GannTM
GannTM
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- GannTM
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2679970#Comment_2679970
I thought you loved her?
Sarcasm
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“I don’t like this killer personally so therefore she’s unhealthy for the game”
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I like how Hoarder, a perk that saw no use before, is now getting love, yet people want it nerfed. It’s ridiculous. No wonder killers always run Ruin Undying Tinkerer Corrupt.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2679414#Comment_2679414
Bubba's rework happened with Patch 4.1.0 in July of 2020.
From what I remember about those times, this is a very accurate Tier List, the only exception being Pig's position...well, at least I don't think she was the worst.
I don’t have a specific order in each tier except S tier. I think the worst killer at the time was probably Wraith or Trapper.
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Pain Resonance easily.
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I’d rather get two Spirits in a row tbh (Spirit is my favorite don’t crucify me). I still envy you though (even though I created a post two or three months ago saying I too played two Billy’s in a row.
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I want to say Bubba’s rework happened after I started playing but I can’t remember. Correct me if I’m wrong.
EDIT: I just realized that Plague wasn’t on the tier list #########. I’d put her A tier.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2671259#Comment_2671259
Well, pentimento is out at the same time and you create a discussion about it too. Don’t you want to learn too?
Umm what?
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@Phasmamain said:
This isn’t a tier list but just my overall thoughts on all 26 killers in DBD
Trapper: I like trapper a lot right now. He is very fun to play as and fun to fight against. My only issue with him is how much the game encourages basement trapper. I’d rather give trapper the means to set up his traps around the map quicker. His lore is fairly boring but not the worst
Wraith: I don’t really enjoy playing wraith tbh. His kit is simple and doesn’t have much of a skill ceiling. I think he’s a good spot right now though barring the unnecessary nerf to his post cloak speed boost. Wraiths archive is definitely one of the best and adds to his short base lore perfectly
Hillbilly: What a shame. I enjoy playing billy but it feels like all the effort you put into him is wasted when the reward isn’t even that good. It is still very satisfying to hit curves though and he is my favourite of the OG killers. His lore is probably the best of the OG killers and is almost a reversed version of the killer he is based on which is cool.
Nurse: I ######### hate this killer with every fabric of my being. She ignores everything that makes looping fun to me and everyone who plays her acts like they are in a tournament. Doesn’t help that the devs thought she needed triple blink back. Her lore is boring to me as well
Myers: Myers is what every licensed killer should be imo. He invokes the essence of Myers as a character and there’s a reason he’s still popular despite him being weak. I personally don’t enjoy playing him though because his power feels very too basic for me to enjoy it
Hag: Hag is a weird one. Her playstyle is so different from most killers that it is just inherently unfun to a lot of people. As for me I enjoy her decently though I rarely play her. She definitely needs some form of anti camping measures though. Hag’s lore is a complete mess that not even BHVR understands
Doctor: I feel I’m one of the few who doesn’t mind playing against doctor. I never really try to be stealthy so his tracking doesn’t bother me and his anti loop while annoying wastes a lot of time on his end to get the hit. As for playing him I don’t hate it but if I want anti loop I’ll just play clown. His lore is solid and I enjoy how the brought the elements of Chinese doctor Yang Yongxin and MK ultra/CIA experiments into his character.
Huntress: Probably the best designed killer BHVR has made. She has counterplay from survivors but the chase is still in the huntress’ control. She feels fun to play but I suck with her. Only thing I’d change is make her hitboxes a bit more accurate. Huntress’ lore is pretty cool and I like how they brought some Russian folklore into her character with the lullaby she hums
Bubba: I like Bubba a lot actually. He’s fun to fight (so long as he isn’t facecamping) and is fun to play. He’s the perfect beginner killer but also has a deceptively high skill ceiling. Like Myers he perfectly invokes Bubba as a character and I wouldn’t really change him at all. His lore is also an interesting look into bubba’s mind
Freddy: Probably the saddest killer in the game at the moment. What was once probably the most accurate licensed killer is now just a boring shell of what he used to be. If anyone here genuinely likes new Freddy I’d love to hear why because I can’t think of any reason anyone would want him over the old one. I’m not mentioning licensed lore for the most part but Freddy’s is worth mentioning since it’s kinda a mini sequel to the film and is pretty well written. Give it a read if you haven’t already
Pig: I hate this killer. Her power is essentially just rng with very mediocre anti loop and downright terrible stealth. All the boop the snoot jokes are painfully unfunny and as someone who has never watched saw I don’t have any connection to Amanda as a character. Also I still have nightmares about tampered timer and crate of gears.
