GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2908014#Comment_2908014
The Billy Boy and Bam Bam
oh i cant actually help that i just don't enjoy headaches and vomit that's why they're at the bottom
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2908006#Comment_2908006
Why Ghostface? I understood others but Ghosty is just m1 killer.
that's where the trauma part comes in :sparkles:
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idk which placement you disagree with im ngl
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Yes I do change these based on the day (no order from left to right except for Pyramid being at the top)
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2907907#Comment_2907907
I'm still pissed they removed Mal' Damba's Wekono's Curse. That was my favorite Talent
Idk it was fun but I'm more annoyed they changed Ripened Gourd (but like they're buffing Seris next patch so I'm happy)
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So, the current games I'm playing outside of DBD:
- Bleach: Brave Souls - I'm preparing for 7th anniversary and I need some form of gatcha game
- Paladins - recently got back into it, normally very fun, lord knows we need more people that know how to even play support.
- Stardew Valley - Alex and Shane my beloved
and then obviously, dbd.
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Artist:
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1st post and it's already bait or you're very new, you'll fit right in here
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2906818#Comment_2906818
And I'm not obligated to completely spell out MY whole definition of what I think it is. This is a forum, not a debate. If you can't understand from previous posts, then that's a personal problem.
"And I'm not obligated to completely spell out MY whole definition of what I think it is."
Then simply don't reply instead of making nonsensical comments where you try and add 1 and 1 and somehow ready 5
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2906810#Comment_2906810
God you are dense. Tell me you couldn't understand that toxic in gaming is subjective, without actually reading my responses and using context clues. If you want a definition, use Google or Webster's. While you're at it, look up the definition of sarcasm.
Tell me you couldn't understand that toxic in gaming is subjective
This is why I am asking for your definition, darling. Do keep up xx
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@DBD_Pinhead said:
Everytime you respond to me you add "literal slur". And toxic is exactly what I spelled out, just like survs can say even a killer spawning in a map or a certain kind for existing is. There's your "strawman".
Everytime you respond to me you add "literal slur".
Correct, because in my belief slurs are toxic and flashlight saves are annoying at best
And toxic is exactly what I spelled out,
You have not given me a definition of the word "toxic" in use of video games. So no, you have not.
just like survs can say even a killer spawning in a map or a certain kind for existing is. There's your "strawman".
1) So you're proving my point that everyone's definition of toxic is different.
2) Tell me you don't know what a strawman argument is without telling me you don't know what a strawman argument is.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2906722#Comment_2906722
The same definition most survs use for "toxic". It's a nice catch all for the inevitable teabagging and pointing that comes with the save. Oh yeah, multiply it by 2 or 3 = get what they deserve.
considering everyone uses a different definition of "toxic" apparently, id like to again see what your definition is, please. because, again, literal slur usage and clicky clicky/head nodding shouldnt be grouped together imo
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@DBD_Pinhead said:
Flashlight saves are toxic. Because survs like to run in a group and do it like they're playing Ghostbusters. So slugging is a perfectly reasonable response. Every action has a consequence.
"flashlight saves are toxic" I really wanna know your definition of toxic because to me a game mechanic and literal slur usage shouldn't come under the same umbrella term but maybe I'm just old fashioned
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2906072#Comment_2906072
Perks in alphabetical order kek i used to do the same
i cant stand it any other way lmao
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Yay the W key. My favourite.
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Add-on ideas:
Iridescent [whatever]
Slamming and hurting no survivors causes all pallets within a [range]m range to be dropped. Any dropped pallets are broken.
Meme add-on
Slamming no longer damages survivors. Gain bonus bloodpoints
Also, all I could think about when you mentioned the slam is Azaan from Paladins
https://www.youtube.com/watch?v=D9rYzzOyhWY -
@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2903634#Comment_2903634
Remember when traps can be sabotage leaving him with just 1 trap?
i remember when traps could be sabotaged permanently leaving him with 0 traps, yes. hes still awful, even though thats mercifully gone
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Now are the 83 thousand line breaks really necessary?
Also grades =/= skill.
Though at least we can agree that Eyerie of Crows is a horrific, awfully balanced map. They genuinely took Old Ormond, that everyone said they hated, gave it Breakable Walls, a reskin, and then gave it back to us.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2906049#Comment_2906049
X being too strong means X should be nerfed, not Y brought up to X's level. Y can still be buffed, just not to the extent of X.
