao). Give me like a couple days maybe a week to think of a comprehensive list and I'll get back to you.
Also Alch Ring + like any of his addons, that can be limited until we nerf it.
MDR/DCB Was a combo I didn't think of, but I wouldn't mind that being restricted.
But even if nothing currently in the game gets limited, it's a system in place for the future to allow them to make strong perks that won't break the game when combined with other strong perks, and I'm ngl I just want both sides to get good perks again. I went almost 3 years of no meaningful content (Blight right to Sadako) because the perks were bad and I didn't like the killer's. I really don't want that to happen again.
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Meg, Kate, and Ash are the 3 survivors I will never, ever be able to trust. They're all garbage.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2897838#Comment_2897838
Mm. It's an interesting idea, but yeah - not sure how it would look in reality.
Can you give some examples of perks that should be mutually exclusive?
Circle of Healing is choice restricted with other healing perks and/or Green + Purple Medkits.
Dead Man's Switch is choice restricted with Scourge Hook: Pain Resonance
Hex: Ruin and Blighted Corruption are choice restricted.
Blink Range and Blink Recharge addons are choice restricted
Dead Hard and Vigil/DS/BT/some other meta perk/s (I don't really know here) are choice restricted.
Prove Thyself and Toolboxes are choice restricted
They're not all well thought out limits, and I don't really agree with all of them, but they're the most complained about combos so I might as well use them as examples
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2897813#Comment_2897813
Regarding 5...I was thinking about this a bit back.
Something like a 'points' system, where each perk is assigned a number of points based on it's power, and you can only have so high of a point value equipped at any one time.
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2897813#Comment_2897813
imo for the 5th choice on here, that would work super well in a ranked mode where you divide the 4 perks slots into being exclusive to 4 different perk types, like you can only use 1 chase perk, 1 gen perk, etc
Imho that limits build freedom too much. I want perk combos to be mixed and matched, I want synergy, I want really fun interactions that you didn't think about. I want new, strong, good perks made and released. I want build freedom. I don't want things getting too out of hand.
Hence, just simple choice restrictions. If one combo is being too much of a problem slap on a choice restriction. You can still make good perks, perks which are strong by themselves, and now there's not much of a worry about breaking things because it can't be used with the other very good perks.
I like choice restrictions more than points-based systems or categorised systems because choice restriction preserves build independence. If that makes sense?
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Change 1) CPU optimisations. Apparently, these are the problem with the poor optimisation, especially on last-gen consoles. So, I'd make it better. ✨
2) Solo queue now has plenty of aura perks baked into basekit. These perks are reworked to either further buff these basekit effects (ie. Kindred shows the killer aura when near a hook, survivor aura is basekit) or are given entirely new effects (Empathy now increases action speed when a survivor is injured for a short duration). Killer mechanics, such as totem spawns, gen speeds, gate spawns, etc. are rebalanced accordingly.
3) Breakable walls are removed and affected areas rebalanced to account for this.
4) Rebalance the Bloodpoints system, including removing the cap, removing the category cap and instead adding a match cap of 60k, increasing in-match gains, and lowering the cost of the Bloodweb.
5) The most important change; Choice Restrictions are added to the game. Certain perks, powers, items, and Add-ons cannot be used together to create potentially problematic and often unfair scenarios.
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The next Midchapter is likely to release on a Tuesday, and anything that happens that impacts the Rift, be it new challenges or a new Rift opening, happens on a Wednesday if prior patterns are to be believed.
Just for future reference ^ we're likely to get it the day after the Midchapter.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2897642#Comment_2897642
To your second point about chaining tiles together (which I agree with), couldn't you also argue that Overcome and Lithe allow you to do the exact thing, but while playing from full health.
Except, no.
Overcome you don't choose the timing of. You need to hope you're in a good place when you're hit to proc it and manage to chain the tiles.