Clown: My main since 2019 and my favourite killer of all time. Clown on the surface seems simple but when you start playing him more complexity in his power starts to show. A lot of people like to rag on his rework but I think it’s great. It gave him more anti loop and a higher skill ceiling with the opportunity for survivors to turn his power against him. Playing each loop as him feels unique and I feel like I’m learning a new bottle placement each match. His lore is very good and his archive combines comedy and horror in the way a clown killer should.
Spirit: Spirit is actually in a mostly good spot now. She’s still very strong but now leaves room for survivors to make meaningful decisions. I still don’t enjoy playing her but fighting against her isn’t a chore anymore. Props to all the people who stuck with her. Spirit’s lore is decent though I haven’t read her archive yet
Legion: Probably the second most boring killer. Legions power feels like a half finished PTB version and their lore is pretty boring too. I really don’t have anything else to say
Plague: Plague is a great killer at the moment and my first P3 killer. The buffs were very nice and she has a steep learning curve without feeling unfair to either side. Her vomit hitbox could do with a bit of work though but otherwise she’s perfect. Her lore is some of the best written by BHVR and I love how the entity has a strong connection to her
Ghostface: Since Ghostface is supposedly getting changes soon I’ll keep this brief. Ghostface is just kinda boring to me. He’s very similar to Myers but his power cooldown makes him annoying to play as. His add ons are garbage too. His lore is actually really good though and could make for a great scream film using Danny’s character
Demo: Demo is another great killer. He’s very fun to play and feels like a jack of all trades master of none. Too bad we’ll be seeing less of him :(. I like how versatile he is and I feel like any perk build works on him.
Oni: Oni from a lore/design standpoint is BHVR’s best work bar none. His lore is the best written imo and his design conveys his power perfectly. Speaking of his power it’s one of my favourites in the game. It has a high skill ceiling but can end a game in 1 use if played correctly. Now that topknot is nerfed I really have no complaints good job BHVR!
Deathslinger: I’m just sad about what happened here. I’m not going to say I enjoyed fighting deathslinger but I would revert it just so slinger mains could actually have fun again. He feels clunky as hell and like you’re playing in slow motion at all times. Everything from his cooldown, reload, aiming and general speed is just slow. Not to mention his skill ceiling is insane for little reward. At least his lore/aesthetic is my favourite of any killer (yes even more than clown).
Pyramid head: I don’t really care too much about PH. His ability to tunnel is annoying but his POTD is a fairly fun chase power. I think it could be worth testing hook perks working on PH just to see how it would work.
Blight: Probably the last great killer we’ve got. Blight fits into the lore of DBD perfectly and his power feels very natural to him. His add ons could do with some rebalancing though especially Alchemist ring. I don’t play him because I don’t want to invest so much time to get good with him but I respect anyone who does.
Twins: I’m going to be crucified for this but I actually like twins a lot. They are a very unique concept so i give BHVR a bit of leeway in their issues. They are very fun to play as when things go your way but certain Perks make their life a living hell. COH and exponential especially hurt them and make it essentially impossible to play them. BHVR’s neglect for them hurts a lot though especially in the cosmetics department (literally 1 set in a year).
Trickster: https://www.youtube.com/watch?v=J5MzhjswDmo (I’m not talking about trickster players only the character himself)
Nemesis: The most boring killer to date. How could they turn such a cool character with so many different abilities into such a boring one with a generic anti loop power. God I feel like I’m turning into Darktyrant
Pinhead: Pinhead is just fine imo. He gets the job done and is pretty accurate to his source material. He has a good skill ceiling and his power is pretty unique. The rng on his box can be annoying though especially in solo queue when your teammates make it into the “how long you can survive the chain hunt” game
Artist: Meh. She’s another anti loop killer with an info gimmick. I don’t hate her she just feels like more of the same. Her lore isn’t helping when it’s essentially just every female killers lore X10
And that’s it. I’d love to hear your opinions on any of the killers as well!
I respect your respect :)
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People really don’t understand that I never said SWF doesn’t have an advantage, but the problem is that way too many people blame their loss on SWF which is the equivalent of survivors blaming their loss on killers camping and tunneling. It’s not survivors’ faults with wanting to play with friends, when can people come to that realization?
