GentlemanFridge
GentlemanFridge
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- Username
- GentlemanFridge
- Joined
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In solo queue, sure. But then, the whole point of this was to somewhat closen the gap between SWF and solos.
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@Azshhh said:
I think there were actually a number of voice actors who were displeased about their character being in-game but never being contacted to voice them. I think Quentin's voice actor was one
Whole characters portrayed in movies are a different beast from 'mere' VA's. To the best of my knowledge, the actor plays a character that they do not own. In the context of the license, that actor's likeness is not something they are 'free to share'.
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@drew109996666 said:
Freddy's lunge is the only one that can hit people from another map that's how bad it is
Can he, though?
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It's being worked on. Currently, steam already benefits from a reduces installation size. Consoles are coming soon TM,
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Am now imagining a "We Don't Talk About Carl" song.
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@qwirtee said:
https://forum.deadbydaylight.com/en/discussion/comment/2799988#Comment_2799988
https://us.v-cdn.net/6030815/uploads/8SJ4LUJW91S4/image.png
Im quite sure it says changed to *give* 33% wiggle progress.
current
10% wiggle progress + 33% = 13,34%
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I’d estimate it around 50-60%
My survival rate however…
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@Idontknowtbh said:
How does rank work vs MMR?
I see varying different ranks on my matches and I can't tell if it's swf or just one thing has nothing to do with the other.
Technically speaking, "ranks", now known as "grades" aren't used for matchmaking.
However, the recent consensus is that they are at the very least indicative of the player's playtime that season, which in turn has some bearing on how well they're gonna do. Iri 1 players are highly unlikely to be new players, for example.
SWF is also not strictly relevant to the grades. Though you may see a disparity when friends who play a lot versus friends who play very little play, playing together. If that makes any sense.
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Deadass can’t tell who the killer is.
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That's the thing, I don't remember accepting anything. He just appeared in my lobby, preventing me from entering the queue. Tried leaving and starting again, but he appeared again seconds later. I think he even said something along the lines of "no que for u".
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@GoshJosh said:
No, because it doesn’t make sense. How does a bot not always know where I am? Which is exactly how it works in DbD Mobile. At least they don’t camp, but man they will chase until they down. Unless they’re bugged at a window, which always happens.
Bots also can’t understand how to prioritize who to chase, gens to defend, how to utilize perks, etc.
Nobody expects the bots to be good players. They just want something to versus at all.
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I had a billy once that was very insistent on preventing me from joining another lobby. He kep joining my pre-lobby screen. Couldn't shake him until I pretended to go on a killer queue.
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It’s called Scourge Hook: Pain Resonance, tho.
That’s like calling Hex: Ruin:
”Hex”
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@Evan_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2794585#Comment_2794585
The thing is... On the 25th I was sitting on 3k shards and a million BP ready to unlock a new killer and it's teachables. And I still do, just my burning passion got reduced to warm embers. And somehow the taste the Leatherface-events left it my mouth doesn't motivate me to take the matter in my own hands and just buy some content.
Patience is fine, but I hope so is venting and expanding the Bubba megathread.
Venting is fine, and I understand why people are annoyed, but some people here have an extreme reaction for something requiring nothing from them.
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@bondki said:
https://forum.deadbydaylight.com/en/discussion/comment/2794585#Comment_2794585
Not necessarily.
Their messages like "we continue to monitor, so that no one slips thru" are kinda like a wind blowing on fire. I know a couple people that got their shards twice already...yet I didnt get a single shard yet.
And we’ll just let them bumble along whilst we go on and play as normal. I could understand if you really wanted a perk from the shrine, but that doesn’t seem to be the sentiment.
They come when they come.
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Kinda baffled how much people are losing their manure over this. You literally don’t need to do anything. You can play the game, you can play other games. No action from you is required.
Simple patience is too much to ask for I guess.
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Since the mid-chapter.
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It doesn’t need to be, though?
Some games just aren’t suited for a proper competitive scene. Hell, some big names aren’t either, yet are forced into it by their studios.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2793182#Comment_2793182
Have you ever tried adding someone on steam mid-game, having them accept your friend request and then sending them something? All while the game is still on and they are still alive?
All those examples are beyond absurdity, they have nothing to do with reality. It's like saying 4% is OP because it gives a free escape for survivors, even though all those examples of "the feature being abusable" would be far more rare than 4%.
That has happened to me, yes. Dozens of times, actually. For this specific purpose.
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You can open the gate yourself.
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“Get rid of cheaters” if it was that easy it wouldn’t have gotten so bad to begin with. In any game, ever.
Also, have you seen how bad it gets when the DC penalty is turned off?
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In theory, any killer with a built-in instadown.
Besides that, basekit Huntress can also theoretically get a healthy-to-down in ~8 seconds if the survivor is outpositioned.
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Back in the olden days, friends would tell each other what perks the killer was running. Specifically NoED, Bloodwarden and Devour Hope suffered greatly under this.