Lithe gives you the boost on the first vault. You'd need to run to a different tile then to get the Lithe value. Dead Hard can give you 3x window vaults then into a different tile.
The big kicker that makes DH so good is you choose when you want the distance. That's not possible with the other 2 if you want full value out of tiles.
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Survivor- Head On. Locker stuns are funny.
Killer- I'm All Ears. Not good on everyone but on a couple killers it's genuinely the best perk you could run.
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I don't like using the perk because I find using it frustrating but it's definitely not mid. It's absolutely one of the strongest survivor perks in the game, imho, because of the sheer amount of pressure you lose from a single use of it.
It's useless against insta downs- what if you don't have one, or it isn't active at the moment (a la Devour Hope, Make Your Choice)?
It's less useful as the match goes on- yes, but there's one large thing you're missing. Dead Hard can both make the limited resources last for longer, as it enables you to chain tiles you have no reason to chain, allowing you to use a jungle gym into filler pallet rather than jungle gym into jungle gym pallet, effectively preserving the jungle gym for another survivor, as well as just prevent you from being able to get enough pressure to create a situation where you can drag the match on.
As a stealth killer, they make use it earlier than they wanted- correct. However, them using it then prevents you getting a down, potentially allowing them to reach a tile and suddenly you're in a chase around a tile when they could've been on a hook and you could be on your way.
It's absolutely one of the best perks in the game, imho, and even if it wasn't it still deserves a change because of the sheer frustration it brings on both sides of the game.
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Sometimes, normally when they're playing Billy and just exist for a chase w/ addons but it's also happened before with Bubba. I was good at running them (as in, literal 5 gen chase on Coal Tower) they downed me, hooked me for BBQ, managed to down 2 of the teammates within 30 seconds, I got saved and he went for the other 3, managed to kill 2 of em, before just deciding to do nothing but chase me and see how long it'd take. Gave me Hatch when egc was almost out. Fun game.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2897405#Comment_2897405
Whether you agree or not, the dev’s logic was clear: overused things get nerfed. OP is right to point that out
Perk usage wasn't the single reason for the ruin nerf
The devs have confirmed they're looking into changing Dead Hard
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@gentacle said:
give us cute pictures we can put in place of the grades like an ingame avatar or something since they kind of clash with the aesthetic imho :)
Let us customise the pictures I wanna have this photo everywhere
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@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2897002#Comment_2897002
And that is all it needed. Get over yourself.
me quoting a meme means i... need to get over myself?
You asked a question. I gave an answer. You're expecting something relating to Scream, that's not what the designers went for- that's literally the only reason why he doesn't. Because they didn't want to give him one, as simple as that. And they didn't have to, because again the character in DBD and the character in Scream are separate.
Why does it have to be phones? Why not something relating to newspapers, or cameras, or sofa cushions?
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@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2896992#Comment_2896992
Sorry. You aren't getting anywhere with this. I'm not the only one who thinks this. xD Just the only person to make a thread about it for some time it seems. It CAN be easily done. In order to see different view points, you have to be less of a "negative nancy" I'm afraid. I always do these threads knowing most of the people that view them see the glass as half empty instead of full. It is to be expected. Regardless of being beaten around the bush, it should still be in the power in some form.
Jesse, what the ######### are you on about
The only thing in that comment that held any relevance to my own was the final sentence
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@Bladeisbest said:
They can easily circumvent that. The SCREAM movies didn't PATENT the "killer calls them on the phone" scheme. xD
Quite simple, actually. Here's what you wrote:
"I think its a travesty that Ghostface has absolutely NOTHING to do with phones when in the movies, him calling people is all over the place.."
Let' s zoom in on that a bit:
"has absolutely NOTHING to do with phones when in the movies"
Still not clear? One more time.
"has absolutely NOTHING to do with phones when in the movies"
So, why did we reply with "such obvious answers" if "everyone [knew] they did that"? Because, as is evidenced from your own post, not everyone knew they did that. You included. Because you referenced the Scream movies. That have no relevance to the character of Danny "Jed Olsen" Johnson.
