GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1677791#Comment_1677791
https://forum.deadbydaylight.com/en/discussion/comment/1678162#Comment_1678162
You guys are really missing the point of this thread...
I'm known for doing that. I gave my honest opinion on the subject matter as a whole because I don't believe it needs to be nerfed but wanted to contribute. You're offering no reason for discussion or rebuttal, and literally said this thread wasn't for debate. Therefore there's no purpose responding to the points you make since it's not a debate, it's just stating each others opinions and going along with your day. Not the point of a forum post but it is what you want
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Ruin/Undying doesn't need a nerf, in my honest opinion. SWFs can deal with co-ordinating totem cleansing easily. Solo survivors need some serious information buffs, such as when any survivor is in a chase or how many totems remain on the map. Get these and a lot less people would complain about NOED too. Then, we can buff killers accordingly, knowing all survivors get x information when y is happening, and introduce more good perk combinations like Ruin/Undying in the future to help shake the meta.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1673606#Comment_1673606
If an argument is used too often, it loses its value. That is something survivors didn't get since years.
Who cares if the gen rush meta becomes more common at this point?
Me. I care. Its very rare survivors genrush against me and very common they heal. I don't want it to be less common because I enjoy having fun.
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Defensive Strike
You're defensive over your own opinions.
Whever a killer disagrees with you, hit a skill check to stab the #########, causing them to lose the argument and cry.
You feel good about yourself.
Edit: spelling is hard.
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@ringwinning said:
You guys ( @GoodBoyKaru, @Orion, @APoipleTurtle, @Xyvielia and @28_stabs in particular since you were in my last game thread ) I'm gonna be STREAMING these builds on twitch at https://www.twitch.tv/drrrstrange so you can see them live in action :) If you don't catch me live you can always rewatch the stream.
I'm still taking new submissions so if anyone else wants to submit a build please do!
Oh don't worry, I know the results of the build and how it works already. Was my main for a bit because of reasons. Come watch anyway though.
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@AChaoticKiller said:
old and new thano values are this
1 injured - healing(16.64s) gen time(83.2s) new thano gen time(84s)
2 injured - healing(17.28s) gen time(86.4s) new thano gen time(88s)
3 injured - healing(17.92s) gen time(89.6s) new thano gen time(92s)
4 injured - healing(18.56s) gen time(92.8s) new thano gen time(96s)
these values are barely different in fact i would argue that old thano is better since it wasted more time when people healed. 4 seconds is just not enough extra time and just makes the perk more weak on killers that lack ways to quickly injure all survivors and just slightly if at all stronger on killers like legion and plague.
the way i look at it is old thano wasted 18.5 seconds when survivors healed or 12.8 seconds when they didn't and new thano wastes 16 seconds at most from either healing or doing gens. the devs should increase the percentage by another 1% or 2%.
You've calculated wrong. See here:
@Orion said:
Apparently this is needed again and I'm not sifting through 1k of my own threads to find the other PSA I already opened on the subject, so here we go.
Here are the facts you need to know beforehand:
- Interactions in DbD are measured in charges (c)
- Interaction speeds are measured in charges per second (c/s)
- The default interaction speed is 1 charge per second (1 c/s)
- Debuffs of the same type that come from different sources stack multiplicatively
- Buffs of the same type that come from different sources stack additively, but they're usually capped, depending on the type of buff
To get the total interaction speed, you divide the number of charges required by the speed at which you're interacting. Below are two examples with debuffs, both centered on generators, which require 80 c.
Example 1 - Dying Light with 3 tokens
Dying Light gives survivors a 3% speed debuff in several interactions. With 3 tokens, that's 9%.
The interaction speed is, therefore, 1 - 0.09 = 0.91 c/s.
The time required to repair a generator becomes 80/0.91 = 88 s (approximately). As I said above, you divide the number of charges required by the speed.
Example 2 - Dying light with 6 tokens and Thanatophobia with 3 injured survivors
Dying Light is providing an 18% slowdown, while (current) Thanatophobia provides a 12% slowdown.
The interaction speed is (1 - 0.18) x (1 - 0.12) = 0.82 x 0.88 = 0.7216 c/s.
The time required to repair a generator becomes 80/0.7216 = 111 s (approximately). Again, you divide the number of charges required by the speed.
On how to do it right. Yes this was posted earlier in the discussion (thanks @Orion once again). New thana at max stacks is 20 seconds added, or 100s.
