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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2128669#Comment_2128669
I'd hate that. The killer needs to be a classic.
That is okay, we all have our own opinions.
And I am most certainly am not opposed to a classic ;)
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I don't really know, to be honest. There are countless perks which I would revert to their previous versions, if I could. However, I believe Dead Hard needs a change.
And, before someone decides to mori me, I don't think DH is extremely OP and I am not crying for nerfs. I just don't like the fact that it saves you from situations where you deserve to go down.
@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2129487#Comment_2129487
Insidious is a relic of the dark times of dbd.
That may be but, In my opinion, some relics should stay the way they are, instead of getting changed.
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Weakest: Trickster
Strongest: Nurse
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@JimboMason said:
https://forum.deadbydaylight.com/en/discussion/comment/2128669#Comment_2128669
same, those heels tho ;)
Yep! To be honest, everything about her is just perfect.
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Lady Dimitrescu as the new killer. That is all I need.
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How unique and interesting their power is. One of the countless reasons why Old Freddy was my main for a very long time.
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2018 players, rise:
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As unlikely as it is, I really want her as the killer.
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You need to get a Merciless Victory, and that basically means playing perfectly. No camping, kicking enough gens, killing at least 3 survivors, ending chases quickly but not THAT quick, and the list goes on.
It is possible to do, just frustrating.
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@QwQw said:
Trapper, Wraith, maybe Billy, Bubba, Deathslinger, Blight, and Twins are all killers I could see wanting to escape The Entity.
I believe Freddy would want to escape, because he is pretty much a god of the Dream World and I doubt he enjoys being forced to do the Entity's bidding.
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In my opinion, the problem with Dead Hard is that it saves you from a situation where you deserve to go down, either because you got outplayed or made a mistake.
You shouldn't be able to just press a button and escape from your failure.
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He needs his multi-stalk back, that's for sure. I never understood the reason for its removal.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2127797#Comment_2127797
We all know I can’t do that! I play perfectly every match :)
We all do ;)
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2127662#Comment_2127662
But how else can I cope with my losses without blaming the other side for playing too good?
Blame yourself or the game :)
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People need to understand that this community is a family.
Yes, we are a family. A divided, complicated and weird family, but a family nonetheless. And that is what truly matters.
Edit: So, please stop being so aggressive and enjoy your trials!
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I do not have them, but Legacies are definitely the best among cosmetics.
And I just realised how old this thread is... well, too late.
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Freddy mains do not know how to play or loop properly.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2125798#Comment_2125798
The map is still massive though unfortunately
That wouldn't be an issue, if its loops were weak. The additional amount of time it takes for the killer to find you must be compensated by the short amount of time it will take for the killer to down you.
That is why maps such as Ormond, Mother's Dwelling and old Pale Rose never required a size reduction. They only need to have weaker loops.
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/2126761#Comment_2126761
I did think it was unpopular because i have seen mostly praise for them when it comes to them visually and people saying how much better they look compared to before.
Glad to see there are some people that agree the old maps look better :)
And they sure do, my friend :)
It disheartens me to think that we might never see them in-game again.
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@Mert_MK said:
Maybe unpopular but honestly, i prefer all of the old maps in terms of visuals (with the exception of Ormond maybe), especially old Crotus Prenn was so atmospheric i miss it a lot. Current one looks extremely boring imo.
Not that unpopular, my friend. I agree with you.
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This happens to me with every single reworked map. I hate the "Realm Beyond" so damn much.
I want my old maps back.
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MacMillan? Well, I 'll do you one better: where is my precious blue tint?
The fact that this map isn't blue anymore is unforgivable. And yes, there is indeed something weird with the Fog.
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Old Freddy with Dream Projection would be a very sweet combination. My idea for a Freddy re-rework most certainly includes it.
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Ghostface is stronger, but I cannot vote for him. I just can't.
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Bring back Old Ruin? Well, I don't see a reason not to.
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@GoodBoyKaru said:
Saloon. Definitely Saloon.
Same, my friend. Same.
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I think I have a Tier List...
Found it!
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It is simple: the map is ruined.
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Gods of RNG and their unexplainable actions.
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The Silent Hill Chapter was definitely the best.
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That is probably a hacker. Lag would have created a different situation.
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@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/2123471#Comment_2123471
What offerings are those? Never heard of those.
Relics from a distant past which, in my opinion, should return.
Anyway, take a look:
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@RepostRiposte said:
Might be a bit of a hot take but I like where they're going with the new ultra-rare addons.
They should be dumb gimmicks instead of straight upgrades that only the players with tons of BP to burn get to use.
But if they are dumb gimmicks then what is the point of spending 7000 Bloodpoints to get them?
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Too weak for an Ultra-Rare add-on.
