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Shugon135

Shugon135

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Shugon135
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  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1910613#Comment_1910613

    The heroes from Trails of Cold Steel. (Note: Part of the best RPG series ever created).

    How powerful are they?

  • @Orionbash said:

    Chara is too much of a pacifist to fare well in The Entity's realm. If we're gonna talk theoretical RPG heroes that would actually squash The Entity...my vote is on Class VII.

    Class VII?

  • @RiskyKara said:

    It absolutely depends on the writer. Both have world shattering Eldritch properties about them. The entity can theoretically keep putting Chara in an endless gamut until she dies, but Chara can keep reloading fueled by determination for the same length.

    I imagine the entity doesn't necessarily grow in power and knowledge as time progresses, wheras Chara absolutely will keep learning and leveling. (Fundamental difference between horror antagonist versus RPG protagonist really.) So I can see Chara winning, assuming the entity is something that can be found and physically killed in some way shape or form. If it doesn't have a physically accessible or inurable form then nobody really 'wins' unless the entity gets bored of Chara and does some eldritch stuff to stasis her eternally. (Because once she dies, reload time.)

    If it can be killed and if it can be accessed through mortal means Chara would one-shot it, not because she's super strong, but because as defined in her universe that's kind of her power. One shotting things.

    What about the dbd mobile quote for the entity, its stated he is timeless and spaceless, so in theory he can destroy the save points since the save points use time.

  • @UkilledLegion said:

    are u agree with this?i lost interest to this game after nerf memento mori :D and u know my friends i see tendency that devs more and more restrict possibilities at killer side. :D

    -dont run with pop 1 min its bad

    -dont use undying with ruin its bad

    -dont stay near hook its bad

    -dont use memento mori after 1 st hook its bad

    -dont use remember me 28 sec its bad

    What we see?

    -we nerf pop because kiilers relax

    -we nerf ruin because survivors annoying this hex

    -we nerf pyramidhead because survivors annoying his power

    -we nerf hillbilly because survivors complain

    -we nerf nurse because survivors complain

    and after

    -we add SWF for comfortable play with friends

    -we increased sense (idk for what)

    -In EGC timer will slow if unhappy survivor be caught

    -lets survivors use discord its normally.Discord not give advantages

    And i not will write about survivors perks all people know what survivors perks need to change.

    And dear friends u know its obviously devs make game that 1 side feel comfortable here and other side feel as hell.."Killers relax run and damage gens with pop" haha

    Devs>0maybe u work so much but more people already lost interest...

    maybe better if killer will bot? :D its good idea and survivors will happy :D

    Its an asymmetrical style horror game, so its not a full horror game.

  • @ChurchofPig said:

    I couldn't say for events like Christmas, but around Halloween there's actually something happening to the Entity which causes the Visceral Cankers and Pustula Flowers to appear..

    What about all the decorations for Christmas? And the outfits like Santa clown for killers? Does the entity like to celebrate christmas?

  • @Mooks said:

    Which platform, do you have cross play enabled, which area are you from and which server is nearest to you, at what times of the day do you not find any matches, both sides or only surv or killer, how long do you have to wait for a match?

    we need some info to try to help ;)

    I also have cross play enabled.

  • @Mooks said:

    Which platform, do you have cross play enabled, which area are you from and which server is nearest to you, at what times of the day do you not find any matches, both sides or only surv or killer, how long do you have to wait for a match?

    we need some info to try to help ;)

    I play on stadia, mostly killer, it's getting frustrating to find a game.

  • @magicmaster2020 said:

    Wait who is the scarlet king? I know who the crimson king is from the dark tower series

    hes from the scp foundation.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673685#Comment_1673685

    Theoretically all of them. He can alter everything in the fog, as shown by the Hatch existing on every map.

    So technically the entity is infinite dimensional.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673624#Comment_1673624

    A scientist who researched The Entity heavily and even managed to make things from the Fog, case and point The Hatch existing. He got lost in the Void, but found a way out using the Putrid Serum; I assume he then tried to make more of the stuff next Blight but couldn't for some reason. Talbot found his journal and all his work in his lab (hence why he's got things like Plague Bile or crushed up bits of the Rose Bouchets in his add-ons, and literally has Vigo's Journal for one) and tried to replicate the Putrid Serum too to escape, creating thirty-two different compounds. Compound 32 (one of his add-ons) was his 2nd to last hope. It failed. Compound 33 was his final chance, and it failed him (which, same), turning him into the monster that is the Blight. His current location is unknown, but he's probably not dead and instead found a way to manipulate the Entity's Auric Cells into making a sub-realm to himself.

    https://forum.deadbydaylight.com/en/discussion/197240/how-powerful-are-vigo-and-the-entity

    Vigo's just a smart person who found a way to manipulate the Entity's Auric Cells, which is what it uses to create everything. The Entity is, as far as we know, a limitless being who can reach across multiple dimensions and affect the minds of everyone it touches, provided it has food. That food comes in the form of emotions- like Danganronpa, Hope and Despair being the two main ones- and the stronger the hope/despair the stronger it becomes.

    Now I can't stop thinking about it since I referenced Danganronpa so have a gif of Junko Enoshima.

    https://thumbs.gfycat.com/TenderBoringDeinonychus-max-1mb.gif

    How many dimensions can he affect?