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@Levitika said:
https://forum.deadbydaylight.com/en/discussion/comment/1676813#Comment_1676813
I would presume a perk that slows down gens and healing would be used for slowing down gens and healing, but perhaps that's just my radical and wild thinking.
Actually it's main purpose was to encourage survivors to heal more to remove the debuff on the generators, buying you time, or power through it, slowing the game down very very marginally. It's much more of a trick. With new thana it's better for survivors to heal- 20 seconds longer on a gen, or 16 seconds healing.
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>:D
is my face because Soul Guard
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/1667267#Comment_1667267
Ph change great? Yeah not really, it's like a middle finger to PH mains
Hi I'm a PH main and I'm happy for the change so unless that finger is going somewhere it's not really one.
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Spirit should be higher.
You unhook, she just phases right back. The unhooked survivor will be the only one making sound (unless they have Off The Record, or if it's a Stridor Spirit it's an OTR/IW gamer), so will be easily downed again, effectively doing what Hag does and just ignoring BT.
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@ABannedCat said:
When Myers grabs you by the shoulder, and seducely breaths down your neck as he carries you to his love-hook.
@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1672651#Comment_1672651
I melt every time he dry heaves in my ear.
This community terrifies me with their thirst and I simp for David and pyramid head ffs
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1674518#Comment_1674518
Flashlight clicking can definitely do that as well. It's literally the most common way to cause seizures on a person susceptible to them.
I make every comment based on my personal experience. I remember forum posts of someone who's friend was sent to hospital because of a mori spamming freddy and because of the increases vfx on Doctor that own time but I haven't seen or heard anything about clicking doing it. My bad.
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Beautiful
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I'm fine with the perk and think it's good. It's when it's synergised with other perks like Unbreakable or Soul Guard it becomes problematic, but that's more that it needs anti-synergy and not a full on nerf, but that's just my opinion.
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You guys are also forgetting that mori spamming, especially with Freddy, could cause a ######### SEIZURE in some cases. It was removed not only because it could hold the game hostage but because some people, definitely one confirmed case on the forums a while back, were being hospitalised.
It's not because of dev bias. It's because of hostage situations and hospital trips.
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I've just whacked on Soul Guard every game. That perk is so underrated and I've made so many plays of getting up in killer's face and being invulnerable for 8 seconds. It's helped from anything to getting unhooks vs campers to getting out of the gate, and since people expect it to have been Unbreakable (for some reason??) they don't think you can do it again and again and again.
Because in solo nobody but me seems to be able to do a gen in the first place to trigger DH and as fun as that perk is, trust me I've used it a lot, I'd rather whack on SG.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1673254#Comment_1673254
Actually, I have never tried speed limiter for adepts, I might give it a re do to see if I can do it.
It would make sense that it works.
I can confirm it works wonders
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https://www.youtube.com/watch?v=NUoIq-7K4xs@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1673680#Comment_1673680
kamakura kamakura yas queen
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@ProfoundEnding said:
I believe the Billy cosmetics were items already in the game so at least it wasn't anything exclusive.
can confirm this
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@Gruo said:
https://forum.deadbydaylight.com/en/discussion/comment/1673680#Comment_1673680
Talbot could have got the Plague Bile when he captured killers because he experimented on them. The crushed up bits of Rose could be something he originally had because he was a survivor and survivors had the New Moon Bouquet as an offering.
He couldn't create the same serum from Vigo's journal because it had some of these pages torn out. That's why he kept creating many different types of it. He created thirty four different compounds. Compound thirty four is what mutated him because he took a high dose of it.
We are getting compound thirty four with this Halloween event.
I think that Vigo is the Observer. In one of the animation the Observer learns that one of his books is missing and Talbot has Vigo’s Journal.
he still found the lab though bc otherwise how would he have said journal?
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@Shugon135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1673694#Comment_1673694
So technically the entity is infinite dimensional.
Yeah
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1673700#Comment_1673700
No problem, I'm glad my ability to rant is helpful for once. XD
Normally I'm known for ranting but this time it failed me 😭
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@TheRockstarKnight said:
To be honest, grabs in general don't make much sense.
Why can't a Killer just grab a Survivor at any point in time? It's not like they're able to fight back and it's not like hitting them with a weapon accomplishes anything more meaningful than putting them on your shoulder does. They go to the hook either way. Grabbing just cuts out the middle man.
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The lore answer?
A wizardThe Entity did it.Nea wants it this way, for reasons. Something, something, hope, something, something, despair.