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@ShadowNurseZFX said:
https://forum.deadbydaylight.com/en/discussion/comment/2678901#Comment_2678901
top one, 100% true. but I cant and won't.
bottom one. Makes ######### all sense how this is even the truth. This shouldn't ever be the case, you should be scared of the killer, not wanting to go directly to them and loop them/ bully them
Problem is after 100 hours, you just don’t get scared anymore. That applies to any kind of horror.
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@asirirsprime said:
https://forum.deadbydaylight.com/en/discussion/comment/2678140#Comment_2678140
Mute a certain person. This function is in every game that goes with v/chat
I’d mute every single random. Not dealing with that.
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@GeneralV said:
At this point, accepting that SWF will always be there is way better than to keep complaining about it.
I agree
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@Zozzy said:
You think 4 people knowing the killers every move with synergised perks and maximum gen efficiency in a game balanced around people standing in a corner picking their nose for a while is fun for the killer?
Hmm🤔
The complaints are not aimed at the "i have friends" strawman, they are aimed at bhvr pretending SWF doesn't exist and not toning it down or bring solo players up at a base level NOT THROUGH PERKS!
I’m mainly talking about people that say comms are cheating and that it’s “unethical” to play with friends. If SWF is unbalanced then the devs should do something about it but please stop blaming SWFs for losing.
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Pls no. I’d rather not play solo while having some random troll spam the N word in comms. We all know people will do that and they won’t do anything to ban those people.
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@C3Tooth said:
I am that one guy never dodge a match even if its clearly a swf team.
Such as this match.
https://us.v-cdn.net/6030815/uploads/9REDZWBWVP5U/image.png
It doesnt matter if I lose, however.
https://us.v-cdn.net/6030815/uploads/1JZVCSOODNAW/image.png
People that form swf to bully others, it not ok. This Spirit match was before the Killer lock, I was playing Trapper and changed to Spirit with all dirty thing possible to put in just in case they were toxic.
Im sure most people doesnt mind about swf. Its the Toxic + swf.
Well this isn’t a SWF specific issue, this is just survivors being #########.
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@MrPeanutbutter said:
Killers don’t have a problem with people playing with friends. I play both sides and I play with friends too. The problem is how unbalanced the game becomes when you have 4 good survivors on comms and loaded up with 2nd chance perks.
Many killers have blamed survivors for playing together. I one time had a Nurse tell us to kill ourselves because we were SWFs.
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@Frontdoor6 said:
As soon as Survivors stop complaining about camping and tunneling
I can understand complaining about camping and tunneling at 5 gens because that is unfun. Still not going to force killers to play a specific way though.
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@asirirsprime said:
https://forum.deadbydaylight.com/en/discussion/comment/2678135#Comment_2678135
In-game voice chat and rebalancing perks is the best way to do that
Honestly I’d rather not have voice chat with randoms. My friend is a streamer and if we get a troll that says slurs then he’ll probably get banned lol.
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@asirirsprime said:
This game is not balanced around SWF. As long as it is a thing, complain never ends, because games are unfairly balanced this way
Well the devs should focus on balancing the game to where solo and SWF are equal playing fields instead of killer players constantly blaming SWFs for their losses.
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Facecamping at end game makes sense but yeah there should be something done about camping with 5 gens left.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/298271/another-dh-is-bullshit-thread
dh cannot be nerfed until camping and tunneling are addressed because that perk is one of the only ways to do anything against those strats
Since when was DH anti camping or tunneling?
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I mean if camping gives them the advantage in the game why wouldn’t they do it? It sounds silly now doesn’t it?
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How in tf
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So what if they're a SWF? Are people really not allowed to play with friends? I may be more bias towards killer at times but seeing killers complain about SWFs constantly really gives me a massive headache.
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Exponential and Shadowstep are both fine perks imo. I like the idea of boon perks as a whole. I do agree COH is too much though.
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@Danyonetta said:
Boons take 16(?) seconds to bless and like 2 seconds to snuff while pentimento takes <1 second to make and is mapwide and takes the normal cleanse (or increased boon) time to revert.
I mean that is true but the killer’s time is way more valuable than a single survivor’s time.
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Maybe they collided with the dire crow before you hit the button? Idle dire crows swarm the survivor instead of damage them if they collide with them.
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You forgot Spirit
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Anyone that says people are soft for getting mad at flashlight clickers need to wake up. I’ll admit I used to be one of those people. I do regret that but now I understand that when survivors do it at the gates, are they really doing it to show positive vibes to the killer, or are they really just trying to rub it in after the killer has a rough match?