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@NemeanXIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2791829#Comment_2791829
Because it's borderline furry stuff which, I don't fully understand but i guess it has something to do with being living a human existence in an animal suit or something like that.
I...don't see how that's relevant.
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Wild.
We actually want Pig nerfs now.
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@NemeanXIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2791774#Comment_2791774
Yes we are there.Its not a spoken thing but everybody in the community are aware of each other.Around the time,I was playing Robbie Legion heavy there was gigantic uproar about Fnaf not sure if that's the case but it just makes me feel bad trying to play as him in that cosmetic, because it could be the case.My point is though they are looking at the representation of the cosmetics wrong.
Robbie Rabbit is quite simply not related to FNaF in any way shape or form, though? I don't see how that connection is even made.
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Have we really reached the point where animal mascots cannot be disassociated with FNaF? I doubt it.
WoOhoOOooh he's a rabbit mascot. Please.
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Everything released post Resident Evil has yet to receive forum avatars.
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Reminds of the time in Don't Starve where a line was missing a period. Tra-ve-sty.
It was the first and only time I went in and edited the file myself.
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Uhm… when you’re in a lobby the match has already been made. MMR has already been used. If you then change the killer’s character then the matchmaking goes all sorts of wrong.
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@Sonzaishinai said:
Nobody ever said it was.
What was said was that "shots taken lead to goals so you can leave the middle man out and only look at goals for who wins"
And that statement isn't wrong
The only thing that quote shows is that the community has a very poor understanding of how an analogy works. Every single one of them falls apart if you look to deep into it. The hockey part wasen't even remotely relevant to what they were saying
But good job to the people that are always able to twist the devs words whenever they say something. I do wonder why don't communicate with us that much anymore
Sure, but this analogy was picked apart before the stream was even over. By many people in many different ways.
It was a shoddy analogy.
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@Rizzo said:
I'm sorry for anyone who had to witness those images, even for a brief moment, I assure you it's not something you would ever want to see.
Are you moderators all okay? At least one of you must’ve seen it too.
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@GoodBoyKaru said:
Also who exactly is Matthew like? Mathieu is the game director but who exactly is Matthew
A man with a strong hatred for Korea, evidently. What was his last name again? Coat? Cout?
As for the topic, I have a strong suspicion this is the same user as before with an alt. Strange hill to die on, I'll say that much.
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@TeabaggingGhostface said:
Hopefully they revisit both minotaur and krampus
Can you imagine them using the winter lobby theme for Krampus?
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Being facecamped is not.
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@feng_min_main2003 said:
https://forum.deadbydaylight.com/en/discussion/comment/2784513#Comment_2784513
But the problem was he didn't even try to pick me up, and I didn't have flip flop, I was using unbreakable
Ah yes, so you were. 'Scuse me, my tired eyes have fooled me again.
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To be fair,
with Flip-Flopand Boil Over you might become really hard to hook.ignore this I am blind.
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Dear god.
With the new rift skin, she no longer has a snoot to be booped.
What a time to be alive.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2781930#Comment_2781930
Well there’s so many people with this avatar there isn’t really a specific one I can imitate lol.
NGL, I'm currently very sleep deprived and thought you posted a hot take in reference to a specific default icon user. My bad.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2781908#Comment_2781908
They’ll eventually bleed out, so they will lose the match. What I’m trying to say is what is healthy or fun about that gameplay? Fun may mainly be subjective but this is one of those instances where it’s objectively unfun.
Now there's an imitation I did not expect, yet knew instantly.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2781647#Comment_2781647
I really can’t wait until Friday.
I am eager to see who you will imitate next.
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The GannMann Saga continues, it seems.
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Like all other characters, they should. Though she, alongsides the other ST characters, might be different due to their teachables also becoming neutral perks.
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@Marc_123 said:
I don´t think so.
Also i think i never saw a boon exp. yet. It is too situational - you have to be slugged in the area.
I saw one this afternoon. A David. The fact that it wasn’t CoH confused all the other players. He got zero value from it, of course.
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See, these are the kind of posts where people call bait yet I cannot see why they think that. Can’t it just be a new player frustrated with something more experienced players have beaten time and time again?
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Yep, Swamp does weird things to them.
Wish I saved the recording of a match there. There were 2 floating ones. One had us all jumping for it, the other was just completely out of reach.
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That would mean:
Slug = certain death if you’re the only one left, no matter where the killer is.
Knockout becoming much, much stronger throughout the match.
Several achievements becoming unobtainable.
Unbreakable/Soul Guard every single match. Hell, maybe even No Mither.
Tenacity becoming near-useless.
No more slug races.
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@JUMPSCAREKILLER said:
https://forum.deadbydaylight.com/en/discussion/comment/2781113#Comment_2781113
Good cos i hate nurses and huntresses
Nurse I can understand, but Huntress?
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They don't work on weekends. We won't see a fix at least until the workweek starts again.