GentlemanFridge
GentlemanFridge
About
- Username
- GentlemanFridge
- Joined
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Comments
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Just unlucky I guess. You kinda have to treat them as if you’re looking for the hatch, as they only become visible when you’re near them.
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Prove Thyself makes the early game way faster than people give it credit for. Like, killers are already bound to lose the first 2 gens fast, but Prove Thyself can become really overbearing.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2816918#Comment_2816918
Because whiny Survivor mains cry about perfectly valid perks, then go for 'I'm rubber & you're glue' attacks when called out?
I think you meant to say 'This is why whiny Survivor mains don't take Killers seriously'. But since noone cares what whiny Survivor mains think; it's not that big an issue.
My guy, you may want to calm down. There are legitimate reasons to criticise a perk’s design, and that doesn’t make the one expressed said criticisms a ‘whiner’. That’s rather immature.
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@Anniehere said:
https://forum.deadbydaylight.com/en/discussion/comment/2816795#Comment_2816795
I have no idea what old Wraith was like then.
Well, Wraith was technically ‘invisible’ but his shimmer was visible at all times, rendering it pointless against survivors who are paying attention on an open map. Combine that with him being only slightly faster when cloaked, and he was one of, if not the weakest killer in the game.
Though that was then. Granting Sadako no-clip would be cool, but it could be really messy coding-wise. There might not be a distinction between what’s a floor and what’s a wall, for example. As funny as falling through the world would be, I don’t think that’s worth it.
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So then she’s old wraith with no-clip?
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They look like surrealistic paintings.
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“PYRAMID HEAD???”
I imagine.
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Oni by a mile.
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Can’t say I’m at all surprised. Nothing is sacred.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2815461#Comment_2815461
Maybe some of this heavy winds ripped something off of the server locations, making them useless.
That is.. if server locations work like that. Just my theory.
Edit: Since it's EU, both of us.. I'd guess it has to do something with the heavy winds.
Damnit Eunice.
Or Dudley. Whichever.
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I like it.
Also, your English is fine.
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...why?
What you're thinking of is client-sided, which is modding. That has, in fact, been proven to be used as a way to gain an advantage. Think neon-bright traps, outfits, whathaveyou.
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Guessing it's going to be something like "we're not actively going to ban you, but we're not helping you if you get auto-banned for modded files."
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What Anne said, plus we know the Haddonfield overhaul is coming soon-ish.
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I read somewhere in these forums that maps are selected from a small rotating pool, not from the entire collection. Hence is why you’ll see the same maps multiple times in a row.
Why would high MMR even put survivors at an innate advantage? That doesn’t make sense.
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You don't "claim" them. They are allocated to your account directly. You'll get a pop-up message telling you when you've got them on log-in.
No action from you is required.
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@Kurri said:
I see it as a good thing kind of. If all the Survivors played to win during PTB then the statistics would show more accurately the strengths and weaknesses of new Killers, new maps, and new perks. Like sucks you don't have fun testing the new content, but at the same time you are TESTING. Less party game, and more serious.
That would be true if "testers" didn't have the tendency to bring the best of the best, because they won't be losing it on their actual profile. Those matches aren't exactly representative of how your average live match is going to play out.
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Egotistical players will be egotistical.
Honestly? In these scenarios a DC isn't even unwarranted. It's not like 'the data' will be of any help to BHVR anyway when the match is skewed like that.
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Pig is shorter, and way more recognisable to people who don’t know the Saw franchise. She’s not the main villain of the franchise, after all.
Thus, Pig catches on in the game’s jargon, and here we are.
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They changed Artist in that she can no longer place crows as landmines. That was in the PTB.
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"this is so much worse than last time"
what
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@Smuk said:
breaking arms and legs from our samara debunks the law myth
Yeah I just saw that. Honestly, I'm all for it.
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@Smiler said:
I have (sadly) noticed that Sadaka has a "secret" jumpscare in the killer lobby. Took me around 5m to try to get it back again, so it's quite rare.
It got me hard while reading her power ;(
If you pay attention to her pose, you can actually tell when it's coming.
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'Cuz this ain't Mortal Kombat or Resident Evil. Actual dismemberment and other grievous harm requires substantially more work than just the animation.
Not to mention that some countries would flat-out ban the game if it shows visible dismemberment and such things.
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The only reason I've ever been given is that it stops rank regression. For once, that was actually back when ranks were still a thing.