Your post creates an intrinsic error that you're trying- and failing- to ignore. You go into this with the expectation of Ghostface from Scream, when The Ghost Face from DBD has absolutely zero relevance to it whatsoever.
Why give him a stalking power and not a phone one? Because that's in his lore, that's his character. He's a photographer and independent reporter who specialises in inside scoops on "The Ghost Face Murder Cases". Nothing more, nothing less.
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Tfw I don't understand the constructive part and jump straight into criticism
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Quite simple: the "Ghostface" killer from "Scream" and "The Ghost Face" from Dead By Daylight are two completely separate characters. In the lore, the DBD killer "The Ghost Face" (known as Danny "Jed Olsen" Johnson) has a lot to do with a camera, and very little to do with a phone.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2896836#Comment_2896836
She doesn't have cake she has the whole bakery 😍
she's got as much cake as ms. bean has face
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2896712#Comment_2896712
because pyramid head can send an airstrike on a Survivor cross map
but i cant down them like that nd she doesnt have cake
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2896386#Comment_2896386
BHVR themselves gave some female killers and survivors fully modeled chests so I'm only asking for the same thing with the males,I'm not wrong.
I never said you were
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2896101#Comment_2896101
Playing the crow can be pretty fun especially if you go for pog shots
ok but why play artist when i can play pyramid head
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2896659#Comment_2896659
...Hasn't it been equal so far? Two killer, two survivor?
2x green for Artist
1x purple for Blight
1x purple for Dwight
1x purple for Jake
yes. yes it has.
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Honestly yes, it should.
Open Handed increases all aura reading ranges by 8m/12m16m. While within 32m of another survivor, any auras they see will also be shown to you, and any auras you see will be shown to them.
I think that's fair.
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not a comment on this but i just like how you blurred your name everywhere but the top right where we can still see it
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/2896402#Comment_2896402
I was not a guess lol. The spirit's body would blink if she was vaulting. Pretty easy to notice
They removed that within like a week lmao
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@CharlieChatBox said:
https://forum.deadbydaylight.com/en/discussion/comment/2896046#Comment_2896046
What is with everyone and shirtless models?
Horny
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ok but what about us both side players do we get nothing </3
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Well might as well give my actual opinion now I've insulted yours
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Pyramid Head's "Final Judgement" or Sadako's "Inexorable Stare"
Both give me lots of serotonin
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That's great, um
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Oh absolutely not old Keys and old Hatch can stay very, very far in the past where they belong
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/2896098#Comment_2896098
OP is not a mental health professional and should not deal with this.
Oh absolutely, I 100% agree. Which is why you should block them, or limit comments, or both. Because the community is a festering nightmare who don't understand the concept of basic human decency, and will go out of their way to make other people feel as miserable as possible just to get some small spark of joy instead of doing something they actually like.
I'm just saying that anything said in-game, BHVR will take action against, and anything said outside of the game they won't (and also saying that Steam are useless at this).
OP asked why people do it. I gave a reply to them.
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Haha man with big knife go brrr
Woman climbs out of well and looks at you hard
Suddenly, I have fun 💫
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2896101#Comment_2896101
After playing a couple of games sadakos power is just very uninteresting to me
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The fact that Sadako is below Artist is a crime against humanity.
The fact Artist is so high is a crime against humanity.
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Idk they let off some anger?
@Murgleïs said:
Report him to Steam. They will take actions, unlike BHVR.
BHVR take action with things said within their own game, and my friend is proof of that since he's on his 4th (?) account now thanks to being banned for "Chat abuse". BHVR do not take action with things said or done on different platforms, a la Steam.
Also don't be sure Steam would take action; I've reported someone for wishing my family was Jewish so our bloodline would've ended in WW2, all the while they had a literal swastica as their PFP and I daren't repeat the name here less I risk a genuine ban, all for them to have the same name and PFP a month later. Same profile.
