Feels like this game is cursed.

Why is it when I play survivor with even one friend the rest of the team acts as smart a bag of hammers, yet when I play as killer I always run into the toxic and annoying swat teams that just wreck me? I mean all the time, when I'm on a team the teamwork is nowhere to be found, when I play alone it's everywhere.

Comments

  • @TheClownIsKing said:

    HEX: MATCHMAKING

    pretty much feels like that sometimes :)

  • @TheClownIsKing said:

    HEX: MATCHMAKING

    A Hex that affects player selection. Whenever you press the Ready button, your opponent/opponents/teammates will be picked to ensure the trial is as unfair as possible.

    Players' levels will be 6/12/20 ranks apart and players' individual playtimes will be 10s/100s/1000s hours apart.

    Hex:Matchmaking affects all players.

    The effect persists even if the associated spaghetti code is cleansed.

    "A curse is upon you, in the form of a job which has been pretty good so far."

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672806#Comment_1672806

    A Hex that affects player selection. Whenever you press the Ready button, your opponent/opponents/teammates will be picked to ensure the trial is as unfair as possible.

    Players' levels will be 6/12/20 ranks apart and players' individual playtimes will be 10s/100s/1000s hours apart.

    Hex:Matchmaking affects all players.

    The effect persists even if the associated spaghetti code is cleansed.

    "A curse is upon you, in the form of a job which has been pretty good so far."

    Ffs that was good.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672806#Comment_1672806

    A Hex that affects player selection. Whenever you press the Ready button, your opponent/opponents/teammates will be picked to ensure the trial is as unfair as possible.

    Players' levels will be 6/12/20 ranks apart and players' individual playtimes will be 10s/100s/1000s hours apart.

    Hex:Matchmaking affects all players.

    The effect persists even if the associated spaghetti code is cleansed.

    "A curse is upon you, in the form of a job which has been pretty good so far."

    That's pretty creative... And surprisingly accurate hahaha.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672806#Comment_1672806

    A Hex that affects player selection. Whenever you press the Ready button, your opponent/opponents/teammates will be picked to ensure the trial is as unfair as possible.

    Players' levels will be 6/12/20 ranks apart and players' individual playtimes will be 10s/100s/1000s hours apart.

    Hex:Matchmaking affects all players.

    The effect persists even if the associated spaghetti code is cleansed.

    "A curse is upon you, in the form of a job which has been pretty good so far."

    THIS IS BRILLIANT 🤣

  • @TheClownIsKing said:

    HEX: MATCHMAKING

    This totem is so well hidden even survivors with a rainbow map can't find it.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672806#Comment_1672806

    A Hex that affects player selection. Whenever you press the Ready button, your opponent/opponents/teammates will be picked to ensure the trial is as unfair as possible.

    Players' levels will be 6/12/20 ranks apart and players' individual playtimes will be 10s/100s/1000s hours apart.

    Hex:Matchmaking affects all players.

    The effect persists even if the associated spaghetti code is cleansed.

    "A curse is upon you, in the form of a job which has been pretty good so far."

    LOL. great description, that's amazing.