It’s a game people, it’s meant to be fun so quit being #########. My best advice would be to try to ignore it as much as possible and don’t give the bullies what they want. It’s just not worth trying to feed them.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2677407#Comment_2677407
Yes, we could. That's why CoH is massively overpowered and needs to be nerfed lol
Self healing should definitely be removed.
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Iron Will because it’s a cheap brainless perk that shouldn’t exist.
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@jesterkind said:
Because the values are too high for that to be up semi-permanently if survivors keep cleansing and you keep rekindling. It'd be a massively oppressive presence in the trial if it could be rekindled infinitely.
Also, the equivalence between Pentimento (or hexes in general) and boons is a tenuous one; they're not the same mechanic, so they have different balancing.
I mean but can we say the same about COH? Hag is a killer that suffers from that because she doesn’t commit to chases and it removes her snowball potential.
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@Impartiality said:
Lol, the artists power gets easy downs. Legions power can’t down at all. How is there even a comparison lol
Interesting how you added “easy.” Have you even played her before?
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I mean yeah MMR is doo doo but geez.
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Hello welcome. We hope you enjoy your time here :)
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2677200#Comment_2677200
What is her counterplay? I'm not being snarky, I would genuinely like to know. Right now, I hate her in both the looks and gameplay department. However, if she actually has actionable counterplay that isn't just holding W, then maybe I'll at least tolerate facing her.
Large walls that break LoS are your best bet. You have to be unpredictable just like Nurse. Collide with the dire crows to remove her ability to damage with it when she can’t see where you are. It’s not guaranteed counterplay but imo it never should be when the killer is the 1 and the survivors are the 4.
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She’s amazing. I love playing as her and against her. I don’t think she’s all “hold W” as people say. There is counterplay and she does have something to do against hold W that is fun to play around.
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Running a perk isn’t toxic.
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I’ve been trying to tell people Spirit is fine but they don’t listen and would rather not play her and take the time to learn her. Maybe she really didn’t take skill before and takes a ton of skill now.
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I mean I usually try to let the good part outweigh the bad. I know a ton of amazing people in this community.
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I'm still very unhappy with what they did to Claire. She's my favorite RE character and they did her so dirty.
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Same as every other killer: do gens
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2676224#Comment_2676224
https://forum.deadbydaylight.com/en/discussion/comment/2676296#Comment_2676296
https://forum.deadbydaylight.com/en/discussion/comment/2676278#Comment_2676278
Do you guys think everybody should start all of their comments with "In my opinion..."?
If it's opinion based then yes they should. People act like this game should be balanced around themselves so if Artist is unfun to them then they must nerf Artist to the ground.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2676279#Comment_2676279
You can still track them through pools of blood and scratch marks, though. And not every perk needs to present a risk. BBQ presents no risk to the killer and is still widely used, even by people that are not desperate for BPs.
And hold on a second, that bug is still in the game? Heck, I remember it from 2019!
My problem with Iron Will isn’t about the tracking part of it. I think it’s a fine perk when it’s used for stealth purposes and that’s what it should be based around, nothing else. When it becomes a chase perk, that’s when I have beef with it. It essentially has the same problem that old Spirit had - lack of feedback. You just can’t really make a mindgame or read when Iron Will comes into play and survivors break LoS forcing the killer to guess.
If they made it where it is primarily a stealth perk, I would never complain about the perk again.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2676197#Comment_2676197
I mean, she is unfun to go against. No reason to use those: "".
Just the way BHVR creates Killers so that the only thing you can do is to hold W, which is boring.
She’s unfun to go against in your opinion. Just because you find something unfun doesn’t mean it deserves to get nerfed to the ground.
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I agree. She’s amazing.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2676070#Comment_2676070
I mean thats how they've always been.
I have noticed that yes they’ve done good things for killers too but most of the stuff they’ve nerfed or rework on the survivor side was justified:
- Decisive Strike
- Object of Obsession
- Keys
- Balanced Landing
- Mettle of Man
I can’t think of one thing they nerfed on the survivor side that didn’t deserve it. Meanwhile, the devs nerfed Coup de Grace and Gearhead, two very bad perks. Also completely gutted Twins, Billy, and Slinger. I don’t want to seem like I’m bias towards killers but I play both sides and it just seems like this is the case with the devs.
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Spirit and Yui. Spirit was the character that kept bringing me up when I was down. We’ve had a lot of adventures together. Yui is a badass and I just love her character. She’s also had great adventures with me.
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It’s very cute though, just like Spirit’s moans.