I agree completely. Though it baffles me that people think solo survivor should be on par with SWF's strength. Just wrong. Solo could use a buff because randoms are terrible but it should not be brought up to swf lvl. Solo needs to go up and swf needs to be brought down.
I agree completely. Though it baffles me that people think solo survivor should be on par with SWF's strength.
There is a reason for this; there's absolutely zero meaningful way to nerf SWF while leaving solo untouched, because people that want to play with each other will play cross-off solo and dodge until they find each other, avoiding the penalty. It happened before, admittedly with a much smaller community, but that's why it's cross-off only. Sometimes there is no meaningful way to nerf X that would at all work, so Y and Z must be brought up to X's standard and everything else rebalanced according to this new standard. Other times, with say, Dead Hard or COH, you can nerf X and leave Y and Z untouched or give them small buffs, instead of bringing Y and Z to the standard of DH and COH.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2905983#Comment_2905983
Hawkins was the most dissapointing part of the ST Chapter, and I'm happy it's gone.
https://forum.deadbydaylight.com/en/discussion/comment/2906037#Comment_2906037
https://forum.deadbydaylight.com/en/discussion/comment/2906042#Comment_2906042
I don't think hurting Killers with mobility/ranged Powers so stealth Killers could shine was a good thing.
https://forum.deadbydaylight.com/en/discussion/comment/2906055#Comment_2906055
I don't even think it looked all that well, it was bland imo. Only interesting part about it was the Portal room
Hurting Nurse and Blight for any reason was a good thing to me ✨
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Notice a pattern, you'll never guess it
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Every killer should have counterplay because this is a video game and video games should be fun, fair, and balanced.
Everything survivors have and/or can do should also have counterplay, because this is a video game and video games should be fun, fair, and balanced.
X being too strong means X should be nerfed, not Y brought up to X's level. Y can still be buffed, just not to the extent of X.
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(it won't let me quote)
@Rooftopper even better report and move on ig? Better than the hostage holder that flies around the map and prevents any gens being done because they just regress it constantly lol
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No I think it needs a rework.
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@ThatOneDemoPlayer said:
How can people miss Hawkins. I can't remember a single good thing about the Map
It had it's moments. It was great vs anti loop killers, Nurse, and Blight, and shoved stealth killers into the Realm of being actually strong. Just completely flipped the meta on it's head and I like that for it.
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That's solo queue for you.
Probably whoever was on here earlier going on about their Anti-COH campaign where they'd kill themselves on hook if they were hooked before 5 totems were cleansed lol
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2905252#Comment_2905252
WAIT BLOONS BATTLES 2!?!
I need it now
From the creators of Bloons TD6... Bloons TD Battles 2 is a brand new installment of the top-rated head-to-head tower defense game. Gather your Hero, choose your team of powerful Monkey Towers, and prepare to battle one on one against other players and relentless waves of Bloons!
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So tru3
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@DragonMasterDarren said:
Radar says hello again
https://us.v-cdn.net/6030815/uploads/64CTXBITQ6EX/a8aa7245-be16-45c4-97f6-153f1896c97e.jpeg
Hello Radar !!
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Idk I wouldn't really call it a rework. So long as they fix his reveal, though, and it no longer feels so horiffic to do so for both sides, I'll be fine.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2904382#Comment_2904382
Guaranteed doesn't mean anything if it doesn't do anything. Monstrous Shrine has guaranteed value, if you get someone in the Basement, doesn't mean it's good value
That's the thing, Corrupt and Deadlock give you value regardless of your actions, while PGTW, PR, Monstrous Shrine all give you value if you do something. Therefore, not guaranteed.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2904592#Comment_2904592
That’s better than the current version but still probably not great. You’ll probably just end up with a bunch of killers running the Ban RPD offering and survivors running the Ban Midwich offering or something like that.
The only good thing I can think of with offerings either way is they might give data to the devs over which maps are popular or unpopular. So if your system above was in place the devs could see at a glance that “hey, everybody is banning RPD”, for example, and have some data to actually show it’s not popular for some reason. (Honestly I don’t personally have a big issue with RPD other than that I don’t know the layout too well but I know it’s really unpopular with other killers on the forums.)