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The real answer? Balance and animations.
Grabs already mess with balance a lot already. They don't count towards hostile actions for PWYF or IIRC count towards the Killer's Chaser Emblem. They're a relic of a time when the game was old, clunky, confusing, and strange, and have survived because it made sense to punish really inattentive Survivors and because it's been part of the game for a long time. Suddenly being able to just grab people while they're standing still or healing someone would be probably not be taken very well.
Additionally, outside of Myer's Tombstones, there's no animation for just grabbing a standing Survivor and no animation at all for grabbing a healing Survivor. Creating new animations is always a big deal and forcing a healed Survivor into an animation (even if it's just them staying in their kneeling position) while their healer is grabbed could be even more problematic with dedicated servers than regular grabs are, since both healer and healed can cancel a healing action. Imagine Grabbing a healing Survivor only for them to fly away looking like they're on your shoulder while you move at reduced speed, unable to use your power but without a Survivor on your shoulder, because either person cancelled the healing action at just the right time.
yes ok thank you this is basically what i wanted to say thank you for being able to say it,,
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@Shugon135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1673680#Comment_1673680
How many dimensions can he affect?
Theoretically all of them. He can alter everything in the fog, as shown by the Hatch existing on every map.
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@MusicNerd_TC said:
Who is vigo again?
A scientist who researched The Entity heavily and even managed to make things from the Fog, case and point The Hatch existing. He got lost in the Void, but found a way out using the Putrid Serum; I assume he then tried to make more of the stuff next Blight but couldn't for some reason. Talbot found his journal and all his work in his lab (hence why he's got things like Plague Bile or crushed up bits of the Rose Bouchets in his add-ons, and literally has Vigo's Journal for one) and tried to replicate the Putrid Serum too to escape, creating thirty-two different compounds. Compound 33 (one of his add-ons) was his 2nd to last hope. It failed. Compound 34 was his final chance, and it failed him (which, same), turning him into the monster that is the Blight. His current location is unknown, but he's probably not dead and instead found a way to manipulate the Entity's Auric Cells into making a sub-realm to himself.
(i stand corrected, 33 is his add-on, and he made a 34th which changed him).
@Shugon135 said:
Looking at past tome lore I've come up with three things, the auris is an artifact that has knowledge of all creation, an omniscient artifact, which has the ability to pull all the information from infinite dimensions and sources. The entity can directly search the omniverse very efficiently, knows vigo is in its realm and plays tricks on him by directly leading vigo to false information. finally, the entity literally defies the very concept of impossibility, amongst the infinite cosmos, not much is known about the entity or the ancient living dimensions, how in gods name does that work, just how powerful and intelligent are these 2?
Vigo's just a smart person who found a way to manipulate the Entity's Auric Cells, which is what it uses to create everything. The Entity is, as far as we know, a limitless being who can reach across multiple dimensions and affect the minds of everyone it touches, provided it has food. That food comes in the form of emotions- like Danganronpa, Hope and Despair being the two main ones- and the stronger the hope/despair the stronger it becomes.
Now I can't stop thinking about it since I referenced Danganronpa so have a gif of Junko Enoshima.
edit: ######### didnt realise i wrote an essay on it all hope the gif is worth it
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@Mandy said:
It makes sense that the survivor can be grabbed off an object, but it wouldn't make sense that a survivor could be grabbed when healing as they're not actually attached to anything at that point...and this is making more sense in my head, rather than my words - apologies!
yeah i had that same issue- it makes sense in my head why not but i cant put it into words.
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it makes sense they can be grabbed off of anything else, not while theyre healing tho, logically. also itd make healing just awful and not worth it so the genrush no heal meta becomes more common because thats fun right?
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@GhostyyBoi said:
Little known fact: They also recognize Demo, as seen in seasons 1 and 2.
I wheezed
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1673257#Comment_1673257
I see what you mean but i think there should be a passive way to fall into dream world and no matter what hitting a survivor should make them go into dream world.
something i just thought of is what if survivors instantly fell asleep when they get within a certain distance of you and making it so survivors dont wake up when getting hooked or picked up. that way you don't fall asleep unless the killer gets near you so freddy doesn't get rewarded for having no interaction with survivors not near him. of course this is something i just thought of off the top of my head.