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@[Deleted User] said:
I see folks coming onto the forums to complain about this often, but are you certain that what you're experiencing isn't merely a lack of understanding of game mechanics? 'Wall-hacking' is difficult to prove, as an experienced killer/survivor will have a lot of knowledge of where the other party may be located. And small boosts of speed could just be a difference in software performance, or more adept movements around corners that comes - again, with experience playing the game.
I'm not about to claim that I haven't encountered cheating myself, directly. But in the past 100 hours playing, its only been on 3 different occasions, and they were all incredibly obvious: moving above/below the map - evidenced by my doctor mirages appearing next to them outside the map range, getting up immediately after being downed, or teleporting around the map. 'Subtle' cheating may be in play, but it would take a lot to convince me that its as prevalent as some make it out to be.
Thing is, if other users’ accounts are to be believed, the blatant ones are getting more and more common too. Especially around the US, I think.
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Boon: **** your heX
When within the radius, all the effects suffered from Hex totems are negated.
[help I can't get the text to not be capitalised.]
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I took those shots just before I posted it. I think she looks fine too, it's just that OP uses an outdated and unfavourable example.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2809650#Comment_2809650
You just put 2 DBD pictures.
Yes. To counter yours. Unless you think her RE Engine version is the one that looks bad?
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Here's a proper, contemporary comparison.
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Technically speaking, you're not affected by his traps when you're asleep. Other than that, it's the exact same. Whether that is worth waking up for is something you should decide for yourself.
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Overwhelming Presence. It has its uses, but you asked for forgettable, not the worst effect.
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I had the letter ‘y’ censored in “ty”. Just that. It makes absolutely no sense.
Moreover, when the tomes, flavour texts, whathaveyou, include the very same curse words as they’re trying to block, it’s just hypocritical. Filter out the slurs, sure, but we’ve established in the very beginning that it doesn’t even do that.
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I’ll take a look, sure. Now that the update time has drastically decreased, it makes it a whole lot more appealing to do a quick check.
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You...have an instadown right in your hands.
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2807867#Comment_2807867
I think basic attack is still easier to hit than power hit, or not idk.
A slightly harder to hit but very much built-in instadown (not to mention available mid-match) versus one using up a perk slot until the end of the game. Seems like an easy choice to me.
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I mean... If you have it out, surely you don't need NoED?
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Y’all are really forgetting @C3Tooth?
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How?
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I mean, who would’ve thunk we’d have 2,5 screens of characters 4 years ago? A scroll-down is easily implemented.
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Is that a problem of the perk, or the player?
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Fine with me.
Though additionally, her roar should play as she actually starts running, not when it’s just charging.
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Doesn’t this make you the exact thing you hate, though?
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https://forum.deadbydaylight.com/en/discussion/comment/2805594#Comment_2805594Not to tell you how you should spend your money, but maybe wait ‘till tuesday with making that call?
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@DBD78 said:
Killers will do well with her. Guess we'll hear them well jokes a lot moving forward..
That depends entirely on whether there’s an actual well involved with her power.
Well see.
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You’re going to be smacked down immediately after you get off.
Besides, there’s every chance you just won’t get off anyway, which halves the time needed to kill you. That just benefits the bubba again.
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@tippy2k2 said:
Well...poop
Alright, drastic measures must be held! This wasn't going to be uploaded until some huge BP code (like...500,000+ kind of code) but since images are broken and it sounds like it won't be until next week that I'd get to upload pics, we must find a way around it...
https://www.youtube.com/watch?v=LBzBZGaIbDM
Holly playing with her fish toy video! My "Thank you for the code" present.
She is perfect. Thank you.
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@tippy2k2 said:
This is worthy of a Holly pic. Because it's a higher amount too, I will let you decide if you want a Comfy Holly pic or a Derpy Holly pic.
I do not know who or what Holly is but I would like a Comfy Holly please.
...Once it's safe to do so, anyway.
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I got mine just now. Hold on just a little while longer, y'all.
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If it was less than 3 seconds, it may have been a hacker. Can never be sure it’s not these days.
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Hardly any, if any, killer “relies” on BBQ. There are killers that can make great use of it, but that’s not “relying on it”.
Lockers hide your aura, if you’re struggling with facing it. Make sure you enter one before the survivor is hooked, though, otherwise the killer will see you go in.