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@UnluckyDucky said:
https://forum.deadbydaylight.com/en/discussion/comment/2881388#Comment_2881388
a flannel shirt and another pair of jeans... oh yeah... totally a sick skin man. -_- deff wayyyyy better than a chinese new year skin or neon punk skin...
OP said that Julie got nothing. She's gotten 2 Rift outfits so far one of which was a recolour of another. They're pretty awful all things considering but they're still outfits and thus she's gotten more than nothing.
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There are plenty of things of old DBD I do not wish to remember and yet are cursed to face in my restless dreams.
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@JeanCharpentier said:
Honestly, most players are survivor mains, there are like 3.5k killers left, no wonder everyone is siding with survivors.
Will laugh my ass off when in a few months dbd is empty of killers.
Will come back here check you all crying. 😂
It's really gonna shock you when I let you know that it's possible to play both sides of the game at the same time :0
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Oh boy I can't wait for an entire gamemode to be Co pletely inaccessible to me and many others because of motion sickness. But it's okay, just use perk Night Vision Goggles to increase your FOV !!
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It's... Really not that great, but if you wanna get some use out of it I'd suggest either trying to use it as a distraction (Silent Bell Wraith/Ghostface/Myers) and get grabs, or try and use it for a tiny bit of game stall (use Tinkerer, Ruin, DMS, MS on Freddy w/ teleport cooldown addons, for example)
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If gen tapping wasn't a thing, it would be genuinely top tier. As it stands, it's still very good simply for the fact that if they don't tap it they can lose up to 30 seconds of gen progress every time you kick it, it synergises very well with other perks which automatically makes it better, and if you can kick a gen with COB and then trigger Pain Resonance or Surge on it it'll continue to regress at twice the speed. It's like a Hex: Ruin that can't be cleansed, except you need to kick the gen to get it to work- which doesn't sound great, but in practice it does just feel so good to use.
It's easily countered, yes, but so is Ruin. So are the PR and DMS combo. Technically, so are boons- "just snuff them"; these counters are all deceptively simple to do when in actuality consistently doing so is pretty difficult. Especially since COB would need survivors to tag-team gens which, without Prove Thyself, is incredibly inefficient (because really if they tap a gen in your face you can kick it again, or be using COB/PGTW/Surge).
Is it the best of the best? No. Is it a really good perk with lots of synergy that can still manage to hold it's own even without other regression perks? Absolutely.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2895217#Comment_2895217
If you ever see him IRL, you have my full permission to hug him
thank you very much
if possible may you give him head pats from me in the meanwhile i just think hed enjoy them
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2895163#Comment_2895163
Yes, you see puppy
and he is as floofy as he looks :)
I would like to,,, hug
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Was trying out the Cleanse 20 Totems challenge (I was in a SWF for 15 of these because I didn't want people to bring Boons and for me to make them useless because I know that's annoying, but 5 of these Totems were cleansed solo, all with the same build). I stuck on a botched Totem Cleanser build and went to town- Inner Strength, Clairvoyance, Iron Will, Borrowed Time (BT is here because I do not trust anyone, not even my friends, to bring the perk so I do it myself, and IW is there so while healing in a Locker the killer can't hear the grunt of pain).
Worked shockingly well. Could consistently find Totems, was normally on objectives or getting saves with BT, and nobody expects the Clairvoyance Window Tech™ to get you out of trouble.
Overall was very fun, would reccommend (as long as nobody uses Boons so they don't get mad at you lmfao).
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2894126#Comment_2894126
What counterplay? This happened in a match that I was in and TWO of us had the same box that she happened to be blocking. Hatch wouldn't have been an option unless one of us killed ourselves on purpose. It's trash and it's boring gameplay and yall need to stop justifying playing like garbage
Anne was being sarcastic 🕳️👩🏻🦯