That's one of the reasons I like the idea more than a flat out removal tbh. Nobody wants to play on Midwich from the survivor side, or RPD/Game on the killer side? Probably a reason for that let's do some research.
To use a slightly flawed analogy let's look at Paladins. Azaan, absolutely busted champion, has a ban rate of 71%. The next highest ban rate for any character is 43%. Gave the devs some info that Azaan desperately needed to be toned down beyond their initial nerfs, and he's being hit again next patch
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This is my legacy, forget about the summaries.
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@[Deleted User] said:
I play map offerings on killer all the time. Not going to play Nurse or Billy on Lerys/RPD/etc. They can remove map offerings when they figure out how to make a balanced map that doesn't completely swing the game for one side or the other.
New idea: map offerings now guarantee one map you won't be sent to, instead of guaranteeing a map you will be sent to. Thoughts?
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1) The Rift closes after 70 days until a new one starts. There's a bit of a downtime while we wait for the newest update which will open the next Rift the day after.
2) Artist has not yet gotten a cosmetic via the Rift. She has had 2 Green rarity cosmetics released through Amazon Prime Gaming, which we're currently waiting to see if they'll come to the store or not.
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Seeing people unironically defend this mistake in game design is hilarious I'm ngl
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Seeing all of these makes me wish I still had my old PC with all of my ancient Screenshots on. Sadly it was so decrepit I just kinda had to replace everything so got a brand new machine and forgot to transfer files before the HDD got smashed lmao
I can pretty accurately describe it though. Me, playing Claudette, in the SXHY jacket and amazing red boots from Chairty Case and 80s Suitcase respectively, T1 Botany and T2 Self-care equipped, on a corn map, as I am being facecamped. I think by a Wraith.
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I would be a very happy player.
@Cameragosha said:
Just give her being able to walk through pallet and wall.
She is a ghost she should intangible.
She isn't a ghost though lmao and walking through pallets and walls is not only a nightmare to code and balance but just makes her a boring nurse with far less skill
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Man you're gonna love it when I tell you about the perk "Flashbang"
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@Remohir said:
https://forum.deadbydaylight.com/en/discussion/comment/2902268#Comment_2902268
Sure do.
I run kindered because I soloQ and never, while being on hook, have the other survivors done anything stupid like stand still, walk really slowly or even crouch towards the hook or something alike (all of them together). What people need is not babysitting, but to learn to play.
If that information is also fed, what else than pressing a button is left to do while you are sitting on a gen?
Learn to read the map, who is working there so you can pick up when you finish whatever you are doing, or where not to run to not run the killer to other survivors. Even seeing which direction the killer is leqving the hook helps a ton.
The only way to solve this is by smarten up in game, or communicating. Otherwise, even if you know 3 people are on gens, which one will be the one who decides to go for the rescue? Who will consider to be the most fit to do so.
Want that info? There is a perk for that that I already mentioned, kindered.
I don't think you were meant to reply to me but you did so I'll respond anyway
Solo queue shouldn't have to use perks, items, or addons to get information that SWF get for free and thinking they should only perpetuates the lack of balance in this game
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2903825#Comment_2903825
Imagine if PH hadthe camera angles that Spirit did...
cant play dbd singlehanded :(
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go for pyramid head he's very fun and has a very nice ass
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ˢᵐᵒˡ
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2903648#Comment_2903648
I know but it seems that it is a little bit faster than the other killers, haven't you ever had this feeling?
No if anything he feels slower to play as
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2903634#Comment_2903634
Sadako is 4.6
Trapper is 4.100000000000000000000000000000000000000000
he is so fast lol
He's... the same speed?
(also because you have no digits outside of 0 after the initial 4.1 your 4.100000000000000000000000000000000000000000 is the same as 4.1 so you've actually said he was slower 🕳️👩🏻🦯)
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Trapper:
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She feels uninspired, her sound effects piss me off, and I'd much rather play someone else than her. Like she just puts me to sleep, her power is like Pyramid Head but they removed all the fun from using it.
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Really good vs solos, less good vs SWFs that are playing to win. Like moreso than usual.