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@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/2109392#Comment_2109392
Definitely not. Old Freddy was absolutely annoying. The fact that you can't see him at all unless in the dream state was also very annoying and possibly unfair. Current Freddy is much better for both killer and survivors. And the nerf was justified so that he cannot just spam snares or pallets left and right without any penalty making chase very unfair to survivors in the sense that they will be going down essentially no matter what.
Do not forget his downsides. You couldn't see him at all until the Dream Transition, where he had to wait 7 seconds to hit you and you could do things right in front of him, such as unhooking a survivor or finishing a generator. And then you were in the Dream World, to face a killer with no chase-oriented power.
Oh, and remember how easy it was to wake up? No penalty for repeatedly waking up other survivors, and Self-Care mid chase if you wanted to.
Look, Old Freddy was my main for a very long time, and I think he was extremely underrated. But unfair? Never.
As for current Freddy, he is literally a generic killer with a power which doesn't fit him at all. The only justified change is the slowdown while placing Snares, the other nerfs are extremely weird, and do not address his issues. And there is no such thing as "you're going down no matter what" with Freddy. The only killer who truly did this was Old Legion.
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@GannTM said:
This map is like the temple of god pallets
Yep. I dare say it is as bad as Blood Lodge once was.
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@[Deleted User] said:
not getting reverted, now prepare for your killer to be C tier after nerf
C Tier? Nah, he still is A Tier... He is just in the bottom of said Tier.
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2123483#Comment_2123483
Still don't see it.
- It costs money to reprogram old freddy+add-ons
- It wastes resources because old freddy was reworked with his new tools like generator TP and fake pallets/snare graphics
- It is not profitable because everyone already bought Freddy for when he was "good".
The game has 23 killers, but you can accept that billy & freddy are -2 because survivors said that both of these killers were label as "unfun". maybe one day billy will gets his instantsaw back and freddy will return his glory but for now you can just accept that those 2 killers will be dead. Funny enough, I predict freddy will still have 70% killrate but most likely will have like a 1% play rate or something.
Well, I won't lose hope.
And the devs still have his assets, as confirmed in the PTB when you hit a survivor with Endurance. It probably wouldn't take that long to revert his power and add-ons.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2123483#Comment_2123483
Fret not my friend, for I have not lost hope!
#GiveUsBackOldFreddy!
Same, my friend. I shall never lose my hope, and we shall get our old killer back.
#GiveUsBackOldFreddy
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@FrenziedRoach said:
I can accept the proposal the Breakdown breaks one hook and one hook only on the condition they revert Hangman's Trick to counter it.
Wouldn't Iron Grasp be a better option?
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Be unpredictable and break LoS. if you do this, Nurse will be forced to play a guessing game, one where she can easily fail.
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It disheartens me to read this, but it is true. Gideon Meat Plant used to be one of the best maps for killer, one of the deadliest maps in Dead by Daylight.
And now... Now this map is pallet town 2.0
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2121202#Comment_2121202
I think we should accept that old freddy is never coming back and modern freddy will be Billy-level gutted probably for the rest of the games lifespan. The only chance he has of coming back is if they release new killer with that has wallhack/aura reading as their power and low tr/undetectable.
Come on, don't lose hope like that. This thread proves that an option to play as Old Freddy is a highly requested thing.
Maybe the devs will listen to us.
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Yes, it has happened way too often. It is probably just a bug.
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They don't...
Unless you are using a very old map offering, such as Fuming Cordage or Painted River Rock, which have a smaller chance of sending you to the desired map.
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Wait 3 or 4 and maybe you will get the Spirit nerf that you desire.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2123340#Comment_2123340
Eh, the only ones which are criminal is Executioner and Deathslinger.
They both eliminate any input from the survivors. No matter what you do, they hit you. Drop pallets? They hit you. Fake it? They still hit you. If Spirit's chase is 10/10, they're at a 8 or 9 out of 10.
Oh and Executioner literally removes DS/BT from the game and can tunnel someone out the game faster than anyone else.
Yes, but the thing is, PH and Deathslinger are chase-oriented killers, naturally worse than those with high mobility. A big map, or survivors who slam gens, can be devastating for them.
Because of this, I don't think they are deserving of the A Tier. But I could be wrong tho, this is jut my opinion.
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Well, I most certainly do not hate Meg. She is a good survivor to start with, she has a good Prestige skin (just like most survivors from 2016-2017) and she is pretty.
There is literally no reason to hate her, in my opinion.
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Here is mine:
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@Tsulan said:
The current state of the game: drop pallets early, search chest, find key and escape.
Why is this so sad, yet so accurate?
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There isn't a reason.
Same thing with Billy's overheat mechanic. Same thing with Freddy's first nerf one week after his release. Same thing with Twins and their new, unexplainable nerf. And the list goes on...