@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1673250#Comment_1673250
I understand what you mean. You compare a killer to another survivor. But I'm comparing a killer to another killer. And compared to other killers, freddy is easier and has less skill cap.
https://forum.deadbydaylight.com/en/discussion/comment/1673251#Comment_1673251
Not necessarily increasing passive time. It could be anything. Even reworking how the survivors go into dream world just to make the killer work for it.
You'll have to forgive me butting into the conversation but hi I have an idea and wish to share.
What if, every time a survivor woke up through the alarm clocks, their passive sleep timer got extended by 10/15 seconds, up to a maximum of, idk, 30, maybe 40 seconds (so 90/100 seconds total), and every time they fail a skillcheck or get someone else to wake them up it increases it by 5 seconds to the same cap. Insentivise people to wake up by rewarding them later on for doing so. Clocks get the extra time because you gotta run across the whole map for it. They still get the 30 second grace period too.
Personally I feel like this'd make survivors more likely to wake up, subsequently making chases harder since not everyone will be asleep constantly, and having 90/100 seconds total before going to sleep lets you do an entire gen whilst awake, not needing to sacrifice progression (if ruin is up and you go to a clock or if you fail a check) and give the killer info to ensure you're awake for if he comes at you.
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@OldHunterLight said:
From someone that almost had the platinum on ps4 and currently is doing all achievements on pc, yes.
The problem is that you either choose the map and survivors dc or a random map and you get rushed.
But try this from someone who has done the adepts from then and from now, tunnel 1 asap, play with the rest until you feel like it's done, if it's a 1 shotter like Billy, Bubba, Myers, Oni, don't use their power as much example, down them with 2 M1s instead of 1 shot down, it is hard because it will make you look like a bad killer but you gotta do what you gotta do.
Actully with Billy and Bubba, especially Bubba, use Speed Limiter. They don't expect it, you can get easy double hits on someone, and the emblem system just nuts over it.
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Personally if they're given the chance to unhook and you then don't chase the person who was just unhooked, ensuring that person has more time to play the game and earn bloodpoints and interact with the killer, yeah that's fair play to me.
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@marbar36 said:
https://forum.deadbydaylight.com/en/discussion/comment/1672701#Comment_1672701
Your note on late night is hopefully the reason. We played later than usual the last two nights so I’m hoping that’s what it is!
Also how the hell do I avoid leather faces chainsaw?! He’s the only killer we always get bodied by (when matchmaking is fair).
Don't greed pallets; just drop them and run. Windows are your best friend, you can vault them 3 times and there's nothing he can do about it. When he starts the sweep, count to 6- it'll then be over and it takes 12 seconds to recharge to full. Abuse distance; if you see him coming book it in the opposite direction. If you're caught in the open, abuse his hitbox and run around debris or something and hug that ######### tighter than you'd hug a loved one. Don't try a fancy spin and don't try and do anything stupid like run into him because you will be sawed.
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@StevePerryPsychOut said:
https://forum.deadbydaylight.com/en/discussion/197149/dbd-stadia-is-like-shockingly-good
Is this an ad? The game's latency fundamentally breaks the game even when the files are stored locally. I can't imagine how screwed up grabs, windows, and pallets are when you're streaming the game.
Considering how ads must be disclosed that they're ads under law I'd say no, it isn't.
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@Sonzaishinai said:
Voldemort: Avada Kedavra
Entity: Nooo you're suppose to inflict torment and hang them on sacrificial hooks!
Voldemort: Crucio, Wingardium Leviosa
Entity: *flailing spider appendages* You're no fun!
I think Levicorpus would be funnier than Wingardium Leviosa myself
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/1672806#Comment_1672806
A Hex that affects player selection. Whenever you press the Ready button, your opponent/opponents/teammates will be picked to ensure the trial is as unfair as possible.
Players' levels will be 6/12/20 ranks apart and players' individual playtimes will be 10s/100s/1000s hours apart.
Hex:Matchmaking affects all players.
The effect persists even if the associated spaghetti code is cleansed.
"A curse is upon you, in the form of a job which has been pretty good so far."
Ffs that was good.
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1671842#Comment_1671842
Sometimes you´re so funny, it´s unreal man xD
I'm glad I can help cheer people up; trust me these forums really need it.
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Great! Finally my killer builds can reflect my actual life
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1671629#Comment_1671629
What's also surprising is the PS5 just seems like an updated version of the Xbox One,they also completely lied they said we would be able to play our PS1,PS2,PS3 games but this week they released a statement saying PS5 will on be backwards compatible only for top PS4 games which wasn't any great games to begin with.