  • @Shymare_11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1604399#Comment_1604399

    I think starting the trial with a RBT would not really make sense since how would that work in a lore stand point, like I assumed a trial was like 4 random people awaken in a random location with a powered up killer at the SAME time. Something like this would imply that the killer awakened first and had enough time put traps on everyone then go to another random location on the map, even though they could easily hook everyone instead since they had both the time and awareness to place traps on every survivor’s head. Instead, being able to put a RBT on someone at the healthy/injured heath stage if Amanda is able to successfully sneak attack a survivor seems like a suitable compromise. Especially since it also bridges the gap between the stealth and trap abilities plus the sneak attack will still injure the survivor and if it fails she can still put one on if they are put into the dying health state before she hooks them. It even lends itself more towards the saw sneak up and incapacitate theme (though instead of incapacitate, it is trap). Also the staring to activate trap part still does affect the randomness of the Jigsaw boxes, it just makes them harder to escape because Amanda could set off a survivor’s RTB and tunnel them to death then repeat to at least get two confirmed kills if not a 4K, easily. Having the gens set off the traps make more sense since it punishes survivors for leaving their trap on and doing gens or not coordinating to prevent them from activating another survivor’s trap. Honestly, I think that the pig is pretty good at most ranks. High ranks, I guess, from your explanation, are a different story. To change pig for high ranks to make her harder will also exponentially increase the difficulty for lower ranks.

    Ps: If you really want survivors to start with RBT it shouldn’t be a main ability, but maybe an add on. Though it should either increase the time allotted to remove the trap, decrease the amount of RBT available to be placed after they remove them, and/or limit the number of possible survivors that can spawn with one on.

    Actually I think that might work.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1604432#Comment_1604432

    That doesn't mean they're not connected, just that they can have uses outside the bridge. Lets use your Demogorgon example. Abyss channeling not only interacts with the portals, but also shred. Similar to how you can down with pigs crouch and not use a bear trap; You can use shred on demogorgon without using the portal aspect. I could see your changes maybe working, but I think she only needs some minor tweaks currently.

    In not saying I hasn't the pig to BE demo, I'm just saying that pig has potential, lots of it, I don't likes pigs current playstyle, she needs a rework desperately.

  • @SCP_FOR_DBD said:

    I'll switch to this version of the post. To continue the conversation; They actually do somewhat bridge. Crouching makes you stealthy which can get easier hits, this then leads to faster downs and faster Traps. Amanda actually was the one of the pigs kidnapping people, so it is her way of kidnapping people. Its already twisted enough by having her use fatal attacks rather than drugs. Traps are random so it can go both ways, you can have survivors instantly take off the trap or the last box on the map, they really need to make it more consistent.

    ive already decided on what to do, i really think this idea could work, the stealth and beartrap actions have to have some kind of connection, remeber the demogorgon, all his abilities have bridges, his portals allow him to patrol all corners of the map without consquence, it gives him the undetecable status allowing you to get a hit him, his abyss channeling gives him the shred and allows him to attack survivors at a long range, but the bridge between these two is that activated portals while channeling abyss reveal survivors near them with killer instinct. the difference between these two is that demogorgon relies on that one bridge to fulfill his potential, while the pig pretends to fulfill potential with 2 things that do their own thing. sometimes even if you knock down a survivor with ambush you might just hook them without appliying a beartap.

    i need sleep, we will continue this conversation later.

  • @SCP_FOR_DBD said:

    The point of Pigs double abilities is to represent Jigsaws normal way of kidnapping. Sneak up to people to incapacitate them and stick em in a trap. It wouldn't feel right without it. The upsides to crouch are undetectable and ambush, isn't that the entire ability? The problem with RBTs is that they are way to random, sometimes you can get them off in one box, or the last one on the map. I think if they made her traps less random and reworked her addons she would be fine.

    they should all have a beartrap, the stealth should be much better with the purpose of fulfilling and building a bridge between the primary and secondary, like the demogorgon, channeling the abyss unlocks the shred action, but the way it fulfills purpose is that any survivor within an activated portal is revealed by ki.

  • @SCP_FOR_DBD said:

    The point of Pigs double abilities is to represent Jigsaws normal way of kidnapping. Sneak up to people to incapacitate them and stick em in a trap. It wouldn't feel right without it. The upsides to crouch are undetectable and ambush, isn't that the entire ability? The problem with RBTs is that they are way to random, sometimes you can get them off in one box, or the last one on the map. I think if they made her traps less random and reworked her addons she would be fine.

    i know i already said i posted this in the wrong section, but i cant ignore a question like this, since jigsaw isnt here, this should be amandas way of doing things, but twisted by the entity slightly, the purpose of my rework is to not make the bear traps as useless as they are now, since high ranks tick me off when they take it off as soon as they get it.

  • woopsies wrong section, some mod any mod can you close this.

  • @Xyvielia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594601#Comment_1594601

    Exactly! So there is still hope, especially for SCP’s... an I think they’d choose one of them before they’d do any real life killers.

    Sth about actual real life killers maybs is a bit too creepy an crosses a line down a path they won’t go?

    Guess what, the doctor was inspired by a serial killer with "questionable" methods.

  • @Xyvielia said:

    Aww, Spooky!

    Specimen 1 is my fav <3 So cute <3

    #5 would be pretty good, actually

    Specimen #10 would be crazy! Survivors would have to use flashlights the whole time ‘cause they can’t walk backwards ! Lolz

    Tirsiak would be suuperr awesome!

    I wish they could get characters from Higurashi no Naku Koro ni and maybs Battler an Beatrice from Umeneko!

    Those are my favs!

    Not sure if DBD will ever go that route as they’ll unfortunately probs jus stay with what’s more popular that ppl are more familiar with.

    And yet they got bill from left 4 dead.