Hemmorage doesnt work as intended
Look the video from 00:12
this is nowhere NEAR 7% per second
its like 1,5-2,5 (max) % per second
Does someone know why ?
XD sry for not posting the video
Look the video from 00:12
this is nowhere NEAR 7% per second
its like 1,5-2,5 (max) % per second
Does someone know why ?
XD sry for not posting the video
Read THIS post.
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Comments
great video
Indeed
yeah this is definitely taking longer than expected
the best video
It is 7%, its just that regression rates are different from progression rates. For example, the 100% regression rate of a generator is about -0.3 charges per second. While the 100% progression rate of a gen is 1 charge per second. 7% per second seems to equate to -0.27 charges per second. This is probably to compensate for Mangled that already increases time for healing, and the massive amount of anti-healing builds available.
EDIT: before you think "that sucks so bad", remember that this is implicative of future perk ideas that have faster health regression. 100% health regression would be nearly 4 charges per second, meaning you'd lose your progression within 5 seconds. Imagine Hex: Haemorrhage, where survivors need to dedicate to fully healing or staying injured.