Idk, Until Dawn, The Last of Us, and Spider Man were pretty ######### good.
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@thrawn3054 said:
If the hitbox didn't feel like she was throwing a mini fridge at you they'd be okay.
A mini fridge? Sis throws solar systems
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1670846#Comment_1670846
Yep, that's my favourite dbd game ever.
Me, you, cheers and Laura, we were only missing Nancy who was part of our main squad.
We were on midnight, and since I felt like playing like a dick, I used OoO.
Basically, the game was filled with CJ techs, head on saves, MoM stacks etc. Also, at the end the spirit came into the stream, followed karu and said gg.
It was so much fun, also karu, can you send me the clip of cheers stream sniping you?
I can't the VOD gets deleted and I didn't download it :'(
I have the entire tribute stream but none of the ones before or after that one.
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1671057#Comment_1671057
Lol I meant it's one that is abused by them because they can trigger it and the protection anytime they wanted which can make playing harder
Fun fact: they're hackers. They hack the game. They can do these things without using a perk. They can trigger the endurance from MOM whenever they want, with or without the perk.
Hackers abusing a perk doesn't mean the perk needs to go, it means the hackers do. So report them with proof and move along the bus.
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1670993#Comment_1670993
Haha must be hillarious from the Survivor POV :D
Idk I can confirm it's hilarious to play (without Brutal, probably better with Brutal).
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@Slashstreetboy said:
Brutal Strength - Enduring - Bamboozle - STBFL - Fire Up/Spirit Fury - Is it a bird? A plane? It´s the M1 Superhero!
The Spirit Fury Alternative on a Nurse using Matchbox and Ataxic Respiration. Unironically fun.
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Imma keep em short and sweet.
Yesterday I was playing Pyramid Head. You'd expect survivors to ######### about it because, well, pyramid head, but instead they got really wholesome and called me a really good killer who's really skilled as him and I was like aww my heart <3
Playing with my new friends. You'd expect it to be me bullying newer killers (which technically it is and I feel bad, sometimes) but I've also been told I've taught everyone things, like cool looping strategies (other survivors) or how to shut down those loops (the killer). Plus I've been told that so long as I'm the one who dies the killer's happy, I'm happy because I got a good chase, and everyone's happy it's a win win.
Finally, any time I was playing with Cheers. He could make the game so so so much fun and no matter what happened it was good if he was there. This one time he stream sniped me (so I facecamped him as Bubba), other times I'd be using MOM and set me name to "Cheer's Boyfriend and Bodyguard" and do nothing but tank hits for him all game. This one Nurse ######### hated him so I'd take all the hits I could and activated mettle of man, then he was about to die at the gate so I took a MOM hit and we both escaped. Finally the one time I got off a CJ Tech when playing with him, Laura, and @MusicNerd_TC (also tagging him to make sure he does something with the thread :p). I can't remember if he was properly in the game or he was just in the stream and we were with @Respectfulnancymain, unfortunately. Hell it could've been Laura not in the game. Regardless his presence was amazing and he was amazing.
This game has some toxic awful moments. Remeber the good times.
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Soul Guard is fine. They get that benefit in return for you keeping your hex perk in play. If you don't like it, just don't use hex perks. That's the counter.
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1668778#Comment_1668778
Correction: maturity of a 16 year old or younger, it’ll be funny DeR her DeR
So much of the Internet despite being grown adults have the maturity of a 16 year old or younger.
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@TheClownIsKing I think you're a trustworthy source here
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@dugman said:
I could see maybe Pop, Overcharge, Unnerving Presence and Dragon's Grip on Doctor? (Except that Unnerving Presence doesn't work while you're Undetectable.)
Which of those 4 perks gives you Undetectable?
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Which is why so many survivors loved facing add-on-less old Nurse, who forced them to change their playstyle and adapt.
Also, if you think Pyramid Head's change is a nerf, I'm sorry to say you're wrong. He's stronger than ever now, at least from my PTB testing (will have to monitor on live) and now he has more skill than "haha sword in ground i win chase", whilst being significantly more forgiving for actually trying to play him how the devs intended.
We need killers where both sides can have fun. Killers like Billy, Oni, and Blight are often heralded as fun, interactive killers for both sides by many players. Old base-kit Nurse, too (though fun for the killer depends on their skill level).
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My brain translated that all into something that could feasably exist in dbd and I hate it. I hate it so much.
Yes NOEB is OP! We must decide our own bed times from now